Firion (Dissidia 012)

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Revision as of 00:22, 2 March 2024 by Muggshotter (talk | contribs) (Added strengths and weaknesses.)
Info
Name Firion (フリオニール)
Original game Final Fantasy II
Weapon All normal weapons, Parrying Weapons, Guns, Poles
Armor Bangles, Chestplates, Clothing, Hats, Headbands, Helms, Light Armor, Shields
Base ATK (LV100) 111 (High)
Base DEF (LV100) 112 (High)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 81 (Average)
Fall Speed Ratio After Dodge 38 (Average)
Exclusive weapons Rebellion Army, Longinus, Wild Rose
Strengths Weaknesses
  • Defensive ground combat - Specialised in fighting on the ground, Firion can stand toe-to-toe in close-range combat with a variety of attacks, such as quick poke Swordslash BRV and Shield Bash HP for post-dodge defense.
  • Damage - High base ATK stat, good damage multipliers and consistent wall rushes off of HP links and other HP attacks ensure Firion can establish a good health lead.
  • Ranged combat - Air braveries and more notably the Straightarrow HP can force opponents to disengage and move as well as punish mistimed dodges.
  • Anti-Zoning - Shield Bash represents a threat to most characters who operate with low priority projectiles from a distance.
  • Side by Side accessory_special.png - Firion synergises very well with this, raising the threat of HP attacks and reward off of HP links.
  • EX Mode's Blood Weapon - While not a top priority for Firion, regenerating health equal to HP damage dealt is amazing at creating comebacks.
  • Air combat - While Firion has tools for point-blank and long range, his floaty air dodges, low combo conversion potential, lack of effective post-dodge defense and quick approaching close-range attacks can create a lot of risk for him midair.
  • Enforcing defenders in his effective range - Firion's arsenal is not designed to easily enforce opponents hanging at a large stage's ceiling to engage with him. These situations often involve long-term strategies and build investment.
  • Punishable HP links - As a frequent HP link user, Double Trouble's long HP attack animation leave him vulnerable to counter attacks after Assist Change.

Overview

Firion is a playable character in Dissidia 012.

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
8, 12 (20+) 19F Physical Melee Low 15 Chase, Wall Rush, Absorb 30 (15)
[Close] Quick upward swing with lance. Slightly draws foe near.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
20 9F Physical Melee Low 60 Chase 30 (15)
[Close] Quick sword slash. Short reach, but quick strike.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 10 (20+) 23F Physical Melee Low 30 Chase, Wall Rush, Absorb 30 (15)
[Mid] Throw lightning knife. Good versus any height, long duration.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
10, 10 (20+) 47F Physical Ranged High 15 Chase, Wall Rush, Absorb 30 (15)
[Long] Throw axe straight ahead at high speed.

Followups

Rope Knife, Lance Combo and Reel Axe can be followed up with one of the three followups. Since damage multipliers are identical with the bravery starters, the total damage multiplier in parenthesis reflects damage added by the followup itself.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
+25 (45) ? Physical Melee Low 0 Wall Rush -

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
+5, 5 (30) ? Physical Melee Low (slash), Ranged Low (arrow) 75 Chase -

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
+ 1 x 5, 3 (28) 11F Physical Melee Mid 15 Wall Rush -

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (10) 25F Magical Ranged Low 0 -- 30 (15)
Magic combo starting with Fire. Can swap spell from second shot.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (12) 25F Magical Ranged Low 0 Chase, Wall Rush 30 (15)
Magic combo starting w/Blizzard. Can swap spell from second shot.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each 4, 4, 7 (15) 53F Magical Ranged Low 0 Chase, Wall Rush 30 (15)
Magic combo starting w/Thunder. Can swap spell from second shot.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
20 9F Physical Melee Low 0 Wall Rush 30 (15)

[Close] Slash in midair. Short reach, but quick strike.

Startup improved from 11F in the original to 9F in Duodecim.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Close: 4 x 4 (16) / Far: 3, 7 (10) Block frame 1F~26F, end 49F Physical (close) / Magical (far) Block Mid, Melee High (close) / Ranged High (far) 96 (close) / 60 (far) Block 30 (15)

[Block] Create shield of light. HP attack on successful block.

The far version's last projectile can hit multiple times, generating 60 EX and depleting meter as many times as it registers as a hit.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 61F - Ranged High 30 Wall Rush 30 (15)
[Long] Fire arrow of light. Charge to adjust timiing.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4 x 5 (20) 33F (above Firion), 49F (1st), 99F (2nd) Physical Melee High 30 Wall Rush 30 (15)
[Mid] Use all weapons. Extremely accurate.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2, 1 x 6, 2 (+ 10 = 30) ?? Physical Melee High 30 Wall Rush 30 (15)

Branching from Lance Combo. [Combo] Multi-weapon attack.

HP link.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2, 1 x 6, 2 (+ 10 = 30) ? Physical Melee High 30 Wall Rush 30 (15)

Branching from Rope Knife. [Combo] Multi-weapon attack.

Identical with Double Trouble A.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2, 1 x 6, 2 (+ 10 = 30) ?? Physical Melee High 30 Wall Rush 30 (15)

Branching from Reel Axe. [Combo] Multi-weapon attack.

Identical with Double Trouble A.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 61F - Ranged High 30 Wall Rush 30 (15)
[Long] Fire arrow of light. Charge to adjust timing.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 11 (22) 53F Physical Melee High ~30 Wall Rush 30 (15)
[Mid] Use all weapons. Steals bravery, then HP attack.

EX Mode: Blood Weapon equipped!

Effects:

  • Regen
  • Critical Boost
  • Blood Weapon

Blood Weapon

[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.

EX Burst: Fervid Blazer

A chain of attacks releasing the power of his weapons. Damage dealt adds to his own HP. Enter the commands that display before the attack.

Damage multiplier (initial) Damage multiplier (rest) Type
3 x 3 (9) 4 x 3, 5 x 2, 13, 6 x 2, 12, 4 x 8 (100 total) Physical

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Firion's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Rope Knife 23F Ground Opponent 2 x 10, 25 (45) Wall Rush
BRV Magic Arts: Flame 25F Air Opponent 10 each (up to 30) -
HP Straightarrow 61F Ground Opponent - Wall Rush
HP Weaponmaster 52F Air Opponent 2 x 11 (22) Wall Rush

Firion works with a limited number of assists, but can also use The Emperor. Kuja