Prishe (Dissidia 012)

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Revision as of 23:48, 4 January 2024 by Muggshotter (talk | contribs) (→‎Followups: Added effects.)


Info
Name Prishe (プリッシュ)
Original game Final Fantasy XI
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 110 (Low)
Run Speed 5 (Normal, Above Average), 2 (EX Mode, Fast)
Dash Speed 73 (Normal, Fast), 69 (EX Mode, Very Fast)
Fall Speed 75 (Normal, Above Average), 71 (EX Mode, Fast)
Fall Speed Ratio After Dodge 21 (Normal, Very Fast), 14 (EX Mode, Very Fast)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Thrown Weapons, Grappling Weapons, Instruments, Poles, Parrying Weapons
Armor Bangles, Gauntlets, Hats, Hairpins, Headbands, Clothing, Light Armor, Chestplates
Exclusive weapons Koenigs Knuckles, Spharai, Glanzfaust
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Bravery Attacks

Many of Prishe's bravery attacks can be chained into a separate, equippable bravery followup. The starting bravery is noted as "(One)" and the followup is noted as "(Two)" in the game.

The list of followups remain the same for every bravery attack starter and thus, will be listed separately.

Ground

Can be chained into another bravery.

If your attack starts with Combo, the finisher will yield about 10 % more EX force.

Base damage Startup frame Type Priority EX Force
2, 2, 4 (8) 11F Physical Melee Low 39 (One)
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Quick three-punch combo. Generates extra EX Force. Can combo without hitting.

Can be chained into another bravery.

When used as a finisher (Two), the required charge time is considerably shorter.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 1 x 3, 7 (10) 17F Physical Melee Low 15 (One) / 60 (Two) - 20 (10)
Charged 1 x 13, 7 (20) 32F (charge), 2F (release) Physical Melee Mid 15 (One) - -


[Mid] Charge at opponent with fists. Charge to increase its strength.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 15 17F Physical Melee Low 15 (One) - 20 (10)
Charged 15, 10 (25) 26F (charge), 10F (release) Physical Melee Low (kick), Ranged Mid (projectile) 15 (One) Chase -


[Mid] Use a leg sweep. Charge for additional hit.

Base damage Startup frame Type Priority EX Force
12 45F Physical Melee Low 15 (One)
Effects CP (Mastered) Cancels Assist Gain (Hit)
Dodge 20 (10)
Unlocked at
level
Mastered at
AP


[Dodge] Backflip then charge at foe. Evade foe's attack on start.

Base damage Startup frame Type Priority EX Force
10 31F Magical Ranged Low 15
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire high-speed pearls of light at opponent.

Aerial

Base damage Startup frame Type Priority EX Force
18 29F Physical Melee High 15 (One)
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Strike down with a backhand blow. Useful for attacking from above.

Base damage Startup frame Type Priority EX Force
1 x 4, 11 (15) 23F Physical Melee Low 15 (One)
Effects CP (Mastered) Cancels Assist Gain (Hit)
Absorb 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Lunge upwards with fists. Great for attacking from below.

Base damage Startup frame Type Priority EX Force
2 x 4, 7 (15) 13F Physical Melee Low 15 (One)
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Five-punch combo. Can combo without hitting.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 2, 1 x 3, 2 (7) 13F Physical Melee Low 15 (One) - 20 (10)
Charged 2 x 14, 7 (35) 32F (charge), 4F (release) Physical Melee High 15 (One) - -


[Close] Pummel energy shards into foe. Charge to increase strength.

Base damage Startup frame Type Priority EX Force
10 19F Magical Ranged Low 15
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire pearls of light. Slow speed, strong homing.

Followups

Attack data is mostly shared with (One) versions, but (Two) followups generate a different amount of EX and can also wall rush or initiate chase. These braveries also cost less CP to equip.

Base damage Startup frame Type Priority EX Force
2, 2, 4 (8) 11F Physical Melee Low 75 (Two)
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase 10 (5)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Three-punch combo.

When (Two) is used as a finisher, the required charge time is considerably shorter.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 1 x 3, 7 (10) 17F Physical Melee Low 60 (Two) Chase 20 (10)
Charged 1 x 13, 7 (20) 32F (charge), 2F (release) Physical Melee Mid 0 (Two) Wall Rush -


Branching from _ (One) [Combo] Charge foe with fists.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 15 17F Physical Melee Low 60 (Two) Chase 20 (10)
Charged 15, 10 (25) 26F (charge), 10F (release) Physical Melee Low (kick), Ranged Mid (projectile) 75 (Two) Chase -


Branching from _ (One) [Combo] Use a leg sweep.

Base damage Startup frame Type Priority EX Force
12 45F Physical Melee Low 0 (Two)
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 20 (10)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Attack with body slam.

Base damage Startup frame Type Priority EX Force
18 29F Physical Melee High 0 (Two)
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 20 (10)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Strike w/backhand blow.

Base damage Startup frame Type Priority EX Force
1 x 4, 11 (15) 23F Physical Melee Low 0 (Two)
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 20 (10)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Upward lunge attack.

Base damage Startup frame Type Priority EX Force
2 x 4, 7 (15) 13F Physical Melee Low 72 (Two)
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase 20 (10)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Five-punch combo.

When used as a (Two) finisher, the required charge time is considerably shorter. The exact timing is undocumented.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 2, 1 x 3, 2 (7) 13F Physical Melee Low 0 (Two) Wall Rush 20 (10)
Charged 2 x 14, 7 (35) 32F (charge), 4F (release) Physical Melee High 0 (Two) Wall Rush -


Branching from _ (One) [Combo] Beat w/energy shards.

HP Attacks

Ground

|startup= |type= |priority= |ex= |effect= |cp= }}

Aerial

|startup= |type= |priority= |ex= |effect= |cp= }}

EX Mode: Two-Hour Ability

Effects:

  • Regen
  • Critical Boost
  • Hundred Fists

Hundred Fists

[Always active while in EX Mode] Chains up to three weapon skills and increases movement speed.

EX Burst: The Five Lights

Throws a glowing shard of Magicite at an opponent. Enter the commands shown in clockwise fashion to increase the number of blows dealt.

Damage multiplier (initial) Damage multiplier (rest) Type
3 x 5, 5 (20) 12 x 5, 20 (80) (100 total) ??


Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Howling Fists 17F Ground Opponent 1 x 3, 7, 2 x 4, 7 (25) Chase
BRV Backhand Blow 29F Air Opponent 18, 12 (30) Wall Rush
HP Nullifying Dropkick 49F Ground Opponent - Wall Rush
HP Auroral Uppercut 43F Air Opponent 2 x 5 (10) Wall Rush


Prishe works well with Kuja and Aerith assists.