| Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| Followup 1 | 8, 8, 14 (30) | +4F | Physical | Melee Low | 90 | Chase | -- |
| Followup 2 | 12x4 (48) | +4F | Physical | Melee Low | 0 | Wall Rush | |
| Followup 3 | 4x3 (12) | +34F | Magical | Ranged Low | 0 | -- |
| Info | |
|---|---|
| Name | Cloud of Darkness (暗闇の雲) |
| Original game | Final Fantasy III |
| Base ATK (LV100) | 109 (Low) |
| Base DEF (LV100) | 111 (Average) |
| Run Speed | 9 (Slow) |
| Dash Speed | 85 (Slow) |
| Fall Speed | 109 (Very Slow) |
| Fall Speed Ratio After Dodge | 45 (Slowest) |
| Fastest BRV | |
| Fastest HP | |
| 1-Hit HP | |
| HP Links | |
| Command Block | |
| Weapon | Poles, Rods, Staves, Thrown Weapons |
| Armor | Bangles, Clothing, Hats, Hairpins, Robes |
| Exclusive weapons | Calcite Staff, Bizarre Staff, Everdark |
| Unlock | |
| Alignment | |
| Voice Actor (JP) | |
| Voice Actor (ENG) | |
| Strengths | Weaknesses |
|---|---|
Cloud of Darkness is a playable character in Dissidia 012.
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.
| Base Damage | 7, 7, 7 (21) | |
|---|---|---|
| Startup Frame | 13F / 33F / 53F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | each 9 | |
| Effects | -- | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | (30) | |
| Unlocked at level |
Mastered at AP |
| Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| Followup 1 | 8, 8, 14 (30) | +4F | Physical | Melee Low | 90 | Chase | -- |
| Followup 2 | 12x4 (48) | +4F | Physical | Melee Low | 0 | Wall Rush | |
| Followup 3 | 4x3 (12) | +34F | Magical | Ranged Low | 0 | -- |
| Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| Followup 1 | 28 | +4F | Physical | Melee Low | 0 | Wall Rush | -- |
| Followup 2 | 3x8, 16 (40) | +8F | Physical | Melee Mid | 84 | -- | -- |
| Followup 3 | 3x6 (18) | +12F | Magical | Ranged Mid | 0 | -- |
| Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| Followup 1 | 30 | +2F | Physical | Melee Low | 60 | -- | |
| Followup 2 | 3x10, 10 (40) | +4F | Physical | Melee Low | 90 | -- | |
| Followup 3 | each (8) | +12F | Magical | Ranged Low | 0 | -- |
| Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| Followup 1 | 10, 20 (30) | +10F | Physical | Melee Low | 30 | -- | |
| Followup 2 | 28 | +10F | Physical | Melee Low | 0 | -- | |
| Followup 3 | each (3) | +10F | Magical | Ranged Low | 0 | -- |
| Base Damage | 1x9 (9) | |
|---|---|---|
| Startup Frame | 39F | |
| Damage Type | Magical | |
| Priority | Ranged High | |
| EX Force | 87 | |
| Effects | -- | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | -- | |
|---|---|---|
| Startup Frame | 61F | |
| Damage Type | -- | |
| Priority | Ranged High | |
| EX Force | 0 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | -- | |
|---|---|---|
| Startup Frame | 83F | |
| Damage Type | -- | |
| Priority | Ranged High | |
| EX Force | each 30 | |
| Effects | -- | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | -- | |
|---|---|---|
| Startup Frame | 61F | |
| Damage Type | -- | |
| Priority | Ranged High | |
| EX Force | 0 | |
| Effects | Wall Rush, Dodge | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 1x9 (9) | |
|---|---|---|
| Startup Frame | 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) | |
| Damage Type | Magical | |
| Priority | Block High / Ranged High | |
| EX Force | 87 | |
| Effects | Block | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | -- | |
|---|---|---|
| Startup Frame | 63F / 73F *1 | |
| Damage Type | -- | |
| Priority | Ranged High | |
| EX Force | each 60 | |
| Effects | -- | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.
| Base Damage | 2x8 (16) | |
|---|---|---|
| Startup Frame | 63F | |
| Damage Type | Magical | |
| Priority | Melee High | |
| EX Force | 24 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | -- | |
|---|---|---|
| Startup Frame | 83F | |
| Damage Type | -- | |
| Priority | Ranged High | |
| EX Force | 0 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 1x9 (9) | |
|---|---|---|
| Startup Frame | 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) | |
| Damage Type | Magical | |
| Priority | Block High / Ranged High | |
| EX Force | 87 | |
| Effects | Block | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
Effects:
[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.
A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.
| Damage multiplier (initial) | Damage multiplier (rest) | Type |
|---|---|---|
| 2x4 (8) | 7x14 (106 total) | Magical |
Cloud of Darkness' assist data.
| Attack | Startup | Spawns near | Damage Multiplier | Additional properties |
|---|---|---|---|---|
| Tentacle of Pain (Ground BRV) | 37F | Opponent | 7, 7, 12 x 4 (62) | Wall Rush |
| Tentacle of Suffering (Midair BRV) | 37F | Opponent | 3 x 10, 10 (40) | Chase |
| Anti-Air Particle Beam (Ground HP) | 39F | Opponent | 1 x 9 (9) | Chase |
| Fusillade Particle Beam (Midair HP) | 83F | Opponent | - | Wall Rush |
Kuja and Exdeath assist are good.
Builds here.
| Stats | |
|---|---|
| HP | |
| CP | |
| BRV | |
| ATK | |
| DEF | |
| LUK | |
| Max Booster | |
| Equipment | |
|---|---|
| Assist | |
| Weapon |
|
| Hand |
|
| Head |
|
| Body |
|
| Accessory 1 | |
| Accessory 2 | |
| Accessory 3 | |
| Accessory 4 | |
| Accessory 5 | |
| Accessory 6 | |
| Accessory 7 | |
| Accessory 8 | |
| Accessory 9 | |
| Accessory 10 | |
| Summon |
|
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
| Stats | |
|---|---|
| HP | |
| CP | |
| BRV | |
| ATK | |
| DEF | |
| LUK | |
| Max Booster | |
| Equipment | |
|---|---|
| Assist | |
| Weapon |
|
| Hand |
|
| Head |
|
| Body |
|
| Accessory 1 | |
| Accessory 2 | |
| Accessory 3 | |
| Accessory 4 | |
| Accessory 5 | |
| Accessory 6 | |
| Accessory 7 | |
| Accessory 8 | |
| Accessory 9 | |
| Accessory 10 | |
| Summon |
|
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.