| Info
|
|
| Name |
Prishe (プリッシュ)
|
| Original game |
Final Fantasy XI
|
| Base ATK (LV100) |
109 (Low)
|
| Base DEF (LV100) |
110 (Low)
|
| Run Speed |
5 (Normal, Above Average), 2 (EX Mode, Fast)
|
| Dash Speed |
73 (Normal, Fast), 69 (EX Mode, Very Fast)
|
| Fall Speed |
75 (Normal, Above Average), 71 (EX Mode, Fast)
|
| Fall Speed Ratio After Dodge |
21 (Normal, Very Fast), 14 (EX Mode, Very Fast)
|
| Fastest BRV |
|
| Fastest HP |
|
| 1-Hit HP |
|
| HP Links |
|
| Command Block |
|
| Weapon |
Thrown Weapons, Grappling Weapons, Instruments, Poles, Parrying Weapons
|
| Armor |
Bangles, Gauntlets, Hats, Hairpins, Headbands, Clothing, Light Armor, Chestplates
|
| Exclusive weapons |
Koenigs Knuckles, Spharai, Glanzfaust
|
| Unlock |
|
| Alignment |
|
| Voice Actor (JP) |
|
| Voice Actor (ENG) |
|
Overview
Bravery Attacks
Many of Prishe's bravery attacks can be chained into a separate, equippable bravery followup. The starting bravery is noted as "(One)" and the followup is noted as "(Two)" in the game.
The list of followups remain the same for every bravery attack starter and thus, will be listed separately.
Ground
Can be chained into another bravery.
If your attack starts with Combo, the finisher will yield about 10 % more EX force.
|
| Base Damage
|
2, 2, 4 (8)
|
| Startup Frame
|
11F
|
| Damage Type
|
Physical
|
| Priority
|
Melee Low
|
| EX Force
|
39 (One)
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
20 (10)
|
| |
Unlocked at level |
Mastered at AP
|
[Close] Quick three-punch combo. Generates extra EX Force. Can combo without hitting.Can be chained into another bravery.
When used as a finisher (Two), the required charge time is considerably shorter.
|
|
Base damage |
Startup frame |
Type |
Priority
|
|
|
1 x 3, 7 (10) |
17F |
Physical |
Melee Low
|
|
|
1 x 13, 7 (20) |
32F (charge), 2F (release) |
Physical |
Melee Mid
|
|
EX Force |
Effects |
Cancels |
Assist Gain (Hit)
|
|
|
15 (One) / 60 (Two) |
- |
|
|
|
|
15 (One) |
- |
|
|
Unlocked at level |
Mastered at AP |
CP (Mastered): |
|
[Mid] Charge at opponent with fists. Charge to increase its strength.
|
|
Base damage |
Startup frame |
Type |
Priority
|
|
|
15 |
17F |
Physical |
Melee Low
|
|
|
15, 10 (25) |
26F (charge), 10F (release) |
Physical |
Melee Low (kick), Ranged Mid (projectile)
|
|
EX Force |
Effects |
Cancels |
Assist Gain (Hit)
|
|
|
15 (One) |
- |
|
|
|
|
15 (One) |
Chase |
|
|
Unlocked at level |
Mastered at AP |
CP (Mastered): |
|
[Mid] Use a leg sweep. Charge for additional hit.
|
| Base Damage
|
12
|
| Startup Frame
|
45F
|
| Damage Type
|
Physical
|
| Priority
|
Melee Low
|
| EX Force
|
15 (One)
|
| Effects
|
Dodge
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
20 (10)
|
| |
Unlocked at level |
Mastered at AP
|
[Dodge] Backflip then charge at foe. Evade foe's attack on start.
|
| Base Damage
|
10
|
| Startup Frame
|
31F
|
| Damage Type
|
Magical
|
| Priority
|
Ranged Low
|
| EX Force
|
15
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Fire high-speed pearls of light at opponent.
Aerial
|
| Base Damage
|
18
|
| Startup Frame
|
29F
|
| Damage Type
|
Physical
|
| Priority
|
Melee High
|
| EX Force
|
15 (One) / 0 (Two)
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
20 (10)
|
| |
Unlocked at level |
Mastered at AP
|
[Close] Strike down with a backhand blow. Useful for attacking from above.
|
| Base Damage
|
1 x 4, 11 (15)
|
| Startup Frame
|
23F
|
| Damage Type
|
Physical
|
| Priority
|
Melee Low
|
| EX Force
|
15 (One) / 0 (Two)
|
| Effects
|
Absorb
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
20 (10)
|
| |
Unlocked at level |
Mastered at AP
|
[Close] Lunge upwards with fists. Great for attacking from below.
|
| Base Damage
|
2 x 4, 7 (15)
|
| Startup Frame
|
13F
|
| Damage Type
|
Physical
|
| Priority
|
Melee Low
|
| EX Force
|
15 (One) / 72 (Two)
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
20 (10)
|
| |
Unlocked at level |
Mastered at AP
|
[Close] Five-punch combo. Can combo without hitting.
|
|
Base damage |
Startup frame |
Type |
Priority
|
|
|
2, 1 x 3, 2 (7) |
13F |
Physical |
Melee Low
|
|
|
2 x 14, 7 (35) |
32F (charge), 4F (release) |
Physical |
Melee High
|
|
EX Force |
Effects |
Cancels |
Assist Gain (Hit)
|
|
|
15 (One) / 0 (Two) |
- |
|
|
|
|
15 (One) / 0 (Two) |
- |
|
|
Unlocked at level |
Mastered at AP |
CP (Mastered): |
|
[Close] Pummel energy shards into foe. Charge to increase strength.
|
| Base Damage
|
10
|
| Startup Frame
|
19F
|
| Damage Type
|
Magical
|
| Priority
|
Ranged Low
|
| EX Force
|
15
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Fire pearls of light. Slow speed, strong homing.
Followups
Attack data is mostly shared with (One) versions, but (Two) followups generate a different amount of EX and can also wall rush or initiate chase. These braveries also cost less CP to equip.
|
| Base Damage
|
2, 2, 4 (8)
|
| Startup Frame
|
11F
|
| Damage Type
|
Physical
|
| Priority
|
Melee Low
|
| EX Force
|
75 (Two)
|
| Effects
|
Chase
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
10 (5)
|
| |
Unlocked at level |
Mastered at AP
|
Branching from _ (One) [Combo] Three-punch combo.When (Two) is used as a finisher, the required charge time is considerably shorter.
|
|
Base damage |
Startup frame |
Type |
Priority
|
|
|
1 x 3, 7 (10) |
17F |
Physical |
Melee Low
|
|
|
1 x 13, 7 (20) |
32F (charge), 2F (release) |
Physical |
Melee Mid
|
|
EX Force |
Effects |
Cancels |
Assist Gain (Hit)
|
|
|
15 (One) / 60 (Two) |
? |
|
|
|
|
15 (One) / 0 (Two) |
Wall Rush |
|
|
Unlocked at level |
Mastered at AP |
CP (Mastered): |
|
Branching from _ (One) [Combo] Charge foe with fists.
|
|
Base damage |
Startup frame |
Type |
Priority
|
|
|
15 |
17F |
Physical |
Melee Low
|
|
|
15, 10 (25) |
26F (charge), 10F (release) |
Physical |
Melee Low (kick), Ranged Mid (projectile)
|
|
EX Force |
Effects |
Cancels |
Assist Gain (Hit)
|
|
|
60 (Two) |
- |
|
|
|
|
75 (Two) |
Chase |
|
|
Unlocked at level |
Mastered at AP |
CP (Mastered): |
|
Branching from _ (One) [Combo] Use a leg sweep.
|
| Base Damage
|
12
|
| Startup Frame
|
45F
|
| Damage Type
|
Physical
|
| Priority
|
Melee Low
|
| EX Force
|
0 (Two)
|
| Effects
|
Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
20 (10)
|
| |
Unlocked at level |
Mastered at AP
|
Branching from _ (One) [Combo] Attack with body slam.
|
| Base Damage
|
18
|
| Startup Frame
|
29F
|
| Damage Type
|
Physical
|
| Priority
|
Melee High
|
| EX Force
|
0 (Two)
|
| Effects
|
Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
20 (10)
|
| |
Unlocked at level |
Mastered at AP
|
Branching from _ (One) [Combo] Strike w/backhand blow.
|
| Base Damage
|
1 x 4, 11 (15)
|
| Startup Frame
|
23F
|
| Damage Type
|
Physical
|
| Priority
|
Melee Low
|
| EX Force
|
0 (Two)
|
| Effects
|
Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
20 (10)
|
| |
Unlocked at level |
Mastered at AP
|
Branching from _ (One) [Combo] Upward lunge attack.
|
| Base Damage
|
2 x 4, 7 (15)
|
| Startup Frame
|
13F
|
| Damage Type
|
Physical
|
| Priority
|
Melee Low
|
| EX Force
|
72 (Two)
|
| Effects
|
Chase
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
20 (10)
|
| |
Unlocked at level |
Mastered at AP
|
Branching from _ (One) [Combo] Five-punch combo.When used as a (Two) finisher, the required charge time is considerably shorter. The exact timing is undocumented.
|
|
Base damage |
Startup frame |
Type |
Priority
|
|
|
2, 1 x 3, 2 (7) |
13F |
Physical |
Melee Low
|
|
|
2 x 14, 7 (35) |
32F (charge), 4F (release) |
Physical |
Melee High
|
|
EX Force |
Effects |
Cancels |
Assist Gain (Hit)
|
|
|
0 (Two) |
|
|
|
|
|
0 (Two) |
Wall Rush |
|
|
Unlocked at level |
Mastered at AP |
CP (Mastered): |
|
Branching from _ (One) [Combo] Beat w/energy shards.
HP Attacks
Ground
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Aerial
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EX Mode: Two-Hour Ability
Effects:
- Regen
- Critical Boost
- Hundred Fists
Hundred Fists
[Always active while in EX Mode] Chains up to three weapon skills and increases movement speed.
EX Burst: The Five Lights
Throws a glowing shard of Magicite at an opponent. Enter the commands shown in clockwise fashion to increase the number of blows dealt.
| Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
| 3 x 5, 5 (20) |
12 x 5, 20 (80) (100 total) |
??
|
Builds
Builds here.
Assist
| Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
| BRV |
Howling Fists |
17F |
Ground |
Opponent |
1 x 3, 7, 2 x 4, 7 (25) |
Chase
|
| BRV |
Backhand Blow |
29F |
Air |
Opponent |
18, 12 (30) |
Wall Rush
|
| HP |
Nullifying Dropkick |
49F |
Ground |
Opponent |
- |
Wall Rush
|
| HP |
Auroral Uppercut |
43F |
Air |
Opponent |
2 x 5 (10) |
Wall Rush
|
Prishe works well with Kuja and Aerith assists.