Warrior of Light (Dissidia 012): Difference between revisions

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== EX Mode ==
== EX Mode: Class Change! ==
Effects:
Effects:
* Regen
* Regen

Revision as of 00:33, 5 January 2024

Info
Name Warrior of Light
Original game Final Fantasy
Base ATK (LV100) 110
Base DEF (LV100) 113 (+10 during EX Mode)
Run Speed 6 (Average / Good)
Dash Speed 77 (Average / Good)
Fall Speed 87 (Average)
Fall Speed Ratio After Dodge 40 (Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Axes, Daggers, Greatswords, Katanas, Swords
Armor Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
Exclusive weapons Flame Sword, Braveheart, Barbarian's Sword
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Coming soon
  • Coming soon


Overview

Warrior of Light is a playable character in Dissidia 012.

Bravery Attacks

Ground

Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.

Base Damage 4 +5, 5 +4, 11, 20 +6 (40) (54)
Startup Frame 15F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase, Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Throw shield to hurl opponent upwards.

Base Damage 6, 3 x 3 +4, 15 +6 (30) (40)
Startup Frame 31F
Damage Type Physical
Priority Melee Mid (1st hit), Melee Low (other hits)
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid]] Hurl shield and charge. Instantly close in on opponent.

Base Damage 15
Startup Frame 41F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Shoot high-speed fireball towards opponent.

Base Damage each (7)
Startup Frame 41F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Chunks of ice slowly descend on opponent.

Base Damage each (6)
Startup Frame 47F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Call down lightning bolts that slowly close in on foe.

Base Damage 3+4, 4 +4, 15 +6 (22) (36)
Startup Frame 13F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Fast horizontal slice. Low power, quick strike.

Aerial

Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.

Base Damage 5, 5, 10 +4, 20 +6 (40) (50)
Startup Frame 23F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase, Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Spinning approach and thrust opponent upwards.

Base Damage 2 x 4 +6, 6, 16 +6 (30) (42)
Startup Frame 25F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Upward swing, snagging foe with shield. Useful from below.

Base Damage 2 x 4 +6, 6, 16 +6 (30) (42)
Startup Frame 25F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Downward attack, scooping foe with shield. Useful from above.

Base Damage 3 +4, 4 +4, 15 +6 (22) (36)
Startup Frame 15F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Fast horizontal slice. Low power, quick strike.

HP Attacks

Ground

Base Damage -
Startup Frame 53F (Block from 1F to 53F)
Damage Type -
Priority Melee High, Block Mid
EX Force 0
Effects Block, Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Fire force blast from shield. Hurls foe while blocking.

Base Damage -
Startup Frame 51F
Damage Type -
Priority Melee High (blade), Ranged High (light pillar)
EX Force each 60
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Shoot pillars of light. Homes in on opponent.

Base Damage 4 x 3, 8 (20)
Startup Frame 41F
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Deft shieldwork. Effective against any height.

Base Damage 2 x 3, 4 (10) / +Preceding BRV = (50)
Startup Frame ?
Damage Type Magical
Priority Melee High (?)
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Ascension

[Combo] Light beam pierces foe.

Aerial

Base Damage -
Startup Frame 53F (Block from 1F to 53F)
Damage Type -
Priority Melee High, Block Mid
EX Force 0
Effects Block, Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Fire force blast from shield. Hurls foe while blocking.

Base Damage -
Startup Frame 77F
Damage Type -
Priority Ranged High
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire blades of light from seal. Blades weakly track foe.

Base Damage 2 x 3, 4 (10) / +Preceding BRV = (50)
Startup Frame ??
Damage Type Magical
Priority Melee High (?)
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Crossover

[Combo] Light beam pierces foe.

Base Damage 2 x 6, 3 (15)/+Preceding BRV = (29)
Startup Frame ??
Damage Type Physical
Priority Melee High (?)
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Rising Buckler

[Combo] Deft bladework.

Base Damage 2 x 6, 3 (15)/+Preceding BRV = (29)
Startup Frame ??
Damage Type Physical
Priority Melee High (?)
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Shield Strike

[Combo] Deft bladework.

EX Mode: Class Change!

Effects:

  • Regen
  • Critical Boost
  • Mirror Atack
  • Protect
  • Light's Blessing

Mirror Attack

[Active while attacking] A wall of light appears while attacking, repelling weak magical attacks.

Block Ranged Low priority.

Protect

[Always active while in EX Mode] An aura of light covers the body, raising defense.

DEF +10.

Light's Blessing

[Activates when combo hits] Swords of light appear, dealing additional damage.

Each light sword has a damage multiplier of 1.

EX Burst: Oversoul

Damage multiplier (initial) Damage multiplier (rest) Type
5x3 (15) 10x6, 25 (100 total) Physical


Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Warrior of Light's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Sword Thrust 31F Ground Opponent 6, 3 x 5, 15 (30) Wall Rush
BRV Rising Buckler 25F Air Opponent 2 x 4, 6, 16 (30) Wall Rush
HP Shining Wave 53F Ground Player - Chase
HP Shield of Light 51F Air Opponent - Block, Wall Rush


Warrior of Light works well with most tournament viable assists.