Tidus (Dissidia 012): Difference between revisions

From Dissidia Wiki
(Added base atk and def.)
(Added attacks and assist sections. Added attack and assist info.)
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=== Bravery Moves ===
== Bravery Attacks ==
==== Grounded Moves ====
===== insert move here =====


Tidus' evasive bravery attacks Stick & Move, Dart & Weave and Cut & Run have built-in invincibility. 1-20 frames of invincibility normally, and then 1-40 frames of invincibility when used during EX mode (the same as normal dodge and a dodge with Evasion Boost respectively).
=== Ground ===
<tabber>
|-|Hop Step (ground)=
{{AbilityInfo
|damage=7, 13 (20)
|startup=11F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=30 (15)
}}
''[Close] Distance self from foe. Weak but fast.''
|-|Sonic Buster=
{{AbilityInfo
|damage=2 x 5, 6, 8, 16 (40)
|startup=25F
|type=Physical
|priority=Melee Low
|ex=27
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Charging tackle. Deal more damage when close.''
|-|Sphere Shot=
{{AbilityInfo
|damage=4 x 7 (28)
|startup=41F
|type=Physical
|priority=Ranged Mid
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Hurl ball blazingly fast. Deal more damage when close.''
The known maximum number of hits is 7.
|-|Stick & Move (ground)=
{{AbilityInfo
|damage=2 x 5, 10 (20)
|startup=53F
|type=Physical
|priority=Melee Low
|ex=~90
|effect=Chase, Dodge
|cp=30 (15)
}}
''[Dodge] Turn, then throw sword. Evade foe's attack on start.''
|-|Dart & Weave (ground)=
{{AbilityInfo
|damage=1 x 6, 14 (20)
|startup=51F
|type=Physical
|priority=Melee Low
|ex=75
|effect=Chase, Dodge
|cp=30 (15)
}}
''[Dodge] Leap, then dive at high speed. Evade attack on start.''
|-|Cut & Run (ground)=
{{AbilityInfo
|damage=2 x 5, 14 (24)
|startup=51F
|type=Physical
|priority=Melee Low
|ex=~90
|effect=Chase, Dodge
|cp=30 (15)
}}
''[Dodge] Retreat, then quickly charge. Evade attack on start.''
</tabber>
=== Aerial ===
<tabber>
|-|Hop Step (midair)=
|-|Full Slide=
{{AbilityInfo
|damage=2 x 6, 5, 8, 15 (40)
|startup=25F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Midair charge. Deal more damage when close.''
|-|Wither Shot=
{{AbilityInfo
|damage=10
|startup=41F
|type=Physical
|priority=Ranged Low
|ex=3
|effect=-
|cp=30 (15)
}}
''[Long] Throw blitzball; ricochets off environment.''
|-|Stick & Move (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=2 x 5, 10 (20)
|startup=
|startup=53F
|type=
|type=Physical
|priority=
|priority=Melee Low
|ex=
|ex=~90
|effect=
|effect=Chase, Dodge
|cp=
|cp=30 (15)
}}
}}
''[Dodge] Turn, then throw sword. Evade foe's attack on start.''


''In-game description here.''
|-|Dart & Weave (midair)=
{{AbilityInfo
|damage=1 x 6, 14 (20)
|startup=51F
|type=Physical
|priority=Melee Low
|ex=75
|effect=Chase, Dodge
|cp=30 (15)
}}
''[Dodge] Leap, then dive at high speed. Evade attack on start.''


Overview of the move here.
|-|Cut & Run (midair)=
{{AbilityInfo
|damage=2 x 5, 24 (34)
|startup=51F
|type=Physical
|priority=Melee Low
|ex=~90
|effect=Chase, Dodge
|cp=30 (15)
}}
''[Dodge] Retreat, then quickly charge. Evade attack on start.''
 
== HP Attacks ==


==== BRV to HP Attack (if exists) ====
=== Ground ===
===== insert move here =====


=== EX Mode: Equipped Caladbolg ===
<tabber>
|-|Spiral Cut=
{{AbilityInfo
|damage=1 x 4, 6 (10)
|startup=39F
|type=Physical
|priority=Melee High, Block (Ranged Low)
|ex=90
|effect=Magic Block
|cp=30 (15)
}}
''[Mid] Spinning approach. Breaks down foe's defenses.''
 
|-|Energy Rain (ground)=
{{AbilityInfo
|damage=4, 1 x 6 (10)
|startup=53F
|type=Physical, Magical
|priority=Melee High (kick), Ranged High (projectiles)
|ex=90
|effect=-
|cp=30 (15)
}}
''[Close] Kick foe, then fire magic. Slow, effective vs. any height.''
 
|-|Quick Hit A=
{{AbilityInfo
|damage=1 x 4, 3 (+7)
|startup=?
|type=Physical
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Stick & Move (ground) [Combo] All-out flurry of attacks.''
 
|-|Quick Hit B=
{{AbilityInfo
|damage=1 x 4, 3 (+7)
|startup=?
|type=Physical
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Dart & Weave (ground) [Combo] All-out flurry of attacks.''
 
|-|Quick Hit C=
{{AbilityInfo
|damage=1 x 4, 3 (+7)
|startup=?
|type=Physical
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Cut & Run (ground) [Combo] All-out flurry of attacks.''
 
</tabber>
 
=== Aerial ===
 
All versions of Quick Hit share the same attack data.
 
<tabber>
|-|Jecht Shot=
{{AbilityInfo
|damage=5 or 10 (moogle), 10 (15 / 20)
|startup=61F
|type=Physical
|priority=Ranged High
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Powerful triple kick. Long opening, but great range.''
 
10 % chance of getting a Moogle ball on any of the three shots. If Moogle appears on the first kick, the damage multiplier becomes 10 instead of 5.
 
|-|Energy Rain (midair)=
{{AbilityInfo
|damage=4, 1 x 6 (10)
|startup=53F
|type=Physical, Magical
|priority=Melee High (kick), Ranged High (projectiles)
|ex=90
|effect=-
|cp=30 (15)
}}
''[Close] Kick foe, then fire magic. Slow, effective vs. any height.''
 
|-|Slice & Dice=
{{AbilityInfo
|damage=2 x 5 (10)
|startup=53F
|type=Physical
|priority=Melee High
|ex=90
|effect=-
|cp=30 (15)
}}
''[Mid] Rush forward with swimming movement. Vertically limited, but charges a long way.''
 
|-|Quick Hit D=
{{AbilityInfo
|damage=1 x 4, 3 (+7)
|startup=?
|type=Physical
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Stick & Move (midair) [Combo] All-out flurry of attacks.''
 
|-|Quick Hit E=
{{AbilityInfo
|damage=1 x 4, 3 (+7)
|startup=?
|type=Physical
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Dart & Weave (midair) [Combo] All-out flurry of attacks.''
 
|-|Quick Hit F=
{{AbilityInfo
|damage=1 x 4, 3 (+7)
|startup=?
|type=Physical
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Cut & Run (midair) [Combo] All-out flurry of attacks.''
 
</tabber>
 
== EX Mode: Equipped Caladbolg ==
Effects:
Effects:
* Regen
* Regen
Line 52: Line 327:
* Caladbolg (DODGE)
* Caladbolg (DODGE)


==== Mirror Dash ====
=== Mirror Dash ===
''[Active while running] Top running speed increases, deflecting weak magical attacks.''
''[Active while running] Top running speed increases, deflecting weak magical attacks.''


Movement speed increases by x1.25. Block Ranged Low while running.
Movement speed increases by x1.25. Block Ranged Low while running.


==== Caladbolg (ATK) ====
=== Caladbolg (ATK) ===
''[Always active while in EX Mode] The higher the user's HP, the sharper the weapon's blade.''
''[Always active while in EX Mode] The higher the user's HP, the sharper the weapon's blade.''


Damage multiplier scales to x1~x2 according to current HP%, round down to nearest integer. Higher health means higher damage multiplier.
Damage multiplier scales to x1~x2 according to current HP%, round down to nearest integer. Higher health means higher damage multiplier.


==== Caladbolg (DODGE) ====
=== Caladbolg (DODGE) ===
''[Always active while in EX Mode] The period of invincibility between dodging and attacking increases.''
''[Always active while in EX Mode] The period of invincibility between dodging and attacking increases.''


Dodge frames, the invincibility period during a dodge is increased from 1-20 frames to 1-40 frames, which is the same as using the Evasion Boost basic ability.
Dodge frames, the invincibility period during a dodge is increased from 1-20 frames to 1-40 frames, which is the same as using the Evasion Boost basic ability.


==== EX Burst: Blitz Ace ====
=== EX Burst: Blitz Ace ===
''A flurry of attacks leading to a magnificent shot. Watch your timing and press circle when the cursor hits the center.''
''A flurry of attacks leading to a magnificent shot. Watch your timing and press circle when the cursor hits the center.''


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</tabber>
</tabber>
== Assist ==
{{012Assist
|type1=BRV
|attack1=Sonici Buster
|startup1=25F
|position1=Ground
|spawn1=Opponent
|damage1=2 x 5, 6, 8, 16
|effect1=Wall Rush
|type2=BRV
|attack2=Hop Step
|startup2=11F
|position2=Air
|spawn2=Opponent
|damage2=7, 13 (20)
|effect2=Chase
|type3=HP
|attack3=Spiral Cut
|startup3=39F
|position3=Ground
|spawn3=Opponent
|damage3=1 x 4, 6 (10)
|effect3=Chase
|type4=HP
|attack4=Slice and Dice
|startup4=53F
|position4=Air
|spawn4=Opponent
|damage4=2 x 5 (10)
|effect4=Chase
}}

Revision as of 20:33, 4 January 2024


Info
Name Tidus (ティーダ)
Original game Final Fantasy X
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 111 (Average)
Run Speed 4 (Normal, Fast), 1.5 (EX Mode, Very Fast)
Dash Speed 73 (Normal, Fast), 65 (EX Mode, Fastest)
Fall Speed 73 (Normal, Above Average), 65 (EX Mode, Fastest)
Fall Speed Ratio After Dodge 20 (Normal, Very Fast), 14 (EX Mode, Very Fast)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Swords, Grappling Weapons, Daggers, Thrown Weapons
Armor Shields, Bangles, Hats, Helms, Clothing, Light armor, Headbands, Chestplates
Exclusive weapons Official Ball, Striker, Grand Slam, World Champion
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Bravery Attacks

Tidus' evasive bravery attacks Stick & Move, Dart & Weave and Cut & Run have built-in invincibility. 1-20 frames of invincibility normally, and then 1-40 frames of invincibility when used during EX mode (the same as normal dodge and a dodge with Evasion Boost respectively).

Ground

Base damage Startup frame Type Priority EX Force
7, 13 (20) 11F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Distance self from foe. Weak but fast.

Aerial

Aerial

All versions of Quick Hit share the same attack data.

Base damage Startup frame Type Priority EX Force
5 or 10 (moogle), 10 (15 / 20) 61F Physical Ranged High 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Powerful triple kick. Long opening, but great range.

10 % chance of getting a Moogle ball on any of the three shots. If Moogle appears on the first kick, the damage multiplier becomes 10 instead of 5.

EX Mode: Equipped Caladbolg

Effects:

  • Regen
  • Critical Boost
  • Mirror Dash
  • Caladbolg (ATK)
  • Caladbolg (DODGE)

Mirror Dash

[Active while running] Top running speed increases, deflecting weak magical attacks.

Movement speed increases by x1.25. Block Ranged Low while running.

Caladbolg (ATK)

[Always active while in EX Mode] The higher the user's HP, the sharper the weapon's blade.

Damage multiplier scales to x1~x2 according to current HP%, round down to nearest integer. Higher health means higher damage multiplier.

Caladbolg (DODGE)

[Always active while in EX Mode] The period of invincibility between dodging and attacking increases.

Dodge frames, the invincibility period during a dodge is increased from 1-20 frames to 1-40 frames, which is the same as using the Evasion Boost basic ability.

EX Burst: Blitz Ace

A flurry of attacks leading to a magnificent shot. Watch your timing and press circle when the cursor hits the center.

Damage multiplier (initial) Damage multiplier (rest) Type
1,1 (2) 2x5, 3, 55 (68) (70 total, scales with current HP%) Physical


Builds

Stats
HP 9972
CP 450
BRV 917
ATK 180
DEF 184
LUK 60
Max Booster x13.9
Special Effect: Adamant Chains
Equipment
Assist Aerith
Weapon ddff-icon-equip-weapon.png World Champion
Hand ddff-icon-equip-hand.png Adamant Shield
Head ddff-icon-equip-head.png Adamant Helm
Body ddff-icon-equip-body.png Adamant Vest
Accessory 1 accessory_basic.png Zephyr Cloak
Accessory 2 accessory_booster.png BRV > Base Value
Accessory 3 accessory_booster.png Large Gap in BRV
Accessory 4 accessory_booster.png Summon Unused
Accessory 5 accessory_booster.png Pre-EX Mode
Accessory 6 accessory_booster.png Pre-EX Revenge
Accessory 7 accessory_booster.png Aerial
Accessory 8 accessory_booster.png After 30 Seconds
Accessory 9 accessory_booster.png Opponent Empty EX Gauge
Accessory 10 accessory_booster.png Opponent Summon Unused
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Dedicated bravery boost on dodge.

Recommended against The Emperor, this build will provide bravery every time Tidus dodges an attack or a projectile with invincibility. If Aerial booster is not active, max booster value is x9.3.

Substitutes: Few adjustments can be made to use this build against characters with less reliance on zoning.

Booster accessory: Empty EX Gauge for Dismay Shock if opponent is not using Side by Side.

A hybrid variant of this build adjusts accessories.

Hybrid variant

Assist

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Sonici Buster 25F Ground Opponent 2 x 5, 6, 8, 16 Wall Rush
BRV Hop Step 11F Air Opponent 7, 13 (20) Chase
HP Spiral Cut 39F Ground Opponent 1 x 4, 6 (10) Chase
HP Slice and Dice 53F Air Opponent 2 x 5 (10) Chase