Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
7, 13 (20) | 11F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) (Added base atk and def.) |
Muggshotter (talk | contribs) (Added attacks and assist sections. Added attack and assist info.) |
||
Line 23: | Line 23: | ||
== Bravery Attacks == | |||
Tidus' evasive bravery attacks Stick & Move, Dart & Weave and Cut & Run have built-in invincibility. 1-20 frames of invincibility normally, and then 1-40 frames of invincibility when used during EX mode (the same as normal dodge and a dodge with Evasion Boost respectively). | |||
=== Ground === | |||
<tabber> | |||
|-|Hop Step (ground)= | |||
{{AbilityInfo | |||
|damage=7, 13 (20) | |||
|startup=11F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=90 | |||
|effect=Chase | |||
|cp=30 (15) | |||
}} | |||
''[Close] Distance self from foe. Weak but fast.'' | |||
|-|Sonic Buster= | |||
{{AbilityInfo | |||
|damage=2 x 5, 6, 8, 16 (40) | |||
|startup=25F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=27 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Charging tackle. Deal more damage when close.'' | |||
|-|Sphere Shot= | |||
{{AbilityInfo | |||
|damage=4 x 7 (28) | |||
|startup=41F | |||
|type=Physical | |||
|priority=Ranged Mid | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Long] Hurl ball blazingly fast. Deal more damage when close.'' | |||
The known maximum number of hits is 7. | |||
|-|Stick & Move (ground)= | |||
{{AbilityInfo | |||
|damage=2 x 5, 10 (20) | |||
|startup=53F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=~90 | |||
|effect=Chase, Dodge | |||
|cp=30 (15) | |||
}} | |||
''[Dodge] Turn, then throw sword. Evade foe's attack on start.'' | |||
|-|Dart & Weave (ground)= | |||
{{AbilityInfo | |||
|damage=1 x 6, 14 (20) | |||
|startup=51F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=75 | |||
|effect=Chase, Dodge | |||
|cp=30 (15) | |||
}} | |||
''[Dodge] Leap, then dive at high speed. Evade attack on start.'' | |||
|-|Cut & Run (ground)= | |||
{{AbilityInfo | |||
|damage=2 x 5, 14 (24) | |||
|startup=51F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=~90 | |||
|effect=Chase, Dodge | |||
|cp=30 (15) | |||
}} | |||
''[Dodge] Retreat, then quickly charge. Evade attack on start.'' | |||
</tabber> | |||
=== Aerial === | |||
<tabber> | |||
|-|Hop Step (midair)= | |||
|-|Full Slide= | |||
{{AbilityInfo | |||
|damage=2 x 6, 5, 8, 15 (40) | |||
|startup=25F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Midair charge. Deal more damage when close.'' | |||
|-|Wither Shot= | |||
{{AbilityInfo | |||
|damage=10 | |||
|startup=41F | |||
|type=Physical | |||
|priority=Ranged Low | |||
|ex=3 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Throw blitzball; ricochets off environment.'' | |||
|-|Stick & Move (midair)= | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 5, 10 (20) | ||
|startup= | |startup=53F | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee Low | ||
|ex= | |ex=~90 | ||
|effect= | |effect=Chase, Dodge | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Dodge] Turn, then throw sword. Evade foe's attack on start.'' | |||
'' | |-|Dart & Weave (midair)= | ||
{{AbilityInfo | |||
|damage=1 x 6, 14 (20) | |||
|startup=51F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=75 | |||
|effect=Chase, Dodge | |||
|cp=30 (15) | |||
}} | |||
''[Dodge] Leap, then dive at high speed. Evade attack on start.'' | |||
|-|Cut & Run (midair)= | |||
{{AbilityInfo | |||
|damage=2 x 5, 24 (34) | |||
|startup=51F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=~90 | |||
|effect=Chase, Dodge | |||
|cp=30 (15) | |||
}} | |||
''[Dodge] Retreat, then quickly charge. Evade attack on start.'' | |||
== HP Attacks == | |||
=== | === Ground === | ||
=== EX Mode: Equipped Caladbolg | <tabber> | ||
|-|Spiral Cut= | |||
{{AbilityInfo | |||
|damage=1 x 4, 6 (10) | |||
|startup=39F | |||
|type=Physical | |||
|priority=Melee High, Block (Ranged Low) | |||
|ex=90 | |||
|effect=Magic Block | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Spinning approach. Breaks down foe's defenses.'' | |||
|-|Energy Rain (ground)= | |||
{{AbilityInfo | |||
|damage=4, 1 x 6 (10) | |||
|startup=53F | |||
|type=Physical, Magical | |||
|priority=Melee High (kick), Ranged High (projectiles) | |||
|ex=90 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Close] Kick foe, then fire magic. Slow, effective vs. any height.'' | |||
|-|Quick Hit A= | |||
{{AbilityInfo | |||
|damage=1 x 4, 3 (+7) | |||
|startup=? | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Stick & Move (ground) [Combo] All-out flurry of attacks.'' | |||
|-|Quick Hit B= | |||
{{AbilityInfo | |||
|damage=1 x 4, 3 (+7) | |||
|startup=? | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Dart & Weave (ground) [Combo] All-out flurry of attacks.'' | |||
|-|Quick Hit C= | |||
{{AbilityInfo | |||
|damage=1 x 4, 3 (+7) | |||
|startup=? | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Cut & Run (ground) [Combo] All-out flurry of attacks.'' | |||
</tabber> | |||
=== Aerial === | |||
All versions of Quick Hit share the same attack data. | |||
<tabber> | |||
|-|Jecht Shot= | |||
{{AbilityInfo | |||
|damage=5 or 10 (moogle), 10 (15 / 20) | |||
|startup=61F | |||
|type=Physical | |||
|priority=Ranged High | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Long] Powerful triple kick. Long opening, but great range.'' | |||
10 % chance of getting a Moogle ball on any of the three shots. If Moogle appears on the first kick, the damage multiplier becomes 10 instead of 5. | |||
|-|Energy Rain (midair)= | |||
{{AbilityInfo | |||
|damage=4, 1 x 6 (10) | |||
|startup=53F | |||
|type=Physical, Magical | |||
|priority=Melee High (kick), Ranged High (projectiles) | |||
|ex=90 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Close] Kick foe, then fire magic. Slow, effective vs. any height.'' | |||
|-|Slice & Dice= | |||
{{AbilityInfo | |||
|damage=2 x 5 (10) | |||
|startup=53F | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=90 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Rush forward with swimming movement. Vertically limited, but charges a long way.'' | |||
|-|Quick Hit D= | |||
{{AbilityInfo | |||
|damage=1 x 4, 3 (+7) | |||
|startup=? | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Stick & Move (midair) [Combo] All-out flurry of attacks.'' | |||
|-|Quick Hit E= | |||
{{AbilityInfo | |||
|damage=1 x 4, 3 (+7) | |||
|startup=? | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Dart & Weave (midair) [Combo] All-out flurry of attacks.'' | |||
|-|Quick Hit F= | |||
{{AbilityInfo | |||
|damage=1 x 4, 3 (+7) | |||
|startup=? | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Cut & Run (midair) [Combo] All-out flurry of attacks.'' | |||
</tabber> | |||
== EX Mode: Equipped Caladbolg == | |||
Effects: | Effects: | ||
* Regen | * Regen | ||
Line 52: | Line 327: | ||
* Caladbolg (DODGE) | * Caladbolg (DODGE) | ||
=== Mirror Dash === | |||
''[Active while running] Top running speed increases, deflecting weak magical attacks.'' | ''[Active while running] Top running speed increases, deflecting weak magical attacks.'' | ||
Movement speed increases by x1.25. Block Ranged Low while running. | Movement speed increases by x1.25. Block Ranged Low while running. | ||
=== Caladbolg (ATK) === | |||
''[Always active while in EX Mode] The higher the user's HP, the sharper the weapon's blade.'' | ''[Always active while in EX Mode] The higher the user's HP, the sharper the weapon's blade.'' | ||
Damage multiplier scales to x1~x2 according to current HP%, round down to nearest integer. Higher health means higher damage multiplier. | Damage multiplier scales to x1~x2 according to current HP%, round down to nearest integer. Higher health means higher damage multiplier. | ||
=== Caladbolg (DODGE) === | |||
''[Always active while in EX Mode] The period of invincibility between dodging and attacking increases.'' | ''[Always active while in EX Mode] The period of invincibility between dodging and attacking increases.'' | ||
Dodge frames, the invincibility period during a dodge is increased from 1-20 frames to 1-40 frames, which is the same as using the Evasion Boost basic ability. | Dodge frames, the invincibility period during a dodge is increased from 1-20 frames to 1-40 frames, which is the same as using the Evasion Boost basic ability. | ||
=== EX Burst: Blitz Ace === | |||
''A flurry of attacks leading to a magnificent shot. Watch your timing and press circle when the cursor hits the center.'' | ''A flurry of attacks leading to a magnificent shot. Watch your timing and press circle when the cursor hits the center.'' | ||
Line 184: | Line 459: | ||
</tabber> | </tabber> | ||
== Assist == | |||
{{012Assist | |||
|type1=BRV | |||
|attack1=Sonici Buster | |||
|startup1=25F | |||
|position1=Ground | |||
|spawn1=Opponent | |||
|damage1=2 x 5, 6, 8, 16 | |||
|effect1=Wall Rush | |||
|type2=BRV | |||
|attack2=Hop Step | |||
|startup2=11F | |||
|position2=Air | |||
|spawn2=Opponent | |||
|damage2=7, 13 (20) | |||
|effect2=Chase | |||
|type3=HP | |||
|attack3=Spiral Cut | |||
|startup3=39F | |||
|position3=Ground | |||
|spawn3=Opponent | |||
|damage3=1 x 4, 6 (10) | |||
|effect3=Chase | |||
|type4=HP | |||
|attack4=Slice and Dice | |||
|startup4=53F | |||
|position4=Air | |||
|spawn4=Opponent | |||
|damage4=2 x 5 (10) | |||
|effect4=Chase | |||
}} |
Info | |
---|---|
Name | Tidus (ティーダ) |
Original game | Final Fantasy X |
Base ATK (LV100) | 110 (Average) |
Base DEF (LV100) | 111 (Average) |
Run Speed | 4 (Normal, Fast), 1.5 (EX Mode, Very Fast) |
Dash Speed | 73 (Normal, Fast), 65 (EX Mode, Fastest) |
Fall Speed | 73 (Normal, Above Average), 65 (EX Mode, Fastest) |
Fall Speed Ratio After Dodge | 20 (Normal, Very Fast), 14 (EX Mode, Very Fast) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Swords, Grappling Weapons, Daggers, Thrown Weapons |
Armor | Shields, Bangles, Hats, Helms, Clothing, Light armor, Headbands, Chestplates |
Exclusive weapons | Official Ball, Striker, Grand Slam, World Champion |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
---|---|
Tidus' evasive bravery attacks Stick & Move, Dart & Weave and Cut & Run have built-in invincibility. 1-20 frames of invincibility normally, and then 1-40 frames of invincibility when used during EX mode (the same as normal dodge and a dodge with Evasion Boost respectively).
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
7, 13 (20) | 11F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 5, 6, 8, 16 (40) | 25F | Physical | Melee Low | 27 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4 x 7 (28) | 41F | Physical | Ranged Mid | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Long] Hurl ball blazingly fast. Deal more damage when close.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 5, 10 (20) | 53F | Physical | Melee Low | ~90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Dodge | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 6, 14 (20) | 51F | Physical | Melee Low | 75 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Dodge | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 5, 14 (24) | 51F | Physical | Melee Low | ~90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Dodge | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 6, 5, 8, 15 (40) | 25F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
10 | 41F | Physical | Ranged Low | 3 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 5, 10 (20) | 53F | Physical | Melee Low | ~90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Dodge | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 6, 14 (20) | 51F | Physical | Melee Low | 75 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Dodge | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 5, 24 (34) | 51F | Physical | Melee Low | ~90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Dodge | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Dodge] Retreat, then quickly charge. Evade attack on start.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 4, 6 (10) | 39F | Physical | Melee High, Block (Ranged Low) | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Magic Block | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4, 1 x 6 (10) | 53F | Physical, Magical | Melee High (kick), Ranged High (projectiles) | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 4, 3 (+7) | ? | Physical | Melee High | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 4, 3 (+7) | ? | Physical | Melee High | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 4, 3 (+7) | ? | Physical | Melee High | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
All versions of Quick Hit share the same attack data.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5 or 10 (moogle), 10 (15 / 20) | 61F | Physical | Ranged High | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Long] Powerful triple kick. Long opening, but great range.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4, 1 x 6 (10) | 53F | Physical, Magical | Melee High (kick), Ranged High (projectiles) | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 5 (10) | 53F | Physical | Melee High | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 4, 3 (+7) | ? | Physical | Melee High | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 4, 3 (+7) | ? | Physical | Melee High | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 4, 3 (+7) | ? | Physical | Melee High | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Effects:
[Active while running] Top running speed increases, deflecting weak magical attacks.
Movement speed increases by x1.25. Block Ranged Low while running.
[Always active while in EX Mode] The higher the user's HP, the sharper the weapon's blade.
Damage multiplier scales to x1~x2 according to current HP%, round down to nearest integer. Higher health means higher damage multiplier.
[Always active while in EX Mode] The period of invincibility between dodging and attacking increases.
Dodge frames, the invincibility period during a dodge is increased from 1-20 frames to 1-40 frames, which is the same as using the Evasion Boost basic ability.
A flurry of attacks leading to a magnificent shot. Watch your timing and press circle when the cursor hits the center.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
1,1 (2) | 2x5, 3, 55 (68) (70 total, scales with current HP%) | Physical |
Stats | |
---|---|
HP | 9972 |
CP | 450 |
BRV | 917 |
ATK | 180 |
DEF | 184 |
LUK | 60 |
Max Booster | x13.9 |
Equipment | |
---|---|
Assist | Aerith |
Weapon ![]() |
World Champion |
Hand ![]() |
Adamant Shield |
Head ![]() |
Adamant Helm |
Body ![]() |
Adamant Vest |
Accessory 1 | ![]() |
Accessory 2 | ![]() |
Accessory 3 | ![]() |
Accessory 4 | ![]() |
Accessory 5 | ![]() |
Accessory 6 | ![]() |
Accessory 7 | ![]() |
Accessory 8 | ![]() |
Accessory 9 | ![]() |
Accessory 10 | ![]() |
Summon ![]() |
Rubicante |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Dedicated bravery boost on dodge.
Recommended against The Emperor, this build will provide bravery every time Tidus dodges an attack or a projectile with invincibility. If Aerial booster is not active, max booster value is x9.3.
Substitutes: Few adjustments can be made to use this build against characters with less reliance on zoning.
Booster accessory: Empty EX Gauge for Dismay Shock if opponent is not using Side by Side.
A hybrid variant of this build adjusts accessories.
Stats | |
---|---|
HP | 9972 |
CP | 450 |
BRV | 917 |
ATK | 180 |
DEF | 184 |
LUK | 60 |
Max Booster | x8.9 |
Equipment | |
---|---|
Assist | Aerith |
Weapon ![]() |
World Champion |
Hand ![]() |
Adamant Shield |
Head ![]() |
Adamant Helm |
Body ![]() |
Adamant Vest |
Accessory 1 | ![]() |
Accessory 2 | ![]() |
Accessory 3 | ![]() |
Accessory 4 | ![]() |
Accessory 5 | ![]() |
Accessory 6 | ![]() |
Accessory 7 | ![]() |
Accessory 8 | ![]() |
Accessory 9 | ![]() |
Accessory 10 | ![]() |
Summon ![]() |
Rubicante |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Without Aerial, max booster value is x5.9. Without Large Gap in HP and Aerial, max booster value is x3.9.
Stats | |
---|---|
HP | 10299 |
CP | 450 |
BRV | 917 |
ATK | 181 |
DEF | 182 |
LUK | 60 |
Max Booster | x8.2 |
Equipment | |
---|---|
Assist | Aerith |
Weapon ![]() |
World Champion |
Hand ![]() |
Lufenian Dirk |
Head ![]() |
Lufenian Headband |
Body ![]() |
Lufenian Vest |
Accessory 1 | ![]() |
Accessory 2 | ![]() |
Accessory 3 | ![]() |
Accessory 4 | ![]() |
Accessory 5 | ![]() |
Accessory 6 | ![]() |
Accessory 7 | ![]() |
Accessory 8 | ![]() |
Accessory 9 | ![]() |
Accessory 10 | ![]() |
Summon ![]() |
Scarmiglione |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
CP Glitch Thief's Gear.
A general purpose damage build. Boosters scale well with advantage and consistent aerial play. x3.0 before aerial or Large Gap in HP activate. x4.6 with aerial. x5.5 with aerial + After 30 seconds. And finally, x8.2 when all boosters are active.
Substitutes Basic accessory: Dismay Shock to Empty EX Gauge (vs. Side by Side, boosts damage even further)
Booster accessory: After 30 Seconds to BRV > Base ValueType | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Sonici Buster | 25F | Ground | Opponent | 2 x 5, 6, 8, 16 | Wall Rush |
BRV | Hop Step | 11F | Air | Opponent | 7, 13 (20) | Chase |
HP | Spiral Cut | 39F | Ground | Opponent | 1 x 4, 6 (10) | Chase |
HP | Slice and Dice | 53F | Air | Opponent | 2 x 5 (10) | Chase |