Warrior of Light (Dissidia 012): Difference between revisions

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Revision as of 05:55, 4 January 2024

Info
Name Warrior of Light
Original game Final Fantasy
Base ATK (LV100) 110
Base DEF (LV100) 113 (+10 during EX Mode)
Run Speed 6 (Average / Good)
Dash Speed 77 (Average / Good)
Fall Speed 87 (Average)
Fall Speed Ratio After Dodge 40 (Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Axes, Daggers, Greatswords, Katanas, Swords
Armor Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
Exclusive weapons Flame Sword, Braveheart, Barbarian's Sword
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Coming soon
  • Coming soon


Overview

Warrior of Light is a playable character in Dissidia 012.

Bravery Attacks

Ground

Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.

Base damage Startup frame Type Priority EX Force
4 +5, 5 +4, 11, 20 +6 (40) (54) 15F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase, Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Throw shield to hurl opponent upwards.

Base damage Startup frame Type Priority EX Force
6, 3 x 3 +4, 15 +6 (30) (40) 31F Physical Melee Mid (1st hit), Melee Low (other hits) 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid]] Hurl shield and charge. Instantly close in on opponent.

Base damage Startup frame Type Priority EX Force
15 41F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Shoot high-speed fireball towards opponent.

Base damage Startup frame Type Priority EX Force
each (7) 41F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Chunks of ice slowly descend on opponent.

Base damage Startup frame Type Priority EX Force
each (6) 47F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Call down lightning bolts that slowly close in on foe.

Base damage Startup frame Type Priority EX Force
3+4, 4 +4, 15 +6 (22) (36) 13F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Fast horizontal slice. Low power, quick strike.

Aerial

Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.

Base damage Startup frame Type Priority EX Force
5, 5, 10 +4, 20 +6 (40) (50) 23F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase, Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Spinning approach and thrust opponent upwards.

Base damage Startup frame Type Priority EX Force
2 x 4 +6, 6, 16 +6 (30) (42) 25F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Upward swing, snagging foe with shield. Useful from below.

Base damage Startup frame Type Priority EX Force
2 x 4 +6, 6, 16 +6 (30) (42) 25F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Downward attack, scooping foe with shield. Useful from above.

Base damage Startup frame Type Priority EX Force
3 +4, 4 +4, 15 +6 (22) (36) 15F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Fast horizontal slice. Low power, quick strike.

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
- 53F (Block from 1F to 53F) - Melee High, Block Mid 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Block, Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Fire force blast from shield. Hurls foe while blocking.

Base damage Startup frame Type Priority EX Force
- 51F - Melee High (blade), Ranged High (light pillar) each 60
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Shoot pillars of light. Homes in on opponent.

Base damage Startup frame Type Priority EX Force
4 x 3, 8 (20) 41F Physical Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Deft shieldwork. Effective against any height.

Base damage Startup frame Type Priority EX Force
2 x 3, 4 (10) / +Preceding BRV = (50) ? Magical Melee High (?) 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Ascension

[Combo] Light beam pierces foe.

Aerial

Base damage Startup frame Type Priority EX Force
- 53F (Block from 1F to 53F) - Melee High, Block Mid 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Block, Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Fire force blast from shield. Hurls foe while blocking.

Base damage Startup frame Type Priority EX Force
- 77F - Ranged High 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire blades of light from seal. Blades weakly track foe.

Base damage Startup frame Type Priority EX Force
2 x 3, 4 (10) / +Preceding BRV = (50) ?? Magical Melee High (?) 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Crossover

[Combo] Light beam pierces foe.

Base damage Startup frame Type Priority EX Force
2 x 6, 3 (15)/+Preceding BRV = (29) ?? Physical Melee High (?) 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Rising Buckler

[Combo] Deft bladework.

Base damage Startup frame Type Priority EX Force
2 x 6, 3 (15)/+Preceding BRV = (29) ?? Physical Melee High (?) 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Shield Strike

[Combo] Deft bladework.

EX Mode

Effects:

  • Regen
  • Critical Boost
  • Mirror Atack
  • Protect
  • Light's Blessing

Mirror Attack

[Active while attacking] A wall of light appears while attacking, repelling weak magical attacks.

Block Ranged Low priority.

Protect

[Always active while in EX Mode] An aura of light covers the body, raising defense.

DEF +10.

Light's Blessing

[Activates when combo hits] Swords of light appear, dealing additional damage.

Each light sword has a damage multiplier of 1.

EX Burst: Oversoul

Damage multiplier (initial) Damage multiplier (rest) Type
5x3 (15) 10x6, 25 (100 total) Physical


Assist

Warrior of Light's assist data.

Attack Startup Spawns near Damage Multiplier Additional properties
Sword Thrust (Ground BRV) 31F Opponent 6, 3 x 5, 15 (30) Melee Mid, Wall Rush
Rising Buckler (Midair BRV) 25F Opponent 2 x 4, 6, 16 (30) Wall Rush
Shining Wave (Ground HP) 53F Player -- Chase
Shield of Light (Midair HP) 51F Opponent -- Block, Wall Rush

Warrior of Light works well with most tournament viable assists.

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.