Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4 +5, 5 +4, 11, 20 +6 (40) (54) | 15F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) m (Removed an unnecessary hp attacks section.) |
Muggshotter (talk | contribs) |
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== Bravery Attacks == | == Bravery Attacks == | ||
=== Ground === | === Ground === | ||
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold. | Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold. | ||
<tabber> | <tabber> | ||
|-|Ascension= | |-|Ascension= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=4'''+5''',5'''+4''',11,20'''+6''' (40) ('''54''') | |damage=4''' +5''', 5''' +4''', 11, 20''' +6''' (40) ('''54''') | ||
|startup=15F | |startup=15F | ||
|type=Physical | |type=Physical | ||
Line 41: | Line 41: | ||
|-|Sword Thrust= | |-|Sword Thrust= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=6, | |damage=6, 3 x 3 '''+4''', 15''' +6''' (30) ('''40''') | ||
|startup=31F | |startup=31F | ||
|type=Physical | |type=Physical | ||
Line 90: | Line 90: | ||
|-|Dayflash (Ground)= | |-|Dayflash (Ground)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=3'''+4''',4'''+4''',15'''+6''' (22) ('''36''') | |damage=3'''+4''', 4''' +4''', 15''' +6''' (22) ('''36''') | ||
|startup=13F | |startup=13F | ||
|type=Physical | |type=Physical | ||
Line 108: | Line 108: | ||
|-|Crossover= | |-|Crossover= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=5,5,10'''+4'''20'''+6''' (40) ('''50''') | |damage=5, 5, 10''' +4''', 20''' +6''' (40) ('''50''') | ||
|startup=23F | |startup=23F | ||
|type=Physical | |type=Physical | ||
Line 120: | Line 120: | ||
|-|Rising Buckler= | |-|Rising Buckler= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 4''' +6''', 6, 16''' +6''' (30) ('''42''') | ||
|startup=25F | |startup=25F | ||
|type=Physical | |type=Physical | ||
Line 132: | Line 132: | ||
|-|Shield Strike= | |-|Shield Strike= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 4''' +6''', 6, 16''' +6''' (30) ('''42''') | ||
|startup=25F | |startup=25F | ||
|type=Physical | |type=Physical | ||
Line 144: | Line 144: | ||
|-|Dayflash (midair)= | |-|Dayflash (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=3'''+4''',4'''+4''',15'''+6''' (22) ('''36''') | |damage=3''' +4''', 4''' +4''', 15''' +6''' (22) ('''36''') | ||
|startup=15F | |startup=15F | ||
|type=Physical | |type=Physical |
Info | |
---|---|
Name | Warrior of Light |
Original game | Final Fantasy |
Base ATK (LV100) | 110 |
Base DEF (LV100) | 113 (+10 during EX Mode) |
Run Speed | 6 (Average / Good) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 87 (Average) |
Fall Speed Ratio After Dodge | 40 (Average) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Axes, Daggers, Greatswords, Katanas, Swords |
Armor | Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields |
Exclusive weapons | Flame Sword, Braveheart, Barbarian's Sword |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
---|---|
|
|
Warrior of Light is a playable character in Dissidia 012.
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4 +5, 5 +4, 11, 20 +6 (40) (54) | 15F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
6, 3 x 3 +4, 15 +6 (30) (40) | 31F | Physical | Melee Mid (1st hit), Melee Low (other hits) | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
15 | 41F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (7) | 41F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (6) | 47F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3+4, 4 +4, 15 +6 (22) (36) | 13F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5, 5, 10 +4, 20 +6 (40) (50) | 23F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 4 +6, 6, 16 +6 (30) (42) | 25F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 4 +6, 6, 16 +6 (30) (42) | 25F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3 +4, 4 +4, 15 +6 (22) (36) | 15F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 53F (Block from 1F to 53F) | -- | Melee High, Block Mid | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Block, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
-- | 51F | -- | Melee High (blade), Ranged High (light pillar) | each 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
-- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4x3,8 (20) | 41F | Physical | Melee High | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2x3,4(10)/+Preceding BRV = (50) | ?? | Magical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Ascension
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
-- | 53F (Block from 1F to 53F) | -- | Melee High, Block Mid | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Block, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
-- | 77F | -- | Ranged High | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2x3,4(10)/+Preceding BRV = (50) | ?? | Magical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Crossover
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2x6,3(15)/+Preceding BRV = (29) | ?? | Physical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Rising Buckler
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2x6,3(15)/+Preceding BRV = (29) | ?? | Physical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Shield Strike
Effects:
[Active while attacking] A wall of light appears while attacking, repelling weak magical attacks.
Block Ranged Low priority.
[Always active while in EX Mode] An aura of light covers the body, raising defense.
DEF +10.
[Activates when combo hits] Swords of light appear, dealing additional damage.
Each light sword has a damage multiplier of 1.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
5x3 (15) | 10x6, 25 (100 total) | Physical |
Warrior of Light's assist data.
Attack | Startup | Spawns near | Damage Multiplier | Additional properties |
---|---|---|---|---|
Sword Thrust (Ground BRV) | 31F | Opponent | 6, 3 x 5, 15 (30) | Melee Mid, Wall Rush |
Rising Buckler (Midair BRV) | 25F | Opponent | 2 x 4, 6, 16 (30) | Wall Rush |
Shining Wave (Ground HP) | 53F | Player | -- | Chase |
Shield of Light (Midair HP) | 51F | Opponent | -- | Block, Wall Rush |
Warrior of Light works well with most tournament viable assists.
Builds here.
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon ![]() |
|
Hand ![]() |
|
Head ![]() |
|
Body ![]() |
|
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon ![]() |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon ![]() |
|
Hand ![]() |
|
Head ![]() |
|
Body ![]() |
|
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon ![]() |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.