Firion (Dissidia 012): Difference between revisions

From Dissidia Wiki
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|damage=Close: 4x4 (16) / Far: 3,7 (10)
|damage=Close: 4 x 4 (16) / Far: 3, 7 (10)
|startup=Block frame 1F~26F, end 49F
|startup=Block frame 1F~26F, end 49F
|type=Physical (close) / Magical (far)
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|type=--
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|damage=4x5 (20)
|damage=4 x 5 (20)
|startup=33F (above Firion), 49F (1st), 99F (2nd)
|startup=33F (above Firion), 49F (1st), 99F (2nd)
|type=Physical
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|type=Physical
|type=Physical

Revision as of 04:40, 4 January 2024

Info
Name Firion (フリオニール)
Original game Final Fantasy II
Base ATK (LV100) 111 (High)
Base DEF (LV100) 112 (High)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 81 (Average)
Fall Speed Ratio After Dodge 38 (Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon All normal weapons, Parrying Weapons, Guns, Poles
Armor Bangles, Chestplates, Clothing, Hats, Headbands, Helms, Light Armor, Shields
Exclusive weapons Rebellion Army, Longinus, Wild Rose
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Coming soon
  • Coming soon


Overview

Firion is a playable character in Dissidia 012.

Bravery Attacks

Ground

Base Damage 8, 12 (20+)
Startup Frame 19F
Damage Type Physical
Priority Melee Low
EX Force 15
Effects Chase, Wall Rush, Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Quick upward swing with lance. Slightly draws foe near.

Base Damage 20
Startup Frame 9F
Damage Type Physical
Priority Melee Low
EX Force 60
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Quick sword slash. Short reach, but quick strike.

Base Damage 2 x 10 (20+)
Startup Frame 23F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Chase, Wall Rush, Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Throw lightning knife. Good versus any height, long duration.

Base Damage 10, 10 (20+)
Startup Frame 47F
Damage Type Physical
Priority Ranged High
EX Force 15
Effects Chase, Wall Rush, Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Throw axe straight ahead at high speed.

Followups

Rope Knife, Lance Combo and Reel Axe can be followed up with one of the three followups. Since damage multipliers are identical with the bravery starters, the total damage multiplier in parenthesis reflects damage added by the followup itself.

Base Damage +25 (45)
Startup Frame ?
Damage Type Physical
Priority Melee Low
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered)
Unlocked at
level
Mastered at
AP

Base Damage +5, 5 (30)
Startup Frame ?
Damage Type Physical
Priority Melee Low (slash), Ranged Low (arrow)
EX Force 75
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered)
Unlocked at
level
Mastered at
AP

Base Damage + 1 x 5, 3 (28)
Startup Frame 11F
Damage Type Physical
Priority Melee Mid
EX Force 15
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered)
Unlocked at
level
Mastered at
AP

Aerial

Base Damage each (10)
Startup Frame 25F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects --
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Magic combo starting with Fire. Can swap spell from second shot.

Base Damage each (12)
Startup Frame 25F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects Chase, Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Magic combo starting w/Blizzard. Can swap spell from second shot.

Base Damage each 4, 4, 7 (15)
Startup Frame 53F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects Chase, Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Magic combo starting w/Thunder. Can swap spell from second shot.

Base Damage 20
Startup Frame 9F
Damage Type Physical
Priority Melee Low
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Slash in midair. Short reach, but quick strike.

Startup improved from 11F in the original to 9F in Duodecim.

HP Attacks

Ground

Base Damage Close: 4 x 4 (16) / Far: 3, 7 (10)
Startup Frame Block frame 1F~26F, end 49F
Damage Type Physical (close) / Magical (far)
Priority Block Mid, Melee High (close) / Ranged High (far)
EX Force 96 (close) / 60 (far)
Effects Block
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Block] Create shield of light. HP attack on successful block.

The far version's last projectile can hit multiple times, generating 60 EX and depleting meter as many times as it registers as a hit.

Base Damage -
Startup Frame 61F
Damage Type -
Priority Ranged High
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire arrow of light. Charge to adjust timiing.

Base Damage 4 x 5 (20)
Startup Frame 33F (above Firion), 49F (1st), 99F (2nd)
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Use all weapons. Extremely accurate.

Base Damage 2, 1 x 6, 2 (+ 10 = 30)
Startup Frame ??
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Lance Combo. [Combo] Multi-weapon attack.

HP link.

Base Damage 2, 1 x 6, 2 (+ 10 = 30)
Startup Frame ?
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Rope Knife. [Combo] Multi-weapon attack.

Identical with Double Trouble A.

Base Damage 2, 1 x 6, 2 (+ 10 = 30)
Startup Frame ??
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Reel Axe. [Combo] Multi-weapon attack.

Identical with Double Trouble A.

Aerial

Base Damage -
Startup Frame 61F
Damage Type -
Priority Ranged High
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire arrow of light. Charge to adjust timing.

Base Damage 2 x 11 (22)
Startup Frame 53F
Damage Type Physical
Priority Melee High
EX Force ~30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Use all weapons. Steals bravery, then HP attack.

EX Mode

Effects:

  • Regen
  • Critical Boost
  • Blood Weapon

Blood Weapon

[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.

EX Burst: Fervid Blazer

A chain of attacks releasing the power of his weapons. Damage dealt adds to his own HP. Enter the commands that display before the attack.

Damage multiplier (initial) Damage multiplier (rest) Type
3x3 (9) 4x3, 5x2, 13, 6x2, 12, 4x8 (100 total) Physical


Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Firion's assist data.

Attack Startup Spawns near Damage Multiplier Additional properties
Rope Knife (Ground BRV) 23F Opponent 2 x 10, 25 (45) Wall Rush
Magic Arts: Flame (Midair BRV) 25F Opponent 10 each (up to 30) -
Straightarrow (Ground HP) 61F Opponent - Wall Rush
Weaponmaster (Aerial HP) 52F Opponent 2 x 11 (22) Wall Rush

Firion works with a limited number of assists, but can also use The Emperor. Kuja