Cloud of Darkness (Dissidia 012): Difference between revisions

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(→‎Bravery Attacks: Added air brv effects.)
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''Omni-range tentacle attack. Change combo with input timing.''
''Omni-range tentacle attack. Change combo with input timing.''

Revision as of 09:38, 2 January 2024


Info
Name Cloud of Darkness (暗闇の雲)
Original game Final Fantasy III
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 111 (Average)
Run Speed 9 (Slow)
Dash Speed 85 (Slow)
Fall Speed 109 (Very Slow)
Fall Speed Ratio After Dodge 45 (Slowest)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Poles, Rods, Staves, Thrown Weapons
Armor Bangles, Clothing, Hats, Hairpins, Robes
Exclusive weapons Calcite Staff, Bizarre Staff, Everdark
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Cloud of Darkness is a playable character in Dissidia 012.

Bravery Attacks

Ground

All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.

Base Damage 7, 7, 7 (21)
Startup Frame 13F / 33F / 53F
Damage Type Physical
Priority Melee Low
EX Force each 9
Effects --
Cancels
Assist Gain (Hit)
CP (Mastered) (30)
Unlocked at
level
Mastered at
AP



Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 8, 8, 14 (30) +4F Physical Melee Low 90 Chase --
Followup 2 12x4 (48) +4F Physical Melee Low 0 Wall Rush --
Followup 3 4x3 (12) +34F Magical Ranged Low 0 -- --
Omni-range tentacle attack. Change combo with input timing.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 28 +4F Physical Melee Low 0 Wall Rush --
Followup 2 3x8, 16 (40) +8F Physical Melee Mid 84 -- --
Followup 3 3x6 (18) +12F Magical Ranged Mid 0 -- --
Omni-range tentacle attack. Change combo with input timing.

Aerial

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 30 +2F Physical Melee Low 60 Chase --
Followup 2 3x10, 10 (40) +4F Physical Melee Low 90 -- --
Followup 3 each (8) +12F Magical Ranged Low 0 -- --
Omni-range tentacle attack. Change combo with input timing.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 10, 20 (30) +10F Physical Melee Low 30 Wall Rush --
Followup 2 28 +10F Physical Melee Low 0 Wall Rush --
Followup 3 each (3) +10F Magical Ranged Low 0 -- --
Omni-range tentacle attack. Change combo with input timing.

HP Attacks

Ground

Base Damage 1x9 (9)
Startup Frame 39F
Damage Type Magical
Priority Ranged High
EX Force 87
Effects --
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Fire columns of darkness around self. Short range, fast deployment.

Base Damage --
Startup Frame 61F
Damage Type --
Priority Ranged High
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire wall of force straight ahead. Great vs. flank attacks.

Base Damage --
Startup Frame 83F
Damage Type --
Priority Ranged High
EX Force each 30
Effects --
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire force bursts at foe. Slow start, homes for long time.

Base Damage --
Startup Frame 61F
Damage Type --
Priority Ranged High
EX Force 0
Effects Wall Rush, Dodge
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Dodge] Hide, then fire beam cannon. Evades on start.

Base Damage 1x9 (9)
Startup Frame 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
Damage Type Magical
Priority Block High / Ranged High
EX Force 87
Effects Block
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Block] Create force shield. If block succeeds, attacks HP.

Aerial

Base Damage --
Startup Frame 63F / 73F *1
Damage Type --
Priority Ranged High
EX Force each 60
Effects --
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.

  • When charging, hitbox appears in 3 frames after button release.

Base Damage 2x8 (16)
Startup Frame 63F
Damage Type Magical
Priority Melee High
EX Force 24
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Fire huge particle beam. Very accurate and powerful.

Base Damage --
Startup Frame 83F
Damage Type --
Priority Ranged High
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Salvo of force bursts. Ends if they hit the ground.

Base Damage 1x9 (9)
Startup Frame 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
Damage Type Magical
Priority Block High / Ranged High
EX Force 87
Effects Block
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Block] Create force of shield. If block succeeds, attacks HP.

EX Mode

Effects:

  • Regen
  • Critical Boost
  • Null Particle Beam

Null Particle Beam

[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.

EX Burst: Ultra Particle Beam

A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.

Damage multiplier (initial) Damage multiplier (rest) Type
2x4 (8) 7x14 (106 total) Magical


Assist

Cloud of Darkness' assist data.

Attack Startup Spawns near Damage Multiplier Additional properties
Tentacle of Pain (Ground BRV) 37F Opponent 7, 7, 12 x 4 (62) Wall Rush
Tentacle of Suffering (Midair BRV) 37F Opponent 3 x 10, 10 (40) Chase
Anti-Air Particle Beam (Ground HP) 39F Opponent 1 x 9 (9) Chase
Fusillade Particle Beam (Midair HP) 83F Opponent - Wall Rush

Kuja and Exdeath assist are good.

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.