Laguna Loire (Dissidia 012): Difference between revisions

From Dissidia Wiki
(Added character navigation template.)
(Added portrait)
Line 10: Line 10:


{{CharacterInfo
{{CharacterInfo
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-laguna.png
|name=Laguna Loire (ラグナ・レウァール)
|name=Laguna Loire (ラグナ・レウァール)
|origin=Final Fantasy VIII
|origin=Final Fantasy VIII
|weapon=Swords, Daggers, Greatswords, Guns
|weapon=Swords, Daggers, Greatswords, Guns
|armor=Shields, Bangles, Hats, Helms, Clothing, Light Armor, Chestplates
|armor=Shields, Bangles, Hats, Helms,<br> Clothing, Light Armor, Chestplates
|atk=111 (High)
|atk=111 (High)
|def=110 (Low)
|def=110 (Low)
Line 20: Line 21:
|fall=75 (Above Average)
|fall=75 (Above Average)
|fallr=35 (Above Average)
|fallr=35 (Above Average)
|exclusives=Machine Gun, High-Power Machine Gun, Ragnarok Pistol
|exclusives=Machine Gun, High-Power Machine Gun,<br>Ragnarok Pistol
}}
}}



Revision as of 03:18, 17 May 2024

General Starter Guide Strategy
Matchups Resources



Info
Name Laguna Loire (ラグナ・レウァール)
Original game Final Fantasy VIII
Base ATK (LV100) 111 (High)
Base DEF (LV100) 110 (Low)
Run Speed 9 (Slow)
Dash Speed 81 (Below Average)
Fall Speed 75 (Above Average)
Fall Speed Ratio After Dodge 35 (Above Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Swords, Daggers, Greatswords, Guns
Armor Shields, Bangles, Hats, Helms,
Clothing, Light Armor, Chestplates
Exclusive weapons Machine Gun, High-Power Machine Gun,
Ragnarok Pistol
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Combos page

Strategy page

Overview

Laguna is a midrange zoner with a balance between keepaway and rushdown tools. His strengths lie in his wide range of pokes to chip away at the opponents bravery and unique move properties, which allow him to have some unconventional strategies to play around his opponent.

His variety of ranges to work at gives Laguna the potential to always be able to threaten with something, wether its long range with Homing Bazooka, midrange with Ricochet Shot, or close range with Pummel and Electroshield.


However his biggest weakness lies in his long recovery on alot of key moves, making him easy to whiff punish on a mistake. Mixing up your options to throw off the opponent constantly is key to staying on defense with him, and watching the opponents resources to decide risk-reward accordingly.

If you like midrange play, poking away and cashing out huge with the right hit, and playing keepaway neutral, Laguna is your Man with the Machine Gun.

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 32 (32) 31 Physical Ranged Low 3x32 (96) None 30 (15)

[Mid] Fire machine gun. Move with analog stick while holding button.


Run'n'Gun, literally. After startup Laguna can move while firing but and slightly track opponent while firing.

It has relatively low range but good EX Force gain, and alot of characters can't swing right through it if they come at you headfirst. Combined with Electroshield you can punish ground dash attempts or force the opponent away into a more favorable position for you to Ricochet Shot from.

It's possible to assist convert from aswell, but its finnicky and has very little hitstun to work with.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 6, 1 x 6, 3 x 6 (30) 21 Physical Ranged Low 2 (36) Wall Rush 30 (15)
Charged Version 55 Physical Ranged Mid 2 (36) Wall Rush 30 (15)

[Close] Fire shotgun. Charge to change its strength.


It's a shotgun! It fires like one! (except when charged)

Takes 55F to be charged and turned into a ranged mid priority. Slow and ranged low otherwise, but it has good range and can be dodge cancelled fairly early. Can't be dodge cancelled while charging.

Can be shot up to 3 times, helping conversions into assists. The last shot also wallrushes. It's tracking is limited as it only follows the opponent around you with limited vertical tracking. After the first shot it will also not track aswell anymore.


Not a very well-rounded tool, but it can have it's use in some matchups. It's very niche properties and slow startup are a crux without shield up though, make sure to use with care.

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
1 x 7 (7) 53F~172F (charge), 3F (release) Physical Melee High 21
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 40 (20)
Unlocked at
level
Mastered at
AP


[Mid] Bombard with lasers. Charge to adjust timing.


A huge laser cannon with big range.

A great HP to intercept committal moves in midrange. Can be delayed to throw off punish attempts aswell and mix up characters with fast fall speed.

Delaying it to intentionally clash with HPs and assist punish staggers can also be tricky to handle.

Notable one of the easiest ways to clash with Maelstrom/Holy to protect against them.


A great combo ender after assists too to keep distance and wallrush.

Aerial

Base damage Startup frame Type Priority EX Force
- 43F - Melee High 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Chop with energy blade. Effective against any height.


An absolute staple of Laguna's midrange presence. Although on the riskier side, it is a rather fast HP, has huge range up and horizontally, fantastic tracking and huge wallrush range.

Where the move really shines is in his assist change and punish game, allowing Laguna to punish alot of slower moves on reaction with it and really put down neutral pressure in midrange.

The knockback angle is decided based directly on where Laguna hits from, which can be amazing to control wallrush angle whenever possible and hitconfirm with assists.

One of the drawbacks however is that its one of the easier assist punishes, and timing an assist punish while getting hit for a guaranteed break is very easy to land. Making note of the opponents resources before considering recommended.

EX Mode: Look, the faeries are here!

Effects:

  • Regen
  • Critical Boost
  • A Faerie's Miracle

A Faerie's Miracle

[Always active while in EX Mode] The recovery time after bravery attacks can be cancelled by performing any attack.

EX Burst: Desperado

A furious bombardment of bullets. Take aim and press R to shoot or hold down the button for rapid fire.

Damage multiplier (initial) Damage multiplier (rest) Type
7 x 3, 11 (32) 1 x 40, 2 x 14 (68) (100 total) Physical


A shooting exercise minigame, hold down the R button to fire. Every hit you will drift off of them based on the center. The best way to deal with it is to stick to the edges and fire away. Land 40 hits to fill the gauge and unleash THE GREATEST ATTACK EVER.

This is actually a notable EX Burst. While the max damage with 100 is average as usual, the 32 base at the start before defense multiplier is the second highest in the game, tied with Lightning. Extremely useful for bravery breaks and subsequently tacking on extra damage.

Combos

Solo

Assist

Builds

Builds here.

Stats
HP 9377
CP 450
BRV 956
ATK 180
DEF 184
LUK 60
Max Booster x6.9
Special Effect: Judgment of Lufenia
Equipment
Assist Kuja / Jecht
Weapon ddff-icon-equip-weapon.png Lufenian Axe (CP Glitch)
Hand ddff-icon-equip-hand.png Lufenian Shield
Head ddff-icon-equip-head.png Lufenian Helm
Body ddff-icon-equip-body.png Auto Crossbow (CP Glitch)
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Sniper Eye
Accessory 3 accessory_basic.png Battle Hammer
Accessory 4 accessory_booster.png Empty EX Gauge
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_booster.png Grounded
Accessory 9 accessory_booster.png Opponent Summon Unused
Accessory 10 accessory_special.png Side By Side
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Laguna's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Machine Gun 31F Ground Opponent 1 x 31 (31) -
BRV Shotgun 55F Air Opponent 1 x 6, 1 x 6, 3 x 6 (30) Wall Rush
HP Satellite Laser 83F Ground Player 2 x 8 (16) Wall Rush
HP Ragnarok Blade 43F Air Opponent - Wall Rush


Assists

Yuna, Jecht, Aerith.