Shantotto (Dissidia 012): Difference between revisions

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNav
|icon=https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-totto.png
|general=[[Shantotto (Dissidia_012)|'''General''']]
|matchups=Matchups
|resources=Resources
|starter=Starter Guide
|strategy=Strategy
}}


{{CharacterInfo
{{CharacterInfo
Line 5: Line 13:
|origin=Final Fantasy XI
|origin=Final Fantasy XI
|weapon=Rods, Staves, Poles
|weapon=Rods, Staves, Poles
|armor=Bangles, Hats, Hairpins, Ribbons, Clothing, Robes, Headbands
|armor=Bangles, Hats, Hairpins, Ribbons,<br> Clothing, Robes, Headbands
|atk=112 (Very High)
|atk=112 (Very High)
|def=109 (Lowest)
|def=109 (Lowest)

Revision as of 00:36, 14 May 2024

General Starter Guide Strategy
Matchups Resources



Info
Name Shantotto (シャントット)
Original game Final Fantasy XI
Base ATK (LV100) 112 (Very High)
Base DEF (LV100) 109 (Lowest)
Run Speed 6 (Average / Good)
Dash Speed 77 (Average / Good)
Fall Speed 97 (Slow)
Fall Speed Ratio After Dodge 43 (Slow)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Rods, Staves, Poles
Armor Bangles, Hats, Hairpins, Ribbons,
Clothing, Robes, Headbands
Exclusive weapons Jupiter's Staff, Laevateinn, Claustrum
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Excellent conversion ability: Shantotto is able to turn almost any hit into HP damage with some execution, and further extend reliably with assists.
  • High EX Force generation: All of Shantotto's HPs and Retribution build a high amount of EX Force, that further escalates with well executed combos.
  • Can deny HP attack usage: An opponent being poisoned by Bio means they'll be instantly broken if they hit Shantotto with an HP attack. When not near loss, this can be used to effectively lock the opponent out of using them for a period of time.
  • Good whiff punish game: Good mobility and startup on Stun to combo into HPs. A couple unconventional tools can make it scary to recklessly whiff attacks against her.
  • No wall rush HP: A lack of wall rush on any of Shantotto's HP attacks significantly cuts into the potential combo damage and how much she gets out of the high base brave sets she usually runs.
  • Extreme Glutton vulnerability: Because all of the HP attacks Shantotto uses hit from a medium distance, the opponent will get priority when absorbing EX from her majority of the time, greatly reducing EX intake without build investment.
  • Assist punish vulnerability: Because Retribution doesn't cover Shantotto's sides well, and every single one of her other attacks is Ranged, in practice almost every single attack Shantotto can use is vulnerable to raw assist.
  • No fast midair melee attack: This makes her both vulnerable to a large amount of attacks and pressure after a dodge'
  • Huge recovery: In general the end lag on Shantotto's attacks is above average relative to the rest of the cast, this is especially bad on most of her HP Attacks.


Overview

Bravery Attacks

Most of Shantotto's bravery attacks have a ground and an aerial version. A Couple Attacks is only available on the ground and Retribution is only available midair.

Ground exclusive bravery.

Base Damage 7, 7, 16 (30)
Startup Frame 19F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Triple two-handed strike with scepter, sending foe flying.

Base Damage -
Startup Frame 13F
Damage Type -
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Special] Cancel foe's attack. No attack strength, but instant. Different attack frees foe.

Base Damage -
Startup Frame 65F
Damage Type
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Special] Make opponent unable to move. Foe is freed when hit by another attack.

Base Damage 4 x 11 (44)
Startup Frame 33F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Darkness eats away at opponent's body, continuously stealing bravery for a set period.

Air exclusive bravery.

Base Damage 15, 15 (30)
Startup Frame 41F
Damage Type Physical
Priority Melee Mid
EX Force 90
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Spinning two-handed blow, hurling opponent forward.

HP Attacks

The strength of Shantotto's HP attacks escalates the more bravery she has prior to using them. Each damage multiplier reflects their strength according to the three levels that the HP attacks are scaled with.

Ground

Base Damage 8, 8 (16) / 5 x 5 (25) / 6 x 5 (30)
Startup Frame 49F
Damage Type Magical
Priority Ranged Mid (LV1), Ranged High (LV2 & LV3)
EX Force 24~36 (Chain hit), 60 (HP hit)
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Send boulders flying. Strength depends on bravery.

Base Damage 3 x 4 (12) / 3 x 6 (18) / 3 x 8 (24)
Startup Frame 57F / 57F / 61F
Damage Type Magical
Priority Ranged Mid (LV1), Ranged High (LV2 & LV3)
EX Force 24~36 (Chain hit), 60 (HP hit)
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Shoot forth flame sphere. Strength depends on bravery.

Base Damage 3 x 4 (12) / 4 x 4 (16) / 4 x 5 (20)
Startup Frame 67F / 71F / 71F
Damage Type Magical
Priority Ranged Mid (LV1), Ranged High (LV2 & LV3)
EX Force 24~36 (Chain hit), 60 (HP hit)
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Call down lightning on foe. Strength depends on bravery.

Aerial

Base Damage 3 x 4 (12) / 4 x 4 (16) / 5 x 4 (20)
Startup Frame 59F
Damage Type Magical
Priority Ranged Mid (LV1), Ranged High (LV2 & LV3)
EX Force 24~36 (Chain hit), 60 (HP hit)
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Engulf opponent in water. Strength depends on bravery.

Base Damage 2 x 5 (10) / 2 x 7 (14) / 3 x 6 (18)
Startup Frame 49F
Damage Type Magical
Priority Ranged Mid (LV1), Ranged High (LV2 & LV3)
EX Force 24~36 (Chain hit), 60 (HP hit)
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Batter foe w/violent winds. Strength depends on bravery.

Base Damage 2 x 5 (10) / 3 x 5 (15) / 5 x 4 (20)
Startup Frame 69F
Damage Type Magical
Priority Ranged Mid (LV1), Ranged High (LV2 & LV3)
EX Force 24~36 (Chain hit), 60 (HP hit)
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Hurl ice shards forwards. Strength depends on bravery.

EX Mode: Two-Hour Ability!

Effects:

  • Regen
  • Critical Boost
  • Manafont

Manafont

[Always active while in EX Mode] Bravery is instantly replenished after landing a successful HP attack.

EX Burst: Play Rough

A flurry of attacks leading to a blast of terribly strong magic. Select spells from the menu. Fire-Water-Thunder-Earth-Wind-Ice order deals maximal damage.

Damage multiplier (initial) Damage multiplier (rest) Type
4, 3, 3, 10 (20) 10 x 6, 20 (80) (100 total) Physical (first three hits), Magical (the rest)


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 10478
CP 450
BRV 1444
ATK 179
DEF 181
LUK 61
Max Booster x1.8
Special Effect: None
Equipment
Assist Yuna
Weapon ddff-icon-equip-weapon.png Heaven's Cloud (CP Glitch)
Hand ddff-icon-equip-hand.png Hero's Shield (CP Glitch)
Head ddff-icon-equip-head.png Thornlet
Body ddff-icon-equip-body.png Maximillian (CP Glitch)
Accessory 1 accessory_basic.png Dismay Shock
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png BRV = 0
Accessory 4 accessory_booster.png Summon Unused
Accessory 5 accessory_special.png Blue Gem
Accessory 6 accessory_special.png Tenacious Attacker
Accessory 7 accessory_special.png Glutton
Accessory 8 accessory_special.png First to Victory
Accessory 9 accessory_special.png Hero's Seal
Accessory 10 accessory_special.png Miracle Shoes
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Equip Best Dresser extra ability for +100 base bravery.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Shantotto's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Bind 65F Ground Opponent - -
BRV Bio 33F Air Opponent 4 x 11 (44) -
HP Spirit Magic: Earth 49F Ground Opponent 5 x 5 (25) Chase
HP Spirit Magic: Ice 69F Air Opponent 3 x 5 (15) Chase


Assists

Shantotto works well with Kuja, Yuna and Jecht assists.