Ultimecia (Dissidia 012): Difference between revisions

From Dissidia Wiki
(Adjusted sections. Added build.)
(Added character navigation template. Added line breaks to equipment to reduce the table's width.)
Line 1: Line 1:
[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNav
|icon=https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-ulti.png
|general=[[Ultimecia (Dissidia_012)|'''General''']]
|matchups=Matchups
|resources=Resources
|starter=Starter Guide
|strategy=Strategy
}}


{{CharacterInfo
{{CharacterInfo
|name=Ultimecia (アルティミシア)
|name=Ultimecia (アルティミシア)
|origin=Final Fantasy VIII
|origin=Final Fantasy VIII
|weapon=Daggers, Rods, Staves, Instruments, Thrown Weapons
|weapon=Daggers, Rods, Staves,<br>Instruments, Thrown Weapons
|armor=Bangles, Hats, Hairpins, Clothing, Robes, Headbands
|armor=Bangles, Hats, Hairpins,<br> Clothing, Robes, Headbands
|atk=111 (High)
|atk=111 (High)
|def=109 (Lowest)
|def=109 (Lowest)

Revision as of 00:30, 14 May 2024

General Starter Guide Strategy
Matchups Resources



Info
Name Ultimecia (アルティミシア)
Original game Final Fantasy VIII
Base ATK (LV100) 111 (High)
Base DEF (LV100) 109 (Lowest)
Run Speed 13.5 (Very Slow)
Dash Speed 85 (Slow)
Fall Speed 115 (Slowest)
Fall Speed Ratio After Dodge 42 (Slow)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Daggers, Rods, Staves,
Instruments, Thrown Weapons
Armor Bangles, Hats, Hairpins,
Clothing, Robes, Headbands
Exclusive weapons Valkyrie, Cardinal, Shooting Star
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Bravery Attacks

All of Ultimecia's bravery attacks have a ground and an aerial version. Attack data is shared between both versions.

The bravery attacks can also be charged. The first frame number indicates minimum charge time. The second frame number indicates when the hitbox appears after button release.

Base damage Startup frame Type Priority
max x14, each (3) 43F Magical Ranged Low
max 25, each (2) 91F Magical Ranged Mid
EX Force Effects Cancels Assist Gain (Hit)
each 3 -
each 3 -
Unlocked at
level
Mastered at
AP
CP (Mastered):
[Long] Fire crimson sword. Change effect by holding or repeatedly pressing button.

Base damage Startup frame Type Priority
each 10 (up to 30) 33F Magical Ranged Low
40 53F, 3F (release) Magical Ranged High
EX Force Effects Cancels Assist Gain (Hit)
each 18 Chase
0 Wall Rush
Unlocked at
level
Mastered at
AP
CP (Mastered):
[Long] Create cerulean axe. Good vs. any height, changes w/hold.

Base damage Startup frame Type Priority
each (7) 41F Magical Ranged Low
each (1), then each (7) 57F > 535F Magical Special > Ranged Low
EX Force Effects Cancels Assist Gain (Hit)
0 -
0 -
Unlocked at
level
Mastered at
AP
CP (Mastered):
[Ultra-long] Shoot arrow. Change effect by holding or repeatedly pressing button.

Base damage Startup frame Type Priority
5 x 3 (15) 13F Magical Ranged Low
20 33F, 15F (release). 11-19F (Block, after button release) Magical Block Highest, Ranged High
EX Force Effects Cancels Assist Gain (Hit)
each 18 Chase
18 Wall Rush
Unlocked at
level
Mastered at
AP
CP (Mastered):

[Close] Fire 3 lance projectiles. Change effect by holding button.

Duration of the charged Knight's Lance is about 5 seconds (306F).

HP Attacks

All of Ultimecia's HP attacks have a ground and an aerial version. Attack data is shared between both versions.

Base Damage each (2)
Startup Frame 183F (LV2) / 363F (LV3), 1F (release)
Damage Type Magical
Priority Melee Mid (charge), Ranged High (release)
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] High-speed energy ball. Boost size with button hold.

Charging the attack is required to inflict damage. Great Attractor will be considered level 2 when button is released after charging for 187-362 frames, and level 3 when released after charging for 363 frames or more.

Level 3 can also be shot much earlier than intended. Release the button during 183F-186F of the charge for a level 3.

If the button is released during the first four frames of a half charged Great Attractor, it will become fully charged.

Base Damage -
Startup Frame 59F, 7F (release)
Damage Type -
Priority Ranged High
EX Force 60
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Lob azure projectiles. Boost range with button hold.

Base Damage -
Startup Frame 59F, 1F (release)
Damage Type -
Priority Ranged High
EX Force 60
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Magic array pursues foe. Track foe with button hold. On release, fire giant laser.

Base Damage each (3) (min 3 hits, max 13 hits)
Startup Frame 103F
Damage Type Magical
Priority Ranged High
EX Force 60 + 3 x N
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Deploy magic array. Press button to steal foe's bravery.

EX Mode: Junction Griever!

Effects:

  • Regen
  • Critical Boost
  • Time Crush

Time Crush

[Activate with R + Square] Opponent's movements are completely frozen for a set time. However, this has a long casting time.

Start-up = 4 seconds (240 frames). Trap time = 5,5 (330 frames) after Ultimecia regains movement. Cooldown = ~34F after button release.

EX Burst: Time Compression

A flurry of attacks ending in one crushing blow. Watch your timing and press circle when the cursor is in the frame.

Damage multiplier (initial) Damage multiplier (rest) Type
10 6 x 12, 18 (90) (100 total) Physical (initial) Magical (the rest)


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 11626
CP 450
BRV 916
ATK 179
DEF 184
LUK 60
Max Booster x4.6
Special Effect: Judgment of Lufenia
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Shooting Star
Hand ddff-icon-equip-hand.png Lufenian Shield (CP Glitch)
Head ddff-icon-equip-head.png Lufenian Helm (CP Glitch)
Body ddff-icon-equip-body.png Lufenian Armor (CP Glitch)
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Earring
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_booster.png Aerial
Accessory 9 accessory_booster.png Opponent Summon Unused
Accessory 10 accessory_special.png Glutton
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Equip Master Guardsman extra ability for +1000 HP.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Ultimecia's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Knight's Axe 33F Ground Opponent 10 x 3 (up to 30) Chase
BRV Knight's Axe 53F Air Opponent 40 WallRush
HP Hell's Judgement 103F Ground Player 3 x 13 (39) Chase
HP Apocalypse 59-240F Air Player - Chase


Assists

Kuja.