|
|
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| }} | | }} |
|
| |
|
| == Overview ==
| | = Overview = |
|
| |
|
|
| |
|
| == Bravery Attacks ==
| | = Bravery Attacks = |
|
| |
|
| Many of Prishe's bravery attacks can be chained into a separate, equippable bravery followup. The starting bravery is noted as "(One)" and the followup is noted as "(Two)" in the game. | | Many of Prishe's bravery attacks can be chained into a separate, equippable bravery followup. The starting bravery is noted as "(One)" and the followup is noted as "(Two)" in the game. |
Line 29: |
Line 29: |
| The list of followups remain the same for every bravery attack starter and thus, will be listed separately. | | The list of followups remain the same for every bravery attack starter and thus, will be listed separately. |
|
| |
|
| === Ground ===
| | == Ground == |
|
| |
|
| <tabber> | | <tabber> |
Line 116: |
Line 116: |
| </tabber> | | </tabber> |
|
| |
|
| === Aerial ===
| | == Aerial == |
|
| |
|
| <tabber> | | <tabber> |
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Line 189: |
| </tabber> | | </tabber> |
|
| |
|
| === Followups ===
| | == Followups == |
|
| |
|
| Attack data is mostly shared with (One) versions, but (Two) followups generate a different amount of EX and can also wall rush or initiate chase. These braveries also cost less CP to equip. | | Attack data is mostly shared with (One) versions, but (Two) followups generate a different amount of EX and can also wall rush or initiate chase. These braveries also cost less CP to equip. |
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Line 320: |
| </tabber> | | </tabber> |
|
| |
|
| == HP Attacks ==
| | = HP Attacks = |
|
| |
|
| === Ground ===
| | == Ground == |
|
| |
|
| <tabber> | | <tabber> |
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Line 352: |
| </tabber> | | </tabber> |
|
| |
|
| === Aerial ===
| | == Aerial == |
|
| |
|
| <tabber> | | <tabber> |
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Line 381: |
| </tabber> | | </tabber> |
|
| |
|
| == EX Mode: Two-Hour Ability! ==
| | = EX Mode: Two-Hour Ability! = |
| Effects: | | Effects: |
| * Regen | | * Regen |
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| * Hundred Fists | | * Hundred Fists |
|
| |
|
| === Hundred Fists ===
| | == Hundred Fists == |
| ''[Always active while in EX Mode] Chains up to three weapon skills and increases movement speed.'' | | ''[Always active while in EX Mode] Chains up to three weapon skills and increases movement speed.'' |
|
| |
|
| === EX Burst: The Five Lights ===
| | == EX Burst: The Five Lights == |
| ''Throws a glowing shard of Magicite at an opponent. Enter the commands shown in clockwise fashion to increase the number of blows dealt.'' | | ''Throws a glowing shard of Magicite at an opponent. Enter the commands shown in clockwise fashion to increase the number of blows dealt.'' |
|
| |
|
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Line 399: |
| }} | | }} |
|
| |
|
| == Builds == | | = Prishe's mechanics (Skillchain) = |
| | Info about skillchain. |
| | |
| | = Combos = |
| | |
| | == Solo == |
| | |
| | == Assist == |
| | |
| | = Builds = |
| Builds here. | | Builds here. |
|
| |
|
| <tabber> | | <tabber> |
| |-|Build #1= | | |-|Adamant Chains= |
| {{Build | | {{Build |
| |hp= | | |hp=9972 |
| |cp= | | |cp=450 |
| |brv= | | |brv=917 |
| |atk= | | |atk=178 |
| |def= | | |def=183 |
| |luk= | | |luk=60 |
| |booster= | | |booster=x1.3 |
| |setbonus= | | |setbonus=Adamant Chains |
| |ast= | | |ast={{012aer}} |
| |wpn= | | |wpn=Cleaver |
| |hand= | | |hand=Adamant Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |head= | | |head=Adamant Helm ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |armor= | | |armor=Adamant Vest |
| |acc1= | | |acc1={{accbas}} Hyper Ring |
| |acc2= | | |acc2={{accbas}} Muscle Belt |
| |acc3= | | |acc3={{accbas}} Dismay Shock |
| |acc4= | | |acc4={{accbas}} Battle Hammer |
| |acc5= | | |acc5={{accboo}} Summon Unused |
| |acc6= | | |acc6={{accsp}} White Drop |
| |acc7= | | |acc7={{accsp}} White Drop |
| |acc8= | | |acc8={{accsp}} White Drop |
| |acc9= | | |acc9={{accsp}} White Gem |
| |acc10= | | |acc10={{accsp}} Glutton |
| |summon= | | |summon=Rubicante |
| }} | | }} |
| | |
| | Damage, ex absorption and adamant chains for safer air dodges. |
|
| |
|
| |-|Build #2= | | |-|Build #2= |
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| </tabber> | | </tabber> |
|
| |
|
| == Assist == | | = Assist = |
| | |
| | == Prishe's assist data == |
|
| |
|
| {{012Assist | | {{012Assist |
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Line 506: |
| |effect4=Wall Rush | | |effect4=Wall Rush |
| }} | | }} |
| | |
| | == Assists == |
|
| |
|
| Prishe works well with Kuja and Aerith assists. | | Prishe works well with Kuja and Aerith assists. |
Revision as of 13:30, 25 March 2024
Info
|
|
Name |
Prishe (プリッシュ)
|
Original game |
Final Fantasy XI
|
Base ATK (LV100) |
109 (Low)
|
Base DEF (LV100) |
110 (Low)
|
Run Speed |
5 (Normal, Above Average), 2 (EX Mode, Fast)
|
Dash Speed |
73 (Normal, Fast), 69 (EX Mode, Very Fast)
|
Fall Speed |
75 (Normal, Above Average), 71 (EX Mode, Fast)
|
Fall Speed Ratio After Dodge |
21 (Normal, Very Fast), 14 (EX Mode, Very Fast)
|
Fastest BRV |
|
Fastest HP |
|
1-Hit HP |
|
HP Links |
|
Command Block |
|
Weapon |
Thrown Weapons, Grappling Weapons, Instruments, Poles, Parrying Weapons
|
Armor |
Bangles, Gauntlets, Hats, Hairpins, Headbands, Clothing, Light Armor, Chestplates
|
Exclusive weapons |
Koenigs Knuckles, Spharai, Glanzfaust
|
Unlock |
|
Alignment |
|
Voice Actor (JP) |
|
Voice Actor (ENG) |
|
Overview
Bravery Attacks
Many of Prishe's bravery attacks can be chained into a separate, equippable bravery followup. The starting bravery is noted as "(One)" and the followup is noted as "(Two)" in the game.
The list of followups remain the same for every bravery attack starter and thus, will be listed separately.
Ground
Can be chained into another bravery.
If your attack starts with Combo, the finisher will yield about 10 % more EX force.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
2, 2, 4 (8) |
11F |
Physical |
Melee Low |
39 (One)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
- |
20 (10) |
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Quick three-punch combo. Generates extra EX Force. Can combo without hitting.Can be chained into another bravery.
When used as a finisher (Two), the required charge time is considerably shorter.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
1 x 3, 7 (10) |
17F |
Physical |
Melee Low |
15 (One) / 60 (Two) |
- |
20 (10)
|
Charged
|
1 x 13, 7 (20) |
32F (charge), 2F (release) |
Physical |
Melee Mid |
15 (One) |
- |
-
|
[Mid] Charge at opponent with fists. Charge to increase its strength.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
15 |
17F |
Physical |
Melee Low |
15 (One) |
- |
20 (10)
|
Charged
|
15, 10 (25) |
26F (charge), 10F (release) |
Physical |
Melee Low (kick), Ranged Mid (projectile) |
15 (One) |
Chase |
-
|
[Mid] Use a leg sweep. Charge for additional hit.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
12 |
45F |
Physical |
Melee Low |
15 (One)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Dodge |
20 (10) |
|
|
Unlocked at level |
Mastered at AP |
|
[Dodge] Backflip then charge at foe. Evade foe's attack on start.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
10 |
31F |
Magical |
Ranged Low |
15
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Fire high-speed pearls of light at opponent.
Aerial
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
18 |
29F |
Physical |
Melee High |
15 (One)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
- |
20 (10) |
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Strike down with a backhand blow. Useful for attacking from above.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
1 x 4, 11 (15) |
23F |
Physical |
Melee Low |
15 (One)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Absorb |
20 (10) |
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Lunge upwards with fists. Great for attacking from below.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
2 x 4, 7 (15) |
13F |
Physical |
Melee Low |
15 (One)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
- |
20 (10) |
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Five-punch combo. Can combo without hitting.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
2, 1 x 3, 2 (7) |
13F |
Physical |
Melee Low |
15 (One) |
- |
20 (10)
|
Charged
|
2 x 14, 7 (35) |
32F (charge), 4F (release) |
Physical |
Melee High |
15 (One) |
- |
-
|
[Close] Pummel energy shards into foe. Charge to increase strength.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
10 |
19F |
Magical |
Ranged Low |
15
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Fire pearls of light. Slow speed, strong homing.
Followups
Attack data is mostly shared with (One) versions, but (Two) followups generate a different amount of EX and can also wall rush or initiate chase. These braveries also cost less CP to equip.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
2, 2, 4 (8) |
11F |
Physical |
Melee Low |
75 (Two)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Chase |
10 (5) |
|
|
Unlocked at level |
Mastered at AP |
|
Branching from _ (One) [Combo] Three-punch combo.When (Two) is used as a finisher, the required charge time is considerably shorter.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
1 x 3, 7 (10) |
17F |
Physical |
Melee Low |
60 (Two) |
Chase |
20 (10)
|
Charged
|
1 x 13, 7 (20) |
32F (charge), 2F (release) |
Physical |
Melee Mid |
0 (Two) |
Wall Rush |
-
|
Branching from _ (One) [Combo] Charge foe with fists.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
15 |
17F |
Physical |
Melee Low |
60 (Two) |
Chase |
20 (10)
|
Charged
|
15, 10 (25) |
26F (charge), 10F (release) |
Physical |
Melee Low (kick), Ranged Mid (projectile) |
75 (Two) |
Chase |
-
|
Branching from _ (One) [Combo] Use a leg sweep.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
12 |
45F |
Physical |
Melee Low |
0 (Two)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush |
20 (10) |
|
|
Unlocked at level |
Mastered at AP |
|
Branching from _ (One) [Combo] Attack with body slam.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
18 |
29F |
Physical |
Melee High |
0 (Two)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush |
20 (10) |
|
|
Unlocked at level |
Mastered at AP |
|
Branching from _ (One) [Combo] Strike w/backhand blow.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
1 x 4, 11 (15) |
23F |
Physical |
Melee Low |
0 (Two)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush |
20 (10) |
|
|
Unlocked at level |
Mastered at AP |
|
Branching from _ (One) [Combo] Upward lunge attack.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
2 x 4, 7 (15) |
13F |
Physical |
Melee Low |
72 (Two)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Chase |
20 (10) |
|
|
Unlocked at level |
Mastered at AP |
|
Branching from _ (One) [Combo] Five-punch combo.When used as a (Two) finisher, the required charge time is considerably shorter. The exact timing is undocumented.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
2, 1 x 3, 2 (7) |
13F |
Physical |
Melee Low |
0 (Two) |
Wall Rush |
20 (10)
|
Charged
|
2 x 14, 7 (35) |
32F (charge), 4F (release) |
Physical |
Melee High |
0 (Two) |
Wall Rush |
-
|
Branching from _ (One) [Combo] Beat w/energy shards.
HP Attacks
Ground
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
3 x 7 (21) |
43F |
Physical |
Melee High |
15
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Quickly charge and pummel foe. Good vs any height.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
- |
49F |
- |
Melee High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush |
40 (20) |
|
|
Unlocked at level |
Mastered at AP |
|
[Mid] Hit foe with charging dropkick. Slow start, good range.
Aerial
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
2 x 5 (10) |
43F |
Physical |
Melee High |
15
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Rise] Quick upward punch. Great for attacking from below.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
2 x 5 (10) |
47F |
Physical |
Ranged High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush |
40 (20) |
|
|
Unlocked at level |
Mastered at AP |
|
[Mid] Emit shockwave of light. Effective horizontal attack.
EX Mode: Two-Hour Ability!
Effects:
- Regen
- Critical Boost
- Hundred Fists
Hundred Fists
[Always active while in EX Mode] Chains up to three weapon skills and increases movement speed.
EX Burst: The Five Lights
Throws a glowing shard of Magicite at an opponent. Enter the commands shown in clockwise fashion to increase the number of blows dealt.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
3 x 5, 5 (20) |
12 x 5, 20 (80) (100 total) |
??
|
Prishe's mechanics (Skillchain)
Info about skillchain.
Combos
Solo
Assist
Builds
Builds here.
Assist
Prishe's assist data
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
BRV |
Howling Fists |
17F |
Ground |
Opponent |
1 x 3, 7, 2 x 4, 7 (25) |
Chase
|
BRV |
Backhand Blow |
29F |
Air |
Opponent |
18, 12 (30) |
Wall Rush
|
HP |
Nullifying Dropkick |
49F |
Ground |
Opponent |
- |
Wall Rush
|
HP |
Auroral Uppercut |
43F |
Air |
Opponent |
2 x 5 (10) |
Wall Rush
|
Assists
Prishe works well with Kuja and Aerith assists.