Cloud of Darkness (Dissidia 012): Difference between revisions

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(Added base atk and def.)
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Cloud of Darkness is a playable character in Dissidia 012.
Cloud of Darkness is a playable character in Dissidia 012.


=== Bravery Moves ===
== Bravery Attacks ==
==== Grounded Moves ====
===== insert move here =====


=== Ground ===
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.
{{AbilityInfo
|damage=7, 7, 7 (21)
|startup=13F / 33F / 53F
|type=Physical
|priority=Melee Low
|ex=each 9
|effect=--
|cp=(30)
}}
<tabber>
|-|Tentacle of Pain=
{{AbilityInfoCoD
|damage1=8, 8, 14 (30)
|startup1=+4F
|type1=Physical
|priority1=Melee Low
|ex1=90
|effect1=
|cp1=--
|damage2=12x4 (48)
|startup2=+4F
|type2=Physical
|priority2=Melee Low
|ex2=0
|effect2=
|cp2=
|damage3=4x3 (12)
|startup3=+34F
|type3=Magical
|priority3=Ranged Low
|ex3=0
|effect3=
|cp3=
}}
''Omni-range tentacle attack. Change combo with input timing.''
|-|Tentacle of Spite=
{{AbilityInfoCoD
|damage1=28
|startup1=+4F
|type1=Physical
|priority1=Melee Low
|ex1=0
|effect1=
|cp1=--
|damage2=3x8, 16 (40)
|startup2=+8F
|type2=Physical
|priority2=Melee Mid
|ex2=84
|effect2=--
|cp2=--
|damage3=3x6 (18)
|startup3=+12F
|type3=Magical
|priority3=Ranged Mid
|ex3=0
|effect3=
|cp3=--
}}
''Omni-range tentacle attack. Change combo with input timing.''
</tabber>
=== Aerial ===
<tabber>
|-|Tentacle of Suffering=
{{AbilityInfoCoD
|damage1=30
|startup1=+2F
|type1=Physical
|priority1=Melee Low
|ex1=60
|effect1=
|cp1=--
|damage2=3x10, 10 (40)
|startup2=+4F
|type2=Physical
|priority2=Melee Low
|ex2=90
|effect2=
|cp2=--
|damage3=each (8)
|startup3=+12F
|type3=Magical
|priority3=Ranged Low
|ex3=0
|effect3=
|cp3=--
}}
''Omni-range tentacle attack. Change combo with input timing.''
|-|Tentacle of Scorn=
{{AbilityInfoCoD
|damage1=10, 20 (30)
|startup1=+10F
|type1=Physical
|priority1=Melee Low
|ex1=30
|effect1=
|cp1=--
|damage2=28
|startup2=+10F
|type2=Physical
|priority2=Melee Low
|ex2=0
|effect2=
|cp2=--
|damage3=each (3)
|startup3=+10F
|type3=Magical
|priority3=Ranged Low
|ex3=0
|effect3=
|cp3=--
}}
''Omni-range tentacle attack. Change combo with input timing.''
</tabber>
== HP Attacks ==
=== Ground ===
<tabber>
|-|[Anti-air] Particle Beam=
{{AbilityInfo
|damage=1x9 (9)
|startup=39F
|type=Magical
|priority=Ranged High
|ex=87
|effect=--
|cp=30 (15)
}}
''[Close] Fire columns of darkness around self. Short range, fast deployment.''
|-|[Wide-Angle] Particle Beam=
{{AbilityInfo
|damage=--
|startup=61F
|type=--
|priority=Ranged High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Fire wall of force straight ahead. Great vs. flank attacks.''
|-|[Long-Range] Particle Beam=
{{AbilityInfo
|damage=--
|startup=83F
|type=--
|priority=Ranged High
|ex=each 30
|effect=--
|cp=30 (15)
}}
''[Long] Fire force bursts at foe. Slow start, homes for long time.''
|-|[Feint] Particle Beam=
{{AbilityInfo
|damage=--
|startup=61F
|type=--
|priority=Ranged High
|ex=0
|effect=Wall Rush, Dodge
|cp=30 (15)
}}
''[Dodge] Hide, then fire beam cannon. Evades on start.''
|-|[Wrath] Particle Beam (ground)=
{{AbilityInfo
|damage=1x9 (9)
|startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|type=Magical
|priority=Block High / Ranged High
|ex=87
|effect=Block
|cp=30 (15)
}}
''[Block] Create force shield. If block succeeds, attacks HP.''
</tabber>
=== Aerial ===
<tabber>
|-|Aura Ball=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=--
|startup=
|startup=63F / 73F *1
|type=
|type=--
|priority=
|priority=Ranged High
|ex=
|ex=each 60
|effect=
|effect=--
|cp=
|cp=30 (15)
}}
}}
''[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.''


''In-game description here.''
* When charging, hitbox appears in 3 frames after button release.


Overview of the move here.
|-|[O-form] Particle Beam=
{{AbilityInfo
|damage=2x8 (16)
|startup=63F
|type=Magical
|priority=Melee High
|ex=24
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Fire huge particle beam. Very accurate and powerful.''


==== BRV to HP Attack (if exists) ====
|-|[Fusillade] Particle Beam=
===== insert move here =====
{{AbilityInfo
|damage=--
|startup=83F
|type=--
|priority=Ranged High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Salvo of force bursts. Ends if they hit the ground.''


=== EX Mode ===
|-|[Wrath] Particle Beam (midair)=
{{AbilityInfo
|damage=1x9 (9)
|startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|type=Magical
|priority=Block High / Ranged High
|ex=87
|effect=Block
|cp=30 (15)
}}
''[Block] Create force of shield. If block succeeds, attacks HP.''
 
</tabber>
 
== EX Mode ==
Effects:
Effects:
* Regen
* Regen
Line 50: Line 281:
* Null Particle Beam
* Null Particle Beam


==== Null Particle Beam ====
=== Null Particle Beam ===
''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.''
''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.''


==== EX Burst: Ultra Particle Beam ====
=== EX Burst: Ultra Particle Beam ===
''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.''
''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.''


Line 61: Line 292:
|type=Magical
|type=Magical
}}
}}
== Assist ==
Cloud of Darkness' assist data.
{| class="wikitable"
|-
! Attack !! Startup !! Spawns near !! Damage Multiplier !! Additional properties
|-
| Tentacle of Pain (Ground BRV) || 37F || Opponent || 7, 7, 12 x 4 (62) || Wall Rush
|-
| Tentacle of Suffering (Midair BRV) || 37F || Opponent || 3 x 10, 10 (40) || Chase
|-
| Anti-Air Particle Beam (Ground HP) || 39F || Opponent || 1 x 9 (9) || Chase
|-
| Fusillade Particle Beam (Midair HP) || 83F || Opponent || - || Wall Rush
|}
Kuja and Exdeath assist are good.
== Builds ==
Builds here.
<tabber>
|-|Build #1=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
</tabber>

Revision as of 09:26, 2 January 2024


Info
Name Cloud of Darkness (暗闇の雲)
Original game Final Fantasy III
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 111 (Average)
Run Speed 9 (Slow)
Dash Speed 85 (Slow)
Fall Speed 109 (Very Slow)
Fall Speed Ratio After Dodge 45 (Slowest)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Poles, Rods, Staves, Thrown Weapons
Armor Bangles, Clothing, Hats, Hairpins, Robes
Exclusive weapons Calcite Staff, Bizarre Staff, Everdark
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Cloud of Darkness is a playable character in Dissidia 012.

Bravery Attacks

Ground

All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.

Base damage Startup frame Type Priority EX Force
7, 7, 7 (21) 13F / 33F / 53F Physical Melee Low each 9
Effects CP (Mastered) Cancels Assist Gain (Hit)
-- (30)
Unlocked at
level
Mastered at
AP



Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 8, 8, 14 (30) +4F Physical Melee Low 90 --
Followup 2 12x4 (48) +4F Physical Melee Low 0
Followup 3 4x3 (12) +34F Magical Ranged Low 0
Omni-range tentacle attack. Change combo with input timing.

Aerial

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 30 +2F Physical Melee Low 60 --
Followup 2 3x10, 10 (40) +4F Physical Melee Low 90 --
Followup 3 each (8) +12F Magical Ranged Low 0 --
Omni-range tentacle attack. Change combo with input timing.

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
1x9 (9) 39F Magical Ranged High 87
Effects CP (Mastered) Cancels Assist Gain (Hit)
-- 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Fire columns of darkness around self. Short range, fast deployment.

Aerial

Base damage Startup frame Type Priority EX Force
-- 63F / 73F *1 -- Ranged High each 60
Effects CP (Mastered) Cancels Assist Gain (Hit)
-- 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.

  • When charging, hitbox appears in 3 frames after button release.

EX Mode

Effects:

  • Regen
  • Critical Boost
  • Null Particle Beam

Null Particle Beam

[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.

EX Burst: Ultra Particle Beam

A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.

Damage multiplier (initial) Damage multiplier (rest) Type
2x4 (8) 7x14 (106 total) Magical


Assist

Cloud of Darkness' assist data.

Attack Startup Spawns near Damage Multiplier Additional properties
Tentacle of Pain (Ground BRV) 37F Opponent 7, 7, 12 x 4 (62) Wall Rush
Tentacle of Suffering (Midair BRV) 37F Opponent 3 x 10, 10 (40) Chase
Anti-Air Particle Beam (Ground HP) 39F Opponent 1 x 9 (9) Chase
Fusillade Particle Beam (Midair HP) 83F Opponent - Wall Rush

Kuja and Exdeath assist are good.

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.