Kain Highwind (Dissidia 012) and Prishe (Dissidia 012): Difference between pages

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{{CharacterInfo
{{CharacterInfo
|name=Kain Highwind (カイン・ハイウインド)
|name=Prishe (プリッシュ)
|origin=Final Fantasy IV
|origin=Final Fantasy XI
|weapon=Daggers, Greatswords, Katanas, Spears, Swords
|weapon=Thrown Weapons, Grappling Weapons, Instruments, Poles, Parrying Weapons
|armor=Shields, Gauntlets, Large Shields, Helms, Light Armor, Heavy Armor
|armor=Bangles, Gauntlets, Hats, Hairpins, Headbands, Clothing, Light Armor, Chestplates
|atk=110 (Average)
|atk=109 (Low)
|def=111 (Average)
|def=110 (Low)
|runspeed=8 (Below Average)
|runspeed=5 (Normal, Above Average), 2 (EX Mode, Fast)
|dash=81 (Below Average)
|dash=73 (Normal, Fast), 69 (EX Mode, Very Fast)
|fall=67 (Fast)
|fall=75 (Normal, Above Average), 71 (EX Mode, Fast)
|fallr=16 (Very Fast)
|fallr=21 (Normal, Very Fast), 14 (EX Mode, Very Fast)
|exclusives=Black Dragon Spear, Holy Dragon Spear, Abel's Lance, Highwind
|exclusives=Koenigs Knuckles, Spharai, Glanzfaust
}}
}}


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}}
}}


== Overview ==
= Overview =
Kain Highwind is a playable character in Dissidia 012.


== Bravery Attacks ==


=== Ground ===
= Bravery Attacks =
 
Many of Prishe's bravery attacks can be chained into a separate, equippable bravery followup. The starting bravery is noted as "(One)" and the followup is noted as "(Two)" in the game.
 
The list of followups remain the same for every bravery attack starter and thus, will be listed separately.
 
== Ground ==


<tabber>
<tabber>
|-|Spiral Blow=
|-|Combo (One)=
Can be chained into another bravery.
 
If your attack starts with Combo, the finisher will yield about 10 % more EX force.
 
{{AbilityInfo
{{AbilityInfo
|damage=20
|damage=2, 2, 4 (8)
|startup=19F
|startup=11F
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee Low
|ex=0
|ex=39 (One)
|effect=Wall Rush
|effect=-
|cp=30 (15)
|cp=20 (10)
}}
''[Close] Quick three-punch combo. Generates extra EX Force. Can combo without hitting.''
 
|-|Howling Fist (One)=
Can be chained into another bravery.
 
When used as a finisher (Two), the required charge time is considerably shorter.
 
{{AbilityInfoUltimecia
|damage1=1 x 3, 7 (10)
|startup1=17F
|type1=Physical
|priority1=Melee Low
|ex1=15 (One) / 60 (Two)
|effect1=-
|cp1=20 (10)
|damage2=1 x 13, 7 (20)
|startup2=32F (charge), 2F (release)
|type2=Physical
|priority2=Melee Mid
|ex2=15 (One)
|effect2=-
|cp2=-
}}
''[Mid] Charge at opponent with fists. Charge to increase its strength.''
 
|-|Dragon Kick (One)=
{{AbilityInfoUltimecia
|damage1=15
|startup1=17F
|type1=Physical
|priority1=Melee Low
|ex1=15 (One)
|effect1=-
|cp1=20 (10)
|damage2=15, 10 (25)
|startup2=26F (charge), 10F (release)
|type2=Physical
|priority2=Melee Low (kick), Ranged Mid (projectile)
|ex2=15 (One)
|effect2=Chase
|cp2=-
}}
}}
''[Close] Charge at opponent while spinning diagonally upwards.''
''[Mid] Use a leg sweep. Charge for additional hit.''


|-|Lance Burst=
|-|Shoulder Tackle (One)=
{{AbilityInfo
{{AbilityInfo
|damage=2x6, 5, 15 (32)
|damage=12
|startup=29F
|startup=45F
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee Low
|ex=90
|ex=15 (One)
|effect=Chase
|effect=Dodge
|cp=30 (15)
|cp=20 (10)
}}
}}
''[Mid] Stab w/lance and kick foe. Deal more damage when close.''
''[Dodge] Backflip then charge at foe. Evade foe's attack on start.''


|-|Cyclone (ground)=
|-|Banish=
{{AbilityInfo
{{AbilityInfo
|damage=10
|damage=10
|startup=35F
|startup=31F
|type=Physical
|type=Magical
|priority=Ranged Low
|priority=Ranged Low
|ex=0
|ex=15
|effect=-
|effect=-
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Launch pockets of air at foe to send upwards.''
''[Long] Fire high-speed pearls of light at opponent.''
 
Can solo combo on hit from a distance.


</tabber>
</tabber>


=== Aerial ===
== Aerial ==


<tabber>
<tabber>
|-|Lance Barrage=
 
|-|Backhand Blow (One)=
{{AbilityInfo
{{AbilityInfo
|damage=7, 8 + 2x4, 12/15 (35/30)
|damage=18
|startup=19F
|startup=29F
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee High
|ex=30 (Wall Rush) / 90 (Chase)
|ex=15 (One)
|effect=Chase, Wall Rush
|effect=-
|cp=30 (15)
|cp=20 (10)
}}
}}
''[Close] Multiple lance thrusts. Change combo with analog stick.''
''[Close] Strike down with a backhand blow. Useful for attacking from above.''


|-|Celestial Shooter=
|-|Spinning Attack (One)=
{{AbilityInfo
{{AbilityInfo
|damage=2x4, 7 + 4, 4, 5, 12/15 (40/30)
|damage=1 x 4, 11 (15)
|startup=21F
|startup=23F
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee Low
|ex=30 (Wall Rush) / 90 (Chase)
|ex=15 (One)
|effect=Chase, Wall Rush
|effect=Absorb
|cp=30 (15)
|cp=20 (10)
}}
}}
''Quick upward lunge. Change combo with analog stick.''
''[Close] Lunge upwards with fists. Great for attacking from below.''


|-|Crashing Dive=
|-|Raging Fists (One)=
{{AbilityInfo
{{AbilityInfo
|damage=1x7, 8 + 1x7, 6, 12/15 (40/30)
|damage=2 x 4, 7 (15)
|startup=21F
|startup=13F
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee Low
|ex=30 (Wall Rush) / 90 (Chase)
|ex=15 (One)
|effect=Chase, Wall Rush
|effect=-
|cp=30 (15)
|cp=20 (10)
}}
''[Close] Five-punch combo. Can combo without hitting.''
 
|-|One Inch Punch (One)=
{{AbilityInfoUltimecia
|damage1=2, 1 x 3, 2 (7)
|startup1=13F
|type1=Physical
|priority1=Melee Low
|ex1=15 (One)
|effect1=-
|cp1=20 (10)
|damage2=2 x 14, 7 (35)
|startup2=32F (charge), 4F (release)
|type2=Physical
|priority2=Melee High
|ex2=15 (One)
|effect2=-
|cp2=-
}}
}}
''[Dive] A spinning charge. Change combo with analog stick.''
''[Close] Pummel energy shards into foe. Charge to increase strength.''


|-|Cyclone (midair)=
|-|Holy=
{{AbilityInfo
{{AbilityInfo
|damage=10
|damage=10
|startup=35F
|startup=19F
|type=Physical
|type=Magical
|priority=Ranged Low
|priority=Ranged Low
|ex=0
|ex=15
|effect=-
|effect=-
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Launch pockets of air at foe to send upwards.''
''[Long] Fire pearls of light. Slow speed, strong homing.''


</tabber>
</tabber>


== HP Attacks ==
== Followups ==


=== Ground ===
Attack data is mostly shared with (One) versions, but (Two) followups generate a different amount of EX and can also wall rush or initiate chase. These braveries also cost less CP to equip.


<tabber>
<tabber>
|-|Combo (Two)=
{{AbilityInfo
|damage=2, 2, 4 (8)
|startup=11F
|type=Physical
|priority=Melee Low
|ex=75 (Two)
|effect=Chase
|cp=10 (5)
}}
''Branching from _ (One) [Combo] Three-punch combo.''
|-|Howling Fists (Two)=
When (Two) is used as a finisher, the required charge time is considerably shorter.


|-|Jump=
{{AbilityInfoUltimecia
|damage1=1 x 3, 7 (10)
|startup1=17F
|type1=Physical
|priority1=Melee Low
|ex1=60 (Two)
|effect1=Chase
|cp1=20 (10)
|damage2=1 x 13, 7 (20)
|startup2=32F (charge), 2F (release)
|type2=Physical
|priority2=Melee Mid
|ex2=0 (Two)
|effect2=Wall Rush
|cp2=-
}}
''Branching from _ (One) [Combo] Charge foe with fists.''
 
|-|Dragon Kick (Two)=
{{AbilityInfoUltimecia
|damage1=15
|startup1=17F
|type1=Physical
|priority1=Melee Low
|ex1=60 (Two)
|effect1=Chase
|cp1=20 (10)
|damage2=15, 10 (25)
|startup2=26F (charge), 10F (release)
|type2=Physical
|priority2=Melee Low (kick), Ranged Mid (projectile)
|ex2=75 (Two)
|effect2=Chase
|cp2=-
}}
''Branching from _ (One) [Combo] Use a leg sweep.''
 
|-|Shoulder Tackle (Two)=
{{AbilityInfo
|damage=12
|startup=45F
|type=Physical
|priority=Melee Low
|ex=0 (Two)
|effect=Wall Rush
|cp=20 (10)
}}
''Branching from _ (One) [Combo] Attack with body slam.''


|-|Backhand Blow (Two)=
{{AbilityInfo
{{AbilityInfo
|damage=2xN
|damage=18
|startup=See table below
|startup=29F
|type=Physical
|type=Physical
|priority=Melee High
|priority=Melee High
|ex=3 each
|ex=0 (Two)
|effect=Wall Rush
|effect=Wall Rush
|cp=40 (20)
|cp=20 (10)
}}
}}
''[Close~Long] Pounce on foe. Charge to change its strength.''
''Branching from _ (One) [Combo] Strike w/backhand blow.''


=== Jump's frame data ===
|-|Spinning Attack (Two)=
{{AbilityInfoKain
{{AbilityInfo
|startup1=8F
|damage=1 x 4, 11 (15)
|maxcharge1=After button release
|startup=23F
|liftoff1=7F
|type=Physical
|peak1=23F~41F
|priority=Melee Low
|landing1=51F
|ex=0 (Two)
|startup2=32F
|effect=Wall Rush
|maxcharge2=After button release
|cp=20 (10)
|liftoff2=9F
|peak2=27F~49F
|landing2=67F
|startup3=62F
|maxcharge3=After button release
|liftoff3=9F
|peak3=31F~57F
|landing3=79F
}}
}}
''Branching from _ (One) [Combo] Upward lunge attack.''


|-|Dragon's Fang=
|-|Raging Fists (Two)=
{{AbilityInfo
{{AbilityInfo
|damage=-
|damage=2 x 4, 7 (15)
|startup=41F
|startup=13F
|type=-
|type=Physical
|priority=Melee High
|priority=Melee Low
|ex=0
|ex=72 (Two)
|effect=Wall Rush
|effect=Chase
|cp=30 (15)
|cp=20 (10)
}}
''Branching from _ (One) [Combo] Five-punch combo.''
 
|-|One Inch Punch (Two)=
 
When used as a (Two) finisher, the required charge time is considerably shorter. The exact timing is undocumented.
 
{{AbilityInfoUltimecia
|damage1=2, 1 x 3, 2 (7)
|startup1=13F
|type1=Physical
|priority1=Melee Low
|ex1=0 (Two)
|effect1=Wall Rush
|cp1=20 (10)
|damage2=2 x 14, 7 (35)
|startup2=32F (charge), 4F (release)
|type2=Physical
|priority2=Melee High
|ex2=0 (Two)
|effect2=Wall Rush
|cp2=-
}}
}}
''[Close] Stab foe with lance. Effective against any height.''
''Branching from _ (One) [Combo] Beat w/energy shards.''


</tabber>
</tabber>


=== Aerial ===
= HP Attacks =
 
== Ground ==


<tabber>
<tabber>
|-|Rising Drive=
|-|Asuran Fists=
{{AbilityInfo
{{AbilityInfo
|damage=2x32 (64)
|damage=3 x 7 (21)
|startup=49F
|startup=43F
|type=Physical
|type=Physical
|priority=Melee High
|priority=Melee High
|ex=30
|ex=15
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Rise] Spin lance charging upwards until hitting ceiling.''
''[Close] Quickly charge and pummel foe. Good vs any height.''


|-|Sky Rave=
|-|Nullifying Dropkick=
{{AbilityInfo
{{AbilityInfo
|damage=2x37 (74)
|damage=-
|startup=49F
|startup=49F
|type=Physical
|type=-
|priority=Melee High
|priority=Melee High
|ex=30
|ex=0
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=40 (20)
}}
}}
''[Dive] Barrel downwards with lance until hitting ground.''
''[Mid] Hit foe with charging dropkick. Slow start, good range.''


|-|Dragon's Fang (midair)=
 
</tabber>
 
== Aerial ==
 
<tabber>
|-|Auroral Uppercut=
{{AbilityInfo
{{AbilityInfo
|damage=-
|damage=2 x 5 (10)
|startup=41F
|startup=43F
|type=-
|type=Physical
|priority=Melee High
|priority=Melee High
|ex=0
|ex=15
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close] Stab foe with lance. Effective against any height.''
''[Rise] Quick upward punch. Great for attacking from below.''


|-|Gungnir=
|-|Banishga=
{{AbilityInfo
{{AbilityInfo
|damage=2x30 (60)
|damage=2 x 5 (10)
|startup=55F
|startup=47F
|type=Physical
|type=Physical
|priority=Ranged High
|priority=Ranged High
|ex=30
|ex=0
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=40 (20)
}}
}}
''[Mid] Throw energy infused lance. Flies until hitting stage.''
''[Mid] Emit shockwave of light. Effective horizontal attack.''


</tabber>
</tabber>


== EX Mode: Holy Strength ==
= EX Mode: Two-Hour Ability! =
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Lancet
* Hundred Fists


=== Lancet ===
== Hundred Fists ==
''[Activate with R + Square] Damage dealt absorbed as HP and immediately recovers spent BRV. Cancel action with Air Dash.''
''[Always active while in EX Mode] Chains up to three weapon skills and increases movement speed.''


=== EX Burst: Dragoon's Pride ===
== EX Burst: The Five Lights ==
''The ultimate dragoon jump. Repeatedly press command displayed on the screen to raise the gauge. The command will change twice at random''
''Throws a glowing shard of Magicite at an opponent. Enter the commands shown in clockwise fashion to increase the number of blows dealt.''


{{burst
{{burst
|damage1=20, 10 (30)
|damage1=3 x 5, 5 (20)
|damage2=70 (100 total)
|damage2=12 x 5, 20 (80) (100 total)
|type=Physical
|type=??
}}
}}
= Prishe's mechanics (Skillchain) =
Info about skillchain.
= Combos =
== Solo ==


== Assist ==
== Assist ==


Kain's assist data.
= Builds =
Builds here.
 
<tabber>
|-|Adamant Chains=
{{Build
|hp=9972
|cp=450
|brv=917
|atk=178
|def=183
|luk=60
|booster=x1.3
|setbonus=Adamant Chains
|ast={{012aer}}
|wpn=Cleaver
|hand=Adamant Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=Adamant Helm ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|armor=Adamant Vest
|acc1={{accbas}} Hyper Ring
|acc2={{accbas}} Muscle Belt
|acc3={{accbas}} Dismay Shock
|acc4={{accbas}} Battle Hammer
|acc5={{accboo}} Summon Unused
|acc6={{accsp}} White Drop
|acc7={{accsp}} White Drop
|acc8={{accsp}} White Drop
|acc9={{accsp}} White Gem
|acc10={{accsp}} Glutton
|summon=Rubicante
}}
 
 
Damage, ex absorption and adamant chains for safer air dodges.
 
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
 
</tabber>
 
= Assist =
 
== Prishe's assist data ==


{{012Assist
{{012Assist
|type1=BRV
|type1=BRV
|attack1=Lance Burst
|attack1=Howling Fists
|startup1=29F
|startup1=17F
|position1=Ground
|position1=Ground
|spawn1=Opponent
|spawn1=Opponent
|damage1=2x6, 5, 15 (32)
|damage1=1 x 3, 7, 2 x 4, 7 (25)
|effect1=Chase
|effect1=Chase
|type2=BRV
|type2=BRV
|attack2=Crashing Dive
|attack2=Backhand Blow
|startup2=21F
|startup2=29F
|position2=Air
|position2=Air
|spawn2=Opponent
|spawn2=Opponent
|damage2=1x7, 8, 1x7, 6, 12 (40)
|damage2=18, 12 (30)
|effect2=Wall Rush
|effect2=Wall Rush
|type3=HP
|type3=HP
|attack3=Jump
|attack3=Nullifying Dropkick
|startup3=62F
|startup3=49F
|position3=Ground
|position3=Ground
|spawn3=Opponent
|spawn3=Opponent
|damage3=2xN
|damage3=-
|effect3=Wall Rush
|effect3=Wall Rush
|type4=HP
|type4=HP
|attack4=Dragon's Fang
|attack4=Auroral Uppercut
|startup4=41F
|startup4=43F
|position4=Air
|position4=Air
|spawn4=Opponent
|spawn4=Opponent
|damage4=-
|damage4=2 x 5 (10)
|effect4=Wall Rush
|effect4=Wall Rush
}}
}}


== Builds ==
== Assists ==
 
<tabber>
|-|Side by Side (Damage)=
{{Build
|hp=9971
|cp=450
|brv=957
|atk=181
|def=182
|luk=60
|booster=x7.4
|setbonus=Seal of Lufenia
|ast=Player Choice
|wpn=Highwind
|hand=Lufenian Dirk
|head=Lufenian Headband
|armor=Lufenian Vest
|acc1={{accbas}} Hyper Ring
|acc2={{accbas}} Muscle Belt
|acc3={{accbas}} Sniper Eye
|acc4={{accboo}} Large Gap in HP
|acc5={{accboo}} BRV = 0
|acc6={{accboo}} Empty EX Gauge
|acc7={{accboo}} Summon Unused
|acc8={{accboo}} Pre-EX Mode
|acc9={{accboo}} Pre-EX Revenge
|acc10={{accsp}} Side by Side
|summon=Rubicante
}}
Use the [[CP Glitch (Dissidia 012)|'''CP Glitch''']] for Thief's Gear and Bard's Gear.
 
A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with ''both'' Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0.
 
Substitutes
Basic: Hyper Ring for Battle Hammer (assist depletion) or Dismay Shock (enhanced EX depletion)
 
|-|Hybrid (EX)=
{{Build
|hp=9644
|cp=450
|brv=1075
|atk=68
|def=71
|luk=60
|booster=x3.5
|setbonus=Seal of Lufenia
|ast=Player Choice
|wpn=Heaven's Cloud
|hand=Lufenian Dirk
|head=Lufenian Hairpin
|armor=Lufenian Vest
|acc1={{accbas}} Muscle Belt
|acc2={{accbas}} Sniper Eye
|acc3={{accbas}} Dismay Shock
|acc4={{accboo}} Large Gap in HP
|acc5={{accboo}} Summon Unused
|acc6={{accboo}} Pre-EX Mode
|acc7={{accboo}} Pre-EX Revenge
|acc8={{accsp}} Tenacious Attacker
|acc9={{accsp}} Glutton
|acc10={{accsp}} First to Victory
|summon=Rubicante
}}
 
Use the [[CP Glitch (Dissidia 012)|'''CP Glitch''']] for Thief's Gear and Bard's Gear.
 
A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates.
 
Substitutes


Weapon: Cleaver
Prishe works well with Kuja and Aerith assists.
If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner).
</tabber>

Revision as of 12:31, 25 March 2024


Info
Name Prishe (プリッシュ)
Original game Final Fantasy XI
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 110 (Low)
Run Speed 5 (Normal, Above Average), 2 (EX Mode, Fast)
Dash Speed 73 (Normal, Fast), 69 (EX Mode, Very Fast)
Fall Speed 75 (Normal, Above Average), 71 (EX Mode, Fast)
Fall Speed Ratio After Dodge 21 (Normal, Very Fast), 14 (EX Mode, Very Fast)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Thrown Weapons, Grappling Weapons, Instruments, Poles, Parrying Weapons
Armor Bangles, Gauntlets, Hats, Hairpins, Headbands, Clothing, Light Armor, Chestplates
Exclusive weapons Koenigs Knuckles, Spharai, Glanzfaust
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Bravery Attacks

Many of Prishe's bravery attacks can be chained into a separate, equippable bravery followup. The starting bravery is noted as "(One)" and the followup is noted as "(Two)" in the game.

The list of followups remain the same for every bravery attack starter and thus, will be listed separately.

Ground

Can be chained into another bravery.

If your attack starts with Combo, the finisher will yield about 10 % more EX force.

Base Damage 2, 2, 4 (8)
Startup Frame 11F
Damage Type Physical
Priority Melee Low
EX Force 39 (One)
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Quick three-punch combo. Generates extra EX Force. Can combo without hitting.

Can be chained into another bravery.

When used as a finisher (Two), the required charge time is considerably shorter.

Base damage Startup frame Type Priority
1 x 3, 7 (10) 17F Physical Melee Low
1 x 13, 7 (20) 32F (charge), 2F (release) Physical Melee Mid
EX Force Effects Cancels Assist Gain (Hit)
15 (One) / 60 (Two) -
15 (One) -
Unlocked at
level
Mastered at
AP
CP (Mastered):
[Mid] Charge at opponent with fists. Charge to increase its strength.

Base damage Startup frame Type Priority
15 17F Physical Melee Low
15, 10 (25) 26F (charge), 10F (release) Physical Melee Low (kick), Ranged Mid (projectile)
EX Force Effects Cancels Assist Gain (Hit)
15 (One) -
15 (One) Chase
Unlocked at
level
Mastered at
AP
CP (Mastered):
[Mid] Use a leg sweep. Charge for additional hit.

Base Damage 12
Startup Frame 45F
Damage Type Physical
Priority Melee Low
EX Force 15 (One)
Effects Dodge
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


[Dodge] Backflip then charge at foe. Evade foe's attack on start.

Base Damage 10
Startup Frame 31F
Damage Type Magical
Priority Ranged Low
EX Force 15
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire high-speed pearls of light at opponent.

Aerial

Base Damage 18
Startup Frame 29F
Damage Type Physical
Priority Melee High
EX Force 15 (One)
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Strike down with a backhand blow. Useful for attacking from above.

Base Damage 1 x 4, 11 (15)
Startup Frame 23F
Damage Type Physical
Priority Melee Low
EX Force 15 (One)
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Lunge upwards with fists. Great for attacking from below.

Base Damage 2 x 4, 7 (15)
Startup Frame 13F
Damage Type Physical
Priority Melee Low
EX Force 15 (One)
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Five-punch combo. Can combo without hitting.

Base damage Startup frame Type Priority
2, 1 x 3, 2 (7) 13F Physical Melee Low
2 x 14, 7 (35) 32F (charge), 4F (release) Physical Melee High
EX Force Effects Cancels Assist Gain (Hit)
15 (One) -
15 (One) -
Unlocked at
level
Mastered at
AP
CP (Mastered):
[Close] Pummel energy shards into foe. Charge to increase strength.

Base Damage 10
Startup Frame 19F
Damage Type Magical
Priority Ranged Low
EX Force 15
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire pearls of light. Slow speed, strong homing.

Followups

Attack data is mostly shared with (One) versions, but (Two) followups generate a different amount of EX and can also wall rush or initiate chase. These braveries also cost less CP to equip.

Base Damage 2, 2, 4 (8)
Startup Frame 11F
Damage Type Physical
Priority Melee Low
EX Force 75 (Two)
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 10 (5)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Three-punch combo.

When (Two) is used as a finisher, the required charge time is considerably shorter.

Base damage Startup frame Type Priority
1 x 3, 7 (10) 17F Physical Melee Low
1 x 13, 7 (20) 32F (charge), 2F (release) Physical Melee Mid
EX Force Effects Cancels Assist Gain (Hit)
60 (Two) Chase
0 (Two) Wall Rush
Unlocked at
level
Mastered at
AP
CP (Mastered):
Branching from _ (One) [Combo] Charge foe with fists.

Base damage Startup frame Type Priority
15 17F Physical Melee Low
15, 10 (25) 26F (charge), 10F (release) Physical Melee Low (kick), Ranged Mid (projectile)
EX Force Effects Cancels Assist Gain (Hit)
60 (Two) Chase
75 (Two) Chase
Unlocked at
level
Mastered at
AP
CP (Mastered):
Branching from _ (One) [Combo] Use a leg sweep.

Base Damage 12
Startup Frame 45F
Damage Type Physical
Priority Melee Low
EX Force 0 (Two)
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Attack with body slam.

Base Damage 18
Startup Frame 29F
Damage Type Physical
Priority Melee High
EX Force 0 (Two)
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Strike w/backhand blow.

Base Damage 1 x 4, 11 (15)
Startup Frame 23F
Damage Type Physical
Priority Melee Low
EX Force 0 (Two)
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Upward lunge attack.

Base Damage 2 x 4, 7 (15)
Startup Frame 13F
Damage Type Physical
Priority Melee Low
EX Force 72 (Two)
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Five-punch combo.

When used as a (Two) finisher, the required charge time is considerably shorter. The exact timing is undocumented.

Base damage Startup frame Type Priority
2, 1 x 3, 2 (7) 13F Physical Melee Low
2 x 14, 7 (35) 32F (charge), 4F (release) Physical Melee High
EX Force Effects Cancels Assist Gain (Hit)
0 (Two) Wall Rush
0 (Two) Wall Rush
Unlocked at
level
Mastered at
AP
CP (Mastered):
Branching from _ (One) [Combo] Beat w/energy shards.

HP Attacks

Ground

Base Damage 3 x 7 (21)
Startup Frame 43F
Damage Type Physical
Priority Melee High
EX Force 15
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Quickly charge and pummel foe. Good vs any height.

Base Damage -
Startup Frame 49F
Damage Type -
Priority Melee High
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 40 (20)
Unlocked at
level
Mastered at
AP


[Mid] Hit foe with charging dropkick. Slow start, good range.

Aerial

Base Damage 2 x 5 (10)
Startup Frame 43F
Damage Type Physical
Priority Melee High
EX Force 15
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Rise] Quick upward punch. Great for attacking from below.

Base Damage 2 x 5 (10)
Startup Frame 47F
Damage Type Physical
Priority Ranged High
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 40 (20)
Unlocked at
level
Mastered at
AP


[Mid] Emit shockwave of light. Effective horizontal attack.

EX Mode: Two-Hour Ability!

Effects:

  • Regen
  • Critical Boost
  • Hundred Fists

Hundred Fists

[Always active while in EX Mode] Chains up to three weapon skills and increases movement speed.

EX Burst: The Five Lights

Throws a glowing shard of Magicite at an opponent. Enter the commands shown in clockwise fashion to increase the number of blows dealt.

Damage multiplier (initial) Damage multiplier (rest) Type
3 x 5, 5 (20) 12 x 5, 20 (80) (100 total) ??


Prishe's mechanics (Skillchain)

Info about skillchain.

Combos

Solo

Assist

Builds

Builds here.

Stats
HP 9972
CP 450
BRV 917
ATK 178
DEF 183
LUK 60
Max Booster x1.3
Special Effect: Adamant Chains
Equipment
Assist Aerith
Weapon ddff-icon-equip-weapon.png Cleaver
Hand ddff-icon-equip-hand.png Adamant Shield (CP Glitch)
Head ddff-icon-equip-head.png Adamant Helm (CP Glitch)
Body ddff-icon-equip-body.png Adamant Vest
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Muscle Belt
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_special.png White Drop
Accessory 7 accessory_special.png White Drop
Accessory 8 accessory_special.png White Drop
Accessory 9 accessory_special.png White Gem
Accessory 10 accessory_special.png Glutton
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.



Damage, ex absorption and adamant chains for safer air dodges.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Prishe's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Howling Fists 17F Ground Opponent 1 x 3, 7, 2 x 4, 7 (25) Chase
BRV Backhand Blow 29F Air Opponent 18, 12 (30) Wall Rush
HP Nullifying Dropkick 49F Ground Opponent - Wall Rush
HP Auroral Uppercut 43F Air Opponent 2 x 5 (10) Wall Rush


Assists

Prishe works well with Kuja and Aerith assists.