Terra Branford (Dissidia 012) and The Emperor (Dissidia 012): Difference between pages

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(Created page with "Category:Dissidia 012 Final Fantasy {{CharacterInfo |name=Terra Branford (ティナ・ブランフォード) |origin=Final Fantasy VI |weapon=Daggers, Instruments, Rods, Staves |armor=Bangles, Clothing, Hairpins, Hats, Headbands, Ribbons, Robes |runspeed=10.5 (Very Slow) |dash=81 (Below Average) |fall=85 (Average) |fallr=43 (Slow) |exclusives=Chain Flail, Morning Star, Maduin's Horn }} {{ProConTable |pros= |cons= }} == Overview == === Bravery Moves === ==== Gro...")
 
(→‎EX Mode: added name)
 
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{{CharacterInfo
{{CharacterInfo
|name=Terra Branford (ティナ・ブランフォード)
|name=The Emperor (皇帝)
|origin=Final Fantasy VI
|origin=Final Fantasy II
|weapon=Daggers, Instruments, Rods, Staves
|weapon=Daggers, Poles, Rods, Staves
|armor=Bangles, Clothing, Hairpins, Hats, Headbands, Ribbons, Robes
|armor=Bangles, Clothing, Hairpins, Hats, Headbands, Robes
|runspeed=10.5 (Very Slow)
|atk=110 (Average)
|def=112 (High)
|runspeed=8 (Below Average)
|dash=81 (Below Average)
|dash=81 (Below Average)
|fall=85 (Average)
|fall=97 (Slow)
|fallr=43 (Slow)
|fallr=44 (Slow)
|exclusives=Chain Flail, Morning Star, Maduin's Horn
|exclusives=Diamond Mace, Demon's Rod, Mateus's Malice
 
}}
}}


{{ProConTable
{{ProConTable
|pros=
|pros=* Coming soon
|cons=
|cons=* Coming soon
}}
}}


Line 22: Line 23:




=== Bravery Moves ===
== Bravery Moves ==
==== Grounded Moves ====
 
===== insert move here =====
=== Ground ===
 
<tabber>
|-|Bombard=
{{AbilityInfo
|damage=5, 5 x 3 (20)
|startup=21F
|type=Physical > Magical
|priority=Melee High
|ex=84
|effect=Chase
|cp=30 (15)
}}
''[Close] Sweep with staff. Extra explosion damage on hit.''
 
|-|Landmine=
{{AbilityInfo
|damage=each (35)
|startup=29F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=Absorb
|cp=30 (15)
}}
''[Close] Lay mine. Multiples OK; they will persist a long time.''
 
|-|Light Crest (ground)=
{{AbilityInfo
|damage=each (7)
|startup=37F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Mid] Draw vertical light sigil. Fires when foe enters range; large vertical range.''
 
|-|Dynamite (ground)=
{| class="wikitable"
|-
! Version !! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered)
|-
| LV1 || 1 x 5, 25 (30) || 43F || Magical || Ranged Low (Special when sticked on surface) || 60+ || Absorb, Wall Rush || 30 (15)
|-
| LV2 || 1 x 7, 33 (40) || 80F (charge), 3F (hitbox after shot) || Magical || Ranged Mid (Special when sticked on surface) || 60+ || Absorb, Wall Rush || -
|-
| LV3 || 1 x 10, 40 (50) || 120F (charge), 3F (hitbox after shot) || Magical || Ranged High (Special when sticked on surface) || each hit 3 || Absorb, Wall Rush || -
|}
''[Long] Emit bomb from staff that lands and draws in foe.''
 
 
|-|Thunder Crest=
{{AbilityInfo
|damage=2 x 17, 6 (40)
|startup=35F
|type=Magical
|priority=Unblockable
|ex=60
|effect=Absorb
|cp=30 (15)
}}
''[Mid] Draw sigil on the ground. Paralyzes foe when in range.''
 
</tabber>
 
=== Aerial ===
 
<tabber>
|-|Mine=
{{AbilityInfo
|damage=each (35)
|startup=23F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=Absorb
|cp=30 (15)
}}
''[Close] Drop mine. Multiples OK; they will persist a long time.''
 
|-|Light Crest (midair)=
{{AbilityInfo
|damage=each (7)
|startup=37F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Mid] Draw horizontal light sigil. Fires when foe enters range; faces opponent's direction.''
 
|-|Dynamite (midair)=
{| class="wikitable"
|-
! Version !! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered)
|-
| LV1 || 1 x 5, 25 (30) || 43F || Magical || Ranged Low (Special when sticked on surface) || 60+ || Absorb, Wall Rush || 30 (15)
|-
| LV2 || 1 x 7, 33 (40) || 80F (charge), 3F (hitbox after shot) || Magical || Ranged Mid (Special when sticked on surface) || 60+ || Absorb, Wall Rush || -
|-
| LV3 || 1 x 10, 40 (50) || 120F (charge), 3F (hitbox after shot) || Magical || Ranged High (Special when sticked on surface) || each hit 3 || Absorb, Wall Rush || -
|}
''[Long] Emit bomb from staff that lands and draws in foe.''
 
Shares traits with the ground version.
 
</tabber>
 
== HP Attacks ==
 
=== Ground ===


<tabber>
|-|Starfall (ground)=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=each (3)
|startup=
|startup=521F
|type=
|type=Magical
|priority=
|priority=Unblockable
|ex=
|ex=0
|effect=
|effect=Absorb, Wall Rush, Block Low (Ranged)
|cp=
|cp=30 (15)
}}
''[Long] Call down giant meteor. Long cast. Aim with analog stick.''
 
|-|Flare (ground)=
{{AbilityInfo
|damage=-
|startup=35F
|type=-
|priority=Ranged High
|ex=60
|effect=-
|cp=30 (15)
}}
''[Mid] Gather globe of blue light that slowly homes in on opponent.''
 
|-|Dreary Cell (ground)=
{{AbilityInfo
|damage=-
|startup=69F (total), 43F (activation)
|type=Magical
|priority=Unblockable
|ex=36/54/72
|effect=Absorb
|cp=30 (15)
}}
''[Close] Set discreet light trap. Detonates when foe approaches.''
 
</tabber>
 
=== Aerial ===
 
<tabber>
|-|Starfall (midair)=
{{AbilityInfo
|damage=each (3)
|startup=521F
|type=Magical
|priority=Unblockable
|ex=0
|effect=Absorb, Wall Rush, Block Low (Ranged)
|cp=30 (15)
}}
}}
''[Long] Call down giant meteor. Long cast. Aim with analog stick.''


''In-game description here.''
|-|Flare (midair)=
{{AbilityInfo
|damage=-
|startup=35F
|type=-
|priority=Ranged High
|ex=60
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Gather globe of red light that awaits remote detonation.''


Overview of the move here.
|-|Dreary Cell (midair)=
{{AbilityInfo
|damage=-
|startup=69F (total), 43F (activation)
|type=Magical
|priority=Unblockable
|ex=36/54/72
|effect=Absorb
|cp=30 (15)
}}
''[Close] Set discreet light trap. Detonates when foe approaches.''


==== BRV to HP Attack (if exists) ====
</tabber>
===== insert move here =====


=== EX Mode: Trance ===
== EX Mode: Power of Hellfire! ==
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Glide
* Blood Magic
* Chainspell


==== Glide ====
=== Blood Magic ===
''[Activate by holding X in midair]] Uses the esper power hidden within to move freely through the air.''
''[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.''


==== Chainspell ====
=== EX Burst: Absolute Dominion ===
''[Cast, then press circle or square to activate]
''An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.
Embraces the spirit of a magus to raise magical poower and cast the same spell again.''
 
==== EX Burst: Riot Blade ====
''Power is focused in both hands and fired as countless blades. Repeatedly press left and circle to raise the gauges on the left and righht.''


{{burst
{{burst
|damage1=10x3 (30)
|damage1=6, 13 (19)
|damage2=14x5 (70) (100 total)
|damage2=16x4, 17 (100 total)
|type=Magical
|type=Magical
}}
}}
== Builds ==
Builds here.
<tabber>
|-|Build #1=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
</tabber>
== Assist ==
The Emperor's assist data.
{{012Assist
|type1=BRV
|attack1=Thunder Crest
|startup1=35F
|position1=Ground
|spawn1=Player
|damage1=2 x 17, 6 (40)
|effect1=Absorb
|type2=BRV
|attack2=Mine
|startup2=23F
|position2=Air
|spawn2=Opponent
|damage2=35 each (up to 70)
|effect2=Chase, Absorb
|type3=HP
|attack3=Flare
|startup3=35F
|position3=Ground
|spawn3=Player
|damage3=-
|effect3=-
|type4=HP
|attack4=Flare
|startup4=37F
|position4=Air
|spawn4=Opponent
|damage4=-
|effect4=Wall Rush
}}
The Emperor works well with FFX assists.

Revision as of 00:35, 5 January 2024


Info
Name The Emperor (皇帝)
Original game Final Fantasy II
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 112 (High)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 97 (Slow)
Fall Speed Ratio After Dodge 44 (Slow)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Daggers, Poles, Rods, Staves
Armor Bangles, Clothing, Hairpins, Hats, Headbands, Robes
Exclusive weapons Diamond Mace, Demon's Rod, Mateus's Malice
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Coming soon
  • Coming soon


Overview

Bravery Moves

Ground

Base Damage 5, 5 x 3 (20)
Startup Frame 21F
Damage Type Physical > Magical
Priority Melee High
EX Force 84
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Sweep with staff. Extra explosion damage on hit.

Base Damage each (35)
Startup Frame 29F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Lay mine. Multiples OK; they will persist a long time.

Base Damage each (7)
Startup Frame 37F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Draw vertical light sigil. Fires when foe enters range; large vertical range.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
LV1 1 x 5, 25 (30) 43F Magical Ranged Low (Special when sticked on surface) 60+ Absorb, Wall Rush 30 (15)
LV2 1 x 7, 33 (40) 80F (charge), 3F (hitbox after shot) Magical Ranged Mid (Special when sticked on surface) 60+ Absorb, Wall Rush -
LV3 1 x 10, 40 (50) 120F (charge), 3F (hitbox after shot) Magical Ranged High (Special when sticked on surface) each hit 3 Absorb, Wall Rush -
[Long] Emit bomb from staff that lands and draws in foe.

Base Damage 2 x 17, 6 (40)
Startup Frame 35F
Damage Type Magical
Priority Unblockable
EX Force 60
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Draw sigil on the ground. Paralyzes foe when in range.

Aerial

Base Damage each (35)
Startup Frame 23F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Drop mine. Multiples OK; they will persist a long time.

Base Damage each (7)
Startup Frame 37F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Draw horizontal light sigil. Fires when foe enters range; faces opponent's direction.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
LV1 1 x 5, 25 (30) 43F Magical Ranged Low (Special when sticked on surface) 60+ Absorb, Wall Rush 30 (15)
LV2 1 x 7, 33 (40) 80F (charge), 3F (hitbox after shot) Magical Ranged Mid (Special when sticked on surface) 60+ Absorb, Wall Rush -
LV3 1 x 10, 40 (50) 120F (charge), 3F (hitbox after shot) Magical Ranged High (Special when sticked on surface) each hit 3 Absorb, Wall Rush -

[Long] Emit bomb from staff that lands and draws in foe.

Shares traits with the ground version.

HP Attacks

Ground

Base Damage each (3)
Startup Frame 521F
Damage Type Magical
Priority Unblockable
EX Force 0
Effects Absorb, Wall Rush, Block Low (Ranged)
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Call down giant meteor. Long cast. Aim with analog stick.

Base Damage -
Startup Frame 35F
Damage Type -
Priority Ranged High
EX Force 60
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Gather globe of blue light that slowly homes in on opponent.

Base Damage -
Startup Frame 69F (total), 43F (activation)
Damage Type Magical
Priority Unblockable
EX Force 36/54/72
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Set discreet light trap. Detonates when foe approaches.

Aerial

Base Damage each (3)
Startup Frame 521F
Damage Type Magical
Priority Unblockable
EX Force 0
Effects Absorb, Wall Rush, Block Low (Ranged)
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Call down giant meteor. Long cast. Aim with analog stick.

Base Damage -
Startup Frame 35F
Damage Type -
Priority Ranged High
EX Force 60
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Gather globe of red light that awaits remote detonation.

Base Damage -
Startup Frame 69F (total), 43F (activation)
Damage Type Magical
Priority Unblockable
EX Force 36/54/72
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Set discreet light trap. Detonates when foe approaches.

EX Mode: Power of Hellfire!

Effects:

  • Regen
  • Critical Boost
  • Blood Magic

Blood Magic

[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.

EX Burst: Absolute Dominion

An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.

Damage multiplier (initial) Damage multiplier (rest) Type
6, 13 (19) 16x4, 17 (100 total) Magical


Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

The Emperor's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Thunder Crest 35F Ground Player 2 x 17, 6 (40) Absorb
BRV Mine 23F Air Opponent 35 each (up to 70) Chase, Absorb
HP Flare 35F Ground Player - -
HP Flare 37F Air Opponent - Wall Rush


The Emperor works well with FFX assists.