Exdeath (Dissidia 012) and Kain Highwind (Dissidia 012): Difference between pages

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(Difference between pages)
(→‎HP Attacks: Removed excess dashes.)
 
 
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{{CharacterInfo
{{CharacterInfo
|name=Exdeath (エクスデス)
|name=Kain Highwind (カイン・ハイウインド)
|origin=Final Fantasy V
|origin=Final Fantasy IV
|weapon=Greatswords, Rods, Staves, Swords
|weapon=Daggers, Greatswords, Katanas, Spears, Swords
|armor=Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
|armor=Shields, Gauntlets, Large Shields, Helms, Light Armor, Heavy Armor
|atk=110 (Average)
|atk=110 (Average)
|def=113 (Very High)
|def=111 (Average)
|runspeed=?? (Slowest)
|runspeed=8 (Below Average)
|dash=89 (Slowest)
|dash=81 (Below Average)
|fall=111 (Very Slow)
|fall=67 (Fast)
|fallr=44 (Slow)
|fallr=16 (Very Fast)
|exclusives=Ghido's Blade, Moore Branch, Enuo's Scourge
|exclusives=Black Dragon Spear, Holy Dragon Spear, Abel's Lance, Highwind
}}
}}


Line 21: Line 21:


== Overview ==
== Overview ==
Exdeath is a playable character in Dissidia 012.
Kain Highwind is a playable character in Dissidia 012.


== Bravery Attacks ==
== Bravery Attacks ==


Every Exdeath's bravery attack has a ground and an air version. Attack data is shared with both versions unless stated otherwise.
=== Ground ===
 
Bravery attacks Vacuum Wave, Hurricane and Sword Dance have different damage multipliers during EX mode. These values are highlighted in bold.


<tabber>
<tabber>
|-|Black Hole=
|-|Spiral Blow=
{{AbilityInfo
{{AbilityInfo
|damage=1x18, 18 (36)
|damage=20
|startup=73F
|startup=19F
|type=Magical
|type=Physical
|priority=Unblockable
|priority=Melee Low
|ex=114
|ex=0
|effect=Absorb
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Create black hole that attracts all around it for a time.''
''[Close] Charge at opponent while spinning diagonally upwards.''


|-|Reverse Polarity=
|-|Lance Burst=
{{AbilityInfo
{{AbilityInfo
|damage=5
|damage=2x6, 5, 15 (32)
|startup=5F after release
|startup=29F
|type=Physical
|type=Physical
|priority=Melee Mid
|priority=Melee Low
|ex=0
|ex=90
|effect=Wall Rush
|effect=Chase
|cp=30 (15)
|cp=30 (15)
}}
}}
''Special warp movement attack. Hold button, release to warp.''
''[Mid] Stab w/lance and kick foe. Deal more damage when close.''


|-|Shell Guard=
|-|Cyclone (ground)=
 
{{AbilityInfo
{{AbilityInfoExdeath2
|damage=10
|blockframe=1~37F
|startup=35F
|endframe=100F
|type=Physical
|dodgeframe=50F
|priority=Ranged Low
|priority=Block Ranged High
|ex=0
|effect=-
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Block] Call a protective wind that protects against magic attacks.''
''[Long] Launch pockets of air at foe to send upwards.''


Can only block Ranged Low and Ranged Mid priority attacks successfully. Reflects Ranged Low attacks directly back to opponent.
Can solo combo on hit from a distance.


|-|Protect Guard=
</tabber>
{{AbilityInfoExdeath2
|blockframe=1~45F
|endframe=68F
|dodgeframe=56F
|priority=Block Melee High
|cp=30 (15)
}}
''[Block] Create cerulean wall that defends against physical attacks.''


Can only block Melee Low and Melee Mid priority attacks successfully.
=== Aerial ===


|-|Turn Guard=
<tabber>
{{AbilityInfoExdeath2
|-|Lance Barrage=
|blockframe=1~N
{{AbilityInfo
|endframe=varies
|damage=7, 8 + 2x4, 12/15 (35/30)
|dodgeframe=varies
|startup=19F
|priority=Block Mid
|type=Physical
|priority=Melee Low
|ex=30 (Wall Rush) / 90 (Chase)
|effect=Chase, Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Block] Call a crimson crest. Maintain block with button hold.''
''[Close] Multiple lance thrusts. Change combo with analog stick.''


If Turn Guard is held for over a second, Exdeath goes through a noticeable recovery period before dodge cancel becomes possible.
|-|Celestial Shooter=
 
{{AbilityInfo
|-|Omni Block=
|damage=2x4, 7 + 4, 4, 5, 12/15 (40/30)
{{AbilityInfoExdeath2
|startup=21F
|blockframe=~9F after button release
|type=Physical
|endframe=80F
|priority=Melee Low
|dodgeframe=40F
|ex=30 (Wall Rush) / 90 (Chase)
|priority=Block Highest
|effect=Chase, Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Block] Blocks any blow. Deploys on button release.''
''Quick upward lunge. Change combo with analog stick.''


Does not work against attacks with Unblockable priority, such as [[The_Emperor_(Dissidia_012)|'''The Emperor's''']] Thunder Crest.
|-|Crashing Dive=
 
{{AbilityInfo
|-|Sword Dance=
|damage=1x7, 8 + 1x7, 6, 12/15 (40/30)
{{AbilityInfoExdeath
|startup=21F
|damage1=30
|type=Physical
|startup1=65F
|priority=Melee Low
|type1=Physical
|ex=30 (Wall Rush) / 90 (Chase)
|priority1=Melee Mid
|effect=Chase, Wall Rush
|ex1=0
|cp=30 (15)
|effect1=Wall Rush
|cp1=30 (15)
|damage2=25x2 (50) / '''20x4 (80)'''
|startup2=11F
|type2=Physical
|priority2=Melee Mid
|ex2=30
|effect2=Wall Rush
|cp2=-
}}
}}
''[Mid] Swing blade in broad arc. Can cancel attack with any block.''
''[Dive] A spinning charge. Change combo with analog stick.''


|-|Vacuum Wave=
|-|Cyclone (midair)=
{{AbilityInfoExdeath
{{AbilityInfo
|damage1=20
|damage=10
|startup1=69F
|startup=35F
|type1=Magical
|type=Physical
|priority1=Ranged Low
|priority=Ranged Low
|ex1=0
|ex=0
|effect1=Chase
|effect=-
|cp1=30 (15)
|cp=30 (15)
|damage2=20, 20 (40) / '''15x4 (60)'''
|startup2=5F
|type2=Magical
|priority2=Ranged Mid
|ex2=60
|effect2=Chase
|cp2=-
}}
}}
''[Long] Fire vacuum shockwave. Can cancel attack with any block.''
''[Long] Launch pockets of air at foe to send upwards.''
 
|-|Hurricane=
{{AbilityInfoExdeath
|damage1=2x6, 20 (32)
|startup1=43F
|type1=Magical
|priority1=Melee Low
|ex1=60
|effect1=Absorb
|cp1=30 (15)
|damage2=?? (55)
|startup2=13F
|type2=Magical
|priority2=Melee Mid
|ex2=60
|effect2=Absorb
|cp2=-
}}
''[Close] Summon tornados to self. Can cancel attack with any block.''


</tabber>
</tabber>
Line 164: Line 123:
== HP Attacks ==
== HP Attacks ==


Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise.
=== Ground ===


<tabber>
<tabber>
|-|Delta Attack=
 
|-|Jump=
 
{{AbilityInfo
|damage=2xN
|startup=See table below
|type=Physical
|priority=Melee High
|ex=3 each
|effect=Wall Rush
|cp=40 (20)
}}
''[Close~Long] Pounce on foe. Charge to change its strength.''
 
=== Jump's frame data ===
{{AbilityInfoKain
|startup1=8F
|maxcharge1=After button release
|liftoff1=7F
|peak1=23F~41F
|landing1=51F
|startup2=32F
|maxcharge2=After button release
|liftoff2=9F
|peak2=27F~49F
|landing2=67F
|startup3=62F
|maxcharge3=After button release
|liftoff3=9F
|peak3=31F~57F
|landing3=79F
}}
 
|-|Dragon's Fang=
{{AbilityInfo
{{AbilityInfo
|damage=-
|damage=-
|startup=51F, 1-51F (Block)
|startup=41F
|type=-
|type=-
|priority=Block Mid, Melee High
|priority=Melee High
|ex=0
|ex=0
|effect=Block, Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Mid] Fire beam from array. Sends foe flying while defending.''
''[Close] Stab foe with lance. Effective against any height.''


|-|Almagest=
</tabber>
{{AbilityInfoExdeath
 
|damage1=-
=== Aerial ===
|startup1=93F
 
|type1=-
<tabber>
|priority1=Block Ranged Low, Melee High
|-|Rising Drive=
|ex1=0
{{AbilityInfo
|effect1=Magic Block, Wall Rush
|damage=2x32 (64)
|cp1=30 (15)
|startup=49F
|damage2=-
|type=Physical
|startup2=23F
|priority=Melee High
|type2=-
|ex=30
|priority2=Block Ranged Low, Melee High, Block Highest (from Omni Block)
|effect=Wall Rush
|ex2=0
|cp=30 (15)
|effect2=Magic Block, Wall Rush
|cp2=-
}}
}}
''[Mid] Fill an area with the Void. Can cancel attack with any block.''
''[Rise] Spin lance charging upwards until hitting ceiling.''


|-|Sky Rave=
{{AbilityInfo
|damage=2x37 (74)
|startup=49F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Dive] Barrel downwards with lance until hitting ground.''


|-|Grand Cross=
|-|Dragon's Fang (midair)=
{{AbilityInfoExdeath
{{AbilityInfo
|damage1=2x5 (10)
|damage=-
|startup1=93F
|startup=41F
|type1=Magical
|type=-
|priority1=Unblockable
|priority=Melee High
|ex1=90
|ex=0
|effect1=Absorb
|effect=Wall Rush
|cp1=30 (15)
|cp=30 (15)
|damage2=4x6 (24)
|startup2=17F
|type2=Magical
|priority2=Unblockable
|ex2=96
|effect2=Absorb
|cp2=-
}}
}}
''[Close] Stab foe with lance. Effective against any height.''


|-|Maelstrom=
|-|Gungnir=
{{AbilityInfo
{{AbilityInfo
|damage=3x9 (27)
|damage=2x30 (60)
|startup=391F (6.5 sec, ground) / 451F (7.5 sec, midair)
|startup=55F
|type=Magical
|type=Physical
|priority=Ranged High
|priority=Ranged High
|ex=87
|ex=30
|effect=-
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Creates large cyclone. Can aim with the analog stick.''
''[Mid] Throw energy infused lance. Flies until hitting stage.''


</tabber>
</tabber>


=== EX Mode: Power of the Void ===
== EX Mode: Holy Strength ==
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Speed Guard
* Lancet


==== Speed Guard ====
=== Lancet ===
''[Always active while in EX Mode] Time necessary to block an attack decreases.''
''[Activate with R + Square] Damage dealt absorbed as HP and immediately recovers spent BRV. Cancel action with Air Dash.''


All Blocks can be attack-cancelled in their dodge cancel frames, BRV counter attacks x2.
=== EX Burst: Dragoon's Pride ===
 
''The ultimate dragoon jump. Repeatedly press command displayed on the screen to raise the gauge. The command will change twice at random''
==== EX Burst: Power of the Void ====
''At his command, all is absorbed by the darkness and returned to the Void.
Press circle to deplete the gauge. Release it when it reaches 0.''


{{burst
{{burst
|damage1=16
|damage1=20, 10 (30)
|damage2=12x7 (84) (100 total)
|damage2=70 (100 total)
|type=Physical
|type=Physical
}}
}}
Line 254: Line 246:
== Assist ==
== Assist ==


Exdeath's assist data.
Kain's assist data.
 
{{012Assist
|type1=BRV
|attack1=Sword Dance
|startup1=65F
|position1=Ground
|spawn1=Opponent
|damage1=30
|effect1=Wall Rush
|type2=BRV
|attack2=Hurricane
|startup2=43F
|position2=Air
|spawn2=Opponent
|damage2=2x6, 20 (32)
|effect2=Chase
|type3=HP
|attack3=Grand Cross
|startup3=93F
|position3=Ground
|spawn3=Opponent
|damage3=2x5 (10)
|effect3=Chase
|type4=HP
|attack4=Delta Attack
|startup4=51F
|position4=Air
|spawn4=Opponent
|damage4=--
|effect4=Block, Wall Rush
}}


Exdeath works well with most tournament viable assists.
{| class="wikitable"
|-
| Lance Burst (Ground BRV) || 29F || Opponent || 2 x 6, 5, 15 (32) || Chase
|-
| Crashing Dive (Midair BRV) || 21F || Opponent || 1 x 7, 8, 1 x 7, 6, 12 (40) || Wall Rush
|-
| Jump (Ground HP) || 62F || Opponent || 2 x N || Wall Rush
|-
| Dragon's Fang (Midair HP) || 41F || Opponent || - || Wall Rush
|}


== Builds ==
== Builds ==
Builds here.


<tabber>
<tabber>
|-|Build #1=
|-|Side by Side (Damage)=
{{Build
{{Build
|hp=
|hp=9971
|cp=
|cp=450
|brv=
|brv=957
|atk=
|atk=181
|def=
|def=182
|luk=
|luk=60
|booster=
|booster=x7.4
|setbonus=
|setbonus=Seal of Lufenia
|ast=
|ast=Player Choice
|wpn=
|wpn=Highwind
|hand=
|hand=Lufenian Dirk
|head=
|head=Lufenian Headband
|armor=
|armor=Lufenian Vest
|acc1=
|acc1={{accbas}} Hyper Ring
|acc2=
|acc2={{accbas}} Muscle Belt
|acc3=
|acc3={{accbas}} Sniper Eye
|acc4=
|acc4={{accboo}} Large Gap in HP
|acc5=
|acc5={{accboo}} BRV = 0
|acc6=
|acc6={{accboo}} Empty EX Gauge
|acc7=
|acc7={{accboo}} Summon Unused
|acc8=
|acc8={{accboo}} Pre-EX Mode
|acc9=
|acc9={{accboo}} Pre-EX Revenge
|acc10=
|acc10={{accsp}} Side by Side
|summon=
|summon=Rubicante
}}
}}
Use the [[CP Glitch (Dissidia 012)|'''CP Glitch''']] for Thief's Gear and Bard's Gear.
A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with ''both'' Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0.
Substitutes
Basic: Hyper Ring for Battle Hammer (assist depletion) or Dismay Shock (enhanced EX depletion)


|-|Build #2=
|-|Hybrid (EX)=
{{Build
{{Build
|hp=
|hp=9644
|cp=
|cp=450
|brv=
|brv=1075
|atk=
|atk=68
|def=
|def=71
|luk=
|luk=60
|booster=
|booster=x3.5
|setbonus=
|setbonus=Seal of Lufenia
|ast=
|ast=Player Choice
|wpn=
|wpn=Heaven's Cloud
|hand=
|hand=Lufenian Dirk
|head=
|head=Lufenian Hairpin
|armor=
|armor=Lufenian Vest
|acc1=
|acc1={{accbas}} Muscle Belt
|acc2=
|acc2={{accbas}} Sniper Eye
|acc3=
|acc3={{accbas}} Dismay Shock
|acc4=
|acc4={{accboo}} Large Gap in HP
|acc5=
|acc5={{accboo}} Summon Unused
|acc6=
|acc6={{accboo}} Pre-EX Mode
|acc7=
|acc7={{accboo}} Pre-EX Revenge
|acc8=
|acc8={{accsp}} Tenacious Attacker
|acc9=
|acc9={{accsp}} Glutton
|acc10=
|acc10={{accsp}} First to Victory
|summon=
|summon=Rubicante
}}
}}


Use the [[CP Glitch (Dissidia 012)|'''CP Glitch''']] for Thief's Gear and Bard's Gear.
A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates.
Substitutes
Weapon: Cleaver
If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner).
</tabber>
</tabber>

Revision as of 03:34, 4 January 2024


Info
Name Kain Highwind (カイン・ハイウインド)
Original game Final Fantasy IV
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 111 (Average)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 67 (Fast)
Fall Speed Ratio After Dodge 16 (Very Fast)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Daggers, Greatswords, Katanas, Spears, Swords
Armor Shields, Gauntlets, Large Shields, Helms, Light Armor, Heavy Armor
Exclusive weapons Black Dragon Spear, Holy Dragon Spear, Abel's Lance, Highwind
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Kain Highwind is a playable character in Dissidia 012.

Bravery Attacks

Ground

Base Damage 20
Startup Frame 19F
Damage Type Physical
Priority Melee Low
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Charge at opponent while spinning diagonally upwards.

Base Damage 2x6, 5, 15 (32)
Startup Frame 29F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Stab w/lance and kick foe. Deal more damage when close.

Base Damage 10
Startup Frame 35F
Damage Type Physical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Launch pockets of air at foe to send upwards.

Can solo combo on hit from a distance.

Aerial

Base Damage 7, 8 + 2x4, 12/15 (35/30)
Startup Frame 19F
Damage Type Physical
Priority Melee Low
EX Force 30 (Wall Rush) / 90 (Chase)
Effects Chase, Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Multiple lance thrusts. Change combo with analog stick.

Base Damage 2x4, 7 + 4, 4, 5, 12/15 (40/30)
Startup Frame 21F
Damage Type Physical
Priority Melee Low
EX Force 30 (Wall Rush) / 90 (Chase)
Effects Chase, Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Quick upward lunge. Change combo with analog stick.

Base Damage 1x7, 8 + 1x7, 6, 12/15 (40/30)
Startup Frame 21F
Damage Type Physical
Priority Melee Low
EX Force 30 (Wall Rush) / 90 (Chase)
Effects Chase, Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] A spinning charge. Change combo with analog stick.

Base Damage 10
Startup Frame 35F
Damage Type Physical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Launch pockets of air at foe to send upwards.

HP Attacks

Ground

Base Damage 2xN
Startup Frame See table below
Damage Type Physical
Priority Melee High
EX Force 3 each
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 40 (20)
Unlocked at
level
Mastered at
AP


[Close~Long] Pounce on foe. Charge to change its strength.

Jump's frame data

Version Startup / charge time Max charge time = 180F Liftoff Peak Landing
LV1 8F After button release 7F 23F~41F 51F
LV2 32F After button release 9F 27F~49F 67F
LV3 62F After button release 9F 31F~57F 79F

Base Damage -
Startup Frame 41F
Damage Type -
Priority Melee High
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Stab foe with lance. Effective against any height.

Aerial

Base Damage 2x32 (64)
Startup Frame 49F
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Rise] Spin lance charging upwards until hitting ceiling.

Base Damage 2x37 (74)
Startup Frame 49F
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] Barrel downwards with lance until hitting ground.

Base Damage -
Startup Frame 41F
Damage Type -
Priority Melee High
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Stab foe with lance. Effective against any height.

Base Damage 2x30 (60)
Startup Frame 55F
Damage Type Physical
Priority Ranged High
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Throw energy infused lance. Flies until hitting stage.

EX Mode: Holy Strength

Effects:

  • Regen
  • Critical Boost
  • Lancet

Lancet

[Activate with R + Square] Damage dealt absorbed as HP and immediately recovers spent BRV. Cancel action with Air Dash.

EX Burst: Dragoon's Pride

The ultimate dragoon jump. Repeatedly press command displayed on the screen to raise the gauge. The command will change twice at random

Damage multiplier (initial) Damage multiplier (rest) Type
20, 10 (30) 70 (100 total) Physical


Assist

Kain's assist data.

Lance Burst (Ground BRV) 29F Opponent 2 x 6, 5, 15 (32) Chase
Crashing Dive (Midair BRV) 21F Opponent 1 x 7, 8, 1 x 7, 6, 12 (40) Wall Rush
Jump (Ground HP) 62F Opponent 2 x N Wall Rush
Dragon's Fang (Midair HP) 41F Opponent - Wall Rush

Builds

Stats
HP 9971
CP 450
BRV 957
ATK 181
DEF 182
LUK 60
Max Booster x7.4
Special Effect: Seal of Lufenia
Equipment
Assist Player Choice
Weapon ddff-icon-equip-weapon.png Highwind
Hand ddff-icon-equip-hand.png Lufenian Dirk
Head ddff-icon-equip-head.png Lufenian Headband
Body ddff-icon-equip-body.png Lufenian Vest
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Muscle Belt
Accessory 3 accessory_basic.png Sniper Eye
Accessory 4 accessory_booster.png Large Gap in HP
Accessory 5 accessory_booster.png BRV = 0
Accessory 6 accessory_booster.png Empty EX Gauge
Accessory 7 accessory_booster.png Summon Unused
Accessory 8 accessory_booster.png Pre-EX Mode
Accessory 9 accessory_booster.png Pre-EX Revenge
Accessory 10 accessory_special.png Side by Side
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Use the CP Glitch for Thief's Gear and Bard's Gear.

A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with both Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0.

Substitutes

Basic: Hyper Ring for Battle Hammer (assist depletion) or Dismay Shock (enhanced EX depletion)

Stats
HP 9644
CP 450
BRV 1075
ATK 68
DEF 71
LUK 60
Max Booster x3.5
Special Effect: Seal of Lufenia
Equipment
Assist Player Choice
Weapon ddff-icon-equip-weapon.png Heaven's Cloud
Hand ddff-icon-equip-hand.png Lufenian Dirk
Head ddff-icon-equip-head.png Lufenian Hairpin
Body ddff-icon-equip-body.png Lufenian Vest
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Sniper Eye
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_booster.png Large Gap in HP
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png First to Victory
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Use the CP Glitch for Thief's Gear and Bard's Gear.

A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates.

Substitutes

Weapon: Cleaver

If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner).