Garland (Dissidia 012) and Gilgamesh (Dissidia 012): Difference between pages

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{{CharacterInfo
{{CharacterInfo
|name=Garland (ガーランド)
|name=Gilgamesh ギルガメッシュ
|origin=Final Fantasy
|origin=Final Fantasy V
|weapon=Axes, Greatswords, Katanas, Spears
|weapon=Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons
|armor=Gauntlets, Heavy Armor, Helms, Light Armor, Shields
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
|atk=111 (High)
|def=111 (Average)
|runspeed=10.5 (Very Slow)
|runspeed=10.5 (Very Slow)
|dash=81 (Below Average)
|dash=77 (Average / Good)
|fall=77 (Above Average)
|fall=67 (Fast)
|fallr=41 (Below Average)
|fallr=22 (Very Fast)
|exclusives=
|exclusives=Osafune, Kotetsu, Yoshiyuki
|exclusives=Ogrekiller, Viking Axe, Gigant Axe
 
}}
}}


{{ProConTable
{{ProConTable
|pros=*Coming soon
|pros=
|cons=*Coming soon
|cons=
}}
}}


== Overview ==
== Overview ==
Garland is a defensive close / mid-range character with good whiff punish capability and bravery damage output.
== Bravery Attacks ==
 
If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all attacks that take advantage of this trait.


== Bravery Attacks ==
=== Ground ===
=== Ground ===


<tabber>
<tabber>
|-|Round Edge=
|-|Dual Thrust=
{{AbilityInfo
{{AbilityInfo
|damage=7,8,30 (45, Short) / 7,8,9,2,2,2,15 (45, Long)
|damage=3, 3, 7, 7 (20)
|startup=23F
|startup=11F
|type=Physical
|type=Physical
|priority=Melee Low, Melee Mid (2nd hit), Melee High (3rd hit, Long)
|priority=Melee Low
|ex=30 (Short) / 90 (Long)
|ex=90 / 162
|effect=Wall Rush (Short) / Chase (Long)
|effect=Chase
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close] Broad sword sweep. Change combo with input timing.''
''[Close] Lunge and stab. Short reach, but quick strike.''
 


|-|Lance Charge=
|-|Wind Slash=
{{AbilityInfo
{{AbilityInfo
|damage=2x5,5,15 (30)
|damage=10
|startup=31F
|startup=31F
|type=Physical
|priority=Melee Mid
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] High-speed sword thrust. Vertically limited, good range.''
A gap closer and a whiff punisher that goes in a straight line. Staggers regular block, it works well as a deterrent for blocking his other ground braveries. With a Kuja / Sephiroth assist following up the wall rush, the damage output is consistently high and makes this move a notable threat. High priority braveries and running sideways can work against it.
If you stagger an opponent with a [[Blodge|'''blodge''']], you can use Lance Charge to retaliate after blodging backwards or sideways.
|-|Deathblow=
{{AbilityInfo
|damage=15
|startup=13F
|type=Physical
|priority=Melee Low
|ex=60
|effect=
|cp=30 (15)
}}
''[Mid] Swift upwards sword swipe. Low accuracy, quick strike.''
One of Garland's strongest bravery attacks. Very fast start-up, low recovery, long active hitbox, combo starter, great tracking and anti-air capability within close range. The big cherry on top is that it can be cancelled into a neutral state, making this one of the few bravery attacks that do not have to be dodge cancelled for safety. This also allows Garland to jump and combo into Twist Drill for meter and a lot of bravery damage with assist.
Due to it's speed and cancel window, it can be used to quickly generate assist meter. A must have for many close-range match-ups where Garland can fight on the ground. When used well, this is a move that ties Garland's defensive gameplay together.
|-|Highbringer=
{{AbilityInfo
|damage=5,19 (24, Low) / 5,2,2,15 (24, High)
|startup=17F (Low) / 13F (High)
|type=Physical
|priority=Melee Low
|ex=90 (Low) / 30 (High)
|effect=Chase (Low) / Wall Rush (High)
|cp=30 (15)
}}
''[Mid] Swing sword uupwards. Change combo with input timing.''
|-|Thundaga (ground)=
{{AbilityInfo
|damage=each (10)
|startup=51F
|type=Magical
|type=Magical
|priority=Ranged Low
|priority=Ranged Low
|ex=0
|ex=0
|effect=
|effect=--
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Call down lightning strikes that home in on opponent.''
''[Long] Launch wind projectiles. Slow speed, long range.''
</tabber>


=== Aerial ===
|-|Cross Slash=
 
<tabber>
|-|Twin Swords=
{{AbilityInfo
{{AbilityInfo
|damage=7,8,15 (30)
|damage=3, 3, 4, 4, 8, 8 (30)
|startup=21F
|startup=21F
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee Low
|ex=30
|ex=30 / 138
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Mid] Swipe with twin blades. Approaches foe; limited height.''
''[Close] Slash foe in a cross pattern.''


|-|Chain Cast=
|-|Whirlwind Slash (ground)=
{{AbilityInfo
{{AbilityInfo
|damage=7,8 (15)
|damage=6, 6, 11, 12 (35)
|startup=45F
|startup=28F
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee Low
|ex=90
|ex=
|effect=Chase
|cp=30 (15)
}}
''[Mid] Swing chain. Low accuracy, but effective against any height.''
 
Air combo starter, air-to-ground whiff punisher and Garland's primary post-dodge defensive option in the air. It is not invincible, but the movement can help him evade slower dodge punish attempts. On hit, Garland can dodge cancel and combo into Twist Drill for a total of 180 EX (almost 20 % of an EX bar), but it does not work at all heights.
 
The consistency of Chain Cast's damage output, meter generation and applications in the neutral make it an appealing choice for a third bravery slot along with Bardiche and Twist Drill.
 
|-|Bardiche=
{{AbilityInfo
|damage=30
|startup=23F
|type=Physical
|priority=Melee Low
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Dive] Mighty axe swing. Great for attacking from above.''
 
Garland's iconic crushing repertoire. A staple in Garland's kit thanks to it's speed, relative safety on whiff and infamous damage output. The designated vertical, downward tracking and the lack of forward momentum limits Bardiche's hit rate in the air. But it functions well as an assist meter generator and air-to-ground attack.
 
With one of the higher bravery damage multipliers (30) and wall rush, repeated use of Bardiche is known to be the strongest EX Revenge combo in the entire game.
 
|-|Twist Drill=
{{AbilityInfo
|damage=4x2,8,14 (30)
|startup=21F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=30 (15)
}}
''[Rise] Upwards lunge with sword. Great for attacking from below.''
 
Fast anti-air attack with good combo potential, damage and EX output. Primarily designed to home in on opponents above Garland, Twist Drill is often used as a combo move after Deathblow, as a whiff punisher or as an approach tool.
 
It's hitstun is long enough to combo into an assist from a relatively late dodge cancel window or an empty chase. That also means Twist Drill is a bravery attack that is ''consistently safe on hit after initiating an empty chase'' for EX intake.
 
While it cannot effectively hit opponents directly in front of him or above his head, Twist Drill is still a staple in Garland's air combat. The extended hitbox allows him to poke through projectiles and traps, such as Ultimecia's charged Knight's Lance. The first part can be dodge cancelled early enough to contest The Emperor's Dreary Cell traps and the overall speed can be difficult to react to. Drill the threat into the opponent's head.
 
 
|-|Thundaga (midair)=
{{AbilityInfo
|damage=each (10)
|startup=51F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=
|effect=
|cp=30 (15)
|cp=
}}
}}
''[Long] Call down lightning strikes that home in on opponent.''


Same as ground version. Difficult to justify with four other strong braveries competing for slots.
</tabber>


</tabber>
=== Aerial ===


== HP Attacks ==
== HP Attacks ==
Line 184: Line 84:


<tabber>
<tabber>
|-|Earthquake=
|-|
{{AbilityInfo
{{AbilityInfo
|damage=8, 2x5 (18)
|damage=
|startup=39F
|startup=
|type=Physical (axe) / Magical (rocks)
|type=
|priority=Melee High (axe) / Unblockable (rocks)
|priority=
|ex=36
|ex=
|effect=Wall Rush
|effect=
|cp=30 (15)
|cp=
}}
''[Close] Split ground with axe. Steals bravery, then takes HP.''
 
A decent mix-up against grounded opponents trying to crack Garland's defense. Tracks well, strong knockback and cannot be staggered by LV2 Assist Change after the first hit. The HP-inflicting rock that spawns at the end has minor anti-air potential.
 
The active duration, the relative space control and dodge cancel window can make punishing this move on the ground difficult without mid range attacks. Earthquake is effective when used sparingly, but aerial attacks from above can still punish it.
 
|-|Blaze (ground)=
{{AbilityInfo
|damage=--
|startup=59F
|type=--
|priority=Ranged High
|ex=each (9)
|effect=--
|cp=30 (15)
}}
''[Long] Shoot multiple fireballs that chase opponent.''
 
Homing fireballs that can be dodged with well placed dodge. Not commonly used on the ground when Garland has other attacks with better properties and reward on hit.
 
Each fireball can inflict meter depletion if they hit, a trait that carries over to it's aerial version.
 
|-|Tsunami=
{{AbilityInfo
|damage=2x6 (12)
|startup=45F
|type=Physical
|priority=Melee High
|ex=96
|effect=--
|cp=30 (15)
}}
}}
''[Mid] Hurl chain sword. Vertically limited, very accurate.''
One of Garland's primary post-dodge defensive options on the ground. Much like Chain Cast, the swift movement makes it safe rather than plain invincibility. Strong tracking against grounded opponents works very well as a dodge punisher and as an instigator (when assist meter is available). Can also hit aerial opponents who are close to Garland at the time of impact.
Combos into assists on hit. A good mixup akin to Earthquake, with stronger tracking at the expense of wall rush. The animation is long, so exercise caution before using this.
If you stagger an opponent with a [[Blodge (Dissidia 012)|'''blodge''']], you can use Tsunami to retaliate after blodging backwards or sideways.


</tabber>
</tabber>


=== Aerial ===
=== Aerial ===
<tabber>
<tabber>
|-|Blaze (midair)=
|-|
{{AbilityInfo
{{AbilityInfo
|damage=--
|damage=
|startup=59F
|startup=
|type=--
|type=
|priority=Ranged High
|priority=
|ex=each (9)
|ex=
|effect=--
|effect=
|cp=30 (15)
|cp=
}}
}}
''[Long] Shoot multiple fireballs that chase opponent.''
Commonly used as an occasional long range harassment tool along with Cyclone. While this cannot inflict wall rush, each fireball can deplete meter on hit. A decent choice in that regard when used with Aerith assist, but it's threat is otherwise somewhat limited.
|-|Cyclone=
{{AbilityInfo
|damage=--
|startup=51F
|type=--
|priority=Ranged High
|ex=each (60)
|effect=Absorb
|cp=30 (15)
}}
''[Close] Call forth tornado. Slow speed, homing ability.''
Two ranged high projectiles that temporarily occupy space while gradually splintering off from their starting position. Often used as a passive defensive tool, a combo extender after an assist or a safer match ender during an assist combo. Combos into assists hit.
It does not protect Garland effectively from all angles. However, characters without projectiles, command blocks, disjointed hitbox or a relatively fast advancing Melee High attack will find Cyclone to be difficult to neutralise.
|-|Flare=
{{AbilityInfo
|damage=15
|startup=47F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Strike with greatsword, causing large explosion on hit.''
Garland's primary post-block HP retaliation and assist combo ender inflicting HP damage. Homes in on the opponent well, but only occupies space briefly. The knockback has good wall rush potential.
If the opponent uses LV1 Assist Change as soon as Flare's first hit has made contact, Garland can be hit during the animation. Cyclone and Blaze HPs can make up for this weakness, but Flare remains a staple in Garland's arsenal regardless. It is the only aerial HP he can consistently connect after staggering an opponent with a block. Rack up the bravery and unleash the fury.


</tabber>
</tabber>


== EX Mode ==
=== EX Mode: Gilgamesh Morphing Time ===
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Indomitable Resolve
* Octo Break
 
=== Indomitable Resolve ===
''[Active while attacking] Even while taking damage, attacks can be performed without flinching.''


Rare instance of [https://glossary.infil.net/?t=Armor '''super armor'''] in Dissidia 012. During an attack animation, Garland will not flinch from any attack that does not inflict HP damage. Can work in a pinch against characters with HP links (Cyclone, anyone?), but remember that EX mode does not alter Garland's attack properties.
==== Octo Break ====
''[Always active while in EX Mode]
Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.''


=== EX Burst: Soul of Chaos ===
==== EX Burst: The Greatest Sword ====
''An attack terrible enough to shake the heavens. Repeatedly press circle to add strength to the attack.''
''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...''


{{burst
{{burst
|damage1=12, 12 (24)
|damage1=10x4 (40)
|damage2=4x3, 3x4, 16, 16, 5x4 (100 total)
|damage2=15 x4 hits (x2 due to Excalibur)
|type=Physical
|type=Physical
}}
}}


== Assist ==
== Assist ==
Garland's assist data.
 
Warrior of Light's assist data.


{| class="wikitable"
{| class="wikitable"
Line 313: Line 140:
! Attack !! Startup !! Spawns near !! Damage Multiplier !! Additional properties
! Attack !! Startup !! Spawns near !! Damage Multiplier !! Additional properties
|-
|-
| Round Edge (Ground BRV) || 23F || Opponent || 2 x 4, 6, 16 (30) || Melee Mid (third hit), Wall Rush
| Cross Slash (Ground BRV) || 21F || Opponent || 6, 6, 8, 8, 16, 16 (60) OR 1, 1, 1, 1, 1, 1 (6) || Wall Rush
|-
| Bardiche (Midair BRV) || 23F || Opponent || 30 (30) || Wall Rush
|-
|-
| Tsunami (Ground HP) || 45F || Opponent || 2 x 6 (12) || Chase
| Tsubamegaeshi (Midair BRV) || 21F || Opponent || 8, 8, 12, 12, 24 (60) OR 1, 1, 1, 1, 1 (5) || Wall Rush
|-
|-
| Cyclone (Midair HP) || 51F || Opponent || - || Chase
| Death Claw (Ground HP) || 41F || Opponent || 10, 10 (20) OR 1, 1 (2) || Wall Rush
|-
|-
| Hurricane (Midair HP) || 13F || Opponent || 4 x 6 (24) OR 1 x 6 (6) || Chase
|}
|}


Garland works with most meta assists, but only Kuja (and to a lesser extent, Sephiroth) provides the signature damage output, consistent combo opportunities and whiff punish capabilities. Other assists have diminishing returns.
Warrior of Light works well with most tournament viable assists.
 
== Builds ==
Builds here.


<tabber>
<tabber>
|-|Kuja=
|-|Build #1=
The strongest known assist for Garland. Solid whiff punisher, consistent combo conversions and BRV damage. Even though the slow ground BRV assist makes it harder to react in time to max distance ground wall rushes off of Bardiche, the damage output that follows with 2x Bardiche more than makes up for it. Both BRV assists allow Garland to combo into Chain Cast > DC > Twist Drill almost anywhere for added EX meter and bravery.
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}


Kuja also converts off of full Twist Drill consistently, with empty chase or dodge cancel alike. And if you need to play around LV2 Assist Change, Kuja's HP assists can come in handy with Bardiche > Flare Star or Chain Cast > Force Symphony.
|-|Build #2=
 
{{Build
It's about as straightforward as it gets - Kuja synergises with Garland in places where it's needed the most.
|hp=
 
|cp=
|-|Sephiroth=
|brv=
Sephiroth trades a bit of bravery damage, consistent Chain Cast follow-ups and Ranged High priority HP assists for faster speed on the ground and wider hitboxes. Double Bardiche is still possible during Reaper, but Sudden Cruelty's horizontal knockback makes it difficult to do much more than a Twist Drill or Flare. <br><br>If you need an assist to whiff punish grounded opponents more reliably, Sephiroth can substitute Kuja.
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}


|-|Aerith=
Garland can already combo into assists with Kuja and Sephiroth, but Aerith lets Garland do that even if the opponent has two assist bars. This comes at the expense of fast whiff punishes, EX meter depletion (assist hit) and Earthquake follow-ups. <br><br>Not necessarily a bad choice, but Garland rarely has to prioritise LV2 Assist Change stalemate counterstrategies over everything else that Kuja / Sephiroth can already achieve.
</tabber>
</tabber>


== Builds ==
== Builds ==
<tabber>
<tabber>
|-|Hybrid (Damage)=
|-|Hybrid (EX)=
 
{{Build
{{Build
|hp=9644
|hp=10299
|cp=450
|cp=450
|brv=956 (1147 initial)
|brv=996
|atk=182
|atk=179
|def=184
|def=182
|luk=60
|luk=60
|booster=x3.5
|booster=x3.5
|setbonus=Seal of Lufenia
|setbonus=Seal of Lufenia
|ast=Kuja
|ast=Kuja
|wpn=Gigant Axe
|wpn=Heaven's Cloud
|hand=Lufenian Dirk
|hand=Lufenian Dirk
|head=Lufenian Hairpin
|head=Lufenian Headband
|armor=Lufenian Vest
|armor=Lufenian Vest
|acc1={{accbas}} Hyper Ring
|acc1={{accbas}} Muscle Belt
|acc2={{accbas}} Muscle Belt
|acc2={{accbas}} Dismay Shock
|acc3={{accbas}} Booster
|acc3={{accboo}} Summon Unused
|acc4={{accboo}} Large Gap in HP
|acc4={{accboo}} Pre-EX Mode
|acc5={{accboo}} Summon Unused
|acc5={{accboo}} Pre-EX Revenge
|acc6={{accboo}} Pre-EX Mode
|acc6={{accboo}} Aerial
|acc7={{accboo}} Pre-EX Revenge
|acc7={{accsp}} White Gem
|acc8={{accsp}} White Gem
|acc8={{accsp}} Tenacious Attacker
|acc9={{accsp}} Glutton
|acc9={{accsp}} Glutton
|acc10={{accsp}} First to Victory
|acc10={{accsp}} First to Victory
|summon=Rubicante
|summon=Rubicante
}}
}}
Use the [[CP Glitch (Dissidia 012)|'''CP Glitch''']] with Thief's Gear and Bard's Gear.
Use CP glitch with Bard's Gear.


Substitutes
Substitutes
Basic: Booster for Battle Hammer (assist depletion) or Dismay Shock (EX depletion).
Basic: Muscle Belt for Large Gap in HP booster or Battle Hammer if you need assist depletion.
 
A strong, versatile build. High bravery damage output, enhanced EX absorption and an initial boost for meter and bravery help Garland reach a full EX bar and a subsequent OHKO faster. Use this build as your default.


Equip Master Guardsman for over 10,000 health.
Substituting Muscle Belt is okay if you're not going for Gilgamesh's solo combos.


|-|EX Revenge=
|-|Side by Side=
add build here
{{Build
{{Build
|hp=9644
|hp=
|cp=450
|cp=
|brv=957 (1148 initial)
|brv=
|atk=180
|atk=
|def=185
|def=
|luk=60
|luk=
|booster=x2.7
|booster=
|setbonus=King of Tragedy
|setbonus=
|ast=Kuja
|ast=
|wpn=Rhongomiant
|wpn=
|hand=Prytwen
|hand=
|head=Dragon Sallet
|head=
|armor=Wygar
|armor=
|acc1={{accbas}} Muscle Belt
|acc1=
|acc2={{accbas}} Booster
|acc2=
|acc3={{accbas}} Dismay Shock
|acc3=
|acc4={{accboo}} Large Gap in BRV
|acc4=
|acc5={{accboo}} EX Revenge
|acc5=
|acc6={{accboo}} Summon Unused
|acc6=
|acc7={{accsp}} Spider Web
|acc7=
|acc8={{accsp}} Spider's Bane
|acc8=
|acc9={{accsp}} Avenger
|acc9=
|acc10={{accsp}} First to Victory
|acc10=
|summon=Rubicante
|summon=
}}
}}
A dedicated EX Revenge build.
Against a Tidus with 184 DEF, a critical hit Bardiche can inflict  600+ bravery damage. It is possible to accumulate 5000 bravery during EX Revenge ''alone''. Add two more Bardiches during a Kuja assist combo into a Flare and it amounts to about 7000 HP damage total. One way to mitigate damage from this combo is by equipping the extra ability Disable Sneak Attack.


</tabber>
</tabber>

Revision as of 12:12, 2 January 2024


Info
Name Gilgamesh ギルガメッシュ
Original game Final Fantasy V
Base ATK (LV100) 111 (High)
Base DEF (LV100) 111 (Average)
Run Speed 10.5 (Very Slow)
Dash Speed 77 (Average / Good)
Fall Speed 67 (Fast)
Fall Speed Ratio After Dodge 22 (Very Fast)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons
Armor Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
Exclusive weapons Osafune, Kotetsu, Yoshiyuki
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Bravery Attacks

If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all attacks that take advantage of this trait.

Ground

Base Damage 3, 3, 7, 7 (20)
Startup Frame 11F
Damage Type Physical
Priority Melee Low
EX Force 90 / 162
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Lunge and stab. Short reach, but quick strike.

Base Damage 10
Startup Frame 31F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects --
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Launch wind projectiles. Slow speed, long range.

Base Damage 3, 3, 4, 4, 8, 8 (30)
Startup Frame 21F
Damage Type Physical
Priority Melee Low
EX Force 30 / 138
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Slash foe in a cross pattern.

Base Damage 6, 6, 11, 12 (35)
Startup Frame 28F
Damage Type Physical
Priority Melee Low
EX Force
Effects
Cancels
Assist Gain (Hit)
CP (Mastered)
Unlocked at
level
Mastered at
AP

Aerial

HP Attacks

Ground

|startup= |type= |priority= |ex= |effect= |cp= }}

Aerial

|startup= |type= |priority= |ex= |effect= |cp= }}

EX Mode: Gilgamesh Morphing Time

Effects:

  • Regen
  • Critical Boost
  • Octo Break

Octo Break

[Always active while in EX Mode] Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.

EX Burst: The Greatest Sword

A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...

Damage multiplier (initial) Damage multiplier (rest) Type
10x4 (40) 15 x4 hits (x2 due to Excalibur) Physical


Assist

Warrior of Light's assist data.

Attack Startup Spawns near Damage Multiplier Additional properties
Cross Slash (Ground BRV) 21F Opponent 6, 6, 8, 8, 16, 16 (60) OR 1, 1, 1, 1, 1, 1 (6) Wall Rush
Tsubamegaeshi (Midair BRV) 21F Opponent 8, 8, 12, 12, 24 (60) OR 1, 1, 1, 1, 1 (5) Wall Rush
Death Claw (Ground HP) 41F Opponent 10, 10 (20) OR 1, 1 (2) Wall Rush
Hurricane (Midair HP) 13F Opponent 4 x 6 (24) OR 1 x 6 (6) Chase

Warrior of Light works well with most tournament viable assists.

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Builds

Stats
HP 10299
CP 450
BRV 996
ATK 179
DEF 182
LUK 60
Max Booster x3.5
Special Effect: Seal of Lufenia
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Heaven's Cloud
Hand ddff-icon-equip-hand.png Lufenian Dirk
Head ddff-icon-equip-head.png Lufenian Headband
Body ddff-icon-equip-body.png Lufenian Vest
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Dismay Shock
Accessory 3 accessory_booster.png Summon Unused
Accessory 4 accessory_booster.png Pre-EX Mode
Accessory 5 accessory_booster.png Pre-EX Revenge
Accessory 6 accessory_booster.png Aerial
Accessory 7 accessory_special.png White Gem
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png First to Victory
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Use CP glitch with Bard's Gear.

Substitutes Basic: Muscle Belt for Large Gap in HP booster or Battle Hammer if you need assist depletion.

Substituting Muscle Belt is okay if you're not going for Gilgamesh's solo combos.

add build here

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.