| Base Damage | 4 +5, 5 +4, 11, 20 +6 (40) (54) | |
|---|---|---|
| Startup Frame | 15F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 90 | |
| Effects | Chase, Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) (Added combo section, adjusted sections. Work on combo tables later.) |
Muggshotter (talk | contribs) (→Builds: Adjusted first build to have brv recovery.) |
||
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[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
{{CharacterInfo | {{CharacterInfo | ||
|name=Warrior of Light | |||
|name= | |origin=Final Fantasy | ||
|origin=Final Fantasy | |weapon=Axes, Daggers, Greatswords, Katanas, Swords | ||
|weapon=Axes, Greatswords, Swords | |armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields | ||
|armor=Gauntlets, Heavy Armor, Helms, Light Armor, Shields | |atk=110 (Average) | ||
|atk= | |def=113 (Very High, +10 during EX Mode) | ||
|def= | |runspeed=6 (Average / Good) | ||
|runspeed= | |dash=77 (Average / Good) | ||
|fall=87 (Average) | |||
|dash= | |fallr=40 (Average) | ||
|exclusives=Flame Sword, Braveheart, Barbarian's Sword | |||
|fall= | |||
|fallr= | |||
|exclusives= | |||
}} | }} | ||
{{ProConTable | {{ProConTable | ||
|pros=*'''All-rounder''' - Average to good stats, HP links and a fundamentally good moveset with an answer to many sitations. | |||
|pros= | *'''User-friendly''' - Great for beginners and experienced players alike, good for learning the game and honing fundamentals. | ||
*'''Command block''' - Shield of Light is an advancing single hit HP attack that can block instantly throughout it's startup to call out attacks or protect himself after dodging. | |||
*'''Ground combat''' - Projectiles and empty chase assist combo starters allow Warrior of Light to adapt to a match's pace and improve his combo potential. | |||
*'''Build synergy''' - Works well with all common [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Build_styles|'''build styles''']], including balanced EX builds, bravery boost on dodge and [[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}}. | |||
*'''EX generation''' - Most bravery attacks produce 30 to 90 EX Force, supporting long-term survivability with EX. | |||
*'''EX Mode''' - Boasts highest defense stat, automatically blocks Ranged Low projectiles and increases damage output of melee bravery attacks. | |||
|cons= | |cons= | ||
*'''Struggles against traps''' - Despite having projectiles and disjoints, Warrior of Light cannot easily punish characters hiding inside lingering projectiles and traps without resources or considerable risk. | |||
*'''Commital vertical attacks''' - Rising Buckler and Shield Strike braveries are serviceable, but are reactable and cannot be cancelled early on whiff. | |||
*'''4-slot bravery dilemma''' - Warrior of Light benefits from all of his air braveries, but he cannot equip all of them | |||
*'''Floaty air dodge, risky dodge protection''' - While Shield of Light is great at covering his air dodges, it is also high risk and doesn't work against high priority attacks. Outside of clashing with Dayflash bravery, air dodges make Warrior of Light vulnerable. | |||
}} | }} | ||
= Overview = | == Overview == | ||
''Warrior of Light'' is a playable character in Dissidia 012. | |||
== Bravery Attacks == | |||
=== Ground === | |||
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold. | |||
<tabber> | <tabber> | ||
|-| | |-|Ascension= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=4''' +5''', 5''' +4''', 11, 20''' +6''' (40) ('''54''') | ||
|startup=15F | |startup=15F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low | ||
|ex=90 | |||
|effect=Chase, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Throw shield to hurl opponent upwards.'' | |||
|-|Sword Thrust= | |||
{{AbilityInfo | |||
|damage=6, 3 x 3 '''+4''', 15''' +6''' (30) ('''40''') | |||
|startup=31F | |||
|type=Physical | |||
|priority=Melee Mid (1st hit), Melee Low (other hits) | |||
|ex=30 | |ex=30 | ||
|effect=Wall | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Mid]] Hurl shield and charge. Instantly close in on opponent.'' | ||
|-| | |-|Red Fang= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=15 | ||
|startup=41F | |startup=41F | ||
|type=Magical | |type=Magical | ||
|priority=Ranged Low | |priority=Ranged Low | ||
|ex= | |ex=0 | ||
|effect= | |effect=- | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Long] | ''[Long] Shoot high-speed fireball towards opponent.'' | ||
|-| | |-|Blue Fang= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=each (7) | ||
|startup= | |startup=41F | ||
|type= | |type=Magical | ||
|priority= | |priority=Ranged Low | ||
|ex= | |ex=0 | ||
|effect= | |effect=- | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Long] Chunks of ice slowly descend on opponent.'' | ||
|-|White Fang= | |||
{{AbilityInfo | |||
|damage=each (6) | |||
|startup=47F | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Call down lightning bolts that slowly close in on foe.'' | |||
|-|Dayflash (Ground)= | |||
|-| | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=3'''+4''', 4''' +4''', 15''' +6''' (22) ('''36''') | ||
|startup= | |startup=13F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low | ||
|ex=90 | |ex=90 | ||
|effect=Chase | |effect=Chase | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Close] | ''[Close] Fast horizontal slice. Low power, quick strike.'' | ||
</tabber> | |||
=== Aerial === | |||
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold. | |||
|-| | <tabber> | ||
|-|Crossover= | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage=5, 10, | |damage=5, 5, 10''' +4''', 20''' +6''' (40) ('''50''') | ||
|startup=23F | |startup=23F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low | ||
|ex=90 | |ex=90 | ||
|effect=Chase, | |effect=Chase, Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Close] | ''[Close] Spinning approach and thrust opponent upwards.'' | ||
|-|Rising Buckler= | |||
|-| | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 4''' +6''', 6, 16''' +6''' (30) ('''42''') | ||
|startup= | |startup=25F | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee Low | ||
|ex= | |ex=30 | ||
|effect=Wall Rush | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
'' | ''Upward swing, snagging foe with shield. Useful from below.'' | ||
|-| | |-|Shield Strike= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 4''' +6''', 6, 16''' +6''' (30) ('''42''') | ||
|startup=25F | |||
'' | |||
|startup= | |||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low | ||
|ex=30 | |ex=30 | ||
|effect=Wall | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''Downward attack, scooping foe with shield. Useful from above.'' | |||
|-| | |-|Dayflash (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=3 | |damage=3''' +4''', 4''' +4''', 15''' +6''' (22) ('''36''') | ||
|startup= | |startup=15F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low | ||
|ex=90 | |ex=90 | ||
|effect=Chase | |effect=Chase | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Close] Fast horizontal slice. Low power, quick strike.'' | |||
</tabber> | |||
== HP Attacks == | |||
= | === Ground === | ||
<tabber> | <tabber> | ||
|-| | |-|Shield of Light (ground)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=- | ||
|startup= | |startup=53F (Block from 1F to 53F) | ||
|type= | |type=- | ||
|priority=Melee High | |priority=Melee High, Block Mid | ||
|ex= | |ex=0 | ||
|effect=Wall | |effect=Block, Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[Close] | ''[Close] Fire force blast from shield. Hurls foe while blocking.'' | ||
|-| | |-|Shining Wave= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=- | |damage=- | ||
|startup= | |startup=51F | ||
|type=- | |type=- | ||
|priority=Ranged High | |priority=Melee High (blade), Ranged High (light pillar) | ||
|ex= | |ex=each 60 | ||
|effect= | |effect=- | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Mid] Shoot pillars of light. Homes in on opponent.'' | ||
|-| | |-|Ultimate Shield= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=4 x 3, 8 (20) | ||
|startup= | |startup=41F | ||
|type=Physical | |type=Physical | ||
|priority=Melee High | |priority=Melee High | ||
|ex=30 | |ex=30 | ||
|effect=Wall | |effect=Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Close] Deft shieldwork. Effective against any height.'' | ||
|-|Rune Saber (ground)= | |||
{{AbilityInfo | |||
|damage=2 x 3, 4 (10) / +Preceding BRV = (50) | |||
|startup=? | |||
|type=Magical | |||
|priority=Melee High (?) | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Ascension | |||
[Combo] Light beam pierces foe.'' | |||
</tabber> | </tabber> | ||
== Aerial == | === Aerial === | ||
<tabber> | <tabber> | ||
|-| | |-|Shield of Light (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=- | ||
|startup=53F | |startup=53F (Block from 1F to 53F) | ||
|type= | |type=- | ||
|priority=Melee High | |priority=Melee High, Block Mid | ||
|ex= | |ex=0 | ||
|effect=Wall | |effect=Block, Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Close] Fire force blast from shield. Hurls foe while blocking.'' | ||
|-| | |-|Radiant Sword= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=- | ||
|startup= | |startup=77F | ||
|type= | |type=- | ||
|priority=Ranged High | |priority=Ranged High | ||
|ex= | |ex=0 | ||
|effect=Wall | |effect=Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Long] Fire blades of light from seal. Blades weakly track foe.'' | ||
|-| | |-|Rune Saber (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 3, 4 (10) / +Preceding BRV = (50) | ||
|startup= | |startup=?? | ||
|type= | |type=Magical | ||
|priority= | |priority=Melee High (?) | ||
|ex= | |ex=0 | ||
|effect= | |effect=Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''Branching from Crossover | ||
[Combo] Light beam pierces foe.'' | |||
|-|Bitter End A= | |||
{{AbilityInfo | |||
|damage=2 x 6, 3 (15)/+Preceding BRV = (29) | |||
|startup=?? | |||
|type=Physical | |||
|priority=Melee High (?) | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Rising Buckler | |||
[Combo] Deft bladework.'' | |||
|-|Bitter End B= | |||
{{AbilityInfo | |||
|damage=2 x 6, 3 (15)/+Preceding BRV = (29) | |||
|startup=?? | |||
|type=Physical | |||
|priority=Melee High (?) | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Shield Strike | |||
[Combo] Deft bladework.'' | |||
</tabber> | </tabber> | ||
= EX Mode: | == EX Mode: Class Change! == | ||
Effects: | Effects: | ||
* Regen | * Regen | ||
* Critical Boost | * Critical Boost | ||
* | * Mirror Atack | ||
* | * Protect | ||
* Light's Blessing | |||
== | === Mirror Attack === | ||
''[Active while attacking] | |||
A wall of light appears while attacking, repelling weak magical attacks.''' | |||
Block Ranged Low priority. | |||
== | === Protect === | ||
''[Always active while in EX Mode] | |||
An aura of light covers the body, raising defense.'' | |||
DEF +10. | |||
=== | === Light's Blessing === | ||
''[Activates when combo hits] | |||
Swords of light appear, dealing additional damage.'' | |||
Each light sword has a damage multiplier of 1. | |||
=== EX Burst: Oversoul === | |||
{{burst | {{burst | ||
|damage1=5x3 (15) | |||
|damage1= | |damage2=10x6, 25 (100 total) | ||
|type=Physical | |||
|damage2= | |||
|type= | |||
}} | }} | ||
= | == Builds == | ||
Builds here. | |||
<tabber> | <tabber> | ||
|-|Side by Side (High Base BRV)= | |||
|-|Side by Side ( | |||
{{Build | {{Build | ||
|hp= | |hp=9844 | ||
|cp= | |cp=480 | ||
|brv= | |brv=1553 | ||
|atk= | |atk=177 | ||
|def= | |def=183 | ||
|luk=61 | |luk=61 | ||
|booster= | |booster= x2.7 | ||
|setbonus= | |setbonus=Seal of Lufenia | ||
|ast= | |ast=Sephiroth | ||
|wpn=Piggy's Stick | |wpn=Piggy's Stick | ||
|hand= | |hand=Lufenian Gauntlets | ||
|head= | |head=Lufenian Hairpin ([[CP_Glitch_(Dissidia_012)|'''Equip glitch''']]) | ||
|armor= | |armor=Lufenian Jacket ([[CP_Glitch_(Dissidia_012)|'''Equip glitch''']]) | ||
|acc1={{accbas}} | |acc1={{accbas}} Muscle Belt | ||
|acc2={{accbas}} | |acc2={{accbas}} Bravery Orb | ||
|acc3={{accbas}} Battle Hammer | |acc3={{accbas}} Battle Hammer | ||
|acc4={{accboo}} | |acc4={{accboo}} Empty EX Gauge | ||
|acc5={{accboo}} | |acc5={{accboo}} Pre-EX Mode | ||
|acc6={{accboo}} Pre-EX | |acc6={{accboo}} Pre-EX Revenge | ||
|acc7={{ | |acc7={{accsp}} Blue Gem | ||
|acc8={{accsp}} | |acc8={{accsp}} Hero's Essence | ||
|acc9={{accsp}} Miracle Shoes | |acc9={{accsp}} Miracle Shoes | ||
|acc10={{accsp}} Side by Side | |acc10={{accsp}} Side by Side | ||
|summon=Rubicante | |summon=Rubicante | ||
}} | }} | ||
Blue Gem | {| class="wikitable" | ||
|+colspan="3"|Substitutes | |||
! Equipment !! Replacement !! Notes | |||
|- | |||
|{{accsp}} Blue Gem || {{accsp}} Together as One || Seal of Lufenia already depletes a lot of EX with a wall rush assist combo. Together as One can be used for added safety at the beginning of a match. | |||
|- | |||
|{{accbas}} Battle Hammer || {{accbas}} Sniper Eye || Damage increase via HP wall rush. Not mandatory, but can help end the fight sooner with increased damage. | |||
|} | |||
Hero's Essence to fit in Best Dresser, Counterattack and Sneak Attack. | |||
|-|Hybrid ( | |-|Hybrid (High Base BRV)= | ||
{{Build | {{Build | ||
|hp= | |hp=9971 | ||
|cp=450 | |cp=450 | ||
|brv= | |brv=1414 | ||
|atk= | |atk=67 | ||
|def= | |def=72 | ||
|luk=60 | |luk=60 | ||
|booster=x3. | |booster= x3.5 | ||
|setbonus= | |setbonus=None | ||
|ast= | |ast=Sephiroth | ||
|wpn= | |wpn=Piggy's Stick | ||
|hand= | |hand=Hero's Shield | ||
|head= | |head=Royal Crown ([[CP_Glitch_(Dissidia_012)|'''Equip Glitch]]) | ||
|armor= | |armor=Maximillian | ||
|acc1={{accbas}} | |acc1={{accbas}} Muscle Belt | ||
|acc2={{accbas}} | |acc2={{accbas}} Sniper Eye | ||
|acc3={{accbas}} Dismay Shock | |acc3={{accbas}} Dismay Shock | ||
|acc4={{ | |acc4={{accbas}} Battle Hammer | ||
|acc5={{accboo}} | |acc5={{accboo}} Large Gap in HP | ||
|acc6={{accboo}} | |acc6={{accboo}} Summon Unused | ||
|acc7={{accboo}} | |acc7={{accboo}} Pre-EX Mode | ||
|acc8={{ | |acc8={{accboo}} Pre-EX Revenge | ||
|acc9={{accsp}} Tenacious Attacker | |acc9={{accsp}} Tenacious Attacker | ||
|acc10={{accsp}} | |acc10={{accsp}} Glutton | ||
|summon=Rubicante | |summon=Rubicante | ||
}} | }} | ||
" | {| class="wikitable" | ||
|+colspan="3"|Substitutes | |||
! Equipment !! Replacement !! Notes | |||
|- | |||
|{{accbas}} Battle Hammer || {{accsp}} First to Victory || A good initial start, can substitute other accessories too. | |||
|- | |||
|{{accsp}} Tenacious Attacker or {{accsp}} Glutton || {{accsp}} Hero's Essence || More CP to fit in extra abilities (critical hit rate etc.). | |||
|} | |||
</tabber> | </tabber> | ||
== | == Assist == | ||
Warrior of Light's assist data. | |||
{{012Assist | {{012Assist | ||
|type1=BRV | |type1=BRV | ||
|attack1= | |attack1=Sword Thrust | ||
|startup1= | |startup1=31F | ||
|position1=Ground | |position1=Ground | ||
|spawn1=Opponent | |spawn1=Opponent | ||
|damage1= | |damage1=6, 3 x 5, 15 (30) | ||
|effect1=Wall Rush | |effect1=Wall Rush | ||
|type2=BRV | |type2=BRV | ||
|attack2= | |attack2=Rising Buckler | ||
|startup2= | |startup2=25F | ||
|position2=Air | |position2=Air | ||
|spawn2=Opponent | |spawn2=Opponent | ||
|damage2= | |damage2=2 x 4, 6, 16 (30) | ||
|effect2=Wall Rush | |effect2=Wall Rush | ||
|type3=HP | |type3=HP | ||
|attack3= | |attack3=Shining Wave | ||
|startup3= | |startup3=53F | ||
|position3=Ground | |position3=Ground | ||
|spawn3= | |spawn3=Player | ||
|damage3= | |damage3=- | ||
|effect3= | |effect3=Chase | ||
|type4=HP | |type4=HP | ||
|attack4= | |attack4=Shield of Light | ||
|startup4= | |startup4=51F | ||
|position4=Air | |position4=Air | ||
|spawn4=Opponent | |spawn4=Opponent | ||
|damage4= | |damage4=- | ||
|effect4=Wall Rush | |effect4=Block, Wall Rush | ||
}} | }} | ||
Warrior of Light works well with most tournament viable assists. | |||
| Info | |
|---|---|
| Name | Warrior of Light |
| Original game | Final Fantasy |
| Base ATK (LV100) | 110 (Average) |
| Base DEF (LV100) | 113 (Very High, +10 during EX Mode) |
| Run Speed | 6 (Average / Good) |
| Dash Speed | 77 (Average / Good) |
| Fall Speed | 87 (Average) |
| Fall Speed Ratio After Dodge | 40 (Average) |
| Fastest BRV | |
| Fastest HP | |
| 1-Hit HP | |
| HP Links | |
| Command Block | |
| Weapon | Axes, Daggers, Greatswords, Katanas, Swords |
| Armor | Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields |
| Exclusive weapons | Flame Sword, Braveheart, Barbarian's Sword |
| Unlock | |
| Alignment | |
| Voice Actor (JP) | |
| Voice Actor (ENG) | |
| Strengths | Weaknesses |
|---|---|
|
|
Warrior of Light is a playable character in Dissidia 012.
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.
| Base Damage | 4 +5, 5 +4, 11, 20 +6 (40) (54) | |
|---|---|---|
| Startup Frame | 15F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 90 | |
| Effects | Chase, Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 6, 3 x 3 +4, 15 +6 (30) (40) | |
|---|---|---|
| Startup Frame | 31F | |
| Damage Type | Physical | |
| Priority | Melee Mid (1st hit), Melee Low (other hits) | |
| EX Force | 30 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 15 | |
|---|---|---|
| Startup Frame | 41F | |
| Damage Type | Magical | |
| Priority | Ranged Low | |
| EX Force | 0 | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | each (7) | |
|---|---|---|
| Startup Frame | 41F | |
| Damage Type | Magical | |
| Priority | Ranged Low | |
| EX Force | 0 | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | each (6) | |
|---|---|---|
| Startup Frame | 47F | |
| Damage Type | Magical | |
| Priority | Ranged Low | |
| EX Force | 0 | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 3+4, 4 +4, 15 +6 (22) (36) | |
|---|---|---|
| Startup Frame | 13F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 90 | |
| Effects | Chase | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.
| Base Damage | 5, 5, 10 +4, 20 +6 (40) (50) | |
|---|---|---|
| Startup Frame | 23F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 90 | |
| Effects | Chase, Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 2 x 4 +6, 6, 16 +6 (30) (42) | |
|---|---|---|
| Startup Frame | 25F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 30 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 2 x 4 +6, 6, 16 +6 (30) (42) | |
|---|---|---|
| Startup Frame | 25F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 30 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 3 +4, 4 +4, 15 +6 (22) (36) | |
|---|---|---|
| Startup Frame | 15F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 90 | |
| Effects | Chase | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | - | |
|---|---|---|
| Startup Frame | 53F (Block from 1F to 53F) | |
| Damage Type | - | |
| Priority | Melee High, Block Mid | |
| EX Force | 0 | |
| Effects | Block, Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | - | |
|---|---|---|
| Startup Frame | 51F | |
| Damage Type | - | |
| Priority | Melee High (blade), Ranged High (light pillar) | |
| EX Force | each 60 | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 4 x 3, 8 (20) | |
|---|---|---|
| Startup Frame | 41F | |
| Damage Type | Physical | |
| Priority | Melee High | |
| EX Force | 30 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 2 x 3, 4 (10) / +Preceding BRV = (50) | |
|---|---|---|
| Startup Frame | ? | |
| Damage Type | Magical | |
| Priority | Melee High (?) | |
| EX Force | 0 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
Branching from Ascension
| Base Damage | - | |
|---|---|---|
| Startup Frame | 53F (Block from 1F to 53F) | |
| Damage Type | - | |
| Priority | Melee High, Block Mid | |
| EX Force | 0 | |
| Effects | Block, Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | - | |
|---|---|---|
| Startup Frame | 77F | |
| Damage Type | - | |
| Priority | Ranged High | |
| EX Force | 0 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 2 x 3, 4 (10) / +Preceding BRV = (50) | |
|---|---|---|
| Startup Frame | ?? | |
| Damage Type | Magical | |
| Priority | Melee High (?) | |
| EX Force | 0 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
Branching from Crossover
| Base Damage | 2 x 6, 3 (15)/+Preceding BRV = (29) | |
|---|---|---|
| Startup Frame | ?? | |
| Damage Type | Physical | |
| Priority | Melee High (?) | |
| EX Force | 0 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
Branching from Rising Buckler
| Base Damage | 2 x 6, 3 (15)/+Preceding BRV = (29) | |
|---|---|---|
| Startup Frame | ?? | |
| Damage Type | Physical | |
| Priority | Melee High (?) | |
| EX Force | 0 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
Branching from Shield Strike
Effects:
[Active while attacking] A wall of light appears while attacking, repelling weak magical attacks.
Block Ranged Low priority.
[Always active while in EX Mode] An aura of light covers the body, raising defense.
DEF +10.
[Activates when combo hits] Swords of light appear, dealing additional damage.
Each light sword has a damage multiplier of 1.
| Damage multiplier (initial) | Damage multiplier (rest) | Type |
|---|---|---|
| 5x3 (15) | 10x6, 25 (100 total) | Physical |
Builds here.
| Stats | |
|---|---|
| HP | 9844 |
| CP | 480 |
| BRV | 1553 |
| ATK | 177 |
| DEF | 183 |
| LUK | 61 |
| Max Booster | x2.7 |
| Equipment | |
|---|---|
| Assist | Sephiroth |
| Weapon |
Piggy's Stick |
| Hand |
Lufenian Gauntlets |
| Head |
Lufenian Hairpin (Equip glitch) |
| Body |
Lufenian Jacket (Equip glitch) |
| Accessory 1 | Muscle Belt
|
| Accessory 2 | Bravery Orb
|
| Accessory 3 | Battle Hammer
|
| Accessory 4 | Empty EX Gauge
|
| Accessory 5 | Pre-EX Mode
|
| Accessory 6 | Pre-EX Revenge
|
| Accessory 7 | Blue Gem
|
| Accessory 8 | Hero's Essence
|
| Accessory 9 | Miracle Shoes
|
| Accessory 10 | Side by Side
|
| Summon |
Rubicante |
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
| Equipment | Replacement | Notes |
|---|---|---|
Blue Gem |
Together as One |
Seal of Lufenia already depletes a lot of EX with a wall rush assist combo. Together as One can be used for added safety at the beginning of a match. |
Battle Hammer |
Sniper Eye |
Damage increase via HP wall rush. Not mandatory, but can help end the fight sooner with increased damage. |
| Stats | |
|---|---|
| HP | 9971 |
| CP | 450 |
| BRV | 1414 |
| ATK | 67 |
| DEF | 72 |
| LUK | 60 |
| Max Booster | x3.5 |
| Equipment | |
|---|---|
| Assist | Sephiroth |
| Weapon |
Piggy's Stick |
| Hand |
Hero's Shield |
| Head |
Royal Crown (Equip Glitch) |
| Body |
Maximillian |
| Accessory 1 | Muscle Belt
|
| Accessory 2 | Sniper Eye
|
| Accessory 3 | Dismay Shock
|
| Accessory 4 | Battle Hammer
|
| Accessory 5 | Large Gap in HP
|
| Accessory 6 | Summon Unused
|
| Accessory 7 | Pre-EX Mode
|
| Accessory 8 | Pre-EX Revenge
|
| Accessory 9 | Tenacious Attacker
|
| Accessory 10 | Glutton
|
| Summon |
Rubicante |
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
| Equipment | Replacement | Notes |
|---|---|---|
Battle Hammer |
First to Victory |
A good initial start, can substitute other accessories too. |
Tenacious Attacker or Glutton |
Hero's Essence |
More CP to fit in extra abilities (critical hit rate etc.). |
Warrior of Light's assist data.
| Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
|---|---|---|---|---|---|---|
| BRV | Sword Thrust | 31F | Ground | Opponent | 6, 3 x 5, 15 (30) | Wall Rush |
| BRV | Rising Buckler | 25F | Air | Opponent | 2 x 4, 6, 16 (30) | Wall Rush |
| HP | Shining Wave | 53F | Ground | Player | - | Chase |
| HP | Shield of Light | 51F | Air | Opponent | - | Block, Wall Rush |
Warrior of Light works well with most tournament viable assists.