Ultimecia (Dissidia 012)

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Info
Name Ultimecia (アルティミシア)
Original game Final Fantasy VIII
Weapon Daggers, Rods, Staves, Instruments, Thrown Weapons
Armor Bangles, Hats, Hairpins, Clothing, Robes, Headbands
Base ATK (LV100) 111 (High)
Base DEF (LV100) 109 (Lowest)
Run Speed 13.5 (Very Slow)
Dash Speed 85 (Slow)
Fall Speed 115 (Slowest)
Fall Speed Ratio After Dodge 42 (Slow)
Exclusive weapons Valkyrie, Cardinal, Shooting Star
Strengths Weaknesses

Overview

Bravery Attacks

All of Ultimecia's bravery attacks have a ground and an aerial version. Attack data is shared between both versions.

The bravery attacks can also be charged. The first frame number indicates minimum charge time. The second frame number indicates when the hitbox appears after button release.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal max x14, each (3) 43F Magical Ranged Low each 3 - 30 (15)
Charged max 25, each (2) 91F Magical Ranged Mid each 3 - -
[Long] Fire crimson sword. Change effect by holding or repeatedly pressing button.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal each 10 (up to 30) 33F Magical Ranged Low each 18 Chase 30 (15)
Charged 40 53F, 3F (release) Magical Ranged High 0 Wall Rush -
[Long] Create cerulean axe. Good vs. any height, changes w/hold.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal each (7) 41F Magical Ranged Low 0 - 30 (15)
Charged each (1), then each (7) 57F > 535F Magical Special > Ranged Low 0 - -
[Ultra-long] Shoot arrow. Change effect by holding or repeatedly pressing button.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 5 x 3 (15) 13F Magical Ranged Low each 18 Chase 30 (15)
Charged 20 33F, 15F (release). 11-19F (Block, after button release) Magical Block Highest, Ranged High 18 Wall Rush -

[Close] Fire 3 lance projectiles. Change effect by holding button.

Duration of the charged Knight's Lance is about 5 seconds (306F).

HP Attacks

All of Ultimecia's HP attacks have a ground and an aerial version. Attack data is shared between both versions.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (2) 183F (LV2) / 363F (LV3), 1F (release) Magical Melee Mid (charge), Ranged High (release) 0 Wall Rush 30 (15)

[Long] High-speed energy ball. Boost size with button hold.

Charging the attack is required to inflict damage. Great Attractor will be considered level 2 when button is released after charging for 187-362 frames, and level 3 when released after charging for 363 frames or more.

Level 3 can also be shot much earlier than intended. Release the button during 183F-186F of the charge for a level 3.

If the button is released during the first four frames of a half charged Great Attractor, it will become fully charged.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 59F, 7F (release) - Ranged High 60 Absorb 30 (15)
[Long] Lob azure projectiles. Boost range with button hold.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 59F, 1F (release) - Ranged High 60 - 30 (15)
[Long] Magic array pursues foe. Track foe with button hold. On release, fire giant laser.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (3) (min 3 hits, max 13 hits) 103F Magical Ranged High 60 + 3 x N - 30 (15)
[Long] Deploy magic array. Press button to steal foe's bravery.

EX Mode: Junction Griever

Effects:

  • Regen
  • Critical Boost
  • Time Crush

Time Crush

[Activate with R + Square] Opponent's movements are completely frozen for a set time. However, this has a long casting time.

Start-up = 4 seconds (240 frames). Trap time = 5,5 (330 frames) after Ultimecia regains movement. Cooldown = ~34F after button release.

EX Burst: Time Compression

A flurry of attacks ending in one crushing blow. Watch your timing and press circle when the cursor is in the frame.

Damage multiplier (initial) Damage multiplier (rest) Type
10 6 x 12, 18 (90) (100 total) Physical (initial) Magical (the rest)

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Knight's Axe 33F Ground Opponent 10 x 3 (up to 30) Chase
BRV Knight's Axe 53F Air Opponent 40 WallRush
HP Hell's Judgement 103F Ground Player 3 x 13 (39) Chase
HP Apocalypse 59-240F Air Player - Chase