Ultimecia (Dissidia 012) and The Emperor (Dissidia 012): Difference between pages

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(→‎EX Mode: added name)
 
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{{CharacterInfo
{{CharacterInfo
|name=Ultimecia (アルティミシア)
|name=The Emperor (皇帝)
|origin=Final Fantasy VIII
|origin=Final Fantasy II
|weapon=Daggers, Rods, Staves, Instruments, Thrown Weapons
|weapon=Daggers, Poles, Rods, Staves
|armor=Bangles, Hats, Hairpins, Clothing, Robes, Headbands
|armor=Bangles, Clothing, Hairpins, Hats, Headbands, Robes
|atk=111 (High)
|atk=110 (Average)
|def=109 (Lowest)
|def=112 (High)
|runspeed=13.5 (Very Slow)
|runspeed=8 (Below Average)
|dash=85 (Slow)
|dash=81 (Below Average)
|fall=115 (Slowest)
|fall=97 (Slow)
|fallr=42 (Slow)
|fallr=44 (Slow)
|exclusives=Valkyrie, Cardinal, Shooting Star
|exclusives=Diamond Mace, Demon's Rod, Mateus's Malice
}}
}}


{{ProConTable
{{ProConTable
|pros=
|pros=* Coming soon
|cons=
|cons=* Coming soon
}}
}}


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== Bravery Attacks ==
== Bravery Moves ==


All of Ultimecia's bravery attacks have a ground and an aerial version. Attack data is shared between both versions.
=== Ground ===
 
The bravery attacks can also be charged. The first frame number indicates minimum charge time. The second frame number indicates when the hitbox appears after button release.


<tabber>
<tabber>
|-|Knight's Blade=
|-|Bombard=
{{AbilityInfoUltimecia
{{AbilityInfo
|damage1=max x14, each (3)
|damage=5, 5 x 3 (20)
|startup1=43F
|startup=21F
|type1=Magical
|type=Physical > Magical
|priority1=Ranged Low
|priority=Melee High
|ex1=each 3
|ex=84
|effect1=-
|effect=Chase
|cp1=30 (15)
|cp=30 (15)
|damage2=max 25, each (2)
|startup2=91F
|type2=Magical
|priority2=Ranged Mid
|ex2=each 3
|effect2=-
|cp2=-
}}
}}
''[Long] Fire crimson sword. Change effect by holding or repeatedly pressing button.''
''[Close] Sweep with staff. Extra explosion damage on hit.''


|-|Knight's Axe=
|-|Landmine=
{{AbilityInfoUltimecia
{{AbilityInfo
|damage1=each 10 (up to 30)
|damage=each (35)
|startup1=33F
|startup=29F
|type1=Magical
|type=Magical
|priority1=Ranged Low
|priority=Ranged Low
|ex1=each 18
|ex=0
|effect1=Chase
|effect=Absorb
|cp1=30 (15)
|cp=30 (15)
|damage2=40
|startup2=53F, 3F (release)
|type2=Magical
|priority2=Ranged High
|ex2=0
|effect2=Wall Rush
|cp2=-
}}
}}
''[Long] Create cerulean axe. Good vs. any height, changes w/hold.''
''[Close] Lay mine. Multiples OK; they will persist a long time.''


|-|Knight's Arrow=
|-|Light Crest (ground)=
{{AbilityInfoUltimecia
{{AbilityInfo
|damage1=each (7)
|damage=each (7)
|startup1=41F
|startup=37F
|type1=Magical
|type=Magical
|priority1=Ranged Low
|priority=Ranged Low
|ex1=0
|ex=0
|effect1=-
|effect=-
|cp1=30 (15)
|cp=30 (15)
|damage2=each (1), then each (7)
|startup2=57F > 535F
|type2=Magical
|priority2=Special > Ranged Low
|ex2=0
|effect2=-
|cp2=-
}}
}}
''[Ultra-long] Shoot arrow. Change effect by holding or repeatedly pressing button.''
''[Mid] Draw vertical light sigil. Fires when foe enters range; large vertical range.''


|-|Knight's Lance=
|-|Dynamite (ground)=
{{AbilityInfoUltimecia
{| class="wikitable"
|damage1=5 x 3 (15)
|-
|startup1=13F
! Version !! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered)
|type1=Magical
|-
|priority1=Ranged Low
| LV1 || 1 x 5, 25 (30) || 43F || Magical || Ranged Low (Special when sticked on surface) || 60+ || Absorb, Wall Rush || 30 (15)
|ex1=each 18
|-
|effect1=Chase
| LV2 || 1 x 7, 33 (40) || 80F (charge), 3F (hitbox after shot) || Magical || Ranged Mid (Special when sticked on surface) || 60+ || Absorb, Wall Rush || -
|cp1=30 (15)
|-
|damage2=20
| LV3 || 1 x 10, 40 (50) || 120F (charge), 3F (hitbox after shot) || Magical || Ranged High (Special when sticked on surface) || each hit 3 || Absorb, Wall Rush || -
|startup2=33F, 15F (release). 11-19F (Block, after button release)
|}
|type2=Magical
''[Long] Emit bomb from staff that lands and draws in foe.''
|priority2=Block Highest, Ranged High
 
|ex2=18
 
|effect2=Wall Rush
|-|Thunder Crest=
|cp2=-
{{AbilityInfo
|damage=2 x 17, 6 (40)
|startup=35F
|type=Magical
|priority=Unblockable
|ex=60
|effect=Absorb
|cp=30 (15)
}}
''[Mid] Draw sigil on the ground. Paralyzes foe when in range.''
 
</tabber>
 
=== Aerial ===
 
<tabber>
|-|Mine=
{{AbilityInfo
|damage=each (35)
|startup=23F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=Absorb
|cp=30 (15)
}}
''[Close] Drop mine. Multiples OK; they will persist a long time.''
 
|-|Light Crest (midair)=
{{AbilityInfo
|damage=each (7)
|startup=37F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
}}
''[Close] Fire 3 lance projectiles. Change effect by holding button.''
''[Mid] Draw horizontal light sigil. Fires when foe enters range; faces opponent's direction.''


Duration of the charged Knight's Lance is about 5 seconds (306F).
|-|Dynamite (midair)=
{| class="wikitable"
|-
! Version !! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered)
|-
| LV1 || 1 x 5, 25 (30) || 43F || Magical || Ranged Low (Special when sticked on surface) || 60+ || Absorb, Wall Rush || 30 (15)
|-
| LV2 || 1 x 7, 33 (40) || 80F (charge), 3F (hitbox after shot) || Magical || Ranged Mid (Special when sticked on surface) || 60+ || Absorb, Wall Rush || -
|-
| LV3 || 1 x 10, 40 (50) || 120F (charge), 3F (hitbox after shot) || Magical || Ranged High (Special when sticked on surface) || each hit 3 || Absorb, Wall Rush || -
|}
''[Long] Emit bomb from staff that lands and draws in foe.''
 
Shares traits with the ground version.


</tabber>
</tabber>
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== HP Attacks ==
== HP Attacks ==


All of Ultimecia's HP attacks have a ground and an aerial version. Attack data is shared between both versions.
=== Ground ===


<tabber>
<tabber>
|-|Great Attractor=
|-|Starfall (ground)=
{{AbilityInfo
{{AbilityInfo
|damage=each (2)
|damage=each (3)
|startup=183F (LV2) / 363F (LV3), 1F (release)
|startup=521F
|type=Magical
|type=Magical
|priority=Melee Mid (charge), Ranged High (release)
|priority=Unblockable
|ex=0
|ex=0
|effect=Wall Rush
|effect=Absorb, Wall Rush, Block Low (Ranged)
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] High-speed energy ball. Boost size with button hold.''
''[Long] Call down giant meteor. Long cast. Aim with analog stick.''


Charging the attack is required to inflict damage. Great Attractor will be considered level 2 when button is released after charging for 187-362 frames, and level 3 when released after charging for 363 frames or more.
|-|Flare (ground)=
 
Level 3 can also be shot much earlier than intended. Release the button during 183F-186F of the charge for a level 3.
 
If the button is released during the first four frames of a half charged Great Attractor, it will become fully charged.
 
|-|Shockwave Pulsar=
{{AbilityInfo
{{AbilityInfo
|damage=-
|damage=-
|startup=59F, 7F (release)
|startup=35F
|type=-
|type=-
|priority=Ranged High
|priority=Ranged High
|ex=60
|ex=60
|effect=-
|cp=30 (15)
}}
''[Mid] Gather globe of blue light that slowly homes in on opponent.''
|-|Dreary Cell (ground)=
{{AbilityInfo
|damage=-
|startup=69F (total), 43F (activation)
|type=Magical
|priority=Unblockable
|ex=36/54/72
|effect=Absorb
|effect=Absorb
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Lob azure projectiles. Boost range with button hold.''
''[Close] Set discreet light trap. Detonates when foe approaches.''
 
</tabber>


|-|Apocalypse=
=== Aerial ===
 
<tabber>
|-|Starfall (midair)=
{{AbilityInfo
|damage=each (3)
|startup=521F
|type=Magical
|priority=Unblockable
|ex=0
|effect=Absorb, Wall Rush, Block Low (Ranged)
|cp=30 (15)
}}
''[Long] Call down giant meteor. Long cast. Aim with analog stick.''
 
|-|Flare (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=-
|damage=-
|startup=59F, 1F (release)
|startup=35F
|type=-
|type=-
|priority=Ranged High
|priority=Ranged High
|ex=60
|ex=60
|effect=-
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Magic array pursues foe. Track foe with button hold. On release, fire giant laser.''
''[Mid] Gather globe of red light that awaits remote detonation.''


|-|Hell's Judgement=
|-|Dreary Cell (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=each (3) (min 3 hits, max 13 hits)
|damage=-
|startup=103F
|startup=69F (total), 43F (activation)
|type=Magical
|type=Magical
|priority=Ranged High
|priority=Unblockable
|ex=60 + 3 x N
|ex=36/54/72
|effect=-
|effect=Absorb
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Deploy magic array. Press button to steal foe's bravery.''
''[Close] Set discreet light trap. Detonates when foe approaches.''


</tabber>
</tabber>


== EX Mode: Junction Griever ==
== EX Mode: Power of Hellfire! ==
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Time Crush
* Blood Magic
 
=== Time Crush ===
''[Activate with R + Square] Opponent's movements are completely frozen for a set time. However, this has a long casting time.''


Start-up = 4 seconds (240 frames). Trap time = 5,5 (330 frames) after Ultimecia regains movement. Cooldown = ~34F after button release.
=== Blood Magic ===
''[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.''


=== EX Burst: Time Compression ===
=== EX Burst: Absolute Dominion ===
''A flurry of attacks ending in one crushing blow. Watch your timing and press circle when the cursor is in the frame.''
''An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.


{{burst
{{burst
|damage1=10
|damage1=6, 13 (19)
|damage2=6 x 12, 18 (90) (100 total)
|damage2=16x4, 17 (100 total)
|type=Physical (initial) Magical (the rest)
|type=Magical
}}
}}


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== Assist ==
== Assist ==
The Emperor's assist data.


{{012Assist
{{012Assist
|type1=BRV
|type1=BRV
|attack1=Knight's Axe
|attack1=Thunder Crest
|startup1=33F
|startup1=35F
|position1=Ground
|position1=Ground
|spawn1=Opponent
|spawn1=Player
|damage1=10 x 3 (up to 30)
|damage1=2 x 17, 6 (40)
|effect1=Chase
|effect1=Absorb
|type2=BRV
|type2=BRV
|attack2=Knight's Axe
|attack2=Mine
|startup2=53F
|startup2=23F
|position2=Air
|position2=Air
|spawn2=Opponent
|spawn2=Opponent
|damage2=40
|damage2=35 each (up to 70)
|effect2=WallRush
|effect2=Chase, Absorb
|type3=HP
|type3=HP
|attack3=Hell's Judgement
|attack3=Flare
|startup3=103F
|startup3=35F
|position3=Ground
|position3=Ground
|spawn3=Player
|spawn3=Player
|damage3=3 x 13 (39)
|damage3=-
|effect3=Chase
|effect3=-
|type4=HP
|type4=HP
|attack4=Apocalypse
|attack4=Flare
|startup4=59-240F
|startup4=37F
|position4=Air
|position4=Air
|spawn4=Player
|spawn4=Opponent
|damage4=-
|damage4=-
|effect4=Chase
|effect4=Wall Rush
}}
}}
The Emperor works well with FFX assists.

Revision as of 15:35, 5 January 2024


Info
Name The Emperor (皇帝)
Original game Final Fantasy II
Weapon Daggers, Poles, Rods, Staves
Armor Bangles, Clothing, Hairpins, Hats, Headbands, Robes
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 112 (High)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 97 (Slow)
Fall Speed Ratio After Dodge 44 (Slow)
Exclusive weapons Diamond Mace, Demon's Rod, Mateus's Malice
Strengths Weaknesses
  • Coming soon
  • Coming soon

Overview

Bravery Moves

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5, 5 x 3 (20) 21F Physical > Magical Melee High 84 Chase 30 (15)
[Close] Sweep with staff. Extra explosion damage on hit.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (35) 29F Magical Ranged Low 0 Absorb 30 (15)
[Close] Lay mine. Multiples OK; they will persist a long time.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (7) 37F Magical Ranged Low 0 - 30 (15)
[Mid] Draw vertical light sigil. Fires when foe enters range; large vertical range.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
LV1 1 x 5, 25 (30) 43F Magical Ranged Low (Special when sticked on surface) 60+ Absorb, Wall Rush 30 (15)
LV2 1 x 7, 33 (40) 80F (charge), 3F (hitbox after shot) Magical Ranged Mid (Special when sticked on surface) 60+ Absorb, Wall Rush -
LV3 1 x 10, 40 (50) 120F (charge), 3F (hitbox after shot) Magical Ranged High (Special when sticked on surface) each hit 3 Absorb, Wall Rush -
[Long] Emit bomb from staff that lands and draws in foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 17, 6 (40) 35F Magical Unblockable 60 Absorb 30 (15)
[Mid] Draw sigil on the ground. Paralyzes foe when in range.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (35) 23F Magical Ranged Low 0 Absorb 30 (15)
[Close] Drop mine. Multiples OK; they will persist a long time.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (7) 37F Magical Ranged Low 0 - 30 (15)
[Mid] Draw horizontal light sigil. Fires when foe enters range; faces opponent's direction.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
LV1 1 x 5, 25 (30) 43F Magical Ranged Low (Special when sticked on surface) 60+ Absorb, Wall Rush 30 (15)
LV2 1 x 7, 33 (40) 80F (charge), 3F (hitbox after shot) Magical Ranged Mid (Special when sticked on surface) 60+ Absorb, Wall Rush -
LV3 1 x 10, 40 (50) 120F (charge), 3F (hitbox after shot) Magical Ranged High (Special when sticked on surface) each hit 3 Absorb, Wall Rush -

[Long] Emit bomb from staff that lands and draws in foe.

Shares traits with the ground version.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (3) 521F Magical Unblockable 0 Absorb, Wall Rush, Block Low (Ranged) 30 (15)
[Long] Call down giant meteor. Long cast. Aim with analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 35F - Ranged High 60 - 30 (15)
[Mid] Gather globe of blue light that slowly homes in on opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 69F (total), 43F (activation) Magical Unblockable 36/54/72 Absorb 30 (15)
[Close] Set discreet light trap. Detonates when foe approaches.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (3) 521F Magical Unblockable 0 Absorb, Wall Rush, Block Low (Ranged) 30 (15)
[Long] Call down giant meteor. Long cast. Aim with analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 35F - Ranged High 60 Wall Rush 30 (15)
[Mid] Gather globe of red light that awaits remote detonation.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 69F (total), 43F (activation) Magical Unblockable 36/54/72 Absorb 30 (15)
[Close] Set discreet light trap. Detonates when foe approaches.

EX Mode: Power of Hellfire!

Effects:

  • Regen
  • Critical Boost
  • Blood Magic

Blood Magic

[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.

EX Burst: Absolute Dominion

An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.

Damage multiplier (initial) Damage multiplier (rest) Type
6, 13 (19) 16x4, 17 (100 total) Magical

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

The Emperor's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Thunder Crest 35F Ground Player 2 x 17, 6 (40) Absorb
BRV Mine 23F Air Opponent 35 each (up to 70) Chase, Absorb
HP Flare 35F Ground Player - -
HP Flare 37F Air Opponent - Wall Rush

The Emperor works well with FFX assists.