Can be chained into another bravery.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2, 2, 4 (8) | 11F | Physical | Melee Low | 39 (One) / 75 (Two) | - | 20 (10) |
Muggshotter (talk | contribs) (Added base atk and def.) |
Muggshotter (talk | contribs) (→Overview: Added brv) |
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== Bravery Attacks == | |||
Many of Prishe's bravery attacks can be chained into a separate, equippable bravery followup. The starting bravery is noted as "(One)" and the followup is noted as "(Two)" in the game. | |||
The list of followups remain the same for every bravery attack starter and thus, will be listed separately. | |||
=== Ground === | |||
<tabber> | |||
|-|Combo= | |||
Can be chained into another bravery. | |||
{{AbilityInfo | |||
|damage=2, 2, 4 (8) | |||
|startup=11F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=39 (One) / 75 (Two) | |||
|effect=- | |||
|cp=20 (10) | |||
}} | |||
''[Close] Quick three-punch combo. Generates extra EX Force. Can combo without hitting.'' | |||
|-|Howling Fist= | |||
Can be chained into another bravery. | |||
When used as a finisher (Two), the required charge time is considerably shorter. | |||
{{AbilityInfoUltimecia | |||
|damage1=1 x 3, 7 (10) | |||
|startup1=17F | |||
|type1=Physical | |||
|priority1=Melee Low | |||
|ex1=15 (One) / 60 (Two) | |||
|effect1=- | |||
|cp1=20 (10) | |||
|damage2=1 x 13, 7 (20) | |||
|startup2=32F (charge), 2F (release) | |||
|type2=Physical | |||
|priority2=Melee Mid | |||
|ex2=15 (One) / 0 (Two) | |||
|effect2=- | |||
|cp2=- | |||
}} | |||
|-|Dragon Kick= | |||
{{AbilityInfoUltimecia | |||
|damage1=15 | |||
|startup1=17F | |||
|type1=Physical | |||
|priority1=Melee Low | |||
|ex1=15 (One) / 60 (Two) | |||
|effect1=- | |||
|cp1=20 (10) | |||
|damage2=15, 10 (25) | |||
|startup2=26F (charge), 10F (release) | |||
|type2=Physical | |||
|priority2=Melee Low (kick), Ranged Mid (projectile) | |||
|ex2=15 (One) / 75 (Two) | |||
|effect2=Chase | |||
|cp2=- | |||
}} | |||
''[Mid] Use a leg sweep. Charge for additional hit.'' | |||
|-|Shoulder Tackle= | |||
{{AbilityInfo | |||
|damage=12 | |||
|startup=45F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=15 (One) / 0 (Two) | |||
|effect=Dodge | |||
|cp=20 (10) | |||
}} | |||
''[Dodge] Backflip then charge at foe. Evade foe's attack on start.'' | |||
|-|Banish= | |||
{{AbilityInfo | |||
|damage=10 | |||
|startup=31F | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=15 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Fire high-speed pearls of light at opponent.'' | |||
</tabber> | |||
=== Aerial === | |||
<tabber> | |||
|-|Backhand Blow= | |||
{{AbilityInfo | |||
|damage=18 | |||
|startup=29F | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=15 (One) / 0 (Two) | |||
|effect=- | |||
|cp=20 (10) | |||
}} | |||
''[Close] Strike down with a backhand blow. Useful for attacking from above.'' | |||
|-|Spinning Attack= | |||
{{AbilityInfo | |||
|damage=1 x 4, 11 (15) | |||
|startup=23F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=15 (One) / 0 (Two) | |||
|effect=Absorb | |||
|cp=20 (10) | |||
}} | |||
''[Close] Lunge upwards with fists. Great for attacking from below.'' | |||
|-|Raging Fists= | |||
{{AbilityInfo | |||
|damage=2 x 4, 7 (15) | |||
|startup=13F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=15 (One) / 72 (Two) | |||
|effect=- | |||
|cp=20 (10) | |||
}} | |||
''[Close] Five-punch combo. Can combo without hitting.'' | |||
|-|One Inch Punch= | |||
{{AbilityInfoUltimecia | |||
|damage1=2, 1 x 3, 2 (7) | |||
|startup1=13F | |||
|type1=Physical | |||
|priority1=Melee Low | |||
|ex1=15 (One) / 0 (Two) | |||
|effect1= | |||
|cp1=20 (10) | |||
|damage2=2 x 14, 7 (35) | |||
|startup2=32F (charge), 4F (release) | |||
|type2=Physical | |||
|priority2=Melee High | |||
|ex2=15 (One) / 0 (Two) | |||
|effect2=Wall Rush | |||
|cp2=- | |||
}} | |||
''[Close] Pummel energy shards into foe. Charge to increase strength.'' | |||
|-|Holy= | |||
{{AbilityInfo | |||
|damage=10 | |||
|startup=19F | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=15 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Fire pearls of light. Slow speed, strong homing.'' | |||
=== Followups === | |||
<tabber> | |||
|-|Combo (Two)= | |||
|-|Howling Fists (Two)= | |||
|-|Dragon Kick (Two)= | |||
|-|Shoulder Tackle (Two)= | |||
|-|Backhand Blow (Two)= | |||
|-|Spinning Attack (Two)= | |||
|-|Raging Fists (Two)= | |||
|-|One Inch Punch (Two)= | |||
</tabber> | |||
== HP Attacks == | |||
=== Ground === | |||
<tabber> | |||
|-| | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage= | ||
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}} | }} | ||
</tabber> | |||
=== Aerial === | |||
==== | <tabber> | ||
|-| | |||
{{AbilityInfo | |||
|damage= | |||
|startup= | |||
|type= | |||
|priority= | |||
|ex= | |||
|effect= | |||
|cp= | |||
}} | |||
</tabber> | |||
== EX Mode: Two-Hour Ability == | |||
Effects: | Effects: | ||
* Regen | * Regen | ||
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* Hundred Fists | * Hundred Fists | ||
=== Hundred Fists === | |||
''[Always active while in EX Mode] Chains up to three weapon skills and increases movement speed.'' | ''[Always active while in EX Mode] Chains up to three weapon skills and increases movement speed.'' | ||
=== EX Burst: The Five Lights === | |||
''Throws a glowing shard of Magicite at an opponent. Enter the commands shown in clockwise fashion to increase the number of blows dealt.'' | ''Throws a glowing shard of Magicite at an opponent. Enter the commands shown in clockwise fashion to increase the number of blows dealt.'' | ||
{{burst | {{burst | ||
|damage1= | |damage1=3 x 5, 5 (20) | ||
|damage2= | |damage2=12 x 5, 20 (80) (100 total) | ||
|type=?? | |type=?? | ||
}} | }} | ||
== Builds == | |||
Builds here. | |||
<tabber> | |||
|-|Build #1= | |||
{{Build | |||
|hp= | |||
|cp= | |||
|brv= | |||
|atk= | |||
|def= | |||
|luk= | |||
|booster= | |||
|setbonus= | |||
|ast= | |||
|wpn= | |||
|hand= | |||
|head= | |||
|armor= | |||
|acc1= | |||
|acc2= | |||
|acc3= | |||
|acc4= | |||
|acc5= | |||
|acc6= | |||
|acc7= | |||
|acc8= | |||
|acc9= | |||
|acc10= | |||
|summon= | |||
}} | |||
|-|Build #2= | |||
{{Build | |||
|hp= | |||
|cp= | |||
|brv= | |||
|atk= | |||
|def= | |||
|luk= | |||
|booster= | |||
|setbonus= | |||
|ast= | |||
|wpn= | |||
|hand= | |||
|head= | |||
|armor= | |||
|acc1= | |||
|acc2= | |||
|acc3= | |||
|acc4= | |||
|acc5= | |||
|acc6= | |||
|acc7= | |||
|acc8= | |||
|acc9= | |||
|acc10= | |||
|summon= | |||
}} | |||
</tabber> | |||
== Assist == | |||
{{012Assist | |||
|type1=BRV | |||
|attack1=Howling Fists | |||
|startup1=17F | |||
|position1=Ground | |||
|spawn1=Opponent | |||
|damage1=1 x 3, 7, 2 x 4, 7 (25) | |||
|effect1=Chase | |||
|type2=BRV | |||
|attack2=Backhand Blow | |||
|startup2=29F | |||
|position2=Air | |||
|spawn2=Opponent | |||
|damage2=18, 12 (30) | |||
|effect2=Wall Rush | |||
|type3=HP | |||
|attack3=Nullifying Dropkick | |||
|startup3=49F | |||
|position3=Ground | |||
|spawn3=Opponent | |||
|damage3=- | |||
|effect3=Wall Rush | |||
|type4=HP | |||
|attack4=Auroral Uppercut | |||
|startup4=43F | |||
|position4=Air | |||
|spawn4=Opponent | |||
|damage4=2 x 5 (10) | |||
|effect4=Wall Rush | |||
}} | |||
Prishe works well with Kuja and Aerith assists. |
Info | |
---|---|
Name | Prishe (プリッシュ) |
Original game | Final Fantasy XI |
Weapon | Thrown Weapons, Grappling Weapons, Instruments, Poles, Parrying Weapons |
Armor | Bangles, Gauntlets, Hats, Hairpins, Headbands, Clothing, Light Armor, Chestplates |
Base ATK (LV100) | 109 (Low) |
Base DEF (LV100) | 110 (Low) |
Run Speed | 5 (Normal, Above Average), 2 (EX Mode, Fast) |
Dash Speed | 73 (Normal, Fast), 69 (EX Mode, Very Fast) |
Fall Speed | 75 (Normal, Above Average), 71 (EX Mode, Fast) |
Fall Speed Ratio After Dodge | 21 (Normal, Very Fast), 14 (EX Mode, Very Fast) |
Exclusive weapons | Koenigs Knuckles, Spharai, Glanzfaust |
Strengths | Weaknesses |
---|---|
Many of Prishe's bravery attacks can be chained into a separate, equippable bravery followup. The starting bravery is noted as "(One)" and the followup is noted as "(Two)" in the game.
The list of followups remain the same for every bravery attack starter and thus, will be listed separately.
Can be chained into another bravery.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2, 2, 4 (8) | 11F | Physical | Melee Low | 39 (One) / 75 (Two) | - | 20 (10) |
Can be chained into another bravery.
When used as a finisher (Two), the required charge time is considerably shorter.
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
Normal | 1 x 3, 7 (10) | 17F | Physical | Melee Low | 15 (One) / 60 (Two) | - | 20 (10) |
Charged | 1 x 13, 7 (20) | 32F (charge), 2F (release) | Physical | Melee Mid | 15 (One) / 0 (Two) | - | - |
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
Normal | 15 | 17F | Physical | Melee Low | 15 (One) / 60 (Two) | - | 20 (10) |
Charged | 15, 10 (25) | 26F (charge), 10F (release) | Physical | Melee Low (kick), Ranged Mid (projectile) | 15 (One) / 75 (Two) | Chase | - |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
12 | 45F | Physical | Melee Low | 15 (One) / 0 (Two) | Dodge | 20 (10) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
10 | 31F | Magical | Ranged Low | 15 | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
18 | 29F | Physical | Melee High | 15 (One) / 0 (Two) | - | 20 (10) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1 x 4, 11 (15) | 23F | Physical | Melee Low | 15 (One) / 0 (Two) | Absorb | 20 (10) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 4, 7 (15) | 13F | Physical | Melee Low | 15 (One) / 72 (Two) | - | 20 (10) |
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
Normal | 2, 1 x 3, 2 (7) | 13F | Physical | Melee Low | 15 (One) / 0 (Two) | 20 (10) | |
Charged | 2 x 14, 7 (35) | 32F (charge), 4F (release) | Physical | Melee High | 15 (One) / 0 (Two) | Wall Rush | - |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
10 | 19F | Magical | Ranged Low | 15 | - | 30 (15) |
[Long] Fire pearls of light. Slow speed, strong homing.
|startup= |type= |priority= |ex= |effect= |cp= }}
|startup= |type= |priority= |ex= |effect= |cp= }}
Effects:
[Always active while in EX Mode] Chains up to three weapon skills and increases movement speed.
Throws a glowing shard of Magicite at an opponent. Enter the commands shown in clockwise fashion to increase the number of blows dealt.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
3 x 5, 5 (20) | 12 x 5, 20 (80) (100 total) | ?? |
Builds here.
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Body | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Body | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Howling Fists | 17F | Ground | Opponent | 1 x 3, 7, 2 x 4, 7 (25) | Chase |
BRV | Backhand Blow | 29F | Air | Opponent | 18, 12 (30) | Wall Rush |
HP | Nullifying Dropkick | 49F | Ground | Opponent | - | Wall Rush |
HP | Auroral Uppercut | 43F | Air | Opponent | 2 x 5 (10) | Wall Rush |
Prishe works well with Kuja and Aerith assists.