Cloud Strife (Dissidia 012)

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Revision as of 07:35, 4 January 2024 by Muggshotter (talk | contribs) (→‎Overview: Added attacks, assist and build sections. Added attack and assist info.)
Info
Name Cloud Strife
Original game Final Fantasy VII
Weapon Sword, Greatsword, Katana, Spear
Armor Shields, Bangles, Hats, Helms, Clothing, Light Armor, Large Shields, Chestplates
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 112 (High)
Run Speed 7 (Average)
Dash Speed 77F (Average / Good)
Fall Speed 87F (Below Average)
Fall Speed Ratio After Dodge 39 (Below Average)
Exclusive weapons Buster Sword, Force Stealer, Butterfly Edge, Fenrir

Overview

Cloud Strife (Japanese: クラウド ストライフ) is the main protagonist in Final Fantasy VII. Primarily a close range fighter, Cloud utilises a variety of pokes, projectiles and large sword swings to establish his advantage. Akin to an all-rounder with an emphasis on damage output, Cloud has something for many situations, although his mileage will vary.

Cloud is recommended to players who

  • are new to the game
  • wish to learn more about Duodecim's many gameplay elements with a single, easy to understand character.
  • enjoy doing a lot of damage with a single combo
Strengths Weaknesses
  • Solid, easy and straightforward gameplay with Double Cut pokes, Bravery to HP links and standard-fare movement speed.
  • Ground combat. Firaga, Fire + Climhazzard combo, HP
  • Damage assist combos, wall rush, bravery
  • Good meter build, with Double Cut rewarding good EX and HP links enabling assist meter gains on hit
  • Flexible assist synergy thanks to wall rush potential and Double Cut confirms (with either hit)
  • EX Mode lets Cloud to power through guards with bravery Melee High priority and EX Burst deals more damage the more health he has, one of the most damaging bursts in the game.
  • High base defense of 112 at LV100, reducing bravery damage taken more than majority of the cast
  • Vulnerable HP links can limit Cloud's opportunities for HP damage against characters who can escape with Assist Change more often.
  • LV2 Assist Change can also restrict" Cloud's follow-ups or moment-to-moment interactions.
  • Floaty aerial dodges and lack of a potent dodge coover make air dodging risky for Cloud at higher levels of play
  • Aerial gameplay more linear than grounded. While more than serviceable, optimising his air gameplay requires plenty of micro-optimisations and fundamental skills.
  • Lackluster vertical braveries. While good at hitting from their designated angles, reward on hit, tracking and end lag leave something to be desired.


Bravery Attacks

Ground

Base Damage 7, 13 (20)
Startup Frame 13F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Quick slash. Low power, fast execution.

Base Damage 8, 12, 25 (45)
Startup Frame 21F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall Rush, Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Strike with three powerful blows. Sends foe flying.

Base Damage 3 x 4, 8, 15 (35)
Startup Frame 27F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Charging attack. Slow strike, easy to wall rush.

Base Damage 15, 5, 10 (30)
Startup Frame 37F
Damage Type Magical
Priority Melee Mid (sword), Ranged Low (projectile)
EX Force 90
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Launch shockwave. Fast, but has weak homing.

Base Damage each (7, 10)
Startup Frame 25F
Damage Type Magical
Priority Ranged Mid
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Shoot three fireballs. Short range, but can restrain opponent with explosions.

Base Damage 5 x 3 (15)
Startup Frame 25F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Hurl fireball. Faster than Fire.

Base Damage 10
Startup Frame 25F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Hurl fireball. Slowly tracks opponent.

Aerial

Base Damage 5, 10, 25 (40)
Startup Frame 21F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Powerful slashes. Change combo with analog stick.

Base Damage 25
Startup Frame 25F
Damage Type Physical
Priority Melee Low
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Diving attack, scooping foe with sword. Useful from above.

Base Damage 3, 1 x 10, 17 (30)
Startup Frame 21F
Damage Type Physical
Priority Melee Low
EX Force 33
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Powerful upward lunge. Effective near ceiling.

Base Damage 7, 13 (20)
Startup Frame 13F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Quick slash. Low power, fast execution.

HP Attacks

Ground

<tabber>

Base Damage 5, 5 (10)
Startup Frame 41F
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Break through defenses with cross-shaped slashes.

Base Damage each (10)
Startup Frame 21F (up), 81F (down)
Damage Type Magical
Priority Ranged Mid (up), Ranged High (down)
EX Force each 60
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Send countless meteors towards opponent.

Base Damage 1 x 4, 2 x 5 (+ = 34)
Startup Frame ?
Damage Type Physical
Priority Melee High
EX Force 27
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Sonic Break. [Combo] A whirlwind of attacks.

Aerial

Base Damage 2, 1 x N (4+)
Startup Frame 47F
Damage Type Physical
Priority Melee High
EX Force each 15
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Midair charge. Effective against any height.

Base Damage each (10)
Startup Frame 21F (up), 81F (down)
Damage Type Magical
Priority Ranged Mid (up), Ranged High (down)
EX Force each 60
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Send countless meteors towards opponent.

No horizontal tracking unlike the ground version.

Base Damage 2 x 4, 5, 7 (+ = 35)
Startup Frame ?
Damage Type Physical
Priority ?
EX Force 36
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Slashing Blow. [Combo] Series of speedy slices.

EX Mode: Equipped Ultima Weapon! / The power of mako!

Effects:

  • Regen
  • Critical Boost
  • Ultima Weapon (CRUSH)
  • Ultima Weapon (ATK)

Ultima Weapon (CRUSH)

[Always active while in EX Mode] Each attack becomes even heavier, crushing all attempts at blocking.

All Melee attacks become Melee High priority.

Ultima Weapon (ATK)

[Always active while in EX Mode] The higher the user's HP, the sharper the weapon's blade.

Damage multiplier scales to x1~x2 accordingly to current HP%, round down to nearest integer.

EX Burst: Omnislash

An attack slicing the opponent over and over. Repeatedly press circle to raise the gauge.

Damage multiplier (initial) Damage multiplier (rest) Type
14, 14 (28) 2 x 20 (40) (68 total) Physical


Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Cloud's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Sonic Break 21F Ground Opponent 8, 12, 25 (45) Wall Rush
BRV Slashing Blow 21F Air Opponent 5, 10, 25 (40) Wall Rush
HP Cross-slash 41F Ground Opponent 5, 5 (10) Wall Rush
HP Braver 47F Air Opponent 2, 1 x N (4+) Wall Rush


Cloud works well with tournament viable assists.