| Ability | CP (Mastered) | AP | Description | Notes |
|---|---|---|---|---|
| Ground Evasion | 10 (5) | 50 | On the ground, push R + X to dodge opponent's attack. | Staple. |
| Midair Evasion | 10 (5) | 50 | In the air, push R + X to dodge opponent's attack. | Staple. |
| Ground Block | 10 (5) | 50 | On the ground, push R to guard against foe's attack. | Staple |
| Midair Block | 10 (5) | 50 | In the air, push R to guard against foe's attack. | Staple. |
| Aerial Recovery | 10 (5) | 50 | When tumbling through the air, press X to break fall. | Staple. |
| Recovery Attack | 20 (10) | 70 | Press circle or square to attack while flying through air. Must enable Aerial Recovery. | |
| Controlled Recovoery | 10 (5) | 70 | Can move while breaking fall. Aerial Recovery must be enabled. | Staple. |
| Wall Jump | 0 (5) | 50 | Press X after a Quickmove to run on a wall for a high jump. | It's free. |
| Air Dash | 10 (5) | 50 | While Quickmoving, press triangle to dash toward opponent. Hold button to extend range. | Faster than most dashes. |
| Reverse Air Dash | 10 (5) | 50 | While Quickmoving, press triangle to dash away from opponent. Hold button to extend range. | Like Air Dash, faster than other dashes. |
| Free Air Dash | 20 (10) | 70 | Press R + triangle to dash toward opponent. Hold button to extend range. | Staple. Works with Assist Gauge Up Dash. |
| Reverse Free Air Dash | 20 (10) | 70 | Press R + triangle to dash away from opponent. Hold button to extend range. | Recommended for Kefka. Works with Assist Gauge Up Dash. |
| Omni Air Dash | 20 (10) | 130 | Press R + triangle to dash in any direction. Hold button to extend range. | Recommended for Ultimecia, The Emperor. |
| Omni Air Dash+ | 40 (20) | 200 | Press R + triangle to dash in any direction. Turns capable during dash. | Recommended for Ultimecia, The Emperor. |
| Ground Dash | 20 (10) | 70 | While on ground, press R + triangle to dash toward opponent. Hold button to extend range. | Works with Assist Gauge Up Dash. |
| Reverse Ground Dash | 20 (10) | 70 | While on ground, press R + triangle to dash away from opponent. Hold button too extend range. Works with Assist Gauge Up Dash. | |
| Omni Ground Dash | 20 (10) | 130 | While on ground, press R + triangle to dash in any direction. Hold button to extend range. | Okay for ground combat. |
| Omni Ground Dash+ | 40 (20) | 200 | Press R + triangle to dash in any direction. Turns capable during dash. | |
| Multi Air Slide | 20 (10) | 130 | Press X after jumping to dash in any direction. Hold button to extend range. | Available when no jumps remain / after an air dodge. |
| Multi Air Slide+ | 30 (15) | 130 | Multi Air Slide can be performed twice. | |
| Air Dash Boost | 30 (15) | 130 | Air Dash speed increases. | 4 % speed increase. Only affects the abilities "Air Dash" and "Reverse Air Dash". Details here |
| Free Air Dash Boost | 40 (20) | 200 | Free Air Dash and Omni Air Dash speed increase. | 8 % speed increase. Details here |
| Assist Gauge Up dash | 20 (10) | 100 | Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. | Staple. Assist gained is universal. |
| Glide Boost | 20 (10) | 100 | Glide boost. Glide must be enabled. | Terra, Kefka, Sephiroth and Kuja only. |
| EX Glide Boost | 20 (10) | 130 | Glide boost while in EX Mode. | Kuja only. |
| Speed Boost | 20 (10) | 70 | Slight movement speed boost. | +8 % movement speed. |
| Speed Boost+ | 40 (20) | 130 | Movement speed boost. | +16 % movement speed. |
| Speed Boost++ | 60 (30) | 130 | Large movement speed boost. | +24 % movement speed. |
| Jump Boost | 20 (10) | 70 | Slight jump strength boost. | +10 % jump height. |
| Jump Boost+ | 40 (20) | 130 | Jump strength boost. | +20 % jump height. |
| Jump Boost++ | 60 (30) | 130 | Large jump strength boost. | +30 % jump height. |
| Jump Times Boost | 20 (10) | 70 | Jump times increase by 1. | |
| Jump Times Boost | 40 (20) | 130 | Jump times increase by 2. | |
| Jump Times Boost++ | 60 (30) | 130 | Jump times increase by 3. | |
| Ground Evasion Boost | 20 (10) | 100 | Increase movement distance for ground evasion. Must enable Ground Evasion. | Staple. +2m distance boost. Can make grounded dodge cancel combos more difficult. |
| Midair Evasion Boost | 20 (10) | 100 | Increase movement distance for midair evasion. Must enable Midair Evasion. | Staple. +2m distance boost. Stacks with Adamant Chains' set bonus. |
| Evasion Boost | 20 (10) | 100 | Increase duration of invincibility after evasion. | Staple. Doubles invincibility from 20F to 40F. |
| Descent Speed Boost | 10 (5) | 50 | Press X after jumping to quickly descend. | Available after jumps and Multi Air Slide. |
| Zero Gravity | 10 (5) | 50 | Press X after jumping to temporarily stop in midair. Release X to descend normally. | Available after jumps and Multi Air Slide. |
Abilities (Dissidia 012)
| Ability | CP (Mastered) | AP | Description | Notes |
|---|---|---|---|---|
| Always Target Indicator | 5 (0) | 50 | Target indicatoro showing opponent's position will always be displayed. | |
| EX Core Lock On | 5 (0) | 50 | When EX Core is present, push L while locked on to lock onto the EX Core. | |
| Assist Lock On | 5 (0) | 50 | When foe's Assist is present, push L to lock onto their Assist. | |
| RPG Mode Boost | 5 (0) | 10 | Takes immediate action when command is issued in RPG Mode battle. | |
| Auto Assist Lock On | 10 (5) | 50 | Automatically lock onto opponent's Assist Character. | Attacks will immediately steer towards the assist character as soon as the assist call happens. |
| Auto Assist | 10 (5) | 50 | Automatically summons Assist Character. | |
| Auto Chase | 10 (5) | 50 | Automatically chase foes. | Chase is initiated whenever possible. |
| Auto Recovery | 10 (5) | 50 | Automatically break fall. | Useful for verifying combos where aerial recovery is possible. |
| Auto EX Burst | 10 (5) | 50 | Automatically use EX Burst. | |
| Auto EX Command | 30 (15) | 160 | Automatically input EX Burst commands. | |
| Auto EX Command Ω | 40 (20) | 200 | Automatically input EX Burst commands perfectly. | |
| Auto EX Defense | 30 (15) | 160 | Automatically defend against EX Bursts. | |
| Auto EX Defense Ω | 40 (20) | 200 | Automatically defend against EX Bursts perfectly. |
| Ability | CP (Mastered) | AP | Description | Notes |
|---|---|---|---|---|
| Reverse Paradigm | 5 (0) | 50 | Order of Ravager and Commando are reversed when using Paradigm Shift. | Lightning only. |
| Disable Bravery Reduction | 100 (50) | 300 | Bravery does not deplete. | Feral Chaos only. |
| Disable EX Gauge Lock | 100 (50) | 300 | EX Gauge fills steadily. | Feral Chaos only. EX absorption fills the EX meter. |
| Disable Assist Lock | 100 (50) | 300 | Assist Gauge fills steadily. | Feral Chaos only. Attacks fill the Assist meter. |
| Precision Jump | 10 (5) | 50 | Press X at high point of jump to jump higher than usual. | Peak of the jump. Recommended for Kain and Kefka. |
| Precision Block | 90 (45) | 200 | Blocks are more effective when well-timed. | Staggers against Mid & High priority instead of guard crushed if blocked at the first 4 frames. |
| Precision Evasion | 90 (45) | 200 | Evasions are more effective when well-timed. | Extends invincibility to the end of a dodge if evasion is registered within first 4 frames. |
| Concentration | 30 (15) | 130 | Bravery increases after not attacking for a length of time. | Activates after doing nothing for 5 seconds. 10 % of raw BRV every 1.67 seconds (100F) |
| Concentration + | 60 (30) | 130 | Bravery increases after not attacking for a length of time. Stronger than Concentration. | Activates after doing nothing for 5 seconds. 30 % of raw BRV every 1.67 seconds (100F). |
| Concentration ++ | 100 (50) | 130 | Bravery increases after not attacking for a length of time. Stronger than Concentration +. | Activates after doing nothing for 5 seconds. 50 % of raw BRV every 1.67 seconds (100F) |
| Snooze and Lose | 100 (50) | 200 | When foe doesn't attack for a certain length of time, foe's bravery begins to fall. | Activates after opponent does not attack for 5 seconds, opponent loses 30% of raw BRV every 1.67 seconds (100F). Obsolete due to assist meter. |
| Achy | 30 (15) | 130 | Gain "near death" status with more HP. | Activates under 26 % of max HP instead of 21 %. |
| Achy + | 60 (30) | 130 | Gain "near death" status with even more HP. | Activates under 31 % of max HP instead of 21 %. |
| Magic Shield | 20 (10) | 170 | When near death, magic damage cut by 20 %. | |
| Physical Shield | 20 (10) | 170 | When near death, physical damage cut by 20 %. | |
| Bravery Regen | 20 (10) | 170 | In EX Mode, gain bravery instead of regenerating HP. | |
| Perseverance | 20 (10) | 170 | Decreases Wall Rush damage at times. | 20% chance of -95% BRV Wall Rush damage taken. |
| Reflect Boost | 20 (10) | 100 | Increases magic damage when deflecting opponent's magic attack. | |
| Counterattack | 40 (25) | 200 | Critical hit rate rises when opponent is attacking. | +50 % critical hit rate. |
| Sneak Attack | 40 (25) | 200 | Critical hit rate rises when attacking from behind. | +50 % critical hit rate. |
| First Strike | 30 (15) | 130 | When landing the first BRV attack, critical hit rate of the first combo rises. | 100 % critical hit rate. |
| EX Critical Boost | 60 (45) | 200 | Further boosts critical hit rate during EX Mode. | +50 % critical hit rate. |
| Cat Nip | 40 (25) | 200 | Boosts critical hit rate when opponent has chance of a one-hit victory. | +50 % critical hit rate. |
| Riposte | 50 (35) | 200 | Boosts critical hit rate when attacking staggering opponent. | +25 % critical hit rate. |
| Back to the Wall | 50 (35) | 200 | Boosts critical hit rate when near death. | +50 % critical hit rate. |
| Gambler's Spirit | 10 (5) | 50 | Boosts critical hit rate after being afflicted by Break. | +100 % critical hit rate. |
| Anti-EX | 60 (45) | 200 | Boosts critical hit rate when opponent is in EX Mode. | +50 % critical hit rate. |
| Spite | 60 (45) | 200 | Critical hit rate increases when opponent's bravery exceeds 3000. | +25 % critical hit rate. |
| Fragile Pride | 100 (50) | 200 | Critical hit rate increases when opponent's attacks have all been blocked or evaded. | +25 % critical hit rate. |
| Assist Critical Boost | 40 (25) | 200 | Critical hit rate of Assist character's attacks increases. | +25 % critical hit rate. |
| Disable Counterattack | 20 (10) | 100 | Counterattack ability effect disabled. | |
| Disable Sneak Attack | 20 (10) | 100 | Sneak Attack ability effect disabled. | |
| Disable First Strike | 20 (10) | 100 | First Strike ability effect disabled. | |
| Disable EX Critical Boost | 40 (20) | 100 | EX Critical Boost ability effect disabled. | |
| Disable Cat Nip | 30 (15) | 100 | Cat Nip ability effect disabled. | |
| Disable Riposte | 20 (10) | 100 | Riposte ability effect disabled. | |
| Disable Back to the Wall | 30 (15) | 100 | Back to the Wall ability effect disabled. | |
| Disable Gambler's Spirit | 10 (5) | 100 | Gambler's Spirit ability effect disabled. | |
| Disable Anti-EX | 40 (20) | 100 | Anti-EX ability effect disabled. | |
| Disable Spite | 40 (20) | 100 | Spite ability effect disabled. | |
| Disable Fragile Pride | 40 (20) | 100 | Fragile Pride ability effect disabled. | |
| Disable Assist Critical Boost | 40 (20) | 100 | Assist Critical Boost ability effect disabled. | |
| EXP to HP | 60 (0) | 100 | Instead of gaining EXP, recover an equivalent amount of HP. | 10 % conversion. |
| EXP to Bravery | 69 (0) | 130 | Instead of obtaining EXP, gain an equivalent amount of bravery. | 10 % conversion. |
| EXP to EX Force | 60 (0) | 130 | Instead of obtaining EXP, the EX Gauge rises by an equivalent amount. | 0.1 % conversion. |
| EXP to Assist | 60 (0) | 130 | Instead of gaining EXP, the Assist Gauge rises by an equivalent amount. | 0.3 % conversion. |
| Peltast's Gear | 20 (10) | 170 | Swords, daggers, greatswords, and katana can be equipped. | |
| Hoplite's Gear | 20 (10) | 170 | Spears, axes, and grappling weapons can be equipped. | |
| Mage's Gear | 20 (10) | 170 | Rods, staves, and poles can be equipped. | |
| Ranger's Gear | 20 (10) | 170 | Thrown weapons, instruments, and guns can be equipped. | |
| Knight's Gear | 20 (10) | 170 | Shields and large shields can be equipped. | |
| Thief's Gear | 20 (10) | 170 | Bangles, gauntlets, and parrying weapons can be equipped. | |
| Infantry Gear | 20 (10) | 170 | Helms and hats can be equipped. | |
| Bard's Gear | 20 (10) | 170 | Hairpins and headbands can be equipped. | |
| Cavalier's Gear | 20 (10) | 170 | Light armor, heavy armor, and chestplates can be equipped. | |
| Evoker's Gear | 20 (10) | 170 | Clothing and robes can be equipped. | |
| Dancer's Garb | 20 (10) | 170 | Ribbons can be equipped. | |
| Equip Machines | 20 (10) | 170 | Machines can be equipped. | |
| Master Swordsman | 50 (35) | 200 | Damage +5% when equipping swords, daggers, greatswords, or katana. | |
| Master Fighter | 50 (35) | 200 | Damage +5% when equipping spears, axes, or grappling weapons. | |
| Master Sorcerer | 50 (35) | 200 | Damage +5% when equipping rods, staves, or poles. | |
| Master Sniper | 50 (35) | 200 | Damage +5% when equipping thrown weapons, instruments or guns. | |
| Master Defender | 50 (35) | 200 | Defense +5% when equipping shields or large shields. | |
| Master Attacker | 50 (35) | 200 | Defense +5% when equipping bangles, gauntlets, or parrying weapons. | |
| Master Protector | 50 (35) | 200 | BRV +100 when equipping helms or hats. | |
| Best Dresser | 50 (35) | 200 | BRV +100 when equipping hairpins or headbands. | |
| Master Guardsman | 50 (35) | 200 | HP +1000 when equipping light armor, heavy armor, or chestplates. | |
| Master Mage | 50 (35) | 200 | HP +1000 when equipping clothing or robes. | |
| Master Dancer | 50 (35) | 200 | BRV +100 when equipping ribbons. | |
| Machinery | 50 (35) | 200 | BRV +100 when equipping machines. |
EXP to HP / Bravery / EX / Assist Bonuses
EXP to HP/BRV/EX/AST bonuses per 1000 HP damage dealt (both online players being at Lv100, no EXP / calendar bonuses):
- HP: 10% conversion (+100 HP)
- BRV: 10% conversion (+100 BRV)
- EX: 0.1% conversion (+1.0% EX)
- AST: 0.3% conversion (+3.0% AST; 100% means a full gauge with two bars)
Multipliers for Quick Battle CPU strength:
- Minimal to Low: no multipliers
- Average: +20% EXP
- High (Equipment): +40% EXP
- High (Actions): +80% EXP
- Very High: +120% EXP
- Maximum: +140% EXP