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| === Bravery Moves ===
| | == Bravery Attacks == |
| ==== Grounded Moves ==== | | |
| | === Ground === |
| <tabber> | | <tabber> |
| |-|Machine Gun= | | |-|Machine Gun= |
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| | 1x32 (32) || 31 || Physical || Ranged Low || 3x32 (96) || None || 30 (15) | | | 1x32 (32) || 31 || Physical || Ranged Low || 3x32 (96) || None || 30 (15) |
| |} | | |} |
| [Mid] Fire machine gun. Move with analog stick while holding button | | ''[Mid] Fire machine gun. Move with analog stick while holding button.'' |
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| | Split bullets 5 each || Physical || Ranged Low || 3 || Chase || 30 (15) | | | Split bullets 5 each || Physical || Ranged Low || 3 || Chase || 30 (15) |
| |} | | |} |
| [Long] Fire shots that break into smaller pieces after hitting stage. | | ''[Long] Fire shots that break into smaller pieces after hitting stage.'' |
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| | 15 (15) || 81/91/99 || Physical || Ranged Low || 0 || None || 30 (15) | | | 15 (15) || 81/91/99 || Physical || Ranged Low || 0 || None || 30 (15) |
| |} | | |} |
| [Long] Throw grenade at foe. Change distance with button presses. | | ''[Long] Throw grenade at foe. Change distance with button presses.'' |
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| Probably the lowest recovery move he has, this move is slow but very spammable and quick to block and dodge cancel, allowing for good defensive mixups after. It has a floaty hitstun to it, allowing for combos with assists or a preemptively loaded Ricochet Shot right after. Best used to add pressure alongside shield in grounded footsies, as it can be dashed throughed, or prevent opponents from setting up their own tools. | | Probably the lowest recovery move he has, this move is slow but very spammable and quick to block and dodge cancel, allowing for good defensive mixups after. It has a floaty hitstun to it, allowing for combos with assists or a preemptively loaded Ricochet Shot right after. Best used to add pressure alongside shield in grounded footsies, as it can be dashed throughed, or prevent opponents from setting up their own tools. |
| |-|Electro Shield= | | |
| | |-|Missile Barrage (ground)= |
| | {| class="wikitable" |
| | |- |
| | ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) |
| | |- |
| | | 4 each, Max 6 || 23 || Physical || Ranged Low || 2 (36) || None || 30 (15) |
| | |} |
| | ''[Long] Fire multiple missiles. Charge to fire six missiles.'' |
| | |
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| | Laguna pulls out a rocket launcher and fires up to 6 missiles, hold down to fire more. |
| | The missiles themselves are very small, fire one after another and have terrible tracking. While they do home in on the opponent, they first stray off in different directions and have an awkward turn radius. |
| | Can be dashed through and blocked aswell, making them not very useful to stop setups or threaten dashes. Although they do halt and limit movement due to the scattered tracking. Low hitstun with low damage however makes it hard to convert into more. |
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| | Likely his worst move and far too niche for how good some of the rest of his moves are. There might be some scenarios worth trying it out, but a ranged low property and horrible homing make it hard to consistently capitalize on. |
| | |
| | |-|Electro Shield (ground)= |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| | 10 (10) || 37 || Physical || Ranged Mid || 0 || Wall rush || 30 (15) | | | 10 (10) || 37 || Physical || Ranged Mid || 0 || Wall rush || 30 (15) |
| |} | | |} |
| [Close] Deploy electromagnetic shield. Can deflect weak attacks. | | ''[Close] Deploy electromagnetic shield. Can deflect weak attacks.'' |
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| | 6.14 (20) || 13 || Physical || Melee Low || 90 || Chase || 30 (15) | | | 6.14 (20) || 13 || Physical || Melee Low || 90 || Chase || 30 (15) |
| |} | | |} |
| [Close] Strike with machine gun hilt. Low power, quick strike. | | ''[Close] Strike with machine gun hilt. Low power, quick strike.'' |
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| The only other move you can't miss in your kit in one way or another. Definitely a staple in the air to round up his all-ranges kit, and allows for consistent EX Gain outside of EX Cores. Be aware of blocking habits, don't get predictable with it. The ground version can be substituted for other tools, but it's handy to have on the ground either way. | | The only other move you can't miss in your kit in one way or another. Definitely a staple in the air to round up his all-ranges kit, and allows for consistent EX Gain outside of EX Cores. Be aware of blocking habits, don't get predictable with it. The ground version can be substituted for other tools, but it's handy to have on the ground either way. |
| | |
| | </tabber> |
| | |
| | === Aerial === |
| | |
| | <tabber> |
| |-|Shotgun= | | |-|Shotgun= |
| {| class="wikitable" | | {| class="wikitable" |
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| | Charged Version || 55 || Physical || Ranged Mid || 2 (36) || Wall Rush || 30 (15) | | | Charged Version || 55 || Physical || Ranged Mid || 2 (36) || Wall Rush || 30 (15) |
| |} | | |} |
| [Close] Fire shotgun. Charge to change its strength. | | ''[Close] Fire shotgun. Charge to change its strength.'' |
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| It's a shotgun! It fires like one! (except when charged) | | It's a shotgun! It fires like one! (except when charged) |
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| Not a very well-rounded tool, but it can have it's use in some matchups. It's very niche properties and slow startup are a crux without shield up and easily punished on reaction/early shot. | | Not a very well-rounded tool, but it can have it's use in some matchups. It's very niche properties and slow startup are a crux without shield up and easily punished on reaction/early shot. |
| |-|Missile Barrage= | | |
| | |-|Homing Bazooka= |
| | {{AbilityInfo}} |
| | |damage=36 |
| | |startup=41F |
| | |type=Physical |
| | |priority=Ranged Mid |
| | |ex=0 |
| | |cp=30 (15) |
| | }} |
| | ''[Long] Blast foe with bazooka. Press button to change strength.'' |
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| | |-|Sticky Bomb= |
| | {{AbilityInfo |
| | |damage=20 (hits twice if explodes at max range without latching) |
| | |startup=29F / 42F / 62F (charge), 9F (release) |
| | |type=Physical |
| | |priority=Ranged Low (bomb), Unblockable (explosion) |
| | |ex=0 |
| | |cp=30 (15) |
| | }} |
| | ''[Long] Throw a sticking time bomb at foe. Charge to increase distance.'' |
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| | |-|Missile Barrage (midair)= |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| | 4 each, Max 6 || 23 || Physical || Ranged Low || 2 (36) || None || 30 (15) | | | 4 each, Max 6 || 23 || Physical || Ranged Low || 2 (36) || None || 30 (15) |
| |} | | |} |
| [Long] Fire multiple missiles. Charge to fire six missiles. | | ''[Long] Fire multiple missiles. Charge to fire six missiles.'' |
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| Laguna pulls out a rocket launcher and fires up to 6 missiles, hold down to fire more. | | Laguna pulls out a rocket launcher and fires up to 6 missiles, hold down to fire more. |
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| Likely his worst move and far too niche for how good some of the rest of his moves are. There might be some scenarios worth trying it out, but a ranged low property and horrible homing make it hard to consistently capitalize on. | | Likely his worst move and far too niche for how good some of the rest of his moves are. There might be some scenarios worth trying it out, but a ranged low property and horrible homing make it hard to consistently capitalize on. |
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| | |-|Electro Shield (midair)= |
| | {| class="wikitable" |
| | |- |
| | ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) |
| | |- |
| | | 10 (10) || 37 || Physical || Ranged Mid || 0 || Wall rush || 30 (15) |
| | |} |
| | ''[Close] Deploy electromagnetic shield. Can deflect weak attacks.'' |
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| | Your Bread and Butter for keepaway, controlling neutral and slowing down approaches to build meter |
| | It's a straightforward move. Laguna deploys a shield infront of him which launches the opponent away on contact and wallrushes, leading to potential assist conversions. Due to it's Ranged Mid priority will win over Ranged Low and Melee Low moves. Laguna can't fully cover himself while standing inside it, be aware of moves with large hitboxes and space yourself accordingly. |
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| | Notes about Reflect properties: |
| | If a Mid Projectile clashes with it, it '''does not reflect''', and the shield '''can't reflect the same projectile twice'''. If this move is blocked, the opponent can dash through it.Melee High moves/blocks will destroy the shield, Ranged High will go through. |
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| | Laguna goes airborne during the ground version, giving him access to air dodges/air moves when done out of its recovery. Good for potential mixups or set up low to the ground Bazooka shots. |
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| </tabber> | | </tabber> |
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| ==== BRV to HP Attack (if exists) ====
| |
| ===== insert move here =====
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| === EX Mode: Look, the faeries are here ===
| | |
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| | == EX Mode: Look, the faeries are here == |
| Effects: | | Effects: |
| * Regen | | * Regen |
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| * A Faerie's Miracle | | * A Faerie's Miracle |
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| ==== A Faerie's Miracle ====
| | === A Faerie's Miracle === |
| ''[Always active while in EX Mode] The recovery time after bravery attacks can be cancelled by performing any attack.'' | | ''[Always active while in EX Mode] The recovery time after bravery attacks can be cancelled by performing any attack.'' |
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| ==== EX Burst: Desperado ====
| | === EX Burst: Desperado === |
| ''A furious bombardment of bullets. Take aim and press R to shoot or hold down the button for rapid fire.'' | | ''A furious bombardment of bullets. Take aim and press R to shoot or hold down the button for rapid fire.'' |
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| |damage2=1x40, 2x14 (68) (100 total) | | |damage2=1x40, 2x14 (68) (100 total) |
| |type=Physical | | |type=Physical |
| | }} |
| | |
| | == Builds == |
| | Builds here. |
| | |
| | <tabber> |
| | |-|Build #1= |
| | {{Build |
| | |hp= |
| | |cp= |
| | |brv= |
| | |atk= |
| | |def= |
| | |luk= |
| | |booster= |
| | |setbonus= |
| | |ast= |
| | |wpn= |
| | |hand= |
| | |head= |
| | |armor= |
| | |acc1= |
| | |acc2= |
| | |acc3= |
| | |acc4= |
| | |acc5= |
| | |acc6= |
| | |acc7= |
| | |acc8= |
| | |acc9= |
| | |acc10= |
| | |summon= |
| | }} |
| | |
| | |-|Build #2= |
| | {{Build |
| | |hp= |
| | |cp= |
| | |brv= |
| | |atk= |
| | |def= |
| | |luk= |
| | |booster= |
| | |setbonus= |
| | |ast= |
| | |wpn= |
| | |hand= |
| | |head= |
| | |armor= |
| | |acc1= |
| | |acc2= |
| | |acc3= |
| | |acc4= |
| | |acc5= |
| | |acc6= |
| | |acc7= |
| | |acc8= |
| | |acc9= |
| | |acc10= |
| | |summon= |
| | }} |
| | |
| | </tabber> |
| | |
| | == Assist == |
| | |
| | {{012Assist |
| | |type1=BRV |
| | |attack1= |
| | |startup1= |
| | |position1=Ground |
| | |spawn1= |
| | |damage1= |
| | |effect1= |
| | |type2=BRV |
| | |attack2= |
| | |startup2= |
| | |position2=Air |
| | |spawn2= |
| | |damage2= |
| | |effect2= |
| | |type3=HP |
| | |attack3= |
| | |startup3= |
| | |position3=Ground |
| | |spawn3= |
| | |damage3= |
| | |effect3= |
| | |type4=HP |
| | |attack4= |
| | |startup4= |
| | |position4=Air |
| | |spawn4= |
| | |damage4= |
| | |effect4= |
| }} | | }} |