Cloud Strife (Dissidia 012): Difference between revisions

From Dissidia Wiki
(Added base atk and def.)
(→‎Overview: Added attacks, assist and build sections. Added attack and assist info.)
Line 15: Line 15:
|-
|-
| Base DEF (LV100) || 112 (High)
| Base DEF (LV100) || 112 (High)
|-
| [https://dissidia.wiki/Movement_Speed_Ranking_(Dissidia_012)#Character_Movement_Speed Run Speed]|| 7 (Average)
| [https://dissidia.wiki/Movement_Speed_Ranking_(Dissidia_012)#Character_Movement_Speed Run Speed]|| 7 (Average)
|-
|-
Line 64: Line 65:
}}
}}


== Bravery Moves ==
== Bravery Attacks ==
=== Grounded Moves ===
 
=== Ground ===
 
<tabber>
|-|Double Cut (ground)=
{{AbilityInfo
|damage=7, 13 (20)
|startup=13F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=30 (15)
}}
''[Close] Quick slash. Low power, fast execution.''
 
|-|Sonic Break=
{{AbilityInfo
|damage=8, 12, 25 (45)
|startup=21F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush, Absorb
|cp=30 (15)
}}
''[Close] Strike with three powerful blows. Sends foe flying.''
 
|-|Climhazzard=
{{AbilityInfo
|damage=3 x 4, 8, 15 (35)
|startup=27F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Charging attack. Slow strike, easy to wall rush.''
 
|-|Blade Beam=
{{AbilityInfo
|damage=15, 5, 10 (30)
|startup=37F
|type=Magical
|priority=Melee Mid (sword), Ranged Low (projectile)
|ex=90
|effect=Chase
|cp=30 (15)
}}
''[Mid] Launch shockwave. Fast, but has weak homing.''
 
|-|Firaga=
{{AbilityInfo
|damage=each (7, 10)
|startup=25F
|type=Magical
|priority=Ranged Mid
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Shoot three fireballs. Short range, but can restrain opponent with explosions.''
 
|-|Fira=
{{AbilityInfo
|damage=5 x 3 (15)
|startup=25F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Hurl fireball. Faster than Fire.''
 
|-|Fire=
{{AbilityInfo
|damage=10
|startup=25F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Hurl fireball. Slowly tracks opponent.''
 
 
</tabber>
 
=== Aerial ===
 
<tabber>
 
|-|Slashing Blow=
{{AbilityInfo
|damage=5, 10, 25 (40)
|startup=21F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Powerful slashes. Change combo with analog stick.''
 
|-|Aerial Fang=
{{AbilityInfo
|damage=25
|startup=25F
|type=Physical
|priority=Melee Low
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''Diving attack, scooping foe with sword. Useful from above.''
 
|-|Rising Fang=
{{AbilityInfo
|damage=3, 1 x 10, 17 (30)
|startup=21F
|type=Physical
|priority=Melee Low
|ex=33
|effect=Wall Rush
|cp=30 (15)
}}
''Powerful upward lunge. Effective near ceiling.''
 
|-|Double Cut (midair)=
{{AbilityInfo
|damage=7, 13 (20)
|startup=13F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=30 (15)
}}
''[Close] Quick slash. Low power, fast execution.''
 
== HP Attacks ==


=== Ground ===
<tabber>
|-|Cross-slash=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=5, 5 (10)
|startup=
|startup=41F
|type=
|type=Physical
|priority=
|priority=Melee High
|ex=
|ex=30
|effect=
|effect=Wall Rush
|cp=
|cp=30 (15)
}}
''[Close] Break through defenses with cross-shaped slashes.''
 
|-|Meteorain (ground)=
{{AbilityInfo
|damage=each (10)
|startup=21F (up), 81F (down)
|type=Magical
|priority=Ranged Mid (up), Ranged High (down)
|ex=each 60
|effect=-
|cp=30 (15)
}}
''[Long] Send countless meteors towards opponent.''
 
|-|Finishing Touch=
{{AbilityInfo
|damage=1 x 4, 2 x 5 (+ = 34)
|startup=?
|type=Physical
|priority=Melee High
|ex=27
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Sonic Break. [Combo] A whirlwind of attacks.''
 
</tabber>
 
=== Aerial ===
 
<tabber>
|-|Braver=
{{AbilityInfo
|damage=2, 1 x N (4+)
|startup=47F
|type=Physical
|priority=Melee High
|ex=each 15
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Midair charge. Effective against any height.''
 
|-|Meteorain (midair)=
{{AbilityInfo
|damage=each (10)
|startup=21F (up), 81F (down)
|type=Magical
|priority=Ranged Mid (up), Ranged High (down)
|ex=each 60
|effect=-
|cp=30 (15)
}}
}}
''[Long] Send countless meteors towards opponent.''


''In-game description here.''
No horizontal tracking unlike the ground version.


Overview of the move here.
|-|Omnislash Version 5=
{{AbilityInfo
|damage=2 x 4, 5, 7 (+ = 35)
|startup=?
|type=Physical
|priority=?
|ex=36
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Slashing Blow. [Combo] Series of speedy slices.''


==== BRV to HP Attack (if exists) ====
</tabber>
===== insert move here =====


=== EX Mode: Equipped Ultima Weapon! / The power of mako! ===
== EX Mode: Equipped Ultima Weapon! / The power of mako! ==
Effects:
Effects:
* Regen
* Regen
Line 91: Line 302:
* Ultima Weapon (ATK)
* Ultima Weapon (ATK)


==== Ultima Weapon (CRUSH) ====
=== Ultima Weapon (CRUSH) ===
''[Always active while in EX Mode]
''[Always active while in EX Mode]
Each attack becomes even heavier, crushing all attempts at blocking.''
Each attack becomes even heavier, crushing all attempts at blocking.''
Line 97: Line 308:
All Melee attacks become Melee High priority.
All Melee attacks become Melee High priority.


==== Ultima Weapon (ATK) ====
=== Ultima Weapon (ATK) ===
''[Always active while in EX Mode]
''[Always active while in EX Mode]
The higher the user's HP, the sharper the weapon's blade.''
The higher the user's HP, the sharper the weapon's blade.''
Line 103: Line 314:
Damage multiplier scales to x1~x2 accordingly to current HP%, round down to nearest integer.
Damage multiplier scales to x1~x2 accordingly to current HP%, round down to nearest integer.


==== EX Burst: Omnislash ====
=== EX Burst: Omnislash ===
''An attack slicing the opponentt over and over. Repeatedly press circle to raise the gauge.''
''An attack slicing the opponent over and over. Repeatedly press circle to raise the gauge.''


{{burst
{{burst
|damage1=14, 14 (28)
|damage1=14, 14 (28)
|damage2=2x20 (40) (68 total)
|damage2=2 x 20 (40) (68 total)
|type=Physical
|type=Physical
}}
}}
== Builds ==
Builds here.
<tabber>
|-|Build #1=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
</tabber>
== Assist ==
Cloud's assist data.
{{012Assist
|type1=BRV
|attack1=Sonic Break
|startup1=21F
|position1=Ground
|spawn1=Opponent
|damage1=8, 12, 25 (45)
|effect1=Wall Rush
|type2=BRV
|attack2=Slashing Blow
|startup2=21F
|position2=Air
|spawn2=Opponent
|damage2=5, 10, 25 (40)
|effect2=Wall Rush
|type3=HP
|attack3=Cross-slash
|startup3=41F
|position3=Ground
|spawn3=Opponent
|damage3=5, 5 (10)
|effect3=Wall Rush
|type4=HP
|attack4=Braver
|startup4=47F
|position4=Air
|spawn4=Opponent
|damage4=2, 1 x N (4+)
|effect4=Wall Rush
}}
Cloud works well with tournament viable assists.

Revision as of 08:35, 4 January 2024

Info
Name Cloud Strife
Original game Final Fantasy VII
Weapon Sword, Greatsword, Katana, Spear
Armor Shields, Bangles, Hats, Helms, Clothing, Light Armor, Large Shields, Chestplates
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 112 (High)
Run Speed 7 (Average)
Dash Speed 77F (Average / Good)
Fall Speed 87F (Below Average)
Fall Speed Ratio After Dodge 39 (Below Average)
Exclusive weapons Buster Sword, Force Stealer, Butterfly Edge, Fenrir

Overview

Cloud Strife (Japanese: クラウド ストライフ) is the main protagonist in Final Fantasy VII. Primarily a close range fighter, Cloud utilises a variety of pokes, projectiles and large sword swings to establish his advantage. Akin to an all-rounder with an emphasis on damage output, Cloud has something for many situations, although his mileage will vary.

Cloud is recommended to players who

  • are new to the game
  • wish to learn more about Duodecim's many gameplay elements with a single, easy to understand character.
  • enjoy doing a lot of damage with a single combo
Strengths Weaknesses
  • Solid, easy and straightforward gameplay with Double Cut pokes, Bravery to HP links and standard-fare movement speed.
  • Ground combat. Firaga, Fire + Climhazzard combo, HP
  • Damage assist combos, wall rush, bravery
  • Good meter build, with Double Cut rewarding good EX and HP links enabling assist meter gains on hit
  • Flexible assist synergy thanks to wall rush potential and Double Cut confirms (with either hit)
  • EX Mode lets Cloud to power through guards with bravery Melee High priority and EX Burst deals more damage the more health he has, one of the most damaging bursts in the game.
  • High base defense of 112 at LV100, reducing bravery damage taken more than majority of the cast
  • Vulnerable HP links can limit Cloud's opportunities for HP damage against characters who can escape with Assist Change more often.
  • LV2 Assist Change can also restrict" Cloud's follow-ups or moment-to-moment interactions.
  • Floaty aerial dodges and lack of a potent dodge coover make air dodging risky for Cloud at higher levels of play
  • Aerial gameplay more linear than grounded. While more than serviceable, optimising his air gameplay requires plenty of micro-optimisations and fundamental skills.
  • Lackluster vertical braveries. While good at hitting from their designated angles, reward on hit, tracking and end lag leave something to be desired.


Bravery Attacks

Ground

Base damage Startup frame Type Priority EX Force
7, 13 (20) 13F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Quick slash. Low power, fast execution.

Aerial

Base damage Startup frame Type Priority EX Force
5, 10, 25 (40) 21F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Powerful slashes. Change combo with analog stick.

Aerial

Base damage Startup frame Type Priority EX Force
2, 1 x N (4+) 47F Physical Melee High each 15
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Midair charge. Effective against any height.

EX Mode: Equipped Ultima Weapon! / The power of mako!

Effects:

  • Regen
  • Critical Boost
  • Ultima Weapon (CRUSH)
  • Ultima Weapon (ATK)

Ultima Weapon (CRUSH)

[Always active while in EX Mode] Each attack becomes even heavier, crushing all attempts at blocking.

All Melee attacks become Melee High priority.

Ultima Weapon (ATK)

[Always active while in EX Mode] The higher the user's HP, the sharper the weapon's blade.

Damage multiplier scales to x1~x2 accordingly to current HP%, round down to nearest integer.

EX Burst: Omnislash

An attack slicing the opponent over and over. Repeatedly press circle to raise the gauge.

Damage multiplier (initial) Damage multiplier (rest) Type
14, 14 (28) 2 x 20 (40) (68 total) Physical


Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Cloud's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Sonic Break 21F Ground Opponent 8, 12, 25 (45) Wall Rush
BRV Slashing Blow 21F Air Opponent 5, 10, 25 (40) Wall Rush
HP Cross-slash 41F Ground Opponent 5, 5 (10) Wall Rush
HP Braver 47F Air Opponent 2, 1 x N (4+) Wall Rush


Cloud works well with tournament viable assists.