Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
7, 13 (20) | 13F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) (Added base atk and def.) |
Muggshotter (talk | contribs) (→Overview: Added attacks, assist and build sections. Added attack and assist info.) |
||
Line 15: | Line 15: | ||
|- | |- | ||
| Base DEF (LV100) || 112 (High) | | Base DEF (LV100) || 112 (High) | ||
|- | |||
| [https://dissidia.wiki/Movement_Speed_Ranking_(Dissidia_012)#Character_Movement_Speed Run Speed]|| 7 (Average) | | [https://dissidia.wiki/Movement_Speed_Ranking_(Dissidia_012)#Character_Movement_Speed Run Speed]|| 7 (Average) | ||
|- | |- | ||
Line 64: | Line 65: | ||
}} | }} | ||
== Bravery | == Bravery Attacks == | ||
=== | |||
=== Ground === | |||
<tabber> | |||
|-|Double Cut (ground)= | |||
{{AbilityInfo | |||
|damage=7, 13 (20) | |||
|startup=13F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=90 | |||
|effect=Chase | |||
|cp=30 (15) | |||
}} | |||
''[Close] Quick slash. Low power, fast execution.'' | |||
|-|Sonic Break= | |||
{{AbilityInfo | |||
|damage=8, 12, 25 (45) | |||
|startup=21F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 | |||
|effect=Wall Rush, Absorb | |||
|cp=30 (15) | |||
}} | |||
''[Close] Strike with three powerful blows. Sends foe flying.'' | |||
|-|Climhazzard= | |||
{{AbilityInfo | |||
|damage=3 x 4, 8, 15 (35) | |||
|startup=27F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Charging attack. Slow strike, easy to wall rush.'' | |||
|-|Blade Beam= | |||
{{AbilityInfo | |||
|damage=15, 5, 10 (30) | |||
|startup=37F | |||
|type=Magical | |||
|priority=Melee Mid (sword), Ranged Low (projectile) | |||
|ex=90 | |||
|effect=Chase | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Launch shockwave. Fast, but has weak homing.'' | |||
|-|Firaga= | |||
{{AbilityInfo | |||
|damage=each (7, 10) | |||
|startup=25F | |||
|type=Magical | |||
|priority=Ranged Mid | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Shoot three fireballs. Short range, but can restrain opponent with explosions.'' | |||
|-|Fira= | |||
{{AbilityInfo | |||
|damage=5 x 3 (15) | |||
|startup=25F | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Hurl fireball. Faster than Fire.'' | |||
|-|Fire= | |||
{{AbilityInfo | |||
|damage=10 | |||
|startup=25F | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Hurl fireball. Slowly tracks opponent.'' | |||
</tabber> | |||
=== Aerial === | |||
<tabber> | |||
|-|Slashing Blow= | |||
{{AbilityInfo | |||
|damage=5, 10, 25 (40) | |||
|startup=21F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Powerful slashes. Change combo with analog stick.'' | |||
|-|Aerial Fang= | |||
{{AbilityInfo | |||
|damage=25 | |||
|startup=25F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Diving attack, scooping foe with sword. Useful from above.'' | |||
|-|Rising Fang= | |||
{{AbilityInfo | |||
|damage=3, 1 x 10, 17 (30) | |||
|startup=21F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=33 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Powerful upward lunge. Effective near ceiling.'' | |||
|-|Double Cut (midair)= | |||
{{AbilityInfo | |||
|damage=7, 13 (20) | |||
|startup=13F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=90 | |||
|effect=Chase | |||
|cp=30 (15) | |||
}} | |||
''[Close] Quick slash. Low power, fast execution.'' | |||
== HP Attacks == | |||
=== Ground === | |||
<tabber> | |||
|-|Cross-slash= | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=5, 5 (10) | ||
|startup= | |startup=41F | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee High | ||
|ex= | |ex=30 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | |||
''[Close] Break through defenses with cross-shaped slashes.'' | |||
|-|Meteorain (ground)= | |||
{{AbilityInfo | |||
|damage=each (10) | |||
|startup=21F (up), 81F (down) | |||
|type=Magical | |||
|priority=Ranged Mid (up), Ranged High (down) | |||
|ex=each 60 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Send countless meteors towards opponent.'' | |||
|-|Finishing Touch= | |||
{{AbilityInfo | |||
|damage=1 x 4, 2 x 5 (+ = 34) | |||
|startup=? | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=27 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Sonic Break. [Combo] A whirlwind of attacks.'' | |||
</tabber> | |||
=== Aerial === | |||
<tabber> | |||
|-|Braver= | |||
{{AbilityInfo | |||
|damage=2, 1 x N (4+) | |||
|startup=47F | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=each 15 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Midair charge. Effective against any height.'' | |||
|-|Meteorain (midair)= | |||
{{AbilityInfo | |||
|damage=each (10) | |||
|startup=21F (up), 81F (down) | |||
|type=Magical | |||
|priority=Ranged Mid (up), Ranged High (down) | |||
|ex=each 60 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | }} | ||
''[Long] Send countless meteors towards opponent.'' | |||
No horizontal tracking unlike the ground version. | |||
|-|Omnislash Version 5= | |||
{{AbilityInfo | |||
|damage=2 x 4, 5, 7 (+ = 35) | |||
|startup=? | |||
|type=Physical | |||
|priority=? | |||
|ex=36 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Slashing Blow. [Combo] Series of speedy slices.'' | |||
</tabber> | |||
== EX Mode: Equipped Ultima Weapon! / The power of mako! == | |||
Effects: | Effects: | ||
* Regen | * Regen | ||
Line 91: | Line 302: | ||
* Ultima Weapon (ATK) | * Ultima Weapon (ATK) | ||
=== Ultima Weapon (CRUSH) === | |||
''[Always active while in EX Mode] | ''[Always active while in EX Mode] | ||
Each attack becomes even heavier, crushing all attempts at blocking.'' | Each attack becomes even heavier, crushing all attempts at blocking.'' | ||
Line 97: | Line 308: | ||
All Melee attacks become Melee High priority. | All Melee attacks become Melee High priority. | ||
=== Ultima Weapon (ATK) === | |||
''[Always active while in EX Mode] | ''[Always active while in EX Mode] | ||
The higher the user's HP, the sharper the weapon's blade.'' | The higher the user's HP, the sharper the weapon's blade.'' | ||
Line 103: | Line 314: | ||
Damage multiplier scales to x1~x2 accordingly to current HP%, round down to nearest integer. | Damage multiplier scales to x1~x2 accordingly to current HP%, round down to nearest integer. | ||
=== EX Burst: Omnislash === | |||
''An attack slicing the | ''An attack slicing the opponent over and over. Repeatedly press circle to raise the gauge.'' | ||
{{burst | {{burst | ||
|damage1=14, 14 (28) | |damage1=14, 14 (28) | ||
|damage2= | |damage2=2 x 20 (40) (68 total) | ||
|type=Physical | |type=Physical | ||
}} | }} | ||
== Builds == | |||
Builds here. | |||
<tabber> | |||
|-|Build #1= | |||
{{Build | |||
|hp= | |||
|cp= | |||
|brv= | |||
|atk= | |||
|def= | |||
|luk= | |||
|booster= | |||
|setbonus= | |||
|ast= | |||
|wpn= | |||
|hand= | |||
|head= | |||
|armor= | |||
|acc1= | |||
|acc2= | |||
|acc3= | |||
|acc4= | |||
|acc5= | |||
|acc6= | |||
|acc7= | |||
|acc8= | |||
|acc9= | |||
|acc10= | |||
|summon= | |||
}} | |||
|-|Build #2= | |||
{{Build | |||
|hp= | |||
|cp= | |||
|brv= | |||
|atk= | |||
|def= | |||
|luk= | |||
|booster= | |||
|setbonus= | |||
|ast= | |||
|wpn= | |||
|hand= | |||
|head= | |||
|armor= | |||
|acc1= | |||
|acc2= | |||
|acc3= | |||
|acc4= | |||
|acc5= | |||
|acc6= | |||
|acc7= | |||
|acc8= | |||
|acc9= | |||
|acc10= | |||
|summon= | |||
}} | |||
</tabber> | |||
== Assist == | |||
Cloud's assist data. | |||
{{012Assist | |||
|type1=BRV | |||
|attack1=Sonic Break | |||
|startup1=21F | |||
|position1=Ground | |||
|spawn1=Opponent | |||
|damage1=8, 12, 25 (45) | |||
|effect1=Wall Rush | |||
|type2=BRV | |||
|attack2=Slashing Blow | |||
|startup2=21F | |||
|position2=Air | |||
|spawn2=Opponent | |||
|damage2=5, 10, 25 (40) | |||
|effect2=Wall Rush | |||
|type3=HP | |||
|attack3=Cross-slash | |||
|startup3=41F | |||
|position3=Ground | |||
|spawn3=Opponent | |||
|damage3=5, 5 (10) | |||
|effect3=Wall Rush | |||
|type4=HP | |||
|attack4=Braver | |||
|startup4=47F | |||
|position4=Air | |||
|spawn4=Opponent | |||
|damage4=2, 1 x N (4+) | |||
|effect4=Wall Rush | |||
}} | |||
Cloud works well with tournament viable assists. |
Info | |
---|---|
Name | Cloud Strife |
Original game | Final Fantasy VII |
Weapon | Sword, Greatsword, Katana, Spear |
Armor | Shields, Bangles, Hats, Helms, Clothing, Light Armor, Large Shields, Chestplates |
Base ATK (LV100) | 110 (Average) |
Base DEF (LV100) | 112 (High) |
Run Speed | 7 (Average) |
Dash Speed | 77F (Average / Good) |
Fall Speed | 87F (Below Average) |
Fall Speed Ratio After Dodge | 39 (Below Average) |
Exclusive weapons | Buster Sword, Force Stealer, Butterfly Edge, Fenrir |
Cloud Strife (Japanese: クラウド ストライフ) is the main protagonist in Final Fantasy VII. Primarily a close range fighter, Cloud utilises a variety of pokes, projectiles and large sword swings to establish his advantage. Akin to an all-rounder with an emphasis on damage output, Cloud has something for many situations, although his mileage will vary.
Cloud is recommended to players who
Strengths | Weaknesses |
---|---|
|
|
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
7, 13 (20) | 13F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
8, 12, 25 (45) | 21F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush, Absorb | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3 x 4, 8, 15 (35) | 27F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
15, 5, 10 (30) | 37F | Magical | Melee Mid (sword), Ranged Low (projectile) | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (7, 10) | 25F | Magical | Ranged Mid | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5 x 3 (15) | 25F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
10 | 25F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5, 10, 25 (40) | 21F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
25 | 25F | Physical | Melee Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3, 1 x 10, 17 (30) | 21F | Physical | Melee Low | 33 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
7, 13 (20) | 13F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Close] Quick slash. Low power, fast execution.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5, 5 (10) | 41F | Physical | Melee High | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (10) | 21F (up), 81F (down) | Magical | Ranged Mid (up), Ranged High (down) | each 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 4, 2 x 5 (+ = 34) | ? | Physical | Melee High | 27 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2, 1 x N (4+) | 47F | Physical | Melee High | each 15 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (10) | 21F (up), 81F (down) | Magical | Ranged Mid (up), Ranged High (down) | each 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Long] Send countless meteors towards opponent.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 4, 5, 7 (+ = 35) | ? | Physical | ? | 36 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Effects:
[Always active while in EX Mode] Each attack becomes even heavier, crushing all attempts at blocking.
All Melee attacks become Melee High priority.
[Always active while in EX Mode] The higher the user's HP, the sharper the weapon's blade.
Damage multiplier scales to x1~x2 accordingly to current HP%, round down to nearest integer.
An attack slicing the opponent over and over. Repeatedly press circle to raise the gauge.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
14, 14 (28) | 2 x 20 (40) (68 total) | Physical |
Builds here.
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon ![]() |
|
Hand ![]() |
|
Head ![]() |
|
Body ![]() |
|
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon ![]() |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon ![]() |
|
Hand ![]() |
|
Head ![]() |
|
Body ![]() |
|
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon ![]() |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Cloud's assist data.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Sonic Break | 21F | Ground | Opponent | 8, 12, 25 (45) | Wall Rush |
BRV | Slashing Blow | 21F | Air | Opponent | 5, 10, 25 (40) | Wall Rush |
HP | Cross-slash | 41F | Ground | Opponent | 5, 5 (10) | Wall Rush |
HP | Braver | 47F | Air | Opponent | 2, 1 x N (4+) | Wall Rush |
Cloud works well with tournament viable assists.