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| Line 365: |
Line 365: |
| |position1=Ground | | |position1=Ground |
| |spawn1=Opponent | | |spawn1=Opponent |
| |damage1=7, 7, 12x4 (62) | | |damage1=7, 7, 12 x 4 (62) |
| |effect1=Wall Rush | | |effect1=Wall Rush |
| |type2=BRV | | |type2=BRV |
| Line 372: |
Line 372: |
| |position2=Air | | |position2=Air |
| |spawn2=Opponent | | |spawn2=Opponent |
| |damage2=3x10, 10 (40) | | |damage2=3 x 10, 10 (40) |
| |effect2=Chase | | |effect2=Chase |
| |type3=HP | | |type3=HP |
| Line 379: |
Line 379: |
| |position3=Ground | | |position3=Ground |
| |spawn3=Opponent | | |spawn3=Opponent |
| |damage3=1x9 (9) | | |damage3=1 x 9 (9) |
| |effect3=Chase | | |effect3=Chase |
| |type4=HP | | |type4=HP |
Revision as of 04:07, 4 January 2024
Overview
Cloud of Darkness is a playable character in Dissidia 012.
Bravery Attacks
Ground
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.
|
| Base Damage
|
7, 7, 7 (21)
|
| Startup Frame
|
13F / 33F / 53F
|
| Damage Type
|
Physical
|
| Priority
|
Melee Low
|
| EX Force
|
each 9
|
| Effects
|
--
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
(30)
|
| |
Unlocked at level |
Mastered at AP
|
| Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
| Followup 1
|
8, 8, 14 (30) |
+4F |
Physical |
Melee Low |
90 |
Chase |
--
|
| Followup 2
|
12 x 4 (48) |
+4F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
| Followup 3
|
4 x 3 (12) |
+34F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
| Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
| Followup 1
|
28 |
+4F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
| Followup 2
|
3 x 8, 16 (40) |
+8F |
Physical |
Melee Mid |
84 |
-- |
--
|
| Followup 3
|
3 x 6 (18) |
+12F |
Magical |
Ranged Mid |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Aerial
| Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
| Followup 1
|
30 |
+2F |
Physical |
Melee Low |
60 |
Chase |
--
|
| Followup 2
|
3 x 10, 10 (40) |
+4F |
Physical |
Melee Low |
90 |
-- |
--
|
| Followup 3
|
each (8) |
+12F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
| Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
| Followup 1
|
10, 20 (30) |
+10F |
Physical |
Melee Low |
30 |
Wall Rush |
--
|
| Followup 2
|
28 |
+10F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
| Followup 3
|
each (3) |
+10F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
HP Attacks
Ground
|
| Base Damage
|
1 x 9 (9)
|
| Startup Frame
|
39F
|
| Damage Type
|
Magical
|
| Priority
|
Ranged High
|
| EX Force
|
87
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Close] Fire columns of darkness around self. Short range, fast deployment.
|
| Base Damage
|
-
|
| Startup Frame
|
61F
|
| Damage Type
|
-
|
| Priority
|
Ranged High
|
| EX Force
|
0
|
| Effects
|
Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Fire wall of force straight ahead. Great vs. flank attacks.
|
| Base Damage
|
-
|
| Startup Frame
|
83F
|
| Damage Type
|
-
|
| Priority
|
Ranged High
|
| EX Force
|
each 30
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Fire force bursts at foe. Slow start, homes for long time.
|
| Base Damage
|
-
|
| Startup Frame
|
61F
|
| Damage Type
|
-
|
| Priority
|
Ranged High
|
| EX Force
|
0
|
| Effects
|
Wall Rush, Dodge
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Dodge] Hide, then fire beam cannon. Evades on start.
|
| Base Damage
|
1 x 9 (9)
|
| Startup Frame
|
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|
| Damage Type
|
Magical
|
| Priority
|
Block High / Ranged High
|
| EX Force
|
87
|
| Effects
|
Block
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Block] Create force shield. If block succeeds, attacks HP.
Aerial
|
| Base Damage
|
-
|
| Startup Frame
|
63F / 73F *1
|
| Damage Type
|
-
|
| Priority
|
Ranged High
|
| EX Force
|
each 60
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.
- When charging, hitbox appears in 3 frames after button release.
|
| Base Damage
|
2 x 8 (16)
|
| Startup Frame
|
63F
|
| Damage Type
|
Magical
|
| Priority
|
Melee High
|
| EX Force
|
24
|
| Effects
|
Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Mid] Fire huge particle beam. Very accurate and powerful.
|
| Base Damage
|
-
|
| Startup Frame
|
83F
|
| Damage Type
|
-
|
| Priority
|
Ranged High
|
| EX Force
|
0
|
| Effects
|
Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Salvo of force bursts. Ends if they hit the ground.
|
| Base Damage
|
1 x 9 (9)
|
| Startup Frame
|
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|
| Damage Type
|
Magical
|
| Priority
|
Block High / Ranged High
|
| EX Force
|
87
|
| Effects
|
Block
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Block] Create force of shield. If block succeeds, attacks HP.
EX Mode
Effects:
- Regen
- Critical Boost
- Null Particle Beam
Null Particle Beam
[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.
EX Burst: Ultra Particle Beam
A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.
| Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
| 2 x 4 (8) |
7 x 14 (106 total) |
Magical
|
Builds
Builds here.
Assist
Cloud of Darkness' assist data.
| Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
| BRV |
Tentacle of Pain |
37F |
Ground |
Opponent |
7, 7, 12 x 4 (62) |
Wall Rush
|
| BRV |
Tentacle of Suffering |
37F |
Air |
Opponent |
3 x 10, 10 (40) |
Chase
|
| HP |
[Anti-air] Particle Beam |
39F |
Ground |
Opponent |
1 x 9 (9) |
Chase
|
| HP |
[Fusillade] Particle Beam |
83F |
Air |
Opponent |
- |
Wall Rush
|
Kuja and Exdeath assist are good.