Cecil Harvey (Dissidia 012): Difference between revisions

From Dissidia Wiki
(→‎Aerial (Dark Knight): Added info for gravity ball)
Line 199: Line 199:
|priority=Ranged Low
|priority=Ranged Low
|ex=0
|ex=0
|effect=--
|effect=-
|cp=20 (10)
|cp=20 (10)
}}
}}

Revision as of 04:37, 4 January 2024


Info
Name Cecil Harvey (セシル・ハーヴィ)
Original game Final Fantasy IV
Base ATK (LV100) 109 (Low / +1 as Dark Knight, Average)
Base DEF (LV100) 111 (Average / +1 as Paladin, High)
Run Speed 9 (Dark Knight, Slow) / 5 (Paladin, Above Average)
Dash Speed 81 (Dark Knight, Below Average) / 77 (Paladin, Average / Good)
Fall Speed 81 (Dark Knight, Average) / 89 (Paladin, Below Average)
Fall Speed Ratio After Dodge 39 (Dark Knight, Average) / 40 (Paladin, Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Axes, Greatswords, Swords
Armor Gauntlets, Heavy Armor, Helms, Light Armor, Shields
Exclusive weapons Dark Sword, Mythgraven Blade, Lustrous Sword, Lightbringer, Cimmerian Edge
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Cecil Harvey is a close / mid-range character who functions with two different movesets - Dark Knight and Paladin. Due to the risky nature of changing jobs and their distinct strengths, it is often recommended to focus on one job over the other. Cecil can whiff punish effectively from a variety of angles, has decent assist synergy and bravery damage output.

However he struggles to generate assist meter on whiff due to long start-ups, animation length and late cancel opportunities. EX generation is good for Paladin, but weaker in Dark Knight. With less than ideal speed and tracking, limited effective angles, difficulties staying safe and keeping up in meter economy, Cecil often takes relatively high risks for a lower return.

His arguably safer repertoire is restricted to ground (Dark Knight), which also does not often force his opponents to play into his strengths.

Cecil has been primarily a bottom tier character, with some hope for low tier status. Temper your expectations and you may discover a fun character for yourself.

Build styles:

  • Side by Side (Dark Knight)
  • EX (Paladin)

Bravery Attacks

Ground (Dark Knight)

Base damage Startup frame Type Priority EX Force
10,10,20 (40) 15F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall rush 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Jab foe with blade. Can send foe flying.

Ground (Paladin)

Base damage Startup frame Type Priority EX Force
10, 10 (20) 23F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Hit foe upwards. Slow, but very accurate strike.

Aerial (Dark Knight)

Base damage Startup frame Type Priority EX Force
7, 2x4 (15) 37F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 20 (10)
Unlocked at
level
Mastered at
AP


[Mid] Fire off gravity ball. Good start for ground attacks.

Aerial (Paladin)

Base damage Startup frame Type Priority EX Force
3,3,7,6,6,6,9 (40) 19F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall rush 20 (10)
Unlocked at
level
Mastered at
AP

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
4, 2x5, 6 (20) 39F Physical Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Stab fore and devour his soul. Limited height, quick strike.

Aerial

Base damage Startup frame Type Priority EX Force
1x3, 2, 1x2, 3 (10) 53F Physical Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Focus light and charge. From afar, good vs. any height.

EX Mode: Job Augment

Effects:

  • Regen
  • Critical Boost
  • Proteus
  • Inner Strength

Proteus

[Activate with R + Square] Bridles light and darkness to instantly change jobs without attacking.

Inner Strength

[Always active while in EX Mode] Each is 1.5 times as powerful.

EX Burst: Soul Shift

A chain of attacks combining the power of light and darkness. Enter the commands that appear on both sides of the screen at the same time.

Damage multiplier (initial) Damage multiplier (rest) Type
6,9 (15, DK) 15 (PA), 25 (DK), 7x2 (DK), 30 (PA) (99 total) Both


About the Job System

Cecil has two jobs, but only has access to one of them at a time. To change jobs, either use Paladin Arts or Dark Step braveries, or grounded HP attack to access Dark Knight or aerial HP to access Paladin.

Jobs can be changed freely outside of attack animations during EX mode by pressing R+Square. This means Cecil often makes himself vulnerable in order to change movesets, making this adjustment rather risky for Cecil. Not only that, equipping Shadow Bringer or Luminous Shard HP attack locks Cecil out of equipping the other HP, further incentivising into dedicated Dark Knight or Paladin play.

Cecil ALWAYS starts a fight in Dark Knight form, meaning Paladin-focused players will have to perform an HP attack as soon as the match starts, or bide their time in Dark Knight form until they have an opportunity to change forms without being punished.

Builds

Stats
HP 9883
CP 450
BRV 1623
ATK 176
DEF 182
LUK 61
Max Booster x3.5
Special Effect: None
Equipment
Assist Jecht / Sephiroth / Yuna
Weapon ddff-icon-equip-weapon.png Piggy's Stick
Hand ddff-icon-equip-hand.png Chainsaw
Head ddff-icon-equip-head.png Thornlet
Body ddff-icon-equip-body.png Maximillian
Accessory 1 accessory_basic.png Sniper Eye
Accessory 2 accessory_basic.png Dismay Shock
Accessory 3 accessory_basic.png Battle Hammer
Accessory 4 accessory_booster.png Empty EX Gauge
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_special.png Blue Gem
Accessory 9 accessory_special.png Miracle Shoes
Accessory 10 accessory_special.png Side by Side
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Use the CP glitch with Equip Machines and Bard's Gear.

Blue Gem and Miracle Shoes can be substituted with Together as One, Hero's Seal or Back-Breaking Straw (to offset Thornlet penalties).

Boosters "Grounded" and "BRV = 0" can enhance HP wall rush damage with a higher multiplier at the cost of lower base bravery.

Assists

Cecil's assist data

Attack Startup Spawns near Damage Multiplier Additional properties
Shadow Lance (Ground BRV) 35F Opponent 8, 7 x 6 (up to 50) Melee High (close), Ranged Low (far), Wall Rush
Radiant Wings (Midair BRV) 19F Opponent 3, 3, 7, 6, 6, 9 (40) Wall Rush
Soul Eater (Ground HP) 39F Opponent 4, 2 x 5, 6 (20) Wall Rush
Saint's Fall (Midair HP) 53F Opponent 1 x 3, 2, 1 x 2, 3 (10) Wall Rush

Dark Knight Assists

Fast whiff punishes, converts off of Cecil's key moves and wall rush, sets up solo combos and lets him transition into Dark Knight from Paladin on hit as part of a combo.

Paladin Assists

Lets Cecil combo Sacred Cross into an HP by initiating a chase at the cost of no EX depletion on hit. As such, can set up solo combos anywhere. Combos safely into Luminous Shard without being staggered by LV2 Assist Change.