Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4+5,5+4,11,20+6 (40) (54) | 15F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) (→Bravery Attacks: Added aerial braveries, HP attack.) |
Muggshotter (talk | contribs) (→Aerial: Added HPs.) |
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}} | }} | ||
''[Close] Fast horizontal slice. Low power, quick strike.'' | ''[Close] Fast horizontal slice. Low power, quick strike.'' | ||
</tabber> | |||
== HP Attacks == | |||
=== Ground === | |||
<tabber> | |||
|-|Shield of Light (ground)= | |||
{{AbilityInfo | |||
|damage=- | |||
|startup=53F (Block from 1F to 53F) | |||
|type=-- | |||
|priority=Melee High, Block Mid | |||
|ex=0 | |||
|effect=Block, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Fire force blast from shield. Hurls foe while blocking.'' | |||
|-|Shining Wave= | |||
{{AbilityInfo | |||
|damage=-- | |||
|startup=51F | |||
|type=-- | |||
|priority=Melee High (blade), Ranged High (light pillar) | |||
|ex=each 60 | |||
|effect=-- | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Shoot pillars of light. Homes in on opponent.'' | |||
|-|Ultimate Shield= | |||
{{AbilityInfo | |||
|damage=4x3,8 (20) | |||
|startup=41F | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Deft shieldwork. Effective against any height.'' | |||
|-|Rune Saber (ground)= | |||
{{AbilityInfo | |||
|damage=2x3,4(10)/+Preceding BRV = (50) | |||
|startup=?? | |||
|type=Magical | |||
|priority=Melee High (?) | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Ascension | |||
[Combo] Light beam pierces foe.'' | |||
</tabber> | |||
=== Aerial === | |||
<tabber> | |||
|-|Shield of Light (midair)= | |||
{{AbilityInfo | |||
|damage=-- | |||
|startup=53F (Block from 1F to 53F) | |||
|type=-- | |||
|priority=Melee High, Block Mid | |||
|ex=0 | |||
|effect=Block, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Fire force blast from shield. Hurls foe while blocking.'' | |||
|-|Radiant Sword= | |||
{{AbilityInfo | |||
|damage=-- | |||
|startup=77F | |||
|type=-- | |||
|priority=Ranged High | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Long] Fire blades of light from seal. Blades weakly track foe.'' | |||
|-|Rune Saber (midair)= | |||
{{AbilityInfo | |||
|damage=2x3,4(10)/+Preceding BRV = (50) | |||
|startup=?? | |||
|type=Magical | |||
|priority=Melee High (?) | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Crossover | |||
[Combo] Light beam pierces foe.'' | |||
|-|Bitter End A= | |||
{{AbilityInfo | |||
|damage=2x6,3(15)/+Preceding BRV = (29) | |||
|startup=?? | |||
|type=Physical | |||
|priority=Melee High (?) | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Rising Buckler | |||
[Combo] Deft bladework.'' | |||
|-|Bitter End B= | |||
{{AbilityInfo | |||
|damage=2x6,3(15)/+Preceding BRV = (29) | |||
|startup=?? | |||
|type=Physical | |||
|priority=Melee High (?) | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Shield Strike | |||
[Combo] Deft bladework.'' | |||
</tabber> | |||
== HP Attacks == | == HP Attacks == |
Info | |
---|---|
Name | Warrior of Light |
Original game | Final Fantasy |
Base ATK (LV100) | 110 |
Base DEF (LV100) | 113 (+10 during EX Mode) |
Run Speed | 6 (Average / Good) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 87 (Average) |
Fall Speed Ratio After Dodge | 40 (Average) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Axes, Daggers, Greatswords, Katanas, Swords |
Armor | Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields |
Exclusive weapons | Flame Sword, Braveheart, Barbarian's Sword |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
---|---|
|
|
Warrior of Light is a playable character in Dissidia 012.
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4+5,5+4,11,20+6 (40) (54) | 15F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
6,3x3+4,15+6 (30) (40) | 31F | Physical | Melee Mid (1st hit), Melee Low (other hits) | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
15 | 41F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (7) | 41F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (6) | 47F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3+4,4+4,15+6 (22) (36) | 13F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5,5,10+420+6 (40) (50) | 23F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2x4+6,6,16+6 (30) (42) | 25F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2x4+6,6,16+6 (30) (42) | 25F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3+4,4+4,15+6 (22) (36) | 15F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 53F (Block from 1F to 53F) | -- | Melee High, Block Mid | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Block, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
-- | 51F | -- | Melee High (blade), Ranged High (light pillar) | each 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
-- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4x3,8 (20) | 41F | Physical | Melee High | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2x3,4(10)/+Preceding BRV = (50) | ?? | Magical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Ascension
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
-- | 53F (Block from 1F to 53F) | -- | Melee High, Block Mid | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Block, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
-- | 77F | -- | Ranged High | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2x3,4(10)/+Preceding BRV = (50) | ?? | Magical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Crossover
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2x6,3(15)/+Preceding BRV = (29) | ?? | Physical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Rising Buckler
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2x6,3(15)/+Preceding BRV = (29) | ?? | Physical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Shield Strike
Effects:
[Active while attacking] A wall of light appears while attacking, repelling weak magical attacks.
Block Ranged Low priority.
[Always active while in EX Mode] An aura of light covers the body, raising defense.
DEF +10.
[Activates when combo hits] Swords of light appear, dealing additional damage.
Each light sword has a damage multiplier of 1.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
5x3 (15) | 10x6, 25 (100 total) | Physical |