Squall Leonhart (Dissidia 012): Difference between revisions

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</tabber>
</tabber>
== HP Moves ==
=== Ground ===
<tabber>
|-|Fated Circle=
{{AbilityInfo
|damage=--
|startup=43F
|type=--
|priority=Ranged High
|ex=0
|effect=Magic block, wall rush, absorb
|cp=30 (15)
}}
''[Close] Surround self with explosions. Block foe's spells.''
|-|Revolver Drive=
{{AbilityInfo
|damage=1 xN (max 50)
|startup=43F
|type=Physical
|priority=Melee High
|ex=each 3
|effect=Wall rush
|cp=30 (15)
}}
''[Mid] Rage-filled charge. Can aim with the analog stick.''
|-|Blasting Zone=
{{AbilityInfo
|damage=6, 1 x4 (10)
|startup=41F
|type=Magical
|priority=Melee High
|ex=90
|effect=
|cp=30 (15)
}}
''[Mid] Chop with massive blade of light that flies forward.''
Very strong tracking during start-up, good anti-air and dodge punishment tool.
|-|Rough Divide)
{{AbilityInfo
|damage=--
|startup=59F
|type=--
|priority=Melee High
|ex=0
|effect=Wall rush
|cp=30 (15)
}}
''[Long] Leap into a charge. Slow start, but very fast charge.''
</tabber>
=== Aerial Moves ===
<tabber>
|-|Aerial Circle=
{{AbilityInfo
|damage=--
|startup=43F
|type=--
|priority=Ranged High
|ex=0
|effect=Magic block, wall rush, absorb
|cp=30 (15)
}}
''[Close] Surround self with explosions. Blocks foe's spells.''
|-|Rough Divide=
{{AbilityInfo
|damage=--
|startup=59F
|type=--
|priority=Melee High
|ex=0
|effect=Wall rush
|cp=30 (15)
}}
''[Long] Leap into a charge. Slow start, but very fast charge.''


== EX Mode: Lionheart equipped! ==
== EX Mode: Lionheart equipped! ==

Revision as of 10:05, 7 October 2023


Info
Name Squall Leonhart (スコール・レオンハート)
Original game Final Fantasy VIII
Base ATK (LV100)
Base DEF (LV100)
Run Speed 5 (Above Average)
Dash Speed 77 (Average / Good)
Fall Speed 81 (Average)
Fall Speed Ratio After Dodge 38 (Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Swords, Daggers, Katanas, Guns
Armor Shields, Bangles, Hats, Helms, Clothing, Light Armor, Large Shields, and Chestplates
Exclusive weapons Revolver, Twin Lance, Punishment, Lionheart
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Squall is a flexible close range character who can engage from further away and approach from a variety of angles. Above average running speed, fast multi-part bravery attacks, strong anti-air, strong combo & meter drain potential and Ranged Low block properties, Squall has a lot going for him.

On the ground, he can hit people outside of their effective range to lead into combos, easily anti-air and catch their dodges as well as play the conventional close range interactions. Air combat is handled with good usage of air movement, single hit HPs and the infamous Beat Fang. Building assist meter is consistent, with fast bravery whiffs and retaliatory HPs when using Side by Side. EX generation is weak in the air, but finishing ground attacks and investing into EX Core absorption with his exclusive weapon can make up the difference. Due to his holding potential, Squall can work with a variety of assists, though HP follow-ups may suffer depending on position and assist choice.

Squall is versatile and relatively easy to use, but he can struggle to punish air dodges effectively against fall fallers such as Kefka or Prishe. Similiarly, fast running speed can make most of his moves whiff effortlessly. On top of that, his primary way of protecting himself after a dodge is clashing with a bravery attack. Combined with his floaty air dodges, the reliance on dodge cancels can put Squall at great risk for any approach attempts.

Squall is a high tier character. Barring a few unfavorable match-ups, his consistency, flexibility and ease of use make him a good pick for new and experienced players alike.

Build styles:

  • Adamant Chains
  • Side by Side
  • EX Core
  • Hybrid
  • Depletion

Bravery Moves

Grounded Moves

During EX Mode, damage multipliers inside brackets [ ] hit twice instead of once.

Base damage Startup frame Type Priority EX Force
[3,3,5],9 (20) [31] 13F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Leap into the air. Quick launch, easy wall rush.

Aerial Moves

Base damage Startup frame Type Priority EX Force
20 (20) 41F Physical Melee Mid 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Unleash heel drop. Slow start, fast movement.

HP Moves

Ground

Base damage Startup frame Type Priority EX Force
-- 43F -- Ranged High 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Magic block, wall rush, absorb 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Surround self with explosions. Block foe's spells.

Aerial Moves

Base damage Startup frame Type Priority EX Force
-- 43F -- Ranged High 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Magic block, wall rush, absorb 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Surround self with explosions. Blocks foe's spells.