Cecil Harvey (Dissidia 012): Difference between revisions

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(Added builds.)
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</tabber>
</tabber>


=== EX Mode: Job Augment ===
== EX Mode: Job Augment ==


Effects:
Effects:


* Regen
* Regen
* Critical Boost
* Critical Boost
* Proteus
* Proteus
* Inner Strength
* Inner Strength


==== Proteus ====
=== Proteus ===


''[Activate with R + Square] Bridles light and darkness to instantly change jobs without attacking.''
''[Activate with R + Square] Bridles light and darkness to instantly change jobs without attacking.''


==== Inner Strength ====
=== Inner Strength ===


''[Always active while in EX Mode] Each is 1.5 times as powerful.''
''[Always active while in EX Mode] Each is 1.5 times as powerful.''


==== EX Burst: Soul Shift ====
=== EX Burst: Soul Shift ===


''A chain of attacks combining the power of light and darkness. Enter the commands that appear on both sides of the screen at the same time.''
''A chain of attacks combining the power of light and darkness. Enter the commands that appear on both sides of the screen at the same time.''
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}}
}}
== About the Job System ==
Cecil has two jobs, but only has access to one of them at a time. To change jobs, either use Paladin Arts or Dark Step braveries, or grounded HP attack to access Dark Knight or aerial HP to access Paladin.
Jobs can be changed freely outside of attack animations during EX mode by pressing R+Square. This means Cecil often makes himself vulnerable in order to change movesets, making this adjustment rather risky for Cecil. Not only that, equipping Shadow Bringer or Luminous Shard HP attack locks Cecil out of equipping the other HP, further incentivising into dedicated Dark Knight or Paladin play.
Cecil ALWAYS starts a fight in Dark Knight form, meaning Paladin-focused players will have to perform an HP attack as soon as the match starts, or bide their time in Dark Knight form until they have an opportunity to change forms without being punished.
== Builds ==
<tabber>
|-|Side by Side (Dark Knight)=
{{Build
|hp=9883
|cp=450
|brv=1623
|atk=176
|def=182
|luk=61
|booster=x3.5
|setbonus=None
|ast=Jecht / Sephiroth / Yuna
|wpn=Piggy's Stick
|hand=Chainsaw
|head=Thornlet
|armor=Maximillian
|acc1=Sniper Eye
|acc2=Dismay Shock
|acc3=Battle Hammer
|acc4=Empty EX Gauge
|acc5=Summon Unused
|acc6=Pre-EX Mode
|acc7=Pre-EX Revenge
|acc8=Blue Gem
|acc9=Miracle Shoes
|acc10=Side by Side
|summon=Rubicante
}}
Use the [[CP_Glitch_(Dissidia_012)|CP glitch]] with Equip Machines and Bard's Gear.
Blue Gem and Miracle Shoes can be substituted with Together as One, Hero's Seal or Back-Breaking Straw (to offset Thornlet penalties).
Boosters "Grounded" and "BRV = 0" can enhance HP wall rush damage with a higher multiplier at the cost of lower base bravery.
|-|Hybrid (Paladin)=
{{Build
|hp=10299
|cp=450
|brv=956 (1147 with First to Victory)
|atk=178
|def=183
|luk=60
|booster=x3.0
|setbonus=Judgment of Lufenia
|ast=Kuja / Aerith
|wpn=Cleaver
|hand=Lufenian Shield
|head=Lufenian Helm
|armor=Lufenian Armor
|acc1=Hyper Ring
|acc2=Muscle Belt
|acc3=Dismay Shock
|acc4=Summon Unused
|acc5=Pre-EX Mode
|acc6=Pre-EX Revenge
|acc7=Opponent Summon Unused
|acc8=White Gem
|acc9=Tenacious Attacker
|acc10=First to Victory
|summon=Rubicante
}}
Use the [[CP_Glitch_(Dissidia_012)|CP glitch]] with Ranger's Gear.
"Muscle Belt" basic accessory and "Opponent Summon Unused" booster can be substituted with what the player wants more.
Tenacious Attacker is not essential if Aerith assist is used. Hero's Essence can be used for additional Extra Abilities (critical hit rate). Winged Boots is good for banish trap stages.
</tabber>

Revision as of 11:57, 7 October 2023


Info
Name Cecil Harvey (セシル・ハーヴィ)
Original game Final Fantasy IV
Base ATK (LV100)
Base DEF (LV100)
Run Speed 9 (Dark Knight, Slow) / 5 (Paladin, Above Average)
Dash Speed 81 (Dark Knight, Below Average) / 77 (Paladin, Average / Good)
Fall Speed 81 (Dark Knight, Average) / 89 (Paladin, Below Average)
Fall Speed Ratio After Dodge 39 (Dark Knight, Average) / 40 (Paladin, Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Axes, Greatswords, Swords
Armor Gauntlets, Heavy Armor, Helms, Light Armor, Shields
Exclusive weapons Dark Sword, Mythgraven Blade, Lustrous Sword, Lightbringer, Cimmerian Edge
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Cecil Harvey is a close / mid-range character who functions with two different movesets - Dark Knight and Paladin. Due to the risky nature of changing jobs and their distinct strengths, it is often recommended to focus on one job over the other. Cecil can whiff punish effectively from a variety of angles, has decent assist synergy and bravery damage output.

However he struggles to generate assist meter on whiff due to long start-ups, animation length and late cancel opportunities. EX generation is good for Paladin, but weaker in Dark Knight. With less than ideal speed and tracking, limited effective angles, difficulties staying safe and keeping up in meter economy, Cecil often takes relatively high risks for a lower return.

His arguably safer repertoire is restricted to ground (Dark Knight), which also does not often force his opponents to play into his strengths.

Cecil has been primarily a bottom tier character, with some hope for low tier status. Temper your expectations and you may discover a fun character for yourself.

Build styles:

  • Side by Side (Dark Knight)
  • EX (Paladin)

Bravery Attacks

Ground (Dark Knight)

Base Damage 10,10,20 (40)
Startup Frame 15F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall rush
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Jab foe with blade. Can send foe flying.

Base Damage 1x4, 2x4, 3 (15)
Startup Frame 41F
Damage Type Magical
Priority Ranged Low (forward), Ranged Mid (backward)
EX Force each 3
Effects Block (Ranged Low)
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


[Long] Draw foe with projectile. Good start for other combos.

Base Damage 8, 7x6 (50)
Startup Frame 35F
Damage Type Physical
Priority Melee High (close), Ranged Low (far)
EX Force ~20
Effects Wall rush
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


[Mid] Throw weapon. Major damage if lands near opponent.

Ground (Paladin)

Base Damage 10, 10 (20)
Startup Frame 23F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Hit foe upwards. Slow, but very accurate strike.

Base Damage 3,3,5,4,4,11 (30)
Startup Frame 43F
Damage Type Physical
Priority Melee Mid (first half), Melee Low (second half)
EX Force 90
Effects Chase, Block (Ranged Low)
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


[Mid] Charge, then leap. Good start for midair attacks.

Contrary to what the description says in the game, it is not a good start for midair attacks. The slow startup time makes it impractical against vigilant players and chase limits viable assist combo conversions.

Base Damage 5,10, 1x2, 10 (27)
Startup Frame 23F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase, job change
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Change job to Dark Knight during combo.

Aerial (Dark Knight)

Base Damage 7, 2x4 (15)
Startup Frame 37F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects
Cancels
Assist Gain (Hit)
CP (Mastered)
Unlocked at
level
Mastered at
AP


[Mid] Fire off gravity ball. Good start for ground attacks.

Base Damage 1 each, 24 (25+)
Startup Frame 37F
Damage Type Physical
Priority Melee Low (falling), Ranged Mid (landing)
EX Force 60+
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


[Close] High-speed dive. Useful for quick descents.

Base Damage 7, 2x4, 3x5 (30)
Startup Frame 37F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects Job change
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP


[Mid] Change job to Paladin during combo.

Aerial (Paladin)

Base Damage 3,3,7,6,6,6,9 (40)
Startup Frame 19F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall rush
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP

Base Damage 3x5, 5,10 (30)
Startup Frame 21F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP

Base Damage 3x5 (15)
Startup Frame 95F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects --
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
Unlocked at
level
Mastered at
AP

HP Attacks

Ground

Base Damage 4, 2x5, 6 (20)
Startup Frame 39F
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Stab fore and devour his soul. Limited height, quick strike.

Base Damage --
Startup Frame 53F
Damage Type --
Priority Ranged High
EX Force 0
Effects Wall rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Summon dark fire. Slow speed, strong homing.

Base Damage 10,10 (20)
Startup Frame 13F
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall rush, Dark Knight BRV damage +3%, Paladin BRV damage -3%
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Ultra-close] Dark sword slash. Dark Knight BRV damage +3%, Paladin BRV damage -3%.

Equipping Shadow Bringer will lock you out equipping the aerial Luminous Shard HP for the Paladin job.

Aerial

Base Damage 1x3, 2, 1x2, 3 (10)
Startup Frame 53F
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Focus light and charge. From afar, good vs. any height.

Base Damage 2x5, 5 (15)
Startup Frame 43F
Damage Type Both
Priority Ranged High (first hit), Melee High (other hits)
EX Force 30
Effects Wall rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Holy sword magic. Effective against any height.

Base Damage --
Startup Frame 63F
Damage Type --
Priority Ranged High
EX Force 60
Effects Paladin BRV damage +3%, Dark Knight BRV damage -3%
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Shoot light projectiles. Paladin BRV damage +3%. Dark Knight BRV damage -3%.

Equipping Luminous Shard will lock you out equipping the grounded Shadow Bringer HP for the Dark Knight job.

EX Mode: Job Augment

Effects:

  • Regen
  • Critical Boost
  • Proteus
  • Inner Strength

Proteus

[Activate with R + Square] Bridles light and darkness to instantly change jobs without attacking.

Inner Strength

[Always active while in EX Mode] Each is 1.5 times as powerful.

EX Burst: Soul Shift

A chain of attacks combining the power of light and darkness. Enter the commands that appear on both sides of the screen at the same time.

Damage multiplier (initial) Damage multiplier (rest) Type
6,9 (15, DK) 15 (PA), 25 (DK), 7x2 (DK), 30 (PA) (99 total) Both


About the Job System

Cecil has two jobs, but only has access to one of them at a time. To change jobs, either use Paladin Arts or Dark Step braveries, or grounded HP attack to access Dark Knight or aerial HP to access Paladin.

Jobs can be changed freely outside of attack animations during EX mode by pressing R+Square. This means Cecil often makes himself vulnerable in order to change movesets, making this adjustment rather risky for Cecil. Not only that, equipping Shadow Bringer or Luminous Shard HP attack locks Cecil out of equipping the other HP, further incentivising into dedicated Dark Knight or Paladin play.

Cecil ALWAYS starts a fight in Dark Knight form, meaning Paladin-focused players will have to perform an HP attack as soon as the match starts, or bide their time in Dark Knight form until they have an opportunity to change forms without being punished.

Builds

Stats
HP 9883
CP 450
BRV 1623
ATK 176
DEF 182
LUK 61
Max Booster x3.5
Special Effect: None
Equipment
Assist Jecht / Sephiroth / Yuna
Weapon ddff-icon-equip-weapon.png Piggy's Stick
Hand ddff-icon-equip-hand.png Chainsaw
Head ddff-icon-equip-head.png Thornlet
Body ddff-icon-equip-body.png Maximillian
Accessory 1 Sniper Eye
Accessory 2 Dismay Shock
Accessory 3 Battle Hammer
Accessory 4 Empty EX Gauge
Accessory 5 Summon Unused
Accessory 6 Pre-EX Mode
Accessory 7 Pre-EX Revenge
Accessory 8 Blue Gem
Accessory 9 Miracle Shoes
Accessory 10 Side by Side
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Use the CP glitch with Equip Machines and Bard's Gear.

Blue Gem and Miracle Shoes can be substituted with Together as One, Hero's Seal or Back-Breaking Straw (to offset Thornlet penalties).

Boosters "Grounded" and "BRV = 0" can enhance HP wall rush damage with a higher multiplier at the cost of lower base bravery.

Stats
HP 10299
CP 450
BRV 956 (1147 with First to Victory)
ATK 178
DEF 183
LUK 60
Max Booster x3.0
Special Effect: Judgment of Lufenia
Equipment
Assist Kuja / Aerith
Weapon ddff-icon-equip-weapon.png Cleaver
Hand ddff-icon-equip-hand.png Lufenian Shield
Head ddff-icon-equip-head.png Lufenian Helm
Body ddff-icon-equip-body.png Lufenian Armor
Accessory 1 Hyper Ring
Accessory 2 Muscle Belt
Accessory 3 Dismay Shock
Accessory 4 Summon Unused
Accessory 5 Pre-EX Mode
Accessory 6 Pre-EX Revenge
Accessory 7 Opponent Summon Unused
Accessory 8 White Gem
Accessory 9 Tenacious Attacker
Accessory 10 First to Victory
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Use the CP glitch with Ranger's Gear.

"Muscle Belt" basic accessory and "Opponent Summon Unused" booster can be substituted with what the player wants more.

Tenacious Attacker is not essential if Aerith assist is used. Hero's Essence can be used for additional Extra Abilities (critical hit rate). Winged Boots is good for banish trap stages.