Squall Leonhart (Dissidia 012): Difference between revisions

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=== Aerial Moves ===
=== Aerial ===
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Revision as of 10:07, 7 October 2023


Info
Name Squall Leonhart (スコール・レオンハート)
Original game Final Fantasy VIII
Base ATK (LV100)
Base DEF (LV100)
Run Speed 5 (Above Average)
Dash Speed 77 (Average / Good)
Fall Speed 81 (Average)
Fall Speed Ratio After Dodge 38 (Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Swords, Daggers, Katanas, Guns
Armor Shields, Bangles, Hats, Helms, Clothing, Light Armor, Large Shields, and Chestplates
Exclusive weapons Revolver, Twin Lance, Punishment, Lionheart
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Squall is a flexible close range character who can engage from further away and approach from a variety of angles. Above average running speed, fast multi-part bravery attacks, strong anti-air, strong combo & meter drain potential and Ranged Low block properties, Squall has a lot going for him.

On the ground, he can hit people outside of their effective range to lead into combos, easily anti-air and catch their dodges as well as play the conventional close range interactions. Air combat is handled with good usage of air movement, single hit HPs and the infamous Beat Fang. Building assist meter is consistent, with fast bravery whiffs and retaliatory HPs when using Side by Side. EX generation is weak in the air, but finishing ground attacks and investing into EX Core absorption with his exclusive weapon can make up the difference. Due to his holding potential, Squall can work with a variety of assists, though HP follow-ups may suffer depending on position and assist choice.

Squall is versatile and relatively easy to use, but he can struggle to punish air dodges effectively against fall fallers such as Kefka or Prishe. Similiarly, fast running speed can make most of his moves whiff effortlessly. On top of that, his primary way of protecting himself after a dodge is clashing with a bravery attack. Combined with his floaty air dodges, the reliance on dodge cancels can put Squall at great risk for any approach attempts.

Squall is a high tier character. Barring a few unfavorable match-ups, his consistency, flexibility and ease of use make him a good pick for new and experienced players alike.

Build styles:

  • Adamant Chains
  • Side by Side
  • EX Core
  • Hybrid
  • Depletion

Bravery Moves

Grounded Moves

During EX Mode, damage multipliers inside brackets [ ] hit twice instead of once.

Base damage Startup frame Type Priority EX Force
[3,3,5],9 (20) [31] 13F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Leap into the air. Quick launch, easy wall rush.

Base damage Startup frame Type Priority EX Force
[5,6,8,,10,5,5,16] (55) (110) 13F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Repeated slashes. Short range; quick and powerful.

Base damage Startup frame Type Priority EX Force
10 (10) 33F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire one ice bullet. Long range, strong homing.

Base damage Startup frame Type Priority EX Force
each (3) 33F (furthest bolt appears first) Magical Ranged Low each 9
Effects CP (Mastered) Cancels Assist Gain (Hit)
30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Lightning that draws foes. Good start for combos

Base damage Startup frame Type Priority EX Force
6,6,6,6 each 6 (24+) 33F Magical Ranged Low, Mid (only thunder) 60~90
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Magic barrage. Can combo without hitting.

Aerial Moves

Base damage Startup frame Type Priority EX Force
20 (20) 41F Physical Melee Mid 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Unleash heel drop. Slow start, fast movement.

Base damage Startup frame Type Priority EX Force
[3,5],7,[2x6,13] (40) [73] 15F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Float, then strike down foe. Short reach, but fast.

Base damage Startup frame Type Priority EX Force
each 1 x8,7 (15) 33F Magical Ranged Low each 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Magic barrage. Can combo without hitting.

Base damage Startup frame Type Priority EX Force
each (5) 33F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
-- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Launch multiple fireballs. Normal speed, strong homing.

HP Moves

Ground

Base damage Startup frame Type Priority EX Force
-- 43F -- Ranged High 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Magic block, wall rush, absorb 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Surround self with explosions. Block foe's spells.

Base damage Startup frame Type Priority EX Force
1 xN (max 50) 43F Physical Melee High each 3
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Rage-filled charge. Can aim with the analog stick.

Base damage Startup frame Type Priority EX Force
6, 1 x4 (10) 41F Magical Melee High 90
Effects CP (Mastered) Cancels Assist Gain (Hit)
30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Chop with massive blade of light that flies forward.

Very strong tracking during start-up, good anti-air and dodge punishment tool.

Base damage Startup frame Type Priority EX Force
-- 59F -- Melee High 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Leap into a charge. Slow start, but very fast charge.

Aerial

Base damage Startup frame Type Priority EX Force
-- 43F -- Ranged High 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Magic block, wall rush, absorb 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Surround self with explosions. Blocks foe's spells.

Base damage Startup frame Type Priority EX Force
-- 59F -- Melee High 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Leap into a charge. Slow start, but very fast charge.

EX Mode: Lionheart equipped!

Effects:

  • Regen
  • Critical Boost
  • Lionheart (RANGE)
  • Lionheart (HIT)

Lionheart (RANGE)

[Always active while in EX Mode] Transfers the heart of a lion to the weapon, increasing it's range.

Lionheart (HIT)

[Always active while in EX Mode] Pushes the weapon's specs to the limit, increasing the force of each blast.

EX Burst: Renzokuken

A flurry of attacks ending in one shattering blow. Watch your timing and press R when the cursor is in the frame.

Damage multiplier (initial) Damage multiplier (rest) Type
2,2 (4) 9x7, 13, 20 (96) (100 total) Physical


Builds

Stats
HP 10299
CP 450
BRV 996
ATK 177
DEF 185
LUK --
Max Booster x3.5
Special Effect: Judgment of Lufenia
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Lionheart
Hand ddff-icon-equip-hand.png Lufenian Shield
Head ddff-icon-equip-head.png Lufenian Helm
Body ddff-icon-equip-body.png Lufenian Armor
Accessory 1 Hyper Ring
Accessory 2 Zephyr Cloak
Accessory 3 Dismay Shock
Accessory 4 Large Gap in HP
Accessory 5 Summon Unused
Accessory 6 Pre-EX Mode
Accessory 7 Pre-EX Revenge
Accessory 8 Tenacious Attacker
Accessory 9 Glutton
Accessory 10 First to Victory
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Use the CP glitch for Cavalier's Gear.

A general all-rounder build.

Stats
HP 9972
CP 450
BRV 877 (1052 with First to Victory)
ATK 178
DEF 185
LUK --
Max Booster x3.5
Special Effect: Adamant Chains
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Earthbreaker
Hand ddff-icon-equip-hand.png Adamant Shield
Head ddff-icon-equip-head.png Adamant Helm
Body ddff-icon-equip-body.png Adamant Vest
Accessory 1 Muscle Belt
Accessory 2 Dismay Shock
Accessory 3 Battle Hammer
Accessory 4 Summon Unused
Accessory 5 Pre-EX Mode
Accessory 6 Pre-EX Revenge
Accessory 7 Aerial
Accessory 8 Tenacious Attacker
Accessory 9 First to Victory
Accessory 10 Back-Breaking Straw
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Weapon can be changed according to match-up or player preference.

This set primarily takes advantage of the added air dodge distance that the set bonus provides. Squall's air dodges leave him vulnerable with no strong options to cover them, so the additional dodge distance helps him stay safe and whiff punish.

Against Onion Knight, Jecht or Cloud, you may need to adjust the accessories to suit Side by Side special accessory for assist meter. Tenacious Attacker is not a necessity, but good to have. Hero's Essence for more CP, Winged Boots for banish traps, Glutton for characters with strong EX generation (e.g. Lightning, Shantotto).

Stats
HP 10299
CP 450
BRV 996
ATK 177
DEF 185
LUK --
Max Booster x5.3
Special Effect: Soul of Yamato
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Lionheart
Hand ddff-icon-equip-hand.png Genji Shield
Head ddff-icon-equip-head.png Genji Helm
Body ddff-icon-equip-body.png Genji Armor
Accessory 1 Sniper Eye
Accessory 2 Dragonfly Orb
Accessory 3 Battle Hammer
Accessory 4 EX Core Present
Accessory 5 Summon Unused
Accessory 6 Pre-EX Mode
Accessory 7 Pre-EX Revenge
Accessory 8 Aerial
Accessory 9 Tenacious Attacker
Accessory 10 First to Victory
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Use the CP glitch for Cavalier's Gear.

Enhanced EX intake through EX cores.

Substitutes: Sniper Eye, Dragonfly Orb, Aerial and special accessories can be substituted according to player preference. First to Victory can be replaced with Dismay Shock. Previously mentioned substitutes are decent picks, such as Muscle Belt. With EX cores being your primary source for the meter, Together as One and Platinum Hourglass are not completely unviable.

Stats
HP 9971
CP 450
BRV 1453 (2179 with Hero's Seal)
ATK 176
DEF 182
LUK --
Max Booster x3.8
Special Effect: None
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Piggy's Stick
Hand ddff-icon-equip-hand.png Hero's Shield
Head ddff-icon-equip-head.png Royal Crown
Body ddff-icon-equip-body.png Maximillian
Accessory 1 Sniper Eye
Accessory 2 Dismay Shock
Accessory 3 Battle Hammer
Accessory 4 BRV = 0
Accessory 5 Empty EX Gauge
Accessory 6 Pre-EX Mode
Accessory 7 Pre-EX Revenge
Accessory 8 Hero's Seal
Accessory 9 Together as One
Accessory 10 Side by Side
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Use the CP glitch for Bard's Gear and Thief's Gear.

Recommended for small stages or even / favorable match-ups. With Together as One, Squall can whiff twice and already have one assist bar ready. Every time you stagger the opponent with LV2 Assist Change and hit them with Aerial Circle, you are also couple whiffs away from an assist bar. Meter lead can be easy to maintain to an extent.

Substitutes:

  • Basic - Hyper Ring, Muscle Belt, Bravery Orb
  • Booster - Large Gap in HP, Summon Unused, Grounded, Aerial, Assist
  • Special - Blue Gem, Growth Egg, Great Gospel, Winged Boots, Hero's Essence, Badge of Trust.

Stats
HP 10298
CP 450
BRV 996
ATK 179
DEF 182
LUK --
Max Booster x6.9
Special Effect: Seal of Lufenia
Equipment
Assist Yuna
Weapon ddff-icon-equip-weapon.png Lufenian Lance
Hand ddff-icon-equip-hand.png Lufenian Dirk
Head ddff-icon-equip-head.png Lufenian Headband
Body ddff-icon-equip-body.png Maximillian
Accessory 1 Dismay Shock
Accessory 2 Battle Hammer
Accessory 3 BRV = 0
Accessory 4 Assist
Accessory 5 Summon Unused
Accessory 6 Pre-EX Mode
Accessory 7 Pre-EX Revenge
Accessory 8 Aerial
Accessory 9 Free choice
Accessory 10 Free choice
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Use the CP glitch for Hoplite's Gear, Thief's Gear, Bard's Gear and Cavalier's Gear.

Yuna's air bravery assist with Aerial Circle for maximum effect. Press Aerial Circle as the second brv hit lands to ensure a maximum amount of hits from Aerial Circle. Even though no additional damage occurs (aside from wall rush), each HP hit depletes meter.