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| {{CharacterInfo | | {{CharacterInfo |
| |name=The Emperor (皇帝) | | |name=Laguna Loire (ラグナ・レウァール) |
| |origin=Final Fantasy II | | |origin=Final Fantasy VIII |
| |weapon=Daggers, Poles, Rods, Staves | | |weapon=Swords, Daggers, Greatswords, Guns |
| |armor=Bangles, Clothing, Hairpins, Hats, Headbands, Robes | | |armor=Shields, Bangles, Hats, Helms, Clothing, Light Armor, Chestplates |
| |atk=110 (Average) | | |atk=111 (High) |
| |def=112 (High) | | |def=110 (Low) |
| |runspeed=8 (Below Average) | | |runspeed=9 (Slow) |
| |dash=81 (Below Average) | | |dash=81 (Below Average) |
| |fall=97 (Slow) | | |fall=75 (Above Average) |
| |fallr=44 (Slow) | | |fallr=35 (Above Average) |
| |exclusives=Diamond Mace, Demon's Rod, Mateus's Malice | | |exclusives=Machine Gun, High-Power Machine Gun, Ragnarok Pistol |
| }} | | }} |
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| {{ProConTable | | {{ProConTable |
| |pros= | | |pros= |
| * '''Powerful area denial''': Emperor specializes in Traps and Anti-Approach, able to keep out most characters effectively with his moves and force bold or creative approaches to land a hit on him | | * '''Good long and mid range braveries''': Excels at Long-to-Mid range zoning with Bazooka, Ricochet Shot and other tools to poke and pressure far away |
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| * '''Distinct win condition''': Starfall gives him a unique win condition in the form of a move that is unavoidable once it started, but takes time to be charged. This gives him a tool to force approaches and the opponent has to respect it existing with counterplay in every matchup, even in those that have an easier time shutting it down | | * '''Long range HPs: Satellite Laser, Split Laser and Ragnarok Blade together give him a wide range of space he can land and threaten HPs from |
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| * '''Strong defensive mixups''': Low recovery on most of his moves, projectiles and traps staying out even if he gets hit and fast dodge cancels make The Emperor slippery and tricky to approach | | * '''Electroshield''': Electroshield alone limits alot of options, auto-reflects infront of you and synergizes well with the rest of his kit |
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| * '''Thunder Crest''': A powerful bravery attack to stop approaches with and sometimes even checkmating characters with it existing alone | | * '''Niche, but interesting properties''': Satellite Laser's vertical range, Bazooka's "fake" mid priority, Sticky Bomb Unblockable etc. allow for unconventional gameplay. |
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| * '''Strong assist gain''': A combination of low recovery moves, rotating them, Starfall and Side by Side being a common build lets The Emperor quickly build assist meter while setting up his gameplan, often staying afloat in the meter economy. | | * '''Damaging pokes''': Decent damage on his most common pokes and 111 ATK Stat put him above average in damage potential |
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| | * '''Fairly damaging EX Revenge''': EX Revenge combos can hurt quite alot, giving him a good chance to turn the match off of it |
| |cons= | | |cons= |
| * '''Polarizing matchups''': Both a good and a bad thing. With all his upsides, The Emperor lacks severely in rushdown, giving him the most polarizing matchup spread in the entire game. Some characters are outright denied with the right conditions and some give him absolute hell without stage counterpicks. Any character that can play around Starfall and traps requires a different approach to beat. | | * '''Committal Neutral''': Long recovery on his best tools, easy assist punishable HPs and a lack of safe poke to throw out locks Laguna into his decisions, and a mistake can leave him open to punishes quickly |
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| * '''Polarizing stage strengths''': Stages change The Emperor's gameplan harder than many other characters, requiring you to learn effective strategies for some of the more unorthodox / smaller stages. | | * '''Limited combos and poke conversions''': Lacks conversions off of alot of key pokes, and the ones he has are limited to specific assists / situations. On top of it, he struggles putting together extended combos without very specific scenarios or Sticky Bomb. |
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| | * '''Relies on Electroshield for keepaway''': With how good it is, it's the crux of his keepaway as it covers the blind spots of his other moves |
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| | * '''Bad EX Mode''': Cool idea, but hard for him to capitalize on' |
| }} | | }} |
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| == Bravery Moves == | | == Bravery Attacks == |
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| === Ground === | | === Ground === |
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| <tabber> | | <tabber> |
| |-|Bombard= | | |-|Machine Gun= |
| {{AbilityInfo | | {| class="wikitable" |
| |damage=5, 5 x 3 (20) | | |- |
| |startup=21F | | ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) |
| |type=Physical > Magical | | |- |
| |priority=Melee High | | | 1 x 32 (32) || 31 || Physical || Ranged Low || 3x32 (96) || None || 30 (15) |
| |ex=84 | | |} |
| |effect=Chase | | ''[Mid] Fire machine gun. Move with analog stick while holding button.'' |
| |cp=30 (15) | |
| }}
| |
| ''[Close] Sweep with staff. Extra explosion damage on hit.'' | |
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| |-|Landmine=
| |
| {{AbilityInfo
| |
| |damage=each (35)
| |
| |startup=29F
| |
| |type=Magical
| |
| |priority=Ranged Low
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| |ex=0
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| |effect=Absorb
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| |cp=30 (15)
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| }}
| |
| ''[Close] Lay mine. Multiples OK; they will persist a long time.''
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| |-|Light Crest (ground)=
| | Run'n'Gun, literally. Laguna can't move during startup, but move while firing with his usual walk speed. Limited vertical aim and can't turn while firing, due to it's low hitstun has to close-in to keep the opponent locked.. |
| {{AbilityInfo
| |
| |damage=each (7)
| |
| |startup=37F
| |
| |type=Magical
| |
| |priority=Ranged Low
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| |ex=0
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| |effect=-
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| |cp=30 (15)
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| }}
| |
| ''[Mid] Draw vertical light sigil. Fires when foe enters range; large vertical range.'' | |
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| |-|Dynamite (ground)= | | Not the best move due to it's terrible range for a machine gun, but generates a lot of EX and allows for assist conversions although hard ones due to very low hitstun. Low Priority means they can dash through, but not contestable by alot of the cast while in its path. If used at all, don't get reckless, have a shield up for secondary cover. |
| {| class="wikitable" | | |-|Ricochet Shot= |
| | {| class="wikitable" style="width: 45%;" |
| |- | | |- |
| ! Version !! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered)
| | ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) |
| |- | | |- |
| | LV1 || 1 x 5, 25 (30) || 43F || Magical || Ranged Low (Special when sticked on surface) || 60+ || Absorb, Wall Rush || 30 (15) | | |style="width: 20%;"| Main Bullet 35 (35)||rowspan="2"| 37F, 1F after release 54F Half / 70F Full Charge || Physical || Ranged Mid || 60 || None || 30 (15) |
| |- | | |- |
| | LV2 || 1 x 7, 33 (40) || 80F (charge), 3F (hitbox after shot) || Magical || Ranged Mid (Special when sticked on surface) || 60+ || Absorb, Wall Rush || - | | | Split bullets 5 each || Physical || Ranged Low || 3 || Chase || 30 (15) |
| |- | |
| | LV3 || 1 x 10, 40 (50) || 120F (charge), 3F (hitbox after shot) || Magical || Ranged High (Special when sticked on surface) || each hit 3 || Absorb, Wall Rush || - | |
| |} | | |} |
| ''[Long] Emit bomb from staff that lands and draws in foe.'' | | ''[Long] Fire shots that break into smaller pieces after hitting stage.'' |
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| |-|Thunder Crest=
| | Your main firearm for ground zoning, who shall keep the bad guys away, There's alot to unpack here |
| {{AbilityInfo
| |
| |damage=2 x 17, 6 (40)
| |
| |startup=35F
| |
| |type=Magical
| |
| |priority=Unblockable
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| |ex=60
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| |effect=Absorb
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| |cp=30 (15)
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| }}
| |
| ''[Mid] Draw sigil on the ground. Paralyzes foe when in range.''
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| The bread and butter of The Emperor's ground game and combos. The bane of many close range characters' existence. The Emperor draws a large sigil that travels forward on the ground for a moment before activating. Bounces off of walls and outright stops at edges. The Emperor can turn and place the crest into any direction with [[Lock_Off|'''lock off''']], if it's set on neutral circle input.
| | * Laguna can charge it for more split bullets when it collides with the ground/walls. Half Charge gives 3 split shots, Full Charge 5. All Split Bullets can still bounce by themselves |
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| Thunder Crest has a bigger hitbox than what the sigil implies, and draws in characters and assists near it once activated. It can activate as soon as it's visible if the opponent's character or assist is near it.
| | * Split bullets will track the opponents current location when bouncing, making for very good dodge punishes. Due to it's free, although limited, aiming property you can bounce bullets for creative punishes. Hitting behind them hits blocks like Shield of Light or Jecht block |
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| The damage output is good as it is at 40 damage multiplier, but it becomes even more notable when used in tandem with Mine. The last hit sends at a decent upward angle for followups.
| | * Potentially the hardest hitting move in his bravery kit if both the main bullet and smaller bullets hit. Mostly only at super close range or with godlike aim at their feet. |
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| One of Thunder Crest's standout properties is that it stays even if he gets hit while casting it until it completely vanishes. And because it's unblockable, it overrides any attack and guard. It essentially shuts down any approach going through it, making it incredibly oppressive against some characters and greatly limiting their options. This gives The Emperor ''more'' time to set up other traps around him or change strategies.
| | * Bounce bullets are Low priority, the main shot Mid. Make good use of that. |
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| </tabber>
| | * The chase effect will cancel out if hitting someone with a full charge and only a single split bullet, causing normal hitstun |
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| === Aerial === | | Overall very solid for his zoning game. Paired with Electro shield can be hard to contest by some characters, with the charge time acting for extra mixup potential. Watch your opponents jumps as the bounce bullets are very easy to miss on loose air movement. |
| | |-|Grenade Bomb= |
| | {| class="wikitable" |
| | |- |
| | ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) |
| | |- |
| | | 15 (15) || 81F / 91F / 99F || Physical || Ranged Low || 0 || None || 30 (15) |
| | |} |
| | ''[Long] Throw grenade at foe. Change distance with button presses.'' |
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| <tabber>
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| |-|Mine=
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| {{AbilityInfo
| |
| |damage=each (35)
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| |startup=23F
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| |type=Magical
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| |priority=Ranged Low
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| |ex=0
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| |effect=Absorb
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| |cp=30 (15)
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| }}
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| ''[Close] Drop mine. Multiples OK; they will persist a long time.''
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| |-|Light Crest (midair)=
| | Probably the lowest recovery move he has, this move is slow but very spammable and quick to block and dodge cancel, allowing for good defensive mixups after. It has a floaty hitstun to it, allowing for combos with assists or a preemptively loaded Ricochet Shot right after. Best used to add pressure alongside shield in grounded footsies, as it can be dashed throughed, or prevent opponents from setting up their own tools. |
| {{AbilityInfo
| |
| |damage=each (7)
| |
| |startup=37F
| |
| |type=Magical
| |
| |priority=Ranged Low
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| |ex=0
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| |effect=-
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| |cp=30 (15)
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| }}
| |
| ''[Mid] Draw horizontal light sigil. Fires when foe enters range; faces opponent's direction.''
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| |-|Dynamite (midair)= | | |-|Pummel (ground)= |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| ! Version !! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered)
| | ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) |
| |- | | |- |
| | LV1 || 1 x 5, 25 (30) || 43F || Magical || Ranged Low (Special when sticked on surface) || 60+ || Absorb, Wall Rush || 30 (15) | | | 6, 14 (20) || 13F || Physical || Melee Low || 90 || Chase || 30 (15) |
| | |} |
| | ''[Close] Strike with machine gun hilt. Low power, quick strike.'' |
| | |
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| | Laguna the first guy in video game history smart enough to use his gun as a melee weapon. |
| | This move makes the staple of Laguna's mixup, defensive, and EX game. A 2-hit Melee Low that is easy to hitconfirm with into Chase Setups and has top tier EX Gain. Decently low recovery which makes it decently safe and spammable, low range and vertical homing but 13F meaning it will trade with most moves of it's kind in the game. Ground version will put Laguna in the air, giving access to air dodges/air attacks, similar to Electro Shield. |
| | |
| | |
| | The only other move you can't miss in your kit in one way or another. Definitely a staple in the air to round up his all-ranges kit, and allows for consistent EX Gain outside of EX Cores. Be aware of blocking habits, don't get predictable with it. The ground version can be substituted for other tools, but it's handy to have on the ground either way. |
| | |
| | |-|Missile Barrage (ground)= |
| | {| class="wikitable" |
| |- | | |- |
| | LV2 || 1 x 7, 33 (40) || 80F (charge), 3F (hitbox after shot) || Magical || Ranged Mid (Special when sticked on surface) || 60+ || Absorb, Wall Rush || -
| | ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) |
| |- | | |- |
| | LV3 || 1 x 10, 40 (50) || 120F (charge), 3F (hitbox after shot) || Magical || Ranged High (Special when sticked on surface) || each hit 3 || Absorb, Wall Rush || - | | | 4 each, max 6 || 23F || Physical || Ranged Low || 2 (36) || None || 30 (15) |
| |} | | |} |
| ''[Long] Emit bomb from staff that lands and draws in foe.'' | | ''[Long] Fire multiple missiles. Charge to fire six missiles.'' |
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| Shares traits with the ground version.
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| </tabber>
| | Laguna pulls out a rocket launcher and fires up to 6 missiles, hold down to fire more. |
| | The missiles themselves are very small, fire one after another and have terrible tracking. While they do home in on the opponent, they first stray off in different directions and have an awkward turn radius. |
| | Can be dashed through and blocked aswell, making them not very useful to stop setups or threaten dashes. Although they do halt and limit movement due to the scattered tracking. Low hitstun with low damage however makes it hard to convert into more. |
| | |
| | Likely his worst move and far too niche for how good some of the rest of his moves are. There might be some scenarios worth trying it out, but a ranged low property and horrible homing make it hard to consistently capitalize on. |
| | |
| | |-|Electro Shield (ground)= |
| | {| class="wikitable" |
| | |- |
| | ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) |
| | |- |
| | | 10 (10) || 37F || Physical || Ranged Mid || 0 || Wall rush || 30 (15) |
| | |} |
| | ''[Close] Deploy electromagnetic shield. Can deflect weak attacks.'' |
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| == HP Attacks ==
| | Your Bread and Butter for keepaway, controlling neutral and slowing down approaches to build meter |
| | It's a straightforward move. Laguna deploys a shield infront of him which launches the opponent away on contact and wallrushes, leading to potential assist conversions. Due to it's Ranged Mid priority will win over Ranged Low and Melee Low moves. Laguna can't fully cover himself while standing inside it, be aware of moves with large hitboxes and space yourself accordingly. |
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| === Ground ===
| | Notes about Reflect properties: |
| | If a Mid Projectile clashes with it, it '''does not reflect''', and the shield '''can't reflect the same projectile twice'''. If this move is blocked, the opponent can dash through it.Melee High moves/blocks will destroy the shield, Ranged High will go through. |
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| <tabber>
| | Laguna goes airborne during the ground version, giving him access to air dodges/air moves when done out of its recovery. Good for potential mixups or set up low to the ground Bazooka shots. |
| |-|Starfall (ground)=
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| {{AbilityInfo
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| |damage=each (3)
| |
| |startup=521F
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| |type=Magical
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| |priority=Unblockable
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| |ex=0
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| |effect=Absorb, Wall Rush, Block Low (Ranged)
| |
| |cp=30 (15)
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| }}
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| ''[Long] Call down giant meteor. Long cast. Aim with analog stick.''
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| |-|Flare (ground)=
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| {{AbilityInfo
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| |damage=-
| |
| |startup=35F
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| |type=-
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| |priority=Ranged High
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| |ex=60
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| |effect=-
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| |cp=30 (15)
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| }}
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| ''[Mid] Gather globe of blue light that slowly homes in on opponent.''
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| |-|Dreary Cell (ground)=
| | A staple in Laguna's kit that can only be neglected in select few matchups. Acting as both a tool to slow down the neutral, potential mixup on heavy blocking, and to build meter safely. The ground version can be switched out for niche tools, as Laguna can set up a very low to the ground shield to still fulfill the same purpose. Can be handy in some matchups to have a ground shield set up without additional inputs though |
| {{AbilityInfo
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| |damage=-
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| |startup=69F (total), 43F (activation)
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| |type=Magical
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| |priority=Unblockable
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| |ex=36/54/72
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| |effect=Absorb
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| |cp=30 (15)
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| }}
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| ''[Close] Set discreet light trap. Detonates when foe approaches.''
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| </tabber> | | </tabber> |
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| <tabber> | | <tabber> |
| |-|Starfall (midair)= | | |-|Shotgun= |
| | {| class="wikitable" |
| | |- |
| | ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) |
| | |- |
| | | 1 x 6, 1 x 6, 3 x 6 (30) || 21 || Physical || Ranged Low || 2 (36) || Wall Rush || 30 (15) |
| | |- |
| | | Charged Version || 55 || Physical || Ranged Mid || 2 (36) || Wall Rush || 30 (15) |
| | |} |
| | ''[Close] Fire shotgun. Charge to change its strength.'' |
| | |
| | It's a shotgun! It fires like one! (except when charged) |
| | Takes 55F to be charged and turned into a mid. Although slow and ranged low, it has good range and can be dodge cancelled fairly early. Unfortunately it can't be dodge-cancelled mid charge, making charging it very commital and easily punished by alot of the cast. |
| | It can be shot up to 3 times each delayable, making this very easy to convert into assists and combos. The last shot will wallrush close by, adding to this. |
| | It's tracking is limited as it only follows the opponent around you with limited vertical tracking. After the first shot it will also not track anymore. |
| | |
| | Not a very well-rounded tool, but it can have it's use in some matchups. It's very niche properties and slow startup are a crux without shield up and easily punished on reaction/early shot. |
| | |
| | |-|Homing Bazooka= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=each (3) | | |damage=36 |
| |startup=521F | | |startup=41F |
| |type=Magical | | |type=Physical |
| |priority=Unblockable | | |priority=Ranged Mid |
| |ex=0 | | |ex=0 |
| |effect=Absorb, Wall Rush, Block Low (Ranged) | | |effect=Wall Rush |
| |cp=30 (15) | | |cp=30 (15) |
| }} | | }} |
| ''[Long] Call down giant meteor. Long cast. Aim with analog stick.'' | | ''[Long] Blast foe with bazooka. Press button to change strength.'' |
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| |-|Flare (midair)= | | |-|Sticky Bomb= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=- | | |damage=20 (hits twice if explodes at max range without latching) |
| |startup=35F | | |startup=29F / 42F / 62F (charge), 9F (release) |
| |type=- | | |type=Physical |
| |priority=Ranged High | | |priority=Ranged Low (bomb), Unblockable (explosion) |
| |ex=60 | | |ex=0 |
| |effect=Wall Rush | | |effect=- |
| |cp=30 (15) | | |cp=30 (15) |
| }} | | }} |
| ''[Mid] Gather globe of red light that awaits remote detonation.'' | | ''[Long] Throw a sticking time bomb at foe. Charge to increase distance.'' |
| | |
| | Once attached, the bomb will explode in ~3 seconds (186F). |
| | |
| | |-|Pummel (midair)= |
| | {| class="wikitable" |
| | |- |
| | ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) |
| | |- |
| | | 6, 14 (20) || 13 || Physical || Melee Low || 90 || Chase || 30 (15) |
| | |} |
| | ''[Close] Strike with machine gun hilt. Low power, quick strike.'' |
| | |
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| | |-|Missile Barrage (midair)= |
| | {| class="wikitable" |
| | |- |
| | ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) |
| | |- |
| | | 4 each, max 6 || 23 || Physical || Ranged Low || 2 (36) || None || 30 (15) |
| | |} |
| | ''[Long] Fire multiple missiles. Charge to fire six missiles.'' |
| | |
| | Laguna pulls out a rocket launcher and fires up to 6 missiles, hold down to fire more. |
| | The missiles themselves are very small, fire one after another and have terrible tracking. While they do home in on the opponent, they first stray off in different directions and have an awkward turn radius. |
| | Can be dashed through and blocked aswell, making them not very useful to stop setups or threaten dashes. Although they do halt and limit movement due to the scattered tracking. Low hitstun with low damage however makes it hard to convert into more. |
| | |
| | Likely his worst move and far too niche for how good some of the rest of his moves are. There might be some scenarios worth trying it out, but a ranged low property and horrible homing make it hard to consistently capitalize on. |
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| |-|Dreary Cell (midair)= | | |-|Electro Shield (midair)= |
| {{AbilityInfo | | {| class="wikitable" |
| |damage=- | | |- |
| |startup=69F (total), 43F (activation)
| | ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) |
| |type=Magical | | |- |
| |priority=Unblockable | | | 10 (10) || 37 || Physical || Ranged Mid || 0 || Wall rush || 30 (15) |
| |ex=36/54/72 | | |} |
| |effect=Absorb | | ''[Close] Deploy electromagnetic shield. Can deflect weak attacks.'' |
| |cp=30 (15) | | |
| }}
| | Your Bread and Butter for keepaway, controlling neutral and slowing down approaches to build meter |
| ''[Close] Set discreet light trap. Detonates when foe approaches.'' | | It's a straightforward move. Laguna deploys a shield infront of him which launches the opponent away on contact and wallrushes, leading to potential assist conversions. Due to it's Ranged Mid priority will win over Ranged Low and Melee Low moves. Laguna can't fully cover himself while standing inside it, be aware of moves with large hitboxes and space yourself accordingly. |
| | |
| | Notes about Reflect properties: |
| | If a Mid Projectile clashes with it, it '''does not reflect''', and the shield '''can't reflect the same projectile twice'''. If this move is blocked, the opponent can dash through it.Melee High moves/blocks will destroy the shield, Ranged High will go through. |
| | |
| | Laguna goes airborne during the ground version, giving him access to air dodges/air moves when done out of its recovery. Good for potential mixups or set up low to the ground Bazooka shots. |
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| </tabber> | | </tabber> |
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| == EX Mode: Power of Hellfire! == | | == EX Mode: Look, the faeries are here! == |
| Effects: | | Effects: |
| * Regen | | * Regen |
| * Critical Boost | | * Critical Boost |
| * Blood Magic | | * A Faerie's Miracle |
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| === Blood Magic === | | === A Faerie's Miracle === |
| ''[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.'' | | ''[Always active while in EX Mode] The recovery time after bravery attacks can be cancelled by performing any attack.'' |
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| === EX Burst: Absolute Dominion === | | === EX Burst: Desperado === |
| ''An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen. | | ''A furious bombardment of bullets. Take aim and press R to shoot or hold down the button for rapid fire.'' |
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| {{burst | | {{burst |
| |damage1=6, 13 (19) | | |damage1=7 x 3, 11 (32) |
| |damage2=16x4, 17 (100 total) | | |damage2=1 x 40, 2 x 14 (68) (100 total) |
| |type=Magical | | |type=Physical |
| }} | | }} |
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| == Assist == | | == Assist == |
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| The Emperor's assist data.
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| {{012Assist | | {{012Assist |
| |type1=BRV | | |type1=BRV |
| |attack1=Thunder Crest | | |attack1=Machine Gun |
| |startup1=35F | | |startup1=31F |
| |position1=Ground | | |position1=Ground |
| |spawn1=Player | | |spawn1=Opponent |
| |damage1=2 x 17, 6 (40) | | |damage1=1 x 31 (31) |
| |effect1=Absorb | | |effect1=- |
| |type2=BRV | | |type2=BRV |
| |attack2=Mine | | |attack2=Shotgun |
| |startup2=23F | | |startup2=55F |
| |position2=Air | | |position2=Air |
| |spawn2=Opponent | | |spawn2=Opponent |
| |damage2=35 each (up to 70) | | |damage2=1 x 6, 1 x 6, 3 x 6 (30) |
| |effect2=Chase, Absorb | | |effect2=Wall Rush |
| |type3=HP | | |type3=HP |
| |attack3=Flare | | |attack3=Satellite Laser |
| |startup3=35F | | |startup3=83F |
| |position3=Ground | | |position3=Ground |
| |spawn3=Player | | |spawn3=Player |
| |damage3=- | | |damage3=2 x 8 (16) |
| |effect3=- | | |effect3=Wall Rush |
| |type4=HP | | |type4=HP |
| |attack4=Flare | | |attack4=Ragnarok Blade |
| |startup4=37F | | |startup4=43F |
| |position4=Air | | |position4=Air |
| |spawn4=Opponent | | |spawn4=Opponent |
| Line 356: |
Line 353: |
| |effect4=Wall Rush | | |effect4=Wall Rush |
| }} | | }} |
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| The Emperor works well with FFX assists.
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