Gilgamesh (Dissidia 012) and The Emperor (Dissidia 012): Difference between pages

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(→‎EX Mode: added name)
 
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{{CharacterInfo
{{CharacterInfo
|name=Gilgamesh ギルガメッシュ
|name=The Emperor (皇帝)
|origin=Final Fantasy V
|origin=Final Fantasy II
|weapon=Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons
|weapon=Daggers, Poles, Rods, Staves
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
|armor=Bangles, Clothing, Hairpins, Hats, Headbands, Robes
|atk=111 (High)
|atk=110 (Average)
|def=111 (Average)
|def=112 (High)
|runspeed=10.5 (Very Slow)
|runspeed=8 (Below Average)
|dash=77 (Average / Good)
|dash=81 (Below Average)
|fall=67 (Fast)
|fall=97 (Slow)
|fallr=22 (Very Fast)
|fallr=44 (Slow)
|exclusives=Osafune, Kotetsu, Yoshiyuki
|exclusives=Diamond Mace, Demon's Rod, Mateus's Malice
}}
}}


{{ProConTable
{{ProConTable
|pros=
|pros=* Coming soon
|cons=
|cons=* Coming soon
}}
}}


== Overview ==
== Overview ==
== Bravery Attacks ==


If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all attacks that take advantage of this trait.
 
== Bravery Moves ==


=== Ground ===
=== Ground ===


<tabber>
<tabber>
|-|Dual Thrust=
|-|Bombard=
{{AbilityInfo
{{AbilityInfo
|damage=3, 3, 7, 7 (20)
|damage=5, 5 x 3 (20)
|startup=11F
|startup=21F
|type=Physical
|type=Physical > Magical
|priority=Melee Low
|priority=Melee High
|ex=90 / 162
|ex=84
|effect=Chase
|effect=Chase
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close] Lunge and stab. Short reach, but quick strike.''
''[Close] Sweep with staff. Extra explosion damage on hit.''


|-|Wind Slash=
|-|Landmine=
{{AbilityInfo
{{AbilityInfo
|damage=10
|damage=each (35)
|startup=31F
|startup=29F
|type=Magical
|type=Magical
|priority=Ranged Low
|priority=Ranged Low
|ex=0
|ex=0
|effect=--
|effect=Absorb
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Launch wind projectiles. Slow speed, long range.''
''[Close] Lay mine. Multiples OK; they will persist a long time.''


|-|Cross Slash=
|-|Light Crest (ground)=
{{AbilityInfo
{{AbilityInfo
|damage=3, 3, 4, 4, 8, 8 (30)
|damage=each (7)
|startup=21F
|startup=37F
|type=Physical
|type=Magical
|priority=Melee Low
|priority=Ranged Low
|ex=30 / 138
|ex=0
|effect=Wall Rush
|effect=-
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close] Slash foe in a cross pattern.''
''[Mid] Draw vertical light sigil. Fires when foe enters range; large vertical range.''


|-|Whirlwind Slash (ground)=
|-|Dynamite (ground)=
{| class="wikitable"
|-
! Version !! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered)
|-
| LV1 || 1 x 5, 25 (30) || 43F || Magical || Ranged Low (Special when sticked on surface) || 60+ || Absorb, Wall Rush || 30 (15)
|-
| LV2 || 1 x 7, 33 (40) || 80F (charge), 3F (hitbox after shot) || Magical || Ranged Mid (Special when sticked on surface) || 60+ || Absorb, Wall Rush || -
|-
| LV3 || 1 x 10, 40 (50) || 120F (charge), 3F (hitbox after shot) || Magical || Ranged High (Special when sticked on surface) || each hit 3 || Absorb, Wall Rush || -
|}
''[Long] Emit bomb from staff that lands and draws in foe.''
 
 
|-|Thunder Crest=
{{AbilityInfo
{{AbilityInfo
|damage=6, 6, 11, 12 (35)
|damage=2 x 17, 6 (40)
|startup=28F
|startup=35F
|type=Physical
|type=Magical
|priority=Melee Low
|priority=Unblockable
|ex=
|ex=60
|effect=
|effect=Absorb
|cp=
|cp=30 (15)
}}
}}
''[Mid] Draw sigil on the ground. Paralyzes foe when in range.''


</tabber>
</tabber>


=== Aerial ===
=== Aerial ===
<tabber>
|-|Mine=
{{AbilityInfo
|damage=each (35)
|startup=23F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=Absorb
|cp=30 (15)
}}
''[Close] Drop mine. Multiples OK; they will persist a long time.''
|-|Light Crest (midair)=
{{AbilityInfo
|damage=each (7)
|startup=37F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Mid] Draw horizontal light sigil. Fires when foe enters range; faces opponent's direction.''
|-|Dynamite (midair)=
{| class="wikitable"
|-
! Version !! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered)
|-
| LV1 || 1 x 5, 25 (30) || 43F || Magical || Ranged Low (Special when sticked on surface) || 60+ || Absorb, Wall Rush || 30 (15)
|-
| LV2 || 1 x 7, 33 (40) || 80F (charge), 3F (hitbox after shot) || Magical || Ranged Mid (Special when sticked on surface) || 60+ || Absorb, Wall Rush || -
|-
| LV3 || 1 x 10, 40 (50) || 120F (charge), 3F (hitbox after shot) || Magical || Ranged High (Special when sticked on surface) || each hit 3 || Absorb, Wall Rush || -
|}
''[Long] Emit bomb from staff that lands and draws in foe.''
Shares traits with the ground version.
</tabber>


== HP Attacks ==
== HP Attacks ==
Line 84: Line 141:


<tabber>
<tabber>
|-|
|-|Starfall (ground)=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=each (3)
|startup=
|startup=521F
|type=
|type=Magical
|priority=
|priority=Unblockable
|ex=
|ex=0
|effect=
|effect=Absorb, Wall Rush, Block Low (Ranged)
|cp=
|cp=30 (15)
}}
''[Long] Call down giant meteor. Long cast. Aim with analog stick.''
 
|-|Flare (ground)=
{{AbilityInfo
|damage=-
|startup=35F
|type=-
|priority=Ranged High
|ex=60
|effect=-
|cp=30 (15)
}}
''[Mid] Gather globe of blue light that slowly homes in on opponent.''
 
|-|Dreary Cell (ground)=
{{AbilityInfo
|damage=-
|startup=69F (total), 43F (activation)
|type=Magical
|priority=Unblockable
|ex=36/54/72
|effect=Absorb
|cp=30 (15)
}}
}}
''[Close] Set discreet light trap. Detonates when foe approaches.''


</tabber>
</tabber>
Line 100: Line 182:


<tabber>
<tabber>
|-|
|-|Starfall (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=each (3)
|startup=
|startup=521F
|type=
|type=Magical
|priority=
|priority=Unblockable
|ex=
|ex=0
|effect=
|effect=Absorb, Wall Rush, Block Low (Ranged)
|cp=
|cp=30 (15)
}}
''[Long] Call down giant meteor. Long cast. Aim with analog stick.''
 
|-|Flare (midair)=
{{AbilityInfo
|damage=-
|startup=35F
|type=-
|priority=Ranged High
|ex=60
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Gather globe of red light that awaits remote detonation.''
 
|-|Dreary Cell (midair)=
{{AbilityInfo
|damage=-
|startup=69F (total), 43F (activation)
|type=Magical
|priority=Unblockable
|ex=36/54/72
|effect=Absorb
|cp=30 (15)
}}
}}
''[Close] Set discreet light trap. Detonates when foe approaches.''


</tabber>
</tabber>


=== EX Mode: Gilgamesh Morphing Time ===
== EX Mode: Power of Hellfire! ==
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Octo Break
* Blood Magic


==== Octo Break ====
=== Blood Magic ===
''[Always active while in EX Mode]
''[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.''
Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.''


==== EX Burst: The Greatest Sword ====
=== EX Burst: Absolute Dominion ===
''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...''
''An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.


{{burst
{{burst
|damage1=10x4 (40)
|damage1=6, 13 (19)
|damage2=15 x4 hits (x2 due to Excalibur)
|damage2=16x4, 17 (100 total)
|type=Physical
|type=Magical
}}
}}
== Assist ==
Warrior of Light's assist data.
{| class="wikitable"
|-
! Attack !! Startup !! Spawns near !! Damage Multiplier !! Additional properties
|-
| Cross Slash (Ground BRV) || 21F || Opponent || 6, 6, 8, 8, 16, 16 (60) OR 1, 1, 1, 1, 1, 1 (6) || Wall Rush
|-
| Tsubamegaeshi (Midair BRV) || 21F || Opponent || 8, 8, 12, 12, 24 (60) OR 1, 1, 1, 1, 1 (5) || Wall Rush
|-
| Death Claw (Ground HP) || 41F || Opponent || 10, 10 (20) OR 1, 1 (2) || Wall Rush
|-
| Hurricane (Midair HP) || 13F || Opponent || 4 x 6 (24) OR 1 x 6 (6) || Chase
|}
Warrior of Light works well with most tournament viable assists.


== Builds ==
== Builds ==
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</tabber>
</tabber>


== Builds ==
== Assist ==
<tabber>
|-|Hybrid (EX)=
{{Build
|hp=10299
|cp=450
|brv=996
|atk=179
|def=182
|luk=60
|booster=x3.5
|setbonus=Seal of Lufenia
|ast=Kuja
|wpn=Heaven's Cloud
|hand=Lufenian Dirk
|head=Lufenian Headband
|armor=Lufenian Vest
|acc1={{accbas}} Muscle Belt
|acc2={{accbas}} Dismay Shock
|acc3={{accboo}} Summon Unused
|acc4={{accboo}} Pre-EX Mode
|acc5={{accboo}} Pre-EX Revenge
|acc6={{accboo}} Aerial
|acc7={{accsp}} White Gem
|acc8={{accsp}} Tenacious Attacker
|acc9={{accsp}} Glutton
|acc10={{accsp}} First to Victory
|summon=Rubicante
}}
Use CP glitch with Bard's Gear.
 
Substitutes
Basic: Muscle Belt for Large Gap in HP booster or Battle Hammer if you need assist depletion.


Substituting Muscle Belt is okay if you're not going for Gilgamesh's solo combos.
The Emperor's assist data.


|-|Side by Side=
{{012Assist
add build here
|type1=BRV
{{Build
|attack1=Thunder Crest
|hp=
|startup1=35F
|cp=
|position1=Ground
|brv=
|spawn1=Player
|atk=
|damage1=2 x 17, 6 (40)
|def=
|effect1=Absorb
|luk=
|type2=BRV
|booster=
|attack2=Mine
|setbonus=
|startup2=23F
|ast=
|position2=Air
|wpn=
|spawn2=Opponent
|hand=
|damage2=35 each (up to 70)
|head=
|effect2=Chase, Absorb
|armor=
|type3=HP
|acc1=
|attack3=Flare
|acc2=
|startup3=35F
|acc3=
|position3=Ground
|acc4=
|spawn3=Player
|acc5=
|damage3=-
|acc6=
|effect3=-
|acc7=
|type4=HP
|acc8=
|attack4=Flare
|acc9=
|startup4=37F
|acc10=
|position4=Air
|summon=
|spawn4=Opponent
|damage4=-
|effect4=Wall Rush
}}
}}


</tabber>
The Emperor works well with FFX assists.

Revision as of 00:35, 5 January 2024


Info
Name The Emperor (皇帝)
Original game Final Fantasy II
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 112 (High)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 97 (Slow)
Fall Speed Ratio After Dodge 44 (Slow)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Daggers, Poles, Rods, Staves
Armor Bangles, Clothing, Hairpins, Hats, Headbands, Robes
Exclusive weapons Diamond Mace, Demon's Rod, Mateus's Malice
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Coming soon
  • Coming soon


Overview

Bravery Moves

Ground

Base Damage 5, 5 x 3 (20)
Startup Frame 21F
Damage Type Physical > Magical
Priority Melee High
EX Force 84
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Sweep with staff. Extra explosion damage on hit.

Base Damage each (35)
Startup Frame 29F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Lay mine. Multiples OK; they will persist a long time.

Base Damage each (7)
Startup Frame 37F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Draw vertical light sigil. Fires when foe enters range; large vertical range.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
LV1 1 x 5, 25 (30) 43F Magical Ranged Low (Special when sticked on surface) 60+ Absorb, Wall Rush 30 (15)
LV2 1 x 7, 33 (40) 80F (charge), 3F (hitbox after shot) Magical Ranged Mid (Special when sticked on surface) 60+ Absorb, Wall Rush -
LV3 1 x 10, 40 (50) 120F (charge), 3F (hitbox after shot) Magical Ranged High (Special when sticked on surface) each hit 3 Absorb, Wall Rush -
[Long] Emit bomb from staff that lands and draws in foe.

Base Damage 2 x 17, 6 (40)
Startup Frame 35F
Damage Type Magical
Priority Unblockable
EX Force 60
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Draw sigil on the ground. Paralyzes foe when in range.

Aerial

Base Damage each (35)
Startup Frame 23F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Drop mine. Multiples OK; they will persist a long time.

Base Damage each (7)
Startup Frame 37F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Draw horizontal light sigil. Fires when foe enters range; faces opponent's direction.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
LV1 1 x 5, 25 (30) 43F Magical Ranged Low (Special when sticked on surface) 60+ Absorb, Wall Rush 30 (15)
LV2 1 x 7, 33 (40) 80F (charge), 3F (hitbox after shot) Magical Ranged Mid (Special when sticked on surface) 60+ Absorb, Wall Rush -
LV3 1 x 10, 40 (50) 120F (charge), 3F (hitbox after shot) Magical Ranged High (Special when sticked on surface) each hit 3 Absorb, Wall Rush -

[Long] Emit bomb from staff that lands and draws in foe.

Shares traits with the ground version.

HP Attacks

Ground

Base Damage each (3)
Startup Frame 521F
Damage Type Magical
Priority Unblockable
EX Force 0
Effects Absorb, Wall Rush, Block Low (Ranged)
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Call down giant meteor. Long cast. Aim with analog stick.

Base Damage -
Startup Frame 35F
Damage Type -
Priority Ranged High
EX Force 60
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Gather globe of blue light that slowly homes in on opponent.

Base Damage -
Startup Frame 69F (total), 43F (activation)
Damage Type Magical
Priority Unblockable
EX Force 36/54/72
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Set discreet light trap. Detonates when foe approaches.

Aerial

Base Damage each (3)
Startup Frame 521F
Damage Type Magical
Priority Unblockable
EX Force 0
Effects Absorb, Wall Rush, Block Low (Ranged)
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Call down giant meteor. Long cast. Aim with analog stick.

Base Damage -
Startup Frame 35F
Damage Type -
Priority Ranged High
EX Force 60
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Gather globe of red light that awaits remote detonation.

Base Damage -
Startup Frame 69F (total), 43F (activation)
Damage Type Magical
Priority Unblockable
EX Force 36/54/72
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Set discreet light trap. Detonates when foe approaches.

EX Mode: Power of Hellfire!

Effects:

  • Regen
  • Critical Boost
  • Blood Magic

Blood Magic

[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.

EX Burst: Absolute Dominion

An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.

Damage multiplier (initial) Damage multiplier (rest) Type
6, 13 (19) 16x4, 17 (100 total) Magical


Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

The Emperor's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Thunder Crest 35F Ground Player 2 x 17, 6 (40) Absorb
BRV Mine 23F Air Opponent 35 each (up to 70) Chase, Absorb
HP Flare 35F Ground Player - -
HP Flare 37F Air Opponent - Wall Rush


The Emperor works well with FFX assists.