Cloud Strife (Dissidia 012) and The Emperor (Dissidia 012): Difference between pages

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m (Added elaboration for movement speed rankings.)
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[[Category:Dissidia 012 Final Fantasy]]
{{CharacterInfo
|name=The Emperor (皇帝)
|origin=Final Fantasy II
|weapon=Daggers, Poles, Rods, Staves
|armor=Bangles, Clothing, Hairpins, Hats, Headbands, Robes
|atk=110 (Average)
|def=112 (High)
|runspeed=8 (Below Average)
|dash=81 (Below Average)
|fall=97 (Slow)
|fallr=44 (Slow)
|exclusives=Diamond Mace, Demon's Rod, Mateus's Malice
}}
{{ProConTable
|pros=* Coming soon
|cons=* Coming soon
}}
== Overview ==
== Bravery Moves ==
=== Ground ===
<tabber>
|-|Bombard=
{{AbilityInfo
|damage=5, 5 x 3 (20)
|startup=21F
|type=Physical > Magical
|priority=Melee High
|ex=84
|effect=Chase
|cp=30 (15)
}}
''[Close] Sweep with staff. Extra explosion damage on hit.''
|-|Landmine=
{{AbilityInfo
|damage=each (35)
|startup=29F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=Absorb
|cp=30 (15)
}}
''[Close] Lay mine. Multiples OK; they will persist a long time.''
|-|Light Crest (ground)=
{{AbilityInfo
|damage=each (7)
|startup=37F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Mid] Draw vertical light sigil. Fires when foe enters range; large vertical range.''
|-|Dynamite (ground)=
{| class="wikitable"
{| class="wikitable"
|-
|-
! Info !!
! Version !! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered)
|-
| Name || Cloud Strife
|-
|-
| Original game || Final Fantasy VII
| LV1 || 1 x 5, 25 (30) || 43F || Magical || Ranged Low (Special when sticked on surface) || 60+ || Absorb, Wall Rush || 30 (15)
|-
|-
| Weapon || Sword, Greatsword, Katana, Spear
| LV2 || 1 x 7, 33 (40) || 80F (charge), 3F (hitbox after shot) || Magical || Ranged Mid (Special when sticked on surface) || 60+ || Absorb, Wall Rush || -
|-
|-
| Armor || Shields, Bangles, Hats, Helms, Clothing, Light Armor, Large Shields, Chestplates
| LV3 || 1 x 10, 40 (50) || 120F (charge), 3F (hitbox after shot) || Magical || Ranged High (Special when sticked on surface) || each hit 3 || Absorb, Wall Rush || -
|-
|}
| [https://dissidia.wiki/Movement_Speed_Ranking_(Dissidia_012)#Character_Movement_Speed Run Speed tier]|| 7 (Average)
''[Long] Emit bomb from staff that lands and draws in foe.''
|-
 
| [http://dissidia.wiki/Movement_speed_tier_list#Dash_Speed Dash Speed] || 77F (Average / Good)
 
|-|Thunder Crest=
{{AbilityInfo
|damage=2 x 17, 6 (40)
|startup=35F
|type=Magical
|priority=Unblockable
|ex=60
|effect=Absorb
|cp=30 (15)
}}
''[Mid] Draw sigil on the ground. Paralyzes foe when in range.''
 
</tabber>
 
=== Aerial ===
 
<tabber>
|-|Mine=
{{AbilityInfo
|damage=each (35)
|startup=23F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=Absorb
|cp=30 (15)
}}
''[Close] Drop mine. Multiples OK; they will persist a long time.''
 
|-|Light Crest (midair)=
{{AbilityInfo
|damage=each (7)
|startup=37F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Mid] Draw horizontal light sigil. Fires when foe enters range; faces opponent's direction.''
 
|-|Dynamite (midair)=
{| class="wikitable"
|-
|-
| [http://dissidia.wiki/Movement_speed_tier_list#Character_Fall_Speed Fall Speed] || 87F (Below Average)
! Version !! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered)
|-
|-
| [http://dissidia.wiki/Movement_speed_tier_list#Fall_Speed_Ratio_After_a_Dodge Fall Speed Ratio After Dodge] || 39 (Below Average)
| LV1 || 1 x 5, 25 (30) || 43F || Magical || Ranged Low (Special when sticked on surface) || 60+ || Absorb, Wall Rush || 30 (15)
|-
|-
| Exclusive weapons || Buster Sword, Force Stealer, Butterfly Edge, Fenrir
| LV2 || 1 x 7, 33 (40) || 80F (charge), 3F (hitbox after shot) || Magical || Ranged Mid (Special when sticked on surface) || 60+ || Absorb, Wall Rush || -
|-
|-
| LV3 || 1 x 10, 40 (50) || 120F (charge), 3F (hitbox after shot) || Magical || Ranged High (Special when sticked on surface) || each hit 3 || Absorb, Wall Rush || -
|}
|}
''[Long] Emit bomb from staff that lands and draws in foe.''
Shares traits with the ground version.
</tabber>
== HP Attacks ==
=== Ground ===
<tabber>
|-|Starfall (ground)=
{{AbilityInfo
|damage=each (3)
|startup=521F
|type=Magical
|priority=Unblockable
|ex=0
|effect=Absorb, Wall Rush, Block Low (Ranged)
|cp=30 (15)
}}
''[Long] Call down giant meteor. Long cast. Aim with analog stick.''
|-|Flare (ground)=
{{AbilityInfo
|damage=-
|startup=35F
|type=-
|priority=Ranged High
|ex=60
|effect=-
|cp=30 (15)
}}
''[Mid] Gather globe of blue light that slowly homes in on opponent.''
|-|Dreary Cell (ground)=
{{AbilityInfo
|damage=-
|startup=69F (total), 43F (activation)
|type=Magical
|priority=Unblockable
|ex=36/54/72
|effect=Absorb
|cp=30 (15)
}}
''[Close] Set discreet light trap. Detonates when foe approaches.''
</tabber>
=== Aerial ===
<tabber>
|-|Starfall (midair)=
{{AbilityInfo
|damage=each (3)
|startup=521F
|type=Magical
|priority=Unblockable
|ex=0
|effect=Absorb, Wall Rush, Block Low (Ranged)
|cp=30 (15)
}}
''[Long] Call down giant meteor. Long cast. Aim with analog stick.''
|-|Flare (midair)=
{{AbilityInfo
|damage=-
|startup=35F
|type=-
|priority=Ranged High
|ex=60
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Gather globe of red light that awaits remote detonation.''
|-|Dreary Cell (midair)=
{{AbilityInfo
|damage=-
|startup=69F (total), 43F (activation)
|type=Magical
|priority=Unblockable
|ex=36/54/72
|effect=Absorb
|cp=30 (15)
}}
''[Close] Set discreet light trap. Detonates when foe approaches.''
</tabber>
== EX Mode: Power of Hellfire! ==
Effects:
* Regen
* Critical Boost
* Blood Magic
=== Blood Magic ===
''[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.''


== Overview ==
=== EX Burst: Absolute Dominion ===
Cloud Strife (Japanese: クラウド ストライフ) is the main protagonist in Final Fantasy VII. Primarily a close range fighter, Cloud utilises a variety of pokes, projectiles and large sword swings to establish his advantage. Akin to an all-rounder with an emphasis on damage output, Cloud has something for many situations, although his mileage will vary.
''An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.
 
{{burst
|damage1=6, 13 (19)
|damage2=16x4, 17 (100 total)
|type=Magical
}}
 
== Builds ==
Builds here.
 
<tabber>
|-|Build #1=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
 
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
 
</tabber>
 
== Assist ==


Cloud is recommended to players who
The Emperor's assist data.
* are new to the game
* wish to learn more about Duodecim's many gameplay elements with a single, easy to understand character.
* enjoy doing a lot of damage with a single combo


=== Strengths ===
{{012Assist
* Unreactable bravery pokes in Double Cut that recover fast on whiff, generate a good amount of EX and can be converted to HP damage with assist
|type1=BRV
* Can safely attempt to generate assist meter with Double Cut
|attack1=Thunder Crest
* HP links with great wall rush potential, allowing good independent damage output which is then greatly bolstered by assist and Side by Side
|startup1=35F
* Solid, straightforward ground game with Double Cut pokes, Climhazzard punishes, Sonic Break HP link starter, four different projectiles and average running and dash speed
|position1=Ground
* Mid priority projectile in Firaga that can hinder or wall off melee fighters in their approaches
|spawn1=Player
* Flexible assist and build synergy
|damage1=2 x 17, 6 (40)
* Can punish opponents below and above him with relative ease, latter being stronger with Rising Fang's range and wall rush potential
|effect1=Absorb
* All of his melee priority moves become high priority (same as HP moves) during EX mode
|type2=BRV
* EX Burst baseline strength is among the strongest in the game when at full health
|attack2=Mine
* High base defense of 112 at LV100, reducing bravery damage taken more than majority of the cast
|startup2=23F
|position2=Air
|spawn2=Opponent
|damage2=35 each (up to 70)
|effect2=Chase, Absorb
|type3=HP
|attack3=Flare
|startup3=35F
|position3=Ground
|spawn3=Player
|damage3=-
|effect3=-
|type4=HP
|attack4=Flare
|startup4=37F
|position4=Air
|spawn4=Opponent
|damage4=-
|effect4=Wall Rush
}}


=== Weaknesses ===
The Emperor works well with FFX assists.
* Both HP link follow-ups, Finishing Touch and Omnislash Version 5 are long animations that are susceptible to punishment after Assist Change. Against stronger characters that can reliably build an assist meter and make it difficult for Cloud to connect hits, this can greatly neuter Cloud's damage output.
* Average fall speed, resulting in floaty aerial dodges that can make them unsafe against many characters without committing to Adamant Chains set
* No move to perform out of dodge that can consistently threaten dodge punish attempts, fastest being Double Cut that relies on clashing with an opponent's low priority bravery move.
* In addition, as most of his key moves involve sequences of melee priority attacks, LV2 Assist Change can be exploited against Cloud to a good effect.
* His good (and only) bravery projectiles can only be accessed on the ground, which greatly reduce their effective application in stages and matchups that favor aerial combat.
* Barring a linear aerial Meteorain, Cloud's aerial approaches are limited to close range physical attacks, with no utility properties on moves to bypass mid / high priority projectiles and traps without notable risk.
* While capable of punishing with braveries vertically with Rising Fang and Aerial Fang, they are flawed enough to justify omitting in favor of Slashing Blow and aerial Double Cut. Both are somewhat slow moves with either a notable start-up, end lag or lack of notable reward on hit, mainly in consistent assist conversion opportunities. As a result, Cloud's effective range is rather linear.

Revision as of 00:35, 5 January 2024


Info
Name The Emperor (皇帝)
Original game Final Fantasy II
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 112 (High)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 97 (Slow)
Fall Speed Ratio After Dodge 44 (Slow)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Daggers, Poles, Rods, Staves
Armor Bangles, Clothing, Hairpins, Hats, Headbands, Robes
Exclusive weapons Diamond Mace, Demon's Rod, Mateus's Malice
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Coming soon
  • Coming soon


Overview

Bravery Moves

Ground

Base Damage 5, 5 x 3 (20)
Startup Frame 21F
Damage Type Physical > Magical
Priority Melee High
EX Force 84
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Sweep with staff. Extra explosion damage on hit.

Base Damage each (35)
Startup Frame 29F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Lay mine. Multiples OK; they will persist a long time.

Base Damage each (7)
Startup Frame 37F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Draw vertical light sigil. Fires when foe enters range; large vertical range.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
LV1 1 x 5, 25 (30) 43F Magical Ranged Low (Special when sticked on surface) 60+ Absorb, Wall Rush 30 (15)
LV2 1 x 7, 33 (40) 80F (charge), 3F (hitbox after shot) Magical Ranged Mid (Special when sticked on surface) 60+ Absorb, Wall Rush -
LV3 1 x 10, 40 (50) 120F (charge), 3F (hitbox after shot) Magical Ranged High (Special when sticked on surface) each hit 3 Absorb, Wall Rush -
[Long] Emit bomb from staff that lands and draws in foe.

Base Damage 2 x 17, 6 (40)
Startup Frame 35F
Damage Type Magical
Priority Unblockable
EX Force 60
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Draw sigil on the ground. Paralyzes foe when in range.

Aerial

Base Damage each (35)
Startup Frame 23F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Drop mine. Multiples OK; they will persist a long time.

Base Damage each (7)
Startup Frame 37F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Draw horizontal light sigil. Fires when foe enters range; faces opponent's direction.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
LV1 1 x 5, 25 (30) 43F Magical Ranged Low (Special when sticked on surface) 60+ Absorb, Wall Rush 30 (15)
LV2 1 x 7, 33 (40) 80F (charge), 3F (hitbox after shot) Magical Ranged Mid (Special when sticked on surface) 60+ Absorb, Wall Rush -
LV3 1 x 10, 40 (50) 120F (charge), 3F (hitbox after shot) Magical Ranged High (Special when sticked on surface) each hit 3 Absorb, Wall Rush -

[Long] Emit bomb from staff that lands and draws in foe.

Shares traits with the ground version.

HP Attacks

Ground

Base Damage each (3)
Startup Frame 521F
Damage Type Magical
Priority Unblockable
EX Force 0
Effects Absorb, Wall Rush, Block Low (Ranged)
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Call down giant meteor. Long cast. Aim with analog stick.

Base Damage -
Startup Frame 35F
Damage Type -
Priority Ranged High
EX Force 60
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Gather globe of blue light that slowly homes in on opponent.

Base Damage -
Startup Frame 69F (total), 43F (activation)
Damage Type Magical
Priority Unblockable
EX Force 36/54/72
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Set discreet light trap. Detonates when foe approaches.

Aerial

Base Damage each (3)
Startup Frame 521F
Damage Type Magical
Priority Unblockable
EX Force 0
Effects Absorb, Wall Rush, Block Low (Ranged)
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Call down giant meteor. Long cast. Aim with analog stick.

Base Damage -
Startup Frame 35F
Damage Type -
Priority Ranged High
EX Force 60
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Gather globe of red light that awaits remote detonation.

Base Damage -
Startup Frame 69F (total), 43F (activation)
Damage Type Magical
Priority Unblockable
EX Force 36/54/72
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Set discreet light trap. Detonates when foe approaches.

EX Mode: Power of Hellfire!

Effects:

  • Regen
  • Critical Boost
  • Blood Magic

Blood Magic

[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.

EX Burst: Absolute Dominion

An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.

Damage multiplier (initial) Damage multiplier (rest) Type
6, 13 (19) 16x4, 17 (100 total) Magical


Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

The Emperor's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Thunder Crest 35F Ground Player 2 x 17, 6 (40) Absorb
BRV Mine 23F Air Opponent 35 each (up to 70) Chase, Absorb
HP Flare 35F Ground Player - -
HP Flare 37F Air Opponent - Wall Rush


The Emperor works well with FFX assists.