Cecil Harvey (Dissidia 012) and Golbez (Dissidia 012): Difference between pages

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{{CharacterInfo
{{CharacterInfo
 
|name=Golbez (ゴルベーザ)
|name=Cecil Harvey (セシル・ハーヴィ)
|origin=Final Fantasy IV
|origin=Final Fantasy IV
|weapon=Axes, Greatswords, Swords
|weapon=Axes, Greatswords, Rods, Spears
|armor=Gauntlets, Heavy Armor, Helms, Light Armor, Shields
|armor=Gauntlets, Heavy Armor, Helms, Light Armor, Shields
|atk=109 (Low / +1 as Dark Knight, Average)
|atk=110 (Average)
|def=111 (Average / +1 as Paladin, High)
|def=112 (High)
|runspeed= 9 (Dark Knight, Slow) / 5 (Paladin, Above Average)
|runspeed=7 (Average)
 
|dash=77 (Average / Good)
|dash=81 (Dark Knight, Below Average) / 77 (Paladin, Average / Good)
|fall=??
 
|fallr=40 (Average)
|fall=81 (Dark Knight, Average) / 89 (Paladin, Below Average)
|exclusives=Lilith Rod, Asura's Rod, Zeromus Shard
 
|fallr=39 (Dark Knight, Average) / 40 (Paladin, Average)
 
|exclusives=Dark Sword, Mythgraven Blade, Lustrous Sword, Lightbringer, Cimmerian Edge
 
}}
}}


{{ProConTable
{{ProConTable
|pros=
|pros=
|cons=
|cons=
}}
}}


== Overview ==
== Overview ==
Golbez is a playable character in Dissidia 012.


Cecil Harvey is a close / mid-range character who functions with two different movesets - Dark Knight and Paladin. Due to the risky nature of changing jobs and their distinct strengths, it is often recommended to focus on one job over the other. Cecil can whiff punish effectively from a variety of angles, has decent assist synergy and bravery damage output.
== Bravery Attacks ==


However he struggles to generate assist meter on whiff due to long start-ups, animation length and late cancel opportunities. EX generation is good for Paladin, but weaker in Dark Knight. With less than ideal speed and tracking, limited effective angles, difficulties staying safe and keeping up in meter economy, Cecil often takes relatively high risks for a lower return.
=== Ground ===
 
His arguably safer repertoire is restricted to ground (Dark Knight), which also does not often force his opponents to play into his strengths.
 
Cecil has been primarily a bottom tier character, with some hope for low tier status. Temper your expectations and you may discover a fun character for yourself.
 
Build styles:
* Side by Side (Dark Knight)
* EX (Paladin)
 
== Bravery Attacks ==


=== Ground (Dark Knight) ===
<tabber>
<tabber>
|-|Valiant Blow=
|-|Rising Wave=
{{AbilityInfo
{{AbilityInfoGolbez
|damage=10, 10, 20 (40)
|damage1=6, 3 x 3, 6 x 3, 2 x N (~35)
|startup=15F
|startup1=23F
|type=Physical
|type1=Magical
|priority=Melee Low
|priority1=Melee Low, Ranged Low (2nd part)
|ex=30
|ex1=~30
|effect=Wall rush
|effect1=Wall Rush (2nd part)
|cp=20 (10)
|cp1=30 (15)
|damage2=2 x N, 6 x 3 (~26)
|startup2=43F
|type2=Magical
|priority2=Unblockable, Ranged Low (2nd part)
|ex2=each 3
|effect2=Wall Rush (2nd part)
|cp2=-
}}
}}
''[Close] Jab foe with blade. Can send foe flying.''
''[Close~Mid] Uppercut & magic. Change combo with button hold.''


|-|Dark Cannon=
|-|Glare Hand=
{{AbilityInfo
{{AbilityInfoGolbez
|damage=1 x 4, 2 x 4, 3 (15)
|damage1=19, 6 x 3 (37)
|startup=41F
|startup1=17F
|type=Magical
|type1=Magical
|priority=Ranged Low (forward), Ranged Mid (backward)
|priority1=Melee Low, Ranged Low (2nd part)
|ex=each 3
|ex1=30
|effect=Block (Ranged Low)
|effect1=Chase, Wall Rush (2nd part)
|cp=20 (10)
|cp1=30 (15)
|damage2=8xN, 6x3 (~26)
|startup2=23F
|type2=Magical
|priority2=Ranged Low
|ex2=each 30
|effect2=Wall Rush (2nd part)
|cp2=-
}}
}}
''[Long] Draw foe with projectile. Good start for other combos.''
''[Close~Mid] Swipe and magic. Change combo with button hold.''


|-|Shadow Lance=
|-|Attack System (ground)=
{{AbilityInfo
{{AbilityInfo
|damage=8, 7 x 6 (50)
|damage=4, each 2
|startup=35F
|startup=23F (slap), 83F (laser)
|type=Physical
|type=Magical
|priority=Melee High (close), Ranged Low (far)
|priority=Melee Low (slap), Ranged Low (laser)
|ex=~20
|ex=30
|effect=Wall rush
|effect=-
|cp=20 (10)
|cp=30 (15)
}}
}}
''[Mid] Throw weapon. Major damage if lands near opponent.''
''[Close~Long] Direct strike while magic bit fires on foe.''


</tabber>
</tabber>


=== Ground (Paladin) ===
=== Aerial ===
 
<tabber>
<tabber>
|-|Slash=
|-|Gravity Force=
{{AbilityInfo
{{AbilityInfoGolbez
|damage=10, 10 (20)
|damage1=15, 3 x 9, 11 (53)
|startup=23F
|startup1=61F (big orb), 113F (after warp)
|type=Physical
|type1=Magical
|priority=Melee Low
|priority1=Ranged Mid, Ranged High (big orb)
|ex=90
|ex1=30
|effect=Chase
|effect1=Absorb, Wall Rush
|cp=20 (10)
|cp1=30 (15)
}}
|damage2=5, 3 x 8, 11 (40)
''[Close] Hit foe upwards. Slow, but very accurate strike.''
|startup2=61F (big orb), 113F (after warp)
 
|type2=Magical
|-|Lightning Rise=
|priority2=Melee Mid, Ranged High (big orb)
{{AbilityInfo
|ex2=27
|damage=3, 3, 5, 4, 4, 11 (30)
|effect2=Absorb, Wall Rush
|startup=43F
|cp2=-
|type=Physical
|priority=Melee Mid (first half), Melee Low (second half)
|ex=90
|effect=Chase, Block (Ranged Low)
|cp=20 (10)
}}
}}
''[Mid] Charge, then leap. Good start for midair attacks.''
''[Close~Long] Warp & attack with gravity sphere. Can be aimed.''


Contrary to what the description says in the game, it is ''not'' a good start for midair attacks. The slow startup time makes it impractical against vigilant players and chase limits viable assist combo conversions.


|-|Dark Step=
|-|Gravity System=
{{AbilityInfo
{{AbilityInfo
|damage=5, 10, 1 x 2, 10 (27)
|damage=5, 1 x 7, 10, 8 (30)
|startup=23F
|startup=21F (slap), 43F (laser)
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase, job change
|cp=20 (10)
}}
''[Close] Change job to Dark Knight during combo.''
 
</tabber>
 
=== Aerial (Dark Knight) ===
<tabber>
|-|Gravity Ball=
{{AbilityInfo
|damage=7, 2 x 4 (15)
|startup=37F
|type=Magical
|type=Magical
|priority=Ranged Low
|priority=Melee Low (slap), Ranged Low (laser)
|ex=0
|ex=30
|effect=Wall Rush
|effect=Chase, Wall Rush
|cp=20 (10)
|cp=30 (15)
}}
}}
''[Mid] Fire off gravity ball. Good start for ground attacks.''
''[Close~Mid] Direct strike plus laser. Strong downwards homing.''


|-|Nightfall=
{{AbilityInfo
|damage=1 each, 24 (25+)
|startup=37F
|type=Physical
|priority=Melee Low (falling), Ranged Mid (landing)
|ex=60+
|effect=Chase
|cp=20 (10)
}}
''[Close] High-speed dive. Useful for quick descents.''


|-|Paladin Arts=
|-|Float System=
{{AbilityInfo
{{AbilityInfo
|damage=7, 2 x 4, 3 x 5 (30)
|damage=5, 1 x 7, 10, 8 (30)
|startup=37F
|startup=21F (slap), 43F (laser)
|type=Magical
|type=Magical
|priority=Ranged Low
|priority=Melee Low (slap), Ranged Low (laser)
|ex=0
|effect=Job change
|cp=20 (10)
}}
''[Mid] Change job to Paladin during combo.''
 
</tabber>
 
=== Aerial (Paladin) ===
<tabber>
|-|Radiant Wings=
{{AbilityInfo
|damage=3, 3, 7, 6, 6, 6, 9 (40)
|startup=19F
|type=Physical
|priority=Melee Low
|ex=30
|ex=30
|effect=Wall rush
|effect=Chase, Wall Rush
|cp=20 (10)
|cp=30 (15)
}}
 
|-|Sacred Cross=
{{AbilityInfo
|damage=3 x 5, 5, 10 (30)
|startup=21F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=20 (10)
}}
}}
''[Close~Mid] Direct strike plus laser. Strong upwards homing.''


 
|-|Attack System (midair)=
|-|Searchlight=
{{AbilityInfo
{{AbilityInfo
|damage=3 x 5 (15)
|damage=4, each 2
|startup=95F
|startup=23F (slap), 83F (laser)
|type=Magical
|type=Magical
|priority=Ranged Low
|priority=Melee Low (slap), Ranged Low (laser)
|ex=0
|ex=30
|effect=-
|effect=-
|cp=20 (10)
|cp=30 (15)
}}
}}
''[Close~Long] Direct strike while magic bit fires on foe.''
</tabber>
</tabber>


== HP Attacks ==
== HP Attacks ==
All Cosmic Ray HP attacks share the same attack data despite branching from different bravery attacks.


=== Ground ===
=== Ground ===
<tabber>
<tabber>
|-|Soul Eater=
|-|Nightglow=
{{AbilityInfo
{{AbilityInfo
|damage=4, 2 x 5, 6 (20)
|damage=1x3, 4, 4 (11)
|startup=39F
|startup=15F (close), 91F (far)
|type=Physical
|type=Magical
|priority=Melee High
|priority=Melee High (close), Ranged High (far)
|ex=30
|ex=30
|effect=Wall rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close] Stab fore and devour his soul. Limited height, quick strike.''
''[Close~Mid] A darkness attack, unleashing magic from the earth.''


|-|Dark Flame=
|-|Sector Ray (ground)=
{{AbilityInfo
{{AbilityInfo
|damage=-
|damage=1x ~12 (~12)
|startup=53F
|startup=61F
|type=-
|type=Magical
|priority=Ranged High
|priority=Ranged High
|ex=0
|ex=~36
|effect=Wall rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Summon dark fire. Slow speed, strong homing.''
''[Close~Mid] Deploy multiple orbs. Orbs fire at foe with lasers.''


|-|Shadow Bringer=
 
|-|Cosmic Ray A=
{{AbilityInfo
{{AbilityInfo
|damage=10, 10 (20)
|damage=1x6 (6)
|startup=13F
|startup=??
|type=Physical
|type=Magical
|priority=Melee High
|ex=36
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Rising Wave. [Combo] Cast lightning attack.''
 
|-|Cosmic Ray B=
{{AbilityInfo
|damage=1x6 (6)
|startup=??
|type=Magical
|priority=Melee High
|priority=Melee High
|ex=30
|ex=36
|effect=Wall rush, Dark Knight BRV damage +3%, Paladin BRV damage -3%
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Ultra-close] Dark sword slash. Dark Knight BRV damage +3%, Paladin BRV damage -3%.''
''Branching from Glare Hand. [Combo] Cast lightning attack.''


Equipping Shadow Bringer will lock you out equipping the aerial Luminous Shard HP for the Paladin job.
</tabber>
</tabber>


Line 250: Line 203:


<tabber>
<tabber>
|-|Saint's Fall=
|-|Genesis Rock=
{{AbilityInfo
{{AbilityInfo
|damage=1 x 3, 2, 1 x 2, 3 (10)
|damage=1x ~13 (~13)
|startup=53F
|startup=51F
|type=Physical
|type=Magical
|priority=Melee High
|priority=Ranged High
|ex=30
|ex=~36
|effect=Wall rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Mid] Focus light and charge. From afar, good vs. any height.''
''[Close~Long] Summon rubble, spin it, then hurl it far away.''


|-|Paladin Force=
|-|Sector Ray (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=2 x 5, 5 (15)
|damage=1x ~12 (~12)
|startup=43F
|startup=61F
|type=Both
|type=Magical
|priority=Ranged High (first hit), Melee High (other hits)
|priority=Ranged High
|ex=30
|ex=~36
|effect=Wall rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close] Holy sword magic. Effective against any height.''
''[Close~Mid] Deploy multiple bits. Bits fire at foe with lasers.''


|-|Luminous Shard=
|-|Cosmic Ray C=
{{AbilityInfo
{{AbilityInfo
|damage=-
|damage=1x6 (6)
|startup=63F
|startup=??
|type=-
|type=Magical
|priority=Ranged High
|priority=Melee High
|ex=60
|ex=36
|effect=Paladin BRV damage +3%, Dark Knight BRV damage -3%
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Shoot light projectiles. Paladin BRV damage +3%. Dark Knight BRV damage -3%.''
''Branching from Gravity System. [Combo] Cast lightning attack.''
 


Equipping Luminous Shard will lock you out equipping the grounded Shadow Bringer HP for the Dark Knight job.
|-|Cosmic Ray D=
{{AbilityInfo
|damage=1x6 (6)
|startup=??
|type=Magical
|priority=Melee High
|ex=36
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Float System. [Combo] Cast lightning attack.''


</tabber>
</tabber>
 
== EX Mode: Summon Shadow Dragon ==
== EX Mode: Job Augment ==
 
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Proteus
* Black Fang
* Inner Strength


=== Proteus ===
=== Black Fang ===
''[Activate with R + Square] Breaks opponent in one hit. Can only gain stage bravery.''


''[Activate with R + Square] Bridles light and darkness to instantly change jobs without attacking.''
{{AbilityInfo
 
|damage=-
=== Inner Strength ===
|startup=400F (~6.5 seconds)
 
|type=-
''[Always active while in EX Mode] Each is 1.5 times as powerful.''
|priority=-
 
|ex=-
=== EX Burst: Soul Shift ===
|effect=Bravery Break
|cp=-
}}


''A chain of attacks combining the power of light and darkness. Enter the commands that appear on both sides of the screen at the same time.''
=== EX Burst: Twin Moon ===
''Casts a powerful spell along with a Shadow Dragon. Enter the commands that appear on both sides of the screen at the same time.''


{{burst
{{burst
 
|damage1=5x4 (20)
|damage1=6, 9 (15, DK)
|damage2=20, 30x2 (100 total)
 
|type=Magical
|damage2=15 (PA), 25 (DK), 7 x 2 (DK), 30 (PA) (99 total)
 
|type=Both
 
}}
}}


== About the Job System ==
== Builds ==
Cecil has two jobs, but only has access to one of them at a time. To change jobs, either use Paladin Arts or Dark Step braveries, or grounded HP attack to access Dark Knight or aerial HP to access Paladin.
Builds here.
 
Jobs can be changed freely outside of attack animations during EX mode by pressing R+Square. This means Cecil often makes himself vulnerable in order to change movesets, making this adjustment rather risky for Cecil. Not only that, equipping Shadow Bringer or Luminous Shard HP attack locks Cecil out of equipping the other HP, further incentivising into dedicated Dark Knight or Paladin play.
 
Cecil ALWAYS starts a fight in Dark Knight form, meaning Paladin-focused players will have to perform an HP attack as soon as the match starts, or bide their time in Dark Knight form until they have an opportunity to change forms without being punished.


== Builds ==
<tabber>
<tabber>
|-|Side by Side (Dark Knight)=
|-|Build #1=
{{Build
{{Build
|hp=9883
|hp=
|cp=450
|cp=
|brv=1623
|brv=
|atk=176
|atk=
|def=182
|def=
|luk=61
|luk=
|booster=x3.5
|booster=
|setbonus=None
|setbonus=
|ast=Jecht / Sephiroth / Yuna
|ast=
|wpn=Piggy's Stick
|wpn=
|hand=Chainsaw
|hand=
|head=Thornlet
|head=
|armor=Maximillian
|armor=
|acc1={{accbas}} Sniper Eye
|acc1=
|acc2={{accbas}} Dismay Shock
|acc2=
|acc3={{accbas}} Battle Hammer
|acc3=
|acc4={{accboo}} Empty EX Gauge
|acc4=
|acc5={{accboo}} Summon Unused
|acc5=
|acc6={{accboo}} Pre-EX Mode
|acc6=
|acc7={{accboo}}  Pre-EX Revenge
|acc7=
|acc8={{accsp}} Blue Gem
|acc8=
|acc9={{accsp}} Miracle Shoes
|acc9=
|acc10={{accsp}} Side by Side
|acc10=
|summon=Rubicante
|summon=
}}
}}
Use the [[CP_Glitch_(Dissidia_012)|CP glitch]] with Equip Machines and Bard's Gear.
Blue Gem and Miracle Shoes can be substituted with Together as One, Hero's Seal or Back-Breaking Straw (to offset Thornlet penalties).
Boosters "Grounded" and "BRV = 0" can enhance HP wall rush damage with a higher multiplier at the cost of lower base bravery.


|-|Hybrid (Paladin)=
|-|Build #2=
{{Build
{{Build
|hp=10299
|hp=
|cp=450
|cp=
|brv=956 (1147 with First to Victory)
|brv=
|atk=178
|atk=
|def=183
|def=
|luk=60
|luk=
|booster=x3.0
|booster=
|setbonus=Judgment of Lufenia
|setbonus=
|ast=Kuja / Aerith
|ast=
|wpn=Cleaver
|wpn=
|hand=Lufenian Shield
|hand=
|head=Lufenian Helm
|head=
|armor=Lufenian Armor
|armor=
|acc1={{accbas}} Hyper Ring
|acc1=
|acc2={{accbas}} Muscle Belt
|acc2=
|acc3={{accbas}} Dismay Shock
|acc3=
|acc4={{accboo}} Summon Unused
|acc4=
|acc5={{accboo}} Pre-EX Mode
|acc5=
|acc6={{accboo}} Pre-EX Revenge
|acc6=
|acc7={{accboo}} Opponent Summon Unused
|acc7=
|acc8={{accsp}} White Gem
|acc8=
|acc9={{accsp}} Tenacious Attacker
|acc9=
|acc10={{accsp}} First to Victory
|acc10=
|summon=Rubicante
|summon=
}}
}}
Use the [[CP_Glitch_(Dissidia_012)|CP glitch]] with Ranger's Gear.
"Muscle Belt" basic accessory and "Opponent Summon Unused" booster can be substituted with what the player wants more.


Tenacious Attacker is not essential if Aerith assist is used. Hero's Essence can be used for additional Extra Abilities (critical hit rate). Winged Boots is good for banish trap stages.
</tabber>
</tabber>


== Assists ==
== Assist ==
Cecil's assist data


Golbez's assist data.
{{012Assist
{{012Assist
|type1=BRV
|type1=BRV
|attack1=Shadow Lance
|attack1=Glare Hand
|startup1=35F
|startup1=23F
|position1=Ground
|position1=Ground
|spawn1=Opponent
|spawn1=Opponent
|damage1=8, 7 x 6 (up to 50)
|damage1=8xN, 6x3 (up to 26)
|effect1=Wall Rush
|effect1=Chase (1st hit), Wall Rush
|type2=BRV
|type2=BRV
|attack2=Radiant Wings
|attack2=Attack System
|startup2=19F
|startup2=23F (slap) / 83F (laser)
|position2=Air
|position2=Air
|spawn2=Opponent
|spawn2=Opponent
|damage2=3, 3, 7, 6, 6, 9
|damage2=4, 2xN
|effect2=Wall Rush
|effect2=Chase (slap)
|type3=HP
|type3=HP
|attack3=Soul Eater
|attack3=Nightglow
|startup3=39F
|startup3=15F (close) / 91F (projectile)
|position3=Ground
|position3=Ground
|spawn3=Opponent
|spawn3=Player
|damage3=4, 2 x 5, 6 (20)
|damage3=1x3, 4, 4 (11)
|effect3=Wall Rush
|effect3=Wall Rush
|type4=HP
|type4=HP
|attack4=Saint's Fall
|attack4=Genesis Rock
|startup4=53F
|startup4=51F
|position4=Air
|position4=Air
|spawn4=Opponent
|spawn4=Opponent
|damage4=1 x 3, 2, 1 x 2, 3 (10)
|damage4=1x13 (up to 13)
|effect4=Wall Rush
|effect4=Wall Rush
}}
}}


=== Dark Knight Assists ===
Golbez works well with Kuja and Jecht.
<tabber>
|-|Jecht=
Fast whiff punishes, converts off of Cecil's key moves and wall rush, sets up solo combos and lets him transition into Dark Knight from Paladin on hit as part of a combo.
 
|-|Sephiroth=
Whiff punishes and more notably, easy knockback cancels. With assist meter, Cecil won't have to rely on wall rushes for assist conversions.
 
|-|Yuna=
Ranged Low priority that isn't staggered by LV2 Assist Change, converts off of key moves, wall rush and often works within Cecil's effective range in smaller stages.
</tabber>
 
=== Paladin Assists ===
<tabber>
|-|Aerith=
Lets Cecil combo Sacred Cross into an HP by initiating a chase at the cost of no EX depletion on hit. As such, can set up solo combos anywhere. Combos safely into Luminous Shard without being staggered by LV2 Assist Change.
 
|-|Tidus=
Fastest whiff punisher in the air with less air combo potential, but ground assist can wall rush on the ground for extended solo combos.
 
|-|Yuna=
Air conversions have restrictions, but doesn't stagger from LV2 Assist Change. Works well when playing near the ground.
 
</tabber>

Revision as of 04:11, 4 January 2024


Info
Name Golbez (ゴルベーザ)
Original game Final Fantasy IV
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 112 (High)
Run Speed 7 (Average)
Dash Speed 77 (Average / Good)
Fall Speed ??
Fall Speed Ratio After Dodge 40 (Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Axes, Greatswords, Rods, Spears
Armor Gauntlets, Heavy Armor, Helms, Light Armor, Shields
Exclusive weapons Lilith Rod, Asura's Rod, Zeromus Shard
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Golbez is a playable character in Dissidia 012.

Bravery Attacks

Ground

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Close 6, 3 x 3, 6 x 3, 2 x N (~35) 23F Magical Melee Low, Ranged Low (2nd part) ~30 Wall Rush (2nd part) 30 (15)
Far 2 x N, 6 x 3 (~26) 43F Magical Unblockable, Ranged Low (2nd part) each 3 Wall Rush (2nd part) -
[Close~Mid] Uppercut & magic. Change combo with button hold.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Close 19, 6 x 3 (37) 17F Magical Melee Low, Ranged Low (2nd part) 30 Chase, Wall Rush (2nd part) 30 (15)
Far 8xN, 6x3 (~26) 23F Magical Ranged Low each 30 Wall Rush (2nd part) -
[Close~Mid] Swipe and magic. Change combo with button hold.

Base Damage 4, each 2
Startup Frame 23F (slap), 83F (laser)
Damage Type Magical
Priority Melee Low (slap), Ranged Low (laser)
EX Force 30
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Long] Direct strike while magic bit fires on foe.

Aerial

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Close 15, 3 x 9, 11 (53) 61F (big orb), 113F (after warp) Magical Ranged Mid, Ranged High (big orb) 30 Absorb, Wall Rush 30 (15)
Far 5, 3 x 8, 11 (40) 61F (big orb), 113F (after warp) Magical Melee Mid, Ranged High (big orb) 27 Absorb, Wall Rush -
[Close~Long] Warp & attack with gravity sphere. Can be aimed.

Base Damage 5, 1 x 7, 10, 8 (30)
Startup Frame 21F (slap), 43F (laser)
Damage Type Magical
Priority Melee Low (slap), Ranged Low (laser)
EX Force 30
Effects Chase, Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] Direct strike plus laser. Strong downwards homing.

Base Damage 5, 1 x 7, 10, 8 (30)
Startup Frame 21F (slap), 43F (laser)
Damage Type Magical
Priority Melee Low (slap), Ranged Low (laser)
EX Force 30
Effects Chase, Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] Direct strike plus laser. Strong upwards homing.

Base Damage 4, each 2
Startup Frame 23F (slap), 83F (laser)
Damage Type Magical
Priority Melee Low (slap), Ranged Low (laser)
EX Force 30
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Long] Direct strike while magic bit fires on foe.

HP Attacks

All Cosmic Ray HP attacks share the same attack data despite branching from different bravery attacks.

Ground

Base Damage 1x3, 4, 4 (11)
Startup Frame 15F (close), 91F (far)
Damage Type Magical
Priority Melee High (close), Ranged High (far)
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] A darkness attack, unleashing magic from the earth.

Base Damage 1x ~12 (~12)
Startup Frame 61F
Damage Type Magical
Priority Ranged High
EX Force ~36
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] Deploy multiple orbs. Orbs fire at foe with lasers.

Base Damage 1x6 (6)
Startup Frame ??
Damage Type Magical
Priority Melee High
EX Force 36
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Rising Wave. [Combo] Cast lightning attack.

Base Damage 1x6 (6)
Startup Frame ??
Damage Type Magical
Priority Melee High
EX Force 36
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Glare Hand. [Combo] Cast lightning attack.

Aerial

Base Damage 1x ~13 (~13)
Startup Frame 51F
Damage Type Magical
Priority Ranged High
EX Force ~36
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Long] Summon rubble, spin it, then hurl it far away.

Base Damage 1x ~12 (~12)
Startup Frame 61F
Damage Type Magical
Priority Ranged High
EX Force ~36
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] Deploy multiple bits. Bits fire at foe with lasers.

Base Damage 1x6 (6)
Startup Frame ??
Damage Type Magical
Priority Melee High
EX Force 36
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Gravity System. [Combo] Cast lightning attack.

Base Damage 1x6 (6)
Startup Frame ??
Damage Type Magical
Priority Melee High
EX Force 36
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Float System. [Combo] Cast lightning attack.

EX Mode: Summon Shadow Dragon

Effects:

  • Regen
  • Critical Boost
  • Black Fang

Black Fang

[Activate with R + Square] Breaks opponent in one hit. Can only gain stage bravery.

Base Damage -
Startup Frame 400F (~6.5 seconds)
Damage Type -
Priority -
EX Force -
Effects Bravery Break
Cancels
Assist Gain (Hit)
CP (Mastered)
Unlocked at
level
Mastered at
AP


EX Burst: Twin Moon

Casts a powerful spell along with a Shadow Dragon. Enter the commands that appear on both sides of the screen at the same time.

Damage multiplier (initial) Damage multiplier (rest) Type
5x4 (20) 20, 30x2 (100 total) Magical


Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Golbez's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Glare Hand 23F Ground Opponent 8xN, 6x3 (up to 26) Chase (1st hit), Wall Rush
BRV Attack System 23F (slap) / 83F (laser) Air Opponent 4, 2xN Chase (slap)
HP Nightglow 15F (close) / 91F (projectile) Ground Player 1x3, 4, 4 (11) Wall Rush
HP Genesis Rock 51F Air Opponent 1x13 (up to 13) Wall Rush


Golbez works well with Kuja and Jecht.