Gilgamesh (Dissidia 012) and Exdeath (Dissidia 012): Difference between pages

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(Difference between pages)
(→‎Assist: Used template for assist data.)
 
(→‎Assist: Used template for assist data.)
 
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{{CharacterInfo
{{CharacterInfo
|name=Gilgamesh ギルガメッシュ
|name=Exdeath (エクスデス)
|origin=Final Fantasy V
|origin=Final Fantasy V
|weapon=Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons
|weapon=Greatswords, Rods, Staves, Swords
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
|armor=Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
|atk=111 (High)
|atk=110 (Average)
|def=111 (Average)
|def=113 (Very High)
|runspeed=10.5 (Very Slow)
|runspeed=?? (Slowest)
|dash=77 (Average / Good)
|dash=89 (Slowest)
|fall=67 (Fast)
|fall=111 (Very Slow)
|fallr=22 (Very Fast)
|fallr=44 (Slow)
|exclusives=Osafune, Kotetsu, Yoshiyuki
|exclusives=Ghido's Blade, Moore Branch, Enuo's Scourge
}}
}}


Line 21: Line 21:


== Overview ==
== Overview ==
Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword.
Exdeath is a playable character in Dissidia 012.
 
The weapons' damage multiplier affects the '''attack's''' damage multiplier and not the final damage.
 
{| class="wikitable"
|-
! Weapon !! Drawing probability !! Reach !! Damage multiplier !! Effect
|-
| Excalibur || 10 % || 1.0 || x1.0 || Double damage with each hit.
|-
| Excalipoor || 10 % || 1.0 || x1.0 || 1 damage with each hit.
|-
| Genji Blade || 10 % || 1.0 || x0.75, round down to nearest integer, minimum = 1. || EX gauge depletion, weaker damage *1
|-
| Zantetsuken || 10 % || 0.7 % || x1.0 || 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage.
|-
| Naginata || 15 % || 1.5 || x1.0 || Longest reach. Normal damage.
|-
| Masamune || 15 % || 1.3 || x0.75, round down to nearest integer, minimum = 1. || Long reach. Produce more EX force on hit, weaker damage
|-
| Battle Axe || 15 % || 0.7 || Random (x0.25 OR x1.75. Round down, min=1.) || Short reach, random damage on each hit.
|-
| Chicken Knife || 15 % || 0.7 || x1.0 - x2.2 (Scales with health. See table below.) || Short reach, increased damage at lower health.
|}
 
{| class="wikitable"
|+ Chicken Knife damage multipliers
! Remaining health !! Damage multiplier
|-
|100 - 91 % || x1.0
|-
|90 - 81 % || x1.12
|-
|80 - 71  % || x1.25
|-
|70 - 61 % || x1.40
|-
|60 - 51 % || x1.57
|-
|50 - 41 % || x1.76
|-
|40 - 31 % || x1.97
|-
|30 - 21 % || x2.21
|-
|20 - 11 % || x2.48
|-
|10 % and below || x2.77
|}


== Bravery Attacks ==
== Bravery Attacks ==


If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait.
Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise.


=== Ground ===
Bravery attacks Vacuum Wave, Hurricane and Sword Dance have different damage multipliers during EX mode. These values are highlighted in bold.


<tabber>
<tabber>
|-|Dual Thrust=
|-|Black Hole=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=3, 3, 7, 7 (20)
|damage=1x18, 18 (36)
|damage075=2, 2, 5, 5 (14)
|startup=73F
|startup=11F
|type=Magical
|type=Physical
|priority=Unblockable
|priority=Melee Low
|ex=114
|ex=90 / 162
|effect=Absorb
|effect=Chase
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close] Lunge and stab. Short reach, but quick strike.''
''[Long] Create black hole that attracts all around it for a time.''


|-|Wind Slash=
|-|Reverse Polarity=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=10
|damage=5
|damage075=--
|startup=5F after release
|startup=31F
|type=Physical
|type=Magical
|priority=Melee Mid
|priority=Ranged Low
|ex=0
|ex=0
|effect=--
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Launch wind projectiles. Slow speed, long range.''
''Special warp movement attack. Hold button, release to warp.''
 
|-|Shell Guard=


|-|Cross Slash=
{{AbilityInfoExdeath2
{{AbilityInfoGilgamesh
|blockframe=1~37F
|damage=3, 3, 4, 4, 8, 8 (30)
|endframe=100F
|damage075=2, 2, 3, 3, 6, 6 (22)
|dodgeframe=50F
|startup=21F
|priority=Block Ranged High
|type=Physical
|priority=Melee Low
|ex=30 / 138
|effect=Wall Rush
|cp=30 (15)
}}
}}
''[Close] Slash foe in a cross pattern.''
''[Block] Call a protective wind that protects against magic attacks.''


|-|Whirlwind Slash (ground)=
Can only block Ranged Low and Ranged Mid priority attacks successfully. Reflects Ranged Low attacks directly back to opponent.
{{AbilityInfoGilgamesh
 
|damage=6, 6, 11, 12 (35)
|-|Protect Guard=
|damage075=4, 4, 8, 9 (25)
{{AbilityInfoExdeath2
|startup=28F
|blockframe=1~45F
|type=Physical
|endframe=68F
|priority=Melee Low
|dodgeframe=56F
|ex=90 / 162
|priority=Block Melee High
|effect=Chase
|cp=30 (15)
}}
}}
''[Mid] Charge at foe while spinning weapon. Vertically limited.''
''[Block] Create cerulean wall that defends against physical attacks.''


</tabber>
Can only block Melee Low and Melee Mid priority attacks successfully.


=== Aerial ===
|-|Turn Guard=
{{AbilityInfoExdeath2
|blockframe=1~N
|endframe=varies
|dodgeframe=varies
|priority=Block Mid
}}
''[Block] Call a crimson crest. Maintain block with button hold.''


<tabber>
If Turn Guard is held for over a second, Exdeath goes through a noticeable recovery period before dodge cancel becomes possible.


|-|Electrocute=
|-|Omni Block=
{{AbilityInfoGilgamesh
{{AbilityInfoExdeath2
|damage=4, 6 (10)
|blockframe=~9F after button release
|damage075=--
|endframe=80F
|startup=39F
|dodgeframe=40F
|type=Magical
|priority=Block Highest
|priority=Ranged Low
|ex=0
|effect=--
|cp=30 (15)
}}
}}
''[Long] Call down lightning strike on foe. Single strike, but long range & effective vs any height.''
''[Block] Blocks any blow. Deploys on button release.''


|-|Double Trouble=
Does not work against attacks with Unblockable priority, such as [[The_Emperor_(Dissidia_012)|'''The Emperor's''']] Thunder Crest.
{{AbilityInfoGilgamesh
 
|damage=3, 3, 7, 7 (20)
|-|Sword Dance=
|damage075=2, 2, 5, 5 (14)
{{AbilityInfoExdeath
|startup=11F
|damage1=30
|type=Physical
|startup1=65F
|priority=Melee Low
|type1=Physical
|ex=30 / 102
|priority1=Melee Mid
|effect=Wall Rush
|ex1=0
|cp=30 (15)
|effect1=Wall Rush
|cp1=30 (15)
|damage2=25x2 (50) / '''20x4 (80)'''
|startup2=11F
|type2=Physical
|priority2=Melee Mid
|ex2=30
|effect2=Wall Rush
|cp2=--
}}
}}
''[Close] Slash in a wide sweep. Short reach, but quick strike.''
''[Mid] Swing blade in broad arc. Can cancel attack with any block.''


|-|Tsubamegaeshi=
|-|Vacuum Wave=
{{AbilityInfoGilgamesh
{{AbilityInfoExdeath
|damage=4, 4, 4, 6, 12 (30)
|damage1=20
|damage075=3, 3, 3, 4, 9 (22)
|startup1=69F
|startup=21F
|type1=Magical
|type=Physical
|priority1=Ranged Low
|priority=Melee Low
|ex1=0
|ex=30 / 120
|effect1=Chase
|effect=Wall Rush
|cp1=30 (15)
|cp=30 (15)
|damage2=20, 20 (40) / '''15x4 (60)'''
|startup2=5F
|type2=Magical
|priority2=Ranged Mid
|ex2=60
|effect2=Chase
|cp2=--
}}
}}
''[Close] Forward roll and slash. Effective against any height.''
''[Long] Fire vacuum shockwave. Can cancel attack with any block.''


|-|Whirlwind Slash (midair)=
|-|Hurricane=
{{AbilityInfoGilgamesh
{{AbilityInfoExdeath
|damage=6, 6, 11, 12 (35)
|damage1=2x6, 20 (32)
|damage075=4, 4, 8, 9 (25)
|startup1=43F
|startup=28F
|type1=Magical
|type=Physical
|priority1=Melee Low
|priority=Melee Low
|ex1=60
|ex=90 / 162
|effect1=Absorb
|effect=Chase
|cp1=30 (15)
|cp=30 (15)
|damage2=?? (55)
|startup2=13F
|type2=Magical
|priority2=Melee Mid
|ex2=60
|effect2=Absorb
|cp2=--
}}
}}
''[Mid] Charge at foe while spinning weapon. Vertically limited.''
''[Close] Summon tornados to self. Can cancel attack with any block.''


</tabber>
</tabber>
Line 192: Line 160:
== HP Attacks ==
== HP Attacks ==


=== Ground ===
Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise.


<tabber>
<tabber>
|-|Rocket Punch=
|-|Delta Attack=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=--
|damage=--
|damage075=--
|startup=51F, 1-51F (Block)
|startup=53F
|type=--
|type=--
|priority=Ranged High
|priority=Block Mid, Melee High
|ex=0
|ex=0
|effect=Wall Rush
|effect=Block, Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Shoot off a rocket punch at high speed.''
''[Mid] Fire beam from array. Sends foe flying while defending.''


|-|Death Claw=
|-|Almagest=
{{AbilityInfoGilgamesh
{{AbilityInfoExdeath
|damage=5, 5 (10)
|damage1=--
|damage075=3, 3 (6)
|startup1=93F
|startup=41F
|type1=--
|type=Physical
|priority1=Block Ranged Low, Melee High
|priority=Melee High
|ex1=0
|ex=30 / 66
|effect1=Magic Block, Wall Rush
|effect=Wall Rush
|cp1=30 (15)
|cp=30 (15)
|damage2=--
|startup2=23F
|type2=--
|priority2=Block Ranged Low, Melee High, Block Highest (from Omni Block)
|ex2=0
|effect2=Magic Block, Wall Rush
|cp2=--
}}
}}
''[Mid] Charge at and slice foe. Vertically limited, very accurate.''
''[Mid] Fill an area with the Void. Can cancel attack with any block.''


|-|Jump=
 
{{AbilityInfoGilgamesh
|-|Grand Cross=
|damage=--
{{AbilityInfoExdeath
|damage075=--
|damage1=2x5 (10)
|startup=41F (peak) ~ 58F (land)
|startup1=93F
|type=--
|type1=Magical
|priority=Melee High
|priority1=Unblockable
|ex=each 60
|ex1=90
|effect=Dodge
|effect1=Absorb
|cp=30 (15)
|cp1=30 (15)
|damage2=4x6 (24)
|startup2=17F
|type2=Magical
|priority2=Unblockable
|ex2=96
|effect2=Absorb
|cp2=--
}}
}}
''[Dodge] Jump and pounce foe. Move with the analog stick.''


</tabber>
|-|Maelstrom=
 
{{AbilityInfo
=== Aerial ===
|damage=3x9 (27)
 
|startup=391F (6.5 sec, ground) / 451F (7.5 sec, midair)
<tabber>
|type=Magical
|-|Missile=
{{AbilityInfoGilgamesh
|damage=--
|damage075=--
|startup=45F
|type=--
|priority=Ranged High
|priority=Ranged High
|ex=0
|ex=87
|effect=Wall Rush
|effect=-
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Launch missile. Causes explosion on impact.''
''[Long] Creates large cyclone. Can aim with the analog stick.''
 
|-|Hurricane=
{{AbilityInfoGilgamesh
|damage=2x6 (12)
|damage075=1x6 (6)
|startup=13F
|type=Physical
|priority=Melee High
|ex=96 / 180
|effect=--
|cp=30 (15)
}}
''[Close] Create a cyclone by spinning rapidly.''
 
|-|Sword Dance=
{{AbilityInfoGilgamesh
|damage=1, 1, 2x4 (10)
|damage075=1x6 (6)
|startup=45F
|type=Physical
|priority=Melee High
|ex=30 / 138
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] High-speed slashes. Slow, effective vs. any height.''


</tabber>
</tabber>


== EX Mode: Gilgamesh Morphing Time ==
=== EX Mode: Power of the Void ===
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Octo Break
* Speed Guard
 
==== Speed Guard ====
''[Always active while in EX Mode] Time necessary to block an attack decreases.''


=== Octo Break ===
All Blocks can be attack-cancelled in their dodge cancel frames, BRV counter attacks x2.
''[Always active while in EX Mode]
Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.''


=== EX Burst: The Greatest Sword ===
==== EX Burst: Power of the Void ====
''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...''
''At his command, all is absorbed by the darkness and returned to the Void.
Press circle to deplete the gauge. Release it when it reaches 0.''


{{burst
{{burst
|damage1=10x4 (40)
|damage1=16
|damage2=15 x4 hits (x2 due to Excalibur)
|damage2=12x7 (84) (100 total)
|type=Physical
|type=Physical
}}
}}
Line 301: Line 250:
== Assist ==
== Assist ==


Gilgamesh's assist data.
Exdeath's assist data.
 
When used as an assist, Gilgamesh only draws Excalibur or Excalipoor. 50 % chance for either sword. Excalibur doubles the damage multiplier of the attacks as normal in addition to enhanced EX meter drain. Excalipoor applies 1 damage to all hits and '''generates EX''' for the opponent.


{{012Assist
{{012Assist
|type1=BRV
|type1=BRV
|attack1=Cross Slash
|attack1=Sword Dance
|startup1=21F
|startup1=65F
|position1=Ground
|position1=Ground
|spawn1=Opponent
|spawn1=Opponent
|damage1=6, 6, 8, 8, 16, 16 (30) / 1, 1, 1, 1, 1, 1 (6)
|damage1=30
|effect1=Wall Rush
|effect1=Melee Mid, Wall Rush
|type2=BRV
|type2=BRV
|attack2=Tsubamegaeshi
|attack2=Hurricane
|startup2=21F
|startup2=43F
|position2=Air
|position2=Air
|spawn2=Opponent
|spawn2=Opponent
|damage2=8, 8, 12, 12, 24 (60) / 1, 1, 1, 1, 1 (5)
|damage2=2x6, 20 (32)
|effect2=Wall Rush
|effect2=Chase
|type3=HP
|type3=HP
|attack3=Death Claw
|attack3=Grand Cross
|startup3=41F
|startup3=93F
|position3=Ground
|position3=Ground
|spawn3=Opponent
|spawn3=Opponent
|damage3=10, 10 (20) / 1, 1 (2)
|damage3=2x5 (10)
|effect3=Wall Rush
|effect3=Chase
|type4=HP
|type4=HP
|attack4=Hurricane
|attack4=Delta Attack
|startup4=13F
|startup4=51F
|position4=Air
|position4=Air
|spawn4=Opponent
|spawn4=Opponent
|damage4=4x6 (24) / 1x6 (6)
|damage4=--
|effect4=Chase
|effect4=Block, Wall Rush
}}
}}


Gilgamesh works well with most tournament viable assists.
Exdeath works well with most tournament viable assists.


== Builds ==
== Builds ==
Builds here.
<tabber>
<tabber>
|-|Hybrid (EX)=
|-|Build #1=
{{Build
{{Build
|hp=10299
|hp=
|cp=450
|cp=
|brv=996
|brv=
|atk=179
|atk=
|def=182
|def=
|luk=60
|luk=
|booster=x3.5
|booster=
|setbonus=Seal of Lufenia
|setbonus=
|ast=Kuja
|ast=
|wpn=Heaven's Cloud
|wpn=
|hand=Lufenian Dirk
|hand=
|head=Lufenian Headband
|head=
|armor=Lufenian Vest
|armor=
|acc1={{accbas}} Muscle Belt
|acc1=
|acc2={{accbas}} Dismay Shock
|acc2=
|acc3={{accboo}} Summon Unused
|acc3=
|acc4={{accboo}} Pre-EX Mode
|acc4=
|acc5={{accboo}} Pre-EX Revenge
|acc5=
|acc6={{accboo}} Aerial
|acc6=
|acc7={{accsp}} White Gem
|acc7=
|acc8={{accsp}} Tenacious Attacker
|acc8=
|acc9={{accsp}} Glutton
|acc9=
|acc10={{accsp}} First to Victory
|acc10=
|summon=Rubicante
|summon=
}}
}}
Use CP glitch with Bard's Gear.
Substitutes
Basic: Muscle Belt for Large Gap in HP booster or Battle Hammer if you need assist depletion.
Substituting Muscle Belt is okay if you're not going for Gilgamesh's solo combos.


|-|Side by Side=
|-|Build #2=
add build here
{{Build
{{Build
|hp=
|hp=

Revision as of 03:19, 4 January 2024


Info
Name Exdeath (エクスデス)
Original game Final Fantasy V
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 113 (Very High)
Run Speed ?? (Slowest)
Dash Speed 89 (Slowest)
Fall Speed 111 (Very Slow)
Fall Speed Ratio After Dodge 44 (Slow)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Greatswords, Rods, Staves, Swords
Armor Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
Exclusive weapons Ghido's Blade, Moore Branch, Enuo's Scourge
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Exdeath is a playable character in Dissidia 012.

Bravery Attacks

Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise.

Bravery attacks Vacuum Wave, Hurricane and Sword Dance have different damage multipliers during EX mode. These values are highlighted in bold.

Base Damage 1x18, 18 (36)
Startup Frame 73F
Damage Type Magical
Priority Unblockable
EX Force 114
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Create black hole that attracts all around it for a time.

Base Damage 5
Startup Frame 5F after release
Damage Type Physical
Priority Melee Mid
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Special warp movement attack. Hold button, release to warp.

Block Frames End Frames Dodge Cancel Frames Priority
1~37F 100F 50F Block Ranged High
CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP


[Block] Call a protective wind that protects against magic attacks.

Can only block Ranged Low and Ranged Mid priority attacks successfully. Reflects Ranged Low attacks directly back to opponent.

Block Frames End Frames Dodge Cancel Frames Priority
1~45F 68F 56F Block Melee High
CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP


[Block] Create cerulean wall that defends against physical attacks.

Can only block Melee Low and Melee Mid priority attacks successfully.

Block Frames End Frames Dodge Cancel Frames Priority
1~N varies varies Block Mid
CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP


[Block] Call a crimson crest. Maintain block with button hold.

If Turn Guard is held for over a second, Exdeath goes through a noticeable recovery period before dodge cancel becomes possible.

Block Frames End Frames Dodge Cancel Frames Priority
~9F after button release 80F 40F Block Highest
CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP


[Block] Blocks any blow. Deploys on button release.

Does not work against attacks with Unblockable priority, such as The Emperor's Thunder Crest.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Regular 30 65F Physical Melee Mid 0 Wall Rush 30 (15)
Counter 25x2 (50) / 20x4 (80) 11F Physical Melee Mid 30 Wall Rush --
[Mid] Swing blade in broad arc. Can cancel attack with any block.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Regular 20 69F Magical Ranged Low 0 Chase 30 (15)
Counter 20, 20 (40) / 15x4 (60) 5F Magical Ranged Mid 60 Chase --
[Long] Fire vacuum shockwave. Can cancel attack with any block.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Regular 2x6, 20 (32) 43F Magical Melee Low 60 Absorb 30 (15)
Counter ?? (55) 13F Magical Melee Mid 60 Absorb --
[Close] Summon tornados to self. Can cancel attack with any block.

HP Attacks

Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise.

Base Damage --
Startup Frame 51F, 1-51F (Block)
Damage Type --
Priority Block Mid, Melee High
EX Force 0
Effects Block, Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Fire beam from array. Sends foe flying while defending.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Regular -- 93F -- Block Ranged Low, Melee High 0 Magic Block, Wall Rush 30 (15)
Counter -- 23F -- Block Ranged Low, Melee High, Block Highest (from Omni Block) 0 Magic Block, Wall Rush --
[Mid] Fill an area with the Void. Can cancel attack with any block.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Regular 2x5 (10) 93F Magical Unblockable 90 Absorb 30 (15)
Counter 4x6 (24) 17F Magical Unblockable 96 Absorb --

Base Damage 3x9 (27)
Startup Frame 391F (6.5 sec, ground) / 451F (7.5 sec, midair)
Damage Type Magical
Priority Ranged High
EX Force 87
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Creates large cyclone. Can aim with the analog stick.

EX Mode: Power of the Void

Effects:

  • Regen
  • Critical Boost
  • Speed Guard

Speed Guard

[Always active while in EX Mode] Time necessary to block an attack decreases.

All Blocks can be attack-cancelled in their dodge cancel frames, BRV counter attacks x2.

EX Burst: Power of the Void

At his command, all is absorbed by the darkness and returned to the Void. Press circle to deplete the gauge. Release it when it reaches 0.

Damage multiplier (initial) Damage multiplier (rest) Type
16 12x7 (84) (100 total) Physical


Assist

Exdeath's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Sword Dance 65F Ground Opponent 30 Melee Mid, Wall Rush
BRV Hurricane 43F Air Opponent 2x6, 20 (32) Chase
HP Grand Cross 93F Ground Opponent 2x5 (10) Chase
HP Delta Attack 51F Air Opponent -- Block, Wall Rush


Exdeath works well with most tournament viable assists.

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.