Ability | CP (Mastered) | AP | Description | Notes |
---|---|---|---|---|
Ground Evasion | 10 (5) | 50 | On the ground, push R + X to dodge opponent's attack. | Staple. |
Midair Evasion | 10 (5) | 50 | In the air, push R + X to dodge opponent's attack. | Staple. |
Ground Block | 10 (5) | 50 | On the ground, push R to guard against foe's attack. | Staple |
Midair Block | 10 (5) | 50 | In the air, push R to guard against foe's attack. | Staple. |
Aerial Recovery | 10 (5) | 50 | When tumbling through the air, press X to break fall. | Staple. |
Recovery Attack | 20 (10) | 70 | Press circle or square to attack while flying through air. Must enable Aerial Recovery. | |
Controlled Recovery | 10 (5) | 70 | Can move while breaking fall. Aerial Recovery must be enabled. | Staple. |
Wall Jump | 0 (5) | 50 | Press X after a Quickmove to run on a wall for a high jump. | It's free. |
Air Dash | 10 (5) | 50 | While Quickmoving, press triangle to dash toward opponent. Hold button to extend range. | Faster than most dashes. |
Reverse Air Dash | 10 (5) | 50 | While Quickmoving, press triangle to dash away from opponent. Hold button to extend range. | Like Air Dash, faster than other dashes. |
Free Air Dash | 20 (10) | 70 | Press R + triangle to dash toward opponent. Hold button to extend range. | Staple. Works with Assist Gauge Up Dash. |
Reverse Free Air Dash | 20 (10) | 70 | Press R + triangle to dash away from opponent. Hold button to extend range. | Recommended for Kefka. Works with Assist Gauge Up Dash. |
Omni Air Dash | 20 (10) | 130 | Press R + triangle to dash in any direction. Hold button to extend range. | Recommended for Ultimecia, The Emperor. |
Omni Air Dash+ | 40 (20) | 200 | Press R + triangle to dash in any direction. Turns capable during dash. | Recommended for Ultimecia, The Emperor. |
Ground Dash | 20 (10) | 70 | While on ground, press R + triangle to dash toward opponent. Hold button to extend range. | Works with Assist Gauge Up Dash. |
Reverse Ground Dash | 20 (10) | 70 | While on ground, press R + triangle to dash away from opponent. Hold button too extend range. Works with Assist Gauge Up Dash. | |
Omni Ground Dash | 20 (10) | 130 | While on ground, press R + triangle to dash in any direction. Hold button to extend range. | Okay for ground combat. |
Omni Ground Dash+ | 40 (20) | 200 | Press R + triangle to dash in any direction. Turns capable during dash. | |
Multi Air Slide | 20 (10) | 130 | Press X after jumping to dash in any direction. Hold button to extend range. | Available when no jumps remain / after an air dodge. |
Multi Air Slide+ | 30 (15) | 130 | Multi Air Slide can be performed twice. | |
Air Dash Boost | 30 (15) | 130 | Air Dash speed increases. | 4 % speed increase. Only affects the abilities "Air Dash" and "Reverse Air Dash". Details here |
Free Air Dash Boost | 40 (20) | 200 | Free Air Dash and Omni Air Dash speed increase. | 8 % speed increase. Details here |
Assist Gauge Up dash | 20 (10) | 100 | Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. | Staple. Assist gained is universal. |
Glide Boost | 20 (10) | 100 | Glide boost. Glide must be enabled. | Terra, Kefka, Sephiroth and Kuja only. |
EX Glide Boost | 20 (10) | 130 | Glide boost while in EX Mode. | Kuja only. |
Speed Boost | 20 (10) | 70 | Slight movement speed boost. | +8 % movement speed. |
Speed Boost+ | 40 (20) | 130 | Movement speed boost. | +16 % movement speed. |
Speed Boost++ | 60 (30) | 130 | Large movement speed boost. | +24 % movement speed. |
Jump Boost | 20 (10) | 70 | Slight jump strength boost. | +10 % jump height. |
Jump Boost+ | 40 (20) | 130 | Jump strength boost. | +20 % jump height. |
Jump Boost++ | 60 (30) | 130 | Large jump strength boost. | +30 % jump height. |
Jump Times Boost | 20 (10) | 70 | Jump times increase by 1. | |
Jump Times Boost | 40 (20) | 130 | Jump times increase by 2. | |
Jump Times Boost++ | 60 (30) | 130 | Jump times increase by 3. | |
Ground Evasion Boost | 20 (10) | 100 | Increase movement distance for ground evasion. Must enable Ground Evasion. | Staple. +2m distance boost. Can make grounded dodge cancel combos more difficult. |
Midair Evasion Boost | 20 (10) | 100 | Increase movement distance for midair evasion. Must enable Midair Evasion. | Staple. +2m distance boost. Stacks with Adamant Chains' set bonus. |
Evasion Boost | 20 (10) | 100 | Increase duration of invincibility after evasion. | Staple. Doubles invincibility from 20F to 40F. |
Descent Speed Boost | 10 (5) | 50 | Press X after jumping to quickly descend. | Available after jumps and Multi Air Slide. |
Zero Gravity | 10 (5) | 50 | Press X after jumping to temporarily stop in midair. Release X to descend normally. | Available after jumps and Multi Air Slide. |
Abilities (Dissidia 012): Difference between revisions
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|Recovery Attack || 20 (10) || 70 || Press circle or square to attack while flying through air. Must enable Aerial Recovery. || | |Recovery Attack || 20 (10) || 70 || Press circle or square to attack while flying through air. Must enable Aerial Recovery. || | ||
|- | |- | ||
|Controlled | |Controlled Recovery || 10 (5) || 70 || Can move while breaking fall. Aerial Recovery must be enabled. || Staple. | ||
|- | |- | ||
|Wall Jump || 0 (5) || 50 || Press X after a Quickmove to run on a wall for a high jump. || It's free. | |Wall Jump || 0 (5) || 50 || Press X after a Quickmove to run on a wall for a high jump. || It's free. | ||
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=== EXP to HP / Bravery / EX / Assist Bonuses === | === EXP to HP / Bravery / EX / Assist Bonuses === | ||
EXP to HP/BRV/EX/AST bonuses per 1000 HP damage dealt (both online players being at Lv100, no EXP / calendar bonuses): | EXP to HP/BRV/EX/AST bonuses per 1000 HP damage dealt (both online players being at Lv100, no EXP / calendar bonuses <ref>https://www.youtube.com/watch?v=uy9IwKBmf64 EXP to HP bonus tested</ref>): | ||
* HP: 10% conversion (+100 HP) | * HP: 10% conversion (+100 HP) | ||
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* EX: 0.1% conversion (+1.0% EX) | * EX: 0.1% conversion (+1.0% EX) | ||
* AST: 0.3% conversion (+3.0% AST; 100% means a full gauge with two bars) | * AST: 0.3% conversion (+3.0% AST; 100% means a full gauge with two bars) | ||
Multipliers for Quick Battle CPU strength: | Multipliers for Quick Battle CPU strength: | ||
* Minimal to Low: no multipliers | * Minimal to Low: no multipliers | ||
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So for example, if you fight a CPU enemy with Maximum strength and deal 1,000 HP damage to them, you'll get 240 HP back. | So for example, if you fight a CPU enemy with Maximum strength and deal 1,000 HP damage to them, you'll get 240 HP back. | ||
= References = | |||
<references /> | |||
</tabber> | </tabber> |
Latest revision as of 10:44, 11 February 2025