Abilities (Dissidia 012): Difference between revisions

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|Recovery Attack || 20 (10) || 70 || Press circle or square to attack while flying through air. Must enable Aerial Recovery. ||
|Recovery Attack || 20 (10) || 70 || Press circle or square to attack while flying through air. Must enable Aerial Recovery. ||
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|Controlled Recovoery || 10 (5) || 70 || Can move while breaking fall. Aerial Recovery must be enabled. || Staple.
|Controlled Recovery || 10 (5) || 70 || Can move while breaking fall. Aerial Recovery must be enabled. || Staple.
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|Wall Jump || 0 (5) || 50 || Press X after a Quickmove to run on a wall for a high jump. || It's free.
|Wall Jump || 0 (5) || 50 || Press X after a Quickmove to run on a wall for a high jump. || It's free.
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|Multi Air Slide+ || 30 (15) || 130 || Multi Air Slide can be performed twice. ||
|Multi Air Slide+ || 30 (15) || 130 || Multi Air Slide can be performed twice. ||
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|Air Dash Boost || 30 (15) || 130 || Air Dash speed increases. || 4 % speed increase. Only affects the ability "Air Dash". [[Dash_(Dissidia_012)#About_Air_Dash_Boosts|'''Details here''']]
|Air Dash Boost || 30 (15) || 130 || Air Dash speed increases. || 4 % speed increase. Only affects the abilities "Air Dash" and "Reverse Air Dash". [[Dash_(Dissidia_012)#About_Air_Dash_Boosts|'''Details here''']]
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|Free Air Dash Boost || 40 (20) || 200 || Free Air Dash and Omni Air Dash speeds increase. || 8 % speed increase. [[Dash_(Dissidia_012)#About_Air_Dash_Boosts|'''Details here''']]
|Free Air Dash Boost || 40 (20) || 200 || Free Air Dash and Omni Air Dash speed increase. || 8 % speed increase. [[Dash_(Dissidia_012)#About_Air_Dash_Boosts|'''Details here''']]
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|Assist Gauge Up dash || 20 (10) || 100 || Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. || Staple. Assist gained is universal.
|Assist Gauge Up dash || 20 (10) || 100 || Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. || Staple. Assist gained is universal.
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|Jump Times Boost++ || 60 (30) || 130 || Jump times increase by 3. ||
|Jump Times Boost++ || 60 (30) || 130 || Jump times increase by 3. ||
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|Ground Evasion Boost || 20 (10) || 100 || Increase movement distance for ground evasion. Must enable Ground Evasion. || Staple, but can make grounded dodge cancel combos more difficult.
|Ground Evasion Boost || 20 (10) || 100 || Increase movement distance for ground evasion. Must enable Ground Evasion. || Staple. +2m distance boost. Can make grounded dodge cancel combos more difficult.
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|Midair Evasion Boost || 20 (10) || 100 || Increase movement distance for midair evasion. Must enable Midair Evasion. || Staple. Stacks with Adamant Chains' set bonus.
|Midair Evasion Boost || 20 (10) || 100 || Increase movement distance for midair evasion. Must enable Midair Evasion. || Staple. +2m distance boost. Stacks with Adamant Chains' set bonus.
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|Evasion Boost || 20 (10) || 100 || Increase duration of invincibility after evasion. || Staple. Doubles invincibility from 20F to 40F.
|[[Dodge_(Dissidia_012)#Evasion_Boost|'''Evasion Boost''']] || 20 (10) || 100 || Increase duration of invincibility after evasion. || Staple. Doubles invincibility from 20F to 40F.
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|Descent Speed Boost || 10 (5) || 50 || Press X after jumping to quickly descend. || Available after jumps and Multi Air Slide.
|Descent Speed Boost || 10 (5) || 50 || Press X after jumping to quickly descend. || Available after jumps and Multi Air Slide.
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|Assist Lock On || 5 (0) || 50 || When foe's Assist is present, push L to lock onto their Assist. ||
|Assist Lock On || 5 (0) || 50 || When foe's Assist is present, push L to lock onto their Assist. ||
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|RPG Mode Boost | 5 (0) || 10 || Takes immediate action when command is issued in RPG Mode battle. ||
|RPG Mode Boost || 5 (0) || 10 || Takes immediate action when command is issued in RPG Mode battle. ||
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|Auto Assist Lock On || 10 (5) || 50 || Automatically lock onto opponent's Assist Character. || Attacks will immediately steer towards the assist character as soon as the assist call happens.
|Auto Assist Lock On || 10 (5) || 50 || Automatically lock onto opponent's Assist Character. || Attacks will immediately steer towards the assist character as soon as the assist call happens.
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|Precision Jump || 10 (5) || 50 || Press X at high point of jump to jump higher than usual. || Peak of the jump. Recommended for [[Kain Highwind (Dissidia 012)|'''Kain''']] and [[Kefka Palazzo (Dissidia 012)|'''Kefka''']].
|Precision Jump || 10 (5) || 50 || Press X at high point of jump to jump higher than usual. || Peak of the jump. Recommended for [[Kain Highwind (Dissidia 012)|'''Kain''']] and [[Kefka Palazzo (Dissidia 012)|'''Kefka''']].
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|Precision Block || 90 (45) || 200 || Blocks are more effective when well-timed. || Staggers against Mid & High priority if blocked at the first 4 frames.
|Precision Block || 90 (45) || 200 || Blocks are more effective when well-timed. || Staggers against Mid & High priority instead of guard crushed if <br> blocked at the first 4 frames.
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|Precision Evasion || 90 (45) || 200 || Evasions are more effective when well-timed. || Extends invincibility to the end of a dodge if evaded within first 4 frames.
|Precision Evasion || 90 (45) || 200 || Evasions are more effective when well-timed. || Extends invincibility to the end of a dodge if evasion is registered within first 4 frames.
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|Concentration || 30 (15) || 130 || Bravery increases after not attacking for a length of time. || 10 % of raw BRV every 1.67 seconds (100F)
|Concentration || 30 (15) || 130 || Bravery increases after not attacking for a length of time. || Activates after doing nothing for 5 seconds. 10 % of raw BRV every 1.67 seconds (100F)
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|Concentration + || 60 (30) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration. || 30 % of raw BRV every 1.67 seconds (100F).
|Concentration + || 60 (30) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration. || Activates after doing nothing for 5 seconds. 30 % of raw BRV every 1.67 seconds (100F).
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|Concentration ++ || 100 (50) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration +. || 50 % of raw BRV every 1.67 seconds (100F)
|Concentration ++ || 100 (50) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration +. || Activates after doing nothing for 5 seconds. 50 % of raw BRV every 1.67 seconds (100F)
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|Snooze and Lose || 100 (50) || 200 || When foe doesn't attack for a certain length of time, foe's bravery begins to fall. || If opponent does not attack for 5 seconds, opponent loses 30% of raw BRV every 1.67 seconds (100F). Obsolete due to assist meter.
|Snooze and Lose || 100 (50) || 200 || When foe doesn't attack for a certain length of time, foe's bravery begins to fall. || Activates after opponent does not attack for 5 seconds. <br>Opponent loses 30% of raw BRV every 1.67 seconds (100F). <br>Obsolete due to [[Assist_(Dissidia_012)|'''assist meter''']].
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|Achy || 30 (15) || 130 || Gain "near death" status with more HP. || Activates under 26 % of max HP instead of 21 %.
|Achy || 30 (15) || 130 || Gain "near death" status with more HP. || Activates under 26 % of max HP instead of 21 %.
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|Achy + || 60 (30) || 130 || Gain "near death" status with even more HP. || Activates under 31 % of max HP.
|Achy + || 60 (30) || 130 || Gain "near death" status with even more HP. || Activates under 31 % of max HP instead of 21 %.
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|Magic Shield || 20 (10) || 170 || When near death, magic damage cut by 20 %. ||  
|Magic Shield || 20 (10) || 170 || When near death, magic damage cut by 20 %. ||  
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|Sneak Attack || 40 (25) || 200 || Critical hit rate rises when attacking from behind. || +50 % critical hit rate.
|Sneak Attack || 40 (25) || 200 || Critical hit rate rises when attacking from behind. || +50 % critical hit rate.
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|First Strike || 30 (15) || 130 || When landing the first BRV attack, critical hit rate of the first combo rises. || 100 % critical hit rate.
|First Strike || 30 (15) || 130 || When landing the first BRV attack, critical hit rate of the first combo rises. || +100 % critical hit rate.
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|EX Critical Boost || 60 (45) || 200 || Further boosts critical hit rate during EX Mode. || +25 % critical hit rate.
|EX Critical Boost || 60 (45) || 200 || Further boosts critical hit rate during EX Mode. || +50 % critical hit rate.
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|Cat Nip || 40 (25) || 200 || Boosts critical hit rate when opponent has chance of a one-hit victory. || +50 % critical hit rate.
|Cat Nip || 40 (25) || 200 || Boosts critical hit rate when opponent has chance of a one-hit victory. || +50 % critical hit rate.
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|Disable Assist Critical Boost || 40 (20) || 100 || Assist Critical Boost ability effect disabled. ||
|Disable Assist Critical Boost || 40 (20) || 100 || Assist Critical Boost ability effect disabled. ||
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|EXP to HP || 60 (0) || 100 || Instead of gaining EXP, recover an equivalent amount of HP. || 10 % conversion. <br> +100 HP when dealt 1000 HP damage at LV100.
|EXP to HP || 60 (0) || 100 || Instead of gaining EXP, recover an equivalent amount of HP. || 10 % conversion.
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|EXP to Bravery || 69 (0) || 130 || Instead of obtaining EXP, gain an equivalent amount of bravery. || 10 % conversion. <br> +100 BRV when dealt 1000 HP damage at LV100.
|EXP to Bravery || 69 (0) || 130 || Instead of obtaining EXP, gain an equivalent amount of bravery. || 10 % conversion.
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|EXP to EX Force || 60 (0) || 130 || Instead of obtaining EXP, the EX Gauge rises by an equivalent amount. || 0.1 % conversion. <br> +1.0 % EX when dealt 1000 HP damage at LV100.
|EXP to EX Force || 60 (0) || 130 || Instead of obtaining EXP, the EX Gauge rises by an equivalent amount. || 0.1 % conversion.
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|EXP to Assist || 60 (0) || 130 || Instead of gaining EXP, the Assist Gauge rises by an equivalent amount. || 0.3 % conversion. <br> +3.0% AST when dealt 1000 HP damage at LV100. <br>100% means a full gauge with two bars.
|EXP to Assist || 60 (0) || 130 || Instead of gaining EXP, the Assist Gauge rises by an equivalent amount. || 0.3 % conversion.
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|Peltast's Gear || 20 (10) || 170 || Swords, daggers, greatswords, and katana can be equipped. ||
|Peltast's Gear || 20 (10) || 170 || Swords, daggers, greatswords, and katana can be equipped. ||
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=== EXP to HP / Bravery / EX / Assist Bonuses ===
=== EXP to HP / Bravery / EX / Assist Bonuses ===
EXP to HP/BRV/EX/AST bonuses per 1000 HP damage dealt (both online players being at Lv100, no EXP / calendar bonuses):
EXP to HP/BRV/EX/AST bonuses per 1000 HP damage dealt (both online players being at Lv100, no EXP / calendar bonuses <ref>https://www.youtube.com/watch?v=uy9IwKBmf64 EXP to HP bonus tested</ref>):
   
   
* HP: 10% conversion (+100 HP)
* HP: 10% conversion (+100 HP)
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* EX: 0.1% conversion (+1.0% EX)
* EX: 0.1% conversion (+1.0% EX)
* AST: 0.3% conversion (+3.0% AST; 100% means a full gauge with two bars)
* AST: 0.3% conversion (+3.0% AST; 100% means a full gauge with two bars)
 
Multipliers for Quick Battle CPU strength:
Multipliers for Quick Battle CPU strength:
* Minimal to Low: no multipliers
* Minimal to Low: no multipliers
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So for example, if you fight a CPU enemy with Maximum strength and deal 1,000 HP damage to them, you'll get 240 HP back.
So for example, if you fight a CPU enemy with Maximum strength and deal 1,000 HP damage to them, you'll get 240 HP back.
= References =
<references />
</tabber>
</tabber>

Latest revision as of 10:44, 11 February 2025


Ability CP (Mastered) AP Description Notes
Ground Evasion 10 (5) 50 On the ground, push R + X to dodge opponent's attack. Staple.
Midair Evasion 10 (5) 50 In the air, push R + X to dodge opponent's attack. Staple.
Ground Block 10 (5) 50 On the ground, push R to guard against foe's attack. Staple
Midair Block 10 (5) 50 In the air, push R to guard against foe's attack. Staple.
Aerial Recovery 10 (5) 50 When tumbling through the air, press X to break fall. Staple.
Recovery Attack 20 (10) 70 Press circle or square to attack while flying through air. Must enable Aerial Recovery.
Controlled Recovery 10 (5) 70 Can move while breaking fall. Aerial Recovery must be enabled. Staple.
Wall Jump 0 (5) 50 Press X after a Quickmove to run on a wall for a high jump. It's free.
Air Dash 10 (5) 50 While Quickmoving, press triangle to dash toward opponent. Hold button to extend range. Faster than most dashes.
Reverse Air Dash 10 (5) 50 While Quickmoving, press triangle to dash away from opponent. Hold button to extend range. Like Air Dash, faster than other dashes.
Free Air Dash 20 (10) 70 Press R + triangle to dash toward opponent. Hold button to extend range. Staple. Works with Assist Gauge Up Dash.
Reverse Free Air Dash 20 (10) 70 Press R + triangle to dash away from opponent. Hold button to extend range. Recommended for Kefka. Works with Assist Gauge Up Dash.
Omni Air Dash 20 (10) 130 Press R + triangle to dash in any direction. Hold button to extend range. Recommended for Ultimecia, The Emperor.
Omni Air Dash+ 40 (20) 200 Press R + triangle to dash in any direction. Turns capable during dash. Recommended for Ultimecia, The Emperor.
Ground Dash 20 (10) 70 While on ground, press R + triangle to dash toward opponent. Hold button to extend range. Works with Assist Gauge Up Dash.
Reverse Ground Dash 20 (10) 70 While on ground, press R + triangle to dash away from opponent. Hold button too extend range. Works with Assist Gauge Up Dash.
Omni Ground Dash 20 (10) 130 While on ground, press R + triangle to dash in any direction. Hold button to extend range. Okay for ground combat.
Omni Ground Dash+ 40 (20) 200 Press R + triangle to dash in any direction. Turns capable during dash.
Multi Air Slide 20 (10) 130 Press X after jumping to dash in any direction. Hold button to extend range. Available when no jumps remain / after an air dodge.
Multi Air Slide+ 30 (15) 130 Multi Air Slide can be performed twice.
Air Dash Boost 30 (15) 130 Air Dash speed increases. 4 % speed increase. Only affects the abilities "Air Dash" and "Reverse Air Dash". Details here
Free Air Dash Boost 40 (20) 200 Free Air Dash and Omni Air Dash speed increase. 8 % speed increase. Details here
Assist Gauge Up dash 20 (10) 100 Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. Staple. Assist gained is universal.
Glide Boost 20 (10) 100 Glide boost. Glide must be enabled. Terra, Kefka, Sephiroth and Kuja only.
EX Glide Boost 20 (10) 130 Glide boost while in EX Mode. Kuja only.
Speed Boost 20 (10) 70 Slight movement speed boost. +8 % movement speed.
Speed Boost+ 40 (20) 130 Movement speed boost. +16 % movement speed.
Speed Boost++ 60 (30) 130 Large movement speed boost. +24 % movement speed.
Jump Boost 20 (10) 70 Slight jump strength boost. +10 % jump height.
Jump Boost+ 40 (20) 130 Jump strength boost. +20 % jump height.
Jump Boost++ 60 (30) 130 Large jump strength boost. +30 % jump height.
Jump Times Boost 20 (10) 70 Jump times increase by 1.
Jump Times Boost 40 (20) 130 Jump times increase by 2.
Jump Times Boost++ 60 (30) 130 Jump times increase by 3.
Ground Evasion Boost 20 (10) 100 Increase movement distance for ground evasion. Must enable Ground Evasion. Staple. +2m distance boost. Can make grounded dodge cancel combos more difficult.
Midair Evasion Boost 20 (10) 100 Increase movement distance for midair evasion. Must enable Midair Evasion. Staple. +2m distance boost. Stacks with Adamant Chains' set bonus.
Evasion Boost 20 (10) 100 Increase duration of invincibility after evasion. Staple. Doubles invincibility from 20F to 40F.
Descent Speed Boost 10 (5) 50 Press X after jumping to quickly descend. Available after jumps and Multi Air Slide.
Zero Gravity 10 (5) 50 Press X after jumping to temporarily stop in midair. Release X to descend normally. Available after jumps and Multi Air Slide.