Ability | CP (Mastered) | AP | Description | Notes |
---|---|---|---|---|
Ground Evasion | 10 (5) | 50 | On the ground, push R + X to dodge opponent's attack. | Staple. |
Midair Evasion | 10 (5) | 50 | In the air, push R + X to dodge opponent's attack. | Staple. |
Ground Block | 10 (5) | 50 | On the ground, push R to guard against foe's attack. | Staple |
Midair Block | 10 (5) | 50 | In the air, push R to guard against foe's attack. | Staple. |
Aerial Recovery | 10 (5) | 50 | When tumbling through the air, press X to break fall. | Staple. |
Recovery Attack | 20 (10) | 70 | Press circle or square to attack while flying through air. Must enable Aerial Recovery. | |
Controlled Recovery | 10 (5) | 70 | Can move while breaking fall. Aerial Recovery must be enabled. | Staple. |
Wall Jump | 0 (5) | 50 | Press X after a Quickmove to run on a wall for a high jump. | It's free. |
Air Dash | 10 (5) | 50 | While Quickmoving, press triangle to dash toward opponent. Hold button to extend range. | Faster than most dashes. |
Reverse Air Dash | 10 (5) | 50 | While Quickmoving, press triangle to dash away from opponent. Hold button to extend range. | Like Air Dash, faster than other dashes. |
Free Air Dash | 20 (10) | 70 | Press R + triangle to dash toward opponent. Hold button to extend range. | Staple. Works with Assist Gauge Up Dash. |
Reverse Free Air Dash | 20 (10) | 70 | Press R + triangle to dash away from opponent. Hold button to extend range. | Recommended for Kefka. Works with Assist Gauge Up Dash. |
Omni Air Dash | 20 (10) | 130 | Press R + triangle to dash in any direction. Hold button to extend range. | Recommended for Ultimecia, The Emperor. |
Omni Air Dash+ | 40 (20) | 200 | Press R + triangle to dash in any direction. Turns capable during dash. | Recommended for Ultimecia, The Emperor. |
Ground Dash | 20 (10) | 70 | While on ground, press R + triangle to dash toward opponent. Hold button to extend range. | Works with Assist Gauge Up Dash. |
Reverse Ground Dash | 20 (10) | 70 | While on ground, press R + triangle to dash away from opponent. Hold button too extend range. Works with Assist Gauge Up Dash. | |
Omni Ground Dash | 20 (10) | 130 | While on ground, press R + triangle to dash in any direction. Hold button to extend range. | Okay for ground combat. |
Omni Ground Dash+ | 40 (20) | 200 | Press R + triangle to dash in any direction. Turns capable during dash. | |
Multi Air Slide | 20 (10) | 130 | Press X after jumping to dash in any direction. Hold button to extend range. | Available when no jumps remain / after an air dodge. |
Multi Air Slide+ | 30 (15) | 130 | Multi Air Slide can be performed twice. | |
Air Dash Boost | 30 (15) | 130 | Air Dash speed increases. | 4 % speed increase. Only affects the abilities "Air Dash" and "Reverse Air Dash". Details here |
Free Air Dash Boost | 40 (20) | 200 | Free Air Dash and Omni Air Dash speed increase. | 8 % speed increase. Details here |
Assist Gauge Up dash | 20 (10) | 100 | Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. | Staple. Assist gained is universal. |
Glide Boost | 20 (10) | 100 | Glide boost. Glide must be enabled. | Terra, Kefka, Sephiroth and Kuja only. |
EX Glide Boost | 20 (10) | 130 | Glide boost while in EX Mode. | Kuja only. |
Speed Boost | 20 (10) | 70 | Slight movement speed boost. | +8 % movement speed. |
Speed Boost+ | 40 (20) | 130 | Movement speed boost. | +16 % movement speed. |
Speed Boost++ | 60 (30) | 130 | Large movement speed boost. | +24 % movement speed. |
Jump Boost | 20 (10) | 70 | Slight jump strength boost. | +10 % jump height. |
Jump Boost+ | 40 (20) | 130 | Jump strength boost. | +20 % jump height. |
Jump Boost++ | 60 (30) | 130 | Large jump strength boost. | +30 % jump height. |
Jump Times Boost | 20 (10) | 70 | Jump times increase by 1. | |
Jump Times Boost | 40 (20) | 130 | Jump times increase by 2. | |
Jump Times Boost++ | 60 (30) | 130 | Jump times increase by 3. | |
Ground Evasion Boost | 20 (10) | 100 | Increase movement distance for ground evasion. Must enable Ground Evasion. | Staple. +2m distance boost. Can make grounded dodge cancel combos more difficult. |
Midair Evasion Boost | 20 (10) | 100 | Increase movement distance for midair evasion. Must enable Midair Evasion. | Staple. +2m distance boost. Stacks with Adamant Chains' set bonus. |
Evasion Boost | 20 (10) | 100 | Increase duration of invincibility after evasion. | Staple. Doubles invincibility from 20F to 40F. |
Descent Speed Boost | 10 (5) | 50 | Press X after jumping to quickly descend. | Available after jumps and Multi Air Slide. |
Zero Gravity | 10 (5) | 50 | Press X after jumping to temporarily stop in midair. Release X to descend normally. | Available after jumps and Multi Air Slide. |
Abilities (Dissidia 012): Difference between revisions
Muggshotter (talk | contribs) (Added more extra abilities.) |
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|Recovery Attack || 20 (10) || 70 || Press circle or square to attack while flying through air. Must enable Aerial Recovery. || | |Recovery Attack || 20 (10) || 70 || Press circle or square to attack while flying through air. Must enable Aerial Recovery. || | ||
|- | |- | ||
|Controlled | |Controlled Recovery || 10 (5) || 70 || Can move while breaking fall. Aerial Recovery must be enabled. || Staple. | ||
|- | |- | ||
|Wall Jump || 0 (5) || 50 || Press X after a Quickmove to run on a wall for a high jump. || It's free. | |Wall Jump || 0 (5) || 50 || Press X after a Quickmove to run on a wall for a high jump. || It's free. | ||
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|Multi Air Slide+ || 30 (15) || 130 || Multi Air Slide can be performed twice. || | |Multi Air Slide+ || 30 (15) || 130 || Multi Air Slide can be performed twice. || | ||
|- | |- | ||
|Air Dash Boost || 30 (15) || 130 || Air Dash speed increases. || 4 % speed increase. Only affects the | |Air Dash Boost || 30 (15) || 130 || Air Dash speed increases. || 4 % speed increase. Only affects the abilities "Air Dash" and "Reverse Air Dash". [[Dash_(Dissidia_012)#About_Air_Dash_Boosts|'''Details here''']] | ||
|- | |- | ||
|Free Air Dash Boost || 40 (20) || 200 || Free Air Dash and Omni Air Dash | |Free Air Dash Boost || 40 (20) || 200 || Free Air Dash and Omni Air Dash speed increase. || 8 % speed increase. [[Dash_(Dissidia_012)#About_Air_Dash_Boosts|'''Details here''']] | ||
|- | |- | ||
|Assist Gauge Up dash || 20 (10) || 100 || Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. || Staple. Assist gained is universal. | |Assist Gauge Up dash || 20 (10) || 100 || Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. || Staple. Assist gained is universal. | ||
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|Jump Times Boost++ || 60 (30) || 130 || Jump times increase by 3. || | |Jump Times Boost++ || 60 (30) || 130 || Jump times increase by 3. || | ||
|- | |- | ||
|Ground Evasion Boost || 20 (10) || 100 || Increase movement distance for ground evasion. Must enable Ground Evasion. || Staple | |Ground Evasion Boost || 20 (10) || 100 || Increase movement distance for ground evasion. Must enable Ground Evasion. || Staple. +2m distance boost. Can make grounded dodge cancel combos more difficult. | ||
|- | |- | ||
|Midair Evasion Boost || 20 (10) || 100 || Increase movement distance for midair evasion. Must enable Midair Evasion. || Staple. Stacks with Adamant Chains' set bonus. | |Midair Evasion Boost || 20 (10) || 100 || Increase movement distance for midair evasion. Must enable Midair Evasion. || Staple. +2m distance boost. Stacks with Adamant Chains' set bonus. | ||
|- | |- | ||
|Evasion Boost || 20 (10) || 100 || Increase duration of invincibility after evasion. || Staple. Doubles invincibility from 20F to 40F. | |[[Dodge_(Dissidia_012)#Evasion_Boost|'''Evasion Boost''']] || 20 (10) || 100 || Increase duration of invincibility after evasion. || Staple. Doubles invincibility from 20F to 40F. | ||
|- | |- | ||
|Descent Speed Boost || 10 (5) || 50 || Press X after jumping to quickly descend. || Available after jumps and Multi Air Slide. | |Descent Speed Boost || 10 (5) || 50 || Press X after jumping to quickly descend. || Available after jumps and Multi Air Slide. | ||
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|Assist Lock On || 5 (0) || 50 || When foe's Assist is present, push L to lock onto their Assist. || | |Assist Lock On || 5 (0) || 50 || When foe's Assist is present, push L to lock onto their Assist. || | ||
|- | |- | ||
|RPG Mode Boost | 5 (0) || 10 || Takes immediate action when command is issued in RPG Mode battle. || | |RPG Mode Boost || 5 (0) || 10 || Takes immediate action when command is issued in RPG Mode battle. || | ||
|- | |- | ||
|Auto Assist Lock On || 10 (5) || 50 || Automatically lock onto opponent's Assist Character. || Attacks will immediately steer towards the assist character as soon as the assist call happens. | |Auto Assist Lock On || 10 (5) || 50 || Automatically lock onto opponent's Assist Character. || Attacks will immediately steer towards the assist character as soon as the assist call happens. | ||
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|Precision Jump || 10 (5) || 50 || Press X at high point of jump to jump higher than usual. || Peak of the jump. Recommended for [[Kain Highwind (Dissidia 012)|'''Kain''']] and [[Kefka Palazzo (Dissidia 012)|'''Kefka''']]. | |Precision Jump || 10 (5) || 50 || Press X at high point of jump to jump higher than usual. || Peak of the jump. Recommended for [[Kain Highwind (Dissidia 012)|'''Kain''']] and [[Kefka Palazzo (Dissidia 012)|'''Kefka''']]. | ||
|- | |- | ||
|Precision Block || 90 (45) || 200 || Blocks are more effective when well-timed. || Staggers against Mid & High priority if blocked at the first 4 frames. | |Precision Block || 90 (45) || 200 || Blocks are more effective when well-timed. || Staggers against Mid & High priority instead of guard crushed if <br> blocked at the first 4 frames. | ||
|- | |- | ||
|Precision Evasion || 90 (45) || 200 || Evasions are more effective when well-timed. || Extends invincibility to the end of a dodge if | |Precision Evasion || 90 (45) || 200 || Evasions are more effective when well-timed. || Extends invincibility to the end of a dodge if evasion is registered within first 4 frames. | ||
|- | |- | ||
|Concentration || 30 (15) || 130 || Bravery increases after not attacking for a length of time. || 10 % of raw BRV every 1.67 seconds (100F) | |Concentration || 30 (15) || 130 || Bravery increases after not attacking for a length of time. || Activates after doing nothing for 5 seconds. 10 % of raw BRV every 1.67 seconds (100F) | ||
|- | |- | ||
|Concentration + || 60 (30) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration. || 30 % of raw BRV every 1.67 seconds (100F). | |Concentration + || 60 (30) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration. || Activates after doing nothing for 5 seconds. 30 % of raw BRV every 1.67 seconds (100F). | ||
|- | |- | ||
|Concentration ++ || 100 (50) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration +. || 50 % of raw BRV every 1.67 seconds (100F) | |Concentration ++ || 100 (50) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration +. || Activates after doing nothing for 5 seconds. 50 % of raw BRV every 1.67 seconds (100F) | ||
|- | |- | ||
|Snooze and Lose || 100 (50) || When foe doesn't attack for a certain length of time, foe's bravery begins to fall. || | |Snooze and Lose || 100 (50) || 200 || When foe doesn't attack for a certain length of time, foe's bravery begins to fall. || Activates after opponent does not attack for 5 seconds. <br>Opponent loses 30% of raw BRV every 1.67 seconds (100F). <br>Obsolete due to [[Assist_(Dissidia_012)|'''assist meter''']]. | ||
|- | |- | ||
|Achy || 30 (15) || 130 || Gain "near death" status with more HP. || Activates under 26 % of max HP instead of 21 %. | |Achy || 30 (15) || 130 || Gain "near death" status with more HP. || Activates under 26 % of max HP instead of 21 %. | ||
|- | |- | ||
|Achy + || 60 (30) || 130 || Gain "near death" status with even more HP. || Activates under 31 % of max HP. | |Achy + || 60 (30) || 130 || Gain "near death" status with even more HP. || Activates under 31 % of max HP instead of 21 %. | ||
|- | |- | ||
|Magic Shield || 20 (10) || 170 || When near death, magic damage cut by 20 %. || | |Magic Shield || 20 (10) || 170 || When near death, magic damage cut by 20 %. || | ||
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|Reflect Boost || 20 (10) || 100 || Increases magic damage when deflecting opponent's magic attack. || | |Reflect Boost || 20 (10) || 100 || Increases magic damage when deflecting opponent's magic attack. || | ||
|- | |- | ||
|Counterattack || | |Counterattack || 40 (25) || 200 || Critical hit rate rises when opponent is attacking. || +50 % critical hit rate. | ||
|- | |- | ||
|Sneak Attack || | |Sneak Attack || 40 (25) || 200 || Critical hit rate rises when attacking from behind. || +50 % critical hit rate. | ||
|- | |- | ||
|First Strike || 30 (15) || 130 || When landing the first BRV attack, critical hit rate of the first combo rises. || 100 % critical hit rate. | |First Strike || 30 (15) || 130 || When landing the first BRV attack, critical hit rate of the first combo rises. || +100 % critical hit rate. | ||
|- | |- | ||
|EX Critical Boost || | |EX Critical Boost || 60 (45) || 200 || Further boosts critical hit rate during EX Mode. || +50 % critical hit rate. | ||
|- | |- | ||
|Cat Nip || | |Cat Nip || 40 (25) || 200 || Boosts critical hit rate when opponent has chance of a one-hit victory. || +50 % critical hit rate. | ||
|- | |- | ||
|Riposte || | |Riposte || 50 (35) || 200 || Boosts critical hit rate when attacking staggering opponent. || +25 % critical hit rate. | ||
|- | |- | ||
|Back to the Wall || | |Back to the Wall || 50 (35) || 200 || Boosts critical hit rate when near death. || +50 % critical hit rate. | ||
|- | |- | ||
|Gambler's Spirit || 10 (5) || 50 || Boosts critical hit rate after being afflicted by Break. || +100 % critical hit rate. | |Gambler's Spirit || 10 (5) || 50 || Boosts critical hit rate after being afflicted by Break. || +100 % critical hit rate. | ||
|- | |- | ||
|Anti-EX || | |Anti-EX || 60 (45) || 200 || Boosts critical hit rate when opponent is in EX Mode. || +50 % critical hit rate. | ||
|- | |- | ||
|Spite || | |Spite || 60 (45) || 200 || Critical hit rate increases when opponent's bravery exceeds 3000. || +25 % critical hit rate. | ||
|- | |- | ||
|Fragile Pride || 100 (50) || 200 || Critical hit rate increases when opponent's attacks have all been blocked or evaded. || +25 % critical hit rate. | |Fragile Pride || 100 (50) || 200 || Critical hit rate increases when opponent's attacks have all been blocked or evaded. || +25 % critical hit rate. | ||
|- | |- | ||
|Assist Critical Boost || | |Assist Critical Boost || 40 (25) || 200 || Critical hit rate of Assist character's attacks increases. || +25 % critical hit rate. | ||
|- | |- | ||
|Disable Counterattack || 20 (10) || 100 || Counterattack ability effect disabled. || | |Disable Counterattack || 20 (10) || 100 || Counterattack ability effect disabled. || | ||
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|Disable Assist Critical Boost || 40 (20) || 100 || Assist Critical Boost ability effect disabled. || | |Disable Assist Critical Boost || 40 (20) || 100 || Assist Critical Boost ability effect disabled. || | ||
|- | |- | ||
|EXP to HP || | |EXP to HP || 60 (0) || 100 || Instead of gaining EXP, recover an equivalent amount of HP. || 10 % conversion. | ||
|- | |- | ||
|EXP to Bravery || | |EXP to Bravery || 69 (0) || 130 || Instead of obtaining EXP, gain an equivalent amount of bravery. || 10 % conversion. | ||
|- | |- | ||
|EXP to EX Force || | |EXP to EX Force || 60 (0) || 130 || Instead of obtaining EXP, the EX Gauge rises by an equivalent amount. || 0.1 % conversion. | ||
|- | |- | ||
|EXP to Assist || | |EXP to Assist || 60 (0) || 130 || Instead of gaining EXP, the Assist Gauge rises by an equivalent amount. || 0.3 % conversion. | ||
|- | |||
|Peltast's Gear || 20 (10) || 170 || Swords, daggers, greatswords, and katana can be equipped. || | |||
|- | |||
|Hoplite's Gear || 20 (10) || 170 || Spears, axes, and grappling weapons can be equipped. || | |||
|- | |||
|Mage's Gear || 20 (10) || 170 || Rods, staves, and poles can be equipped. || | |||
|- | |||
|Ranger's Gear || 20 (10) || 170 || Thrown weapons, instruments, and guns can be equipped. || | |||
|- | |||
|Knight's Gear || 20 (10) || 170 || Shields and large shields can be equipped. || | |||
|- | |||
|Thief's Gear || 20 (10) || 170 || Bangles, gauntlets, and parrying weapons can be equipped. || | |||
|- | |||
|Infantry Gear || 20 (10) || 170 || Helms and hats can be equipped. || | |||
|- | |||
|Bard's Gear || 20 (10) || 170 || Hairpins and headbands can be equipped. || | |||
|- | |||
|Cavalier's Gear || 20 (10) || 170 || Light armor, heavy armor, and chestplates can be equipped. || | |||
|- | |||
|Evoker's Gear || 20 (10) || 170 || Clothing and robes can be equipped. || | |||
|- | |||
|Dancer's Garb || 20 (10) || 170 || Ribbons can be equipped. || | |||
|- | |||
|Equip Machines || 20 (10) || 170 || Machines can be equipped. || | |||
|- | |||
|Master Swordsman || 50 (35) || 200 || Damage +5% when equipping swords, daggers, greatswords, or katana. || | |||
|- | |||
|Master Fighter || 50 (35) || 200 || Damage +5% when equipping spears, axes, or grappling weapons. || | |||
|- | |||
|Master Sorcerer || 50 (35) || 200 || Damage +5% when equipping rods, staves, or poles. || | |||
|- | |||
|Master Sniper || 50 (35) || 200 || Damage +5% when equipping thrown weapons, instruments or guns. || | |||
|- | |||
|Master Defender || 50 (35) || 200 || Defense +5% when equipping shields or large shields. || | |||
|- | |||
|Master Attacker || 50 (35) || 200 || Defense +5% when equipping bangles, gauntlets, or parrying weapons. || | |||
|- | |||
|Master Protector || 50 (35) || 200 || BRV +100 when equipping helms or hats. || | |||
|- | |||
|Best Dresser || 50 (35) || 200 || BRV +100 when equipping hairpins or headbands. || | |||
|- | |||
|Master Guardsman || 50 (35) || 200 || HP +1000 when equipping light armor, heavy armor, or chestplates. || | |||
|- | |||
|Master Mage || 50 (35) || 200 || HP +1000 when equipping clothing or robes. || | |||
|- | |||
|Master Dancer || 50 (35) || 200 || BRV +100 when equipping ribbons. || | |||
|- | |||
|Machinery || 50 (35) || 200 || BRV +100 when equipping machines. || | |||
|} | |} | ||
=== EXP to HP / Bravery / EX / Assist Bonuses === | === EXP to HP / Bravery / EX / Assist Bonuses === | ||
EXP to HP/BRV/EX/AST bonuses per 1000 HP damage dealt (both online players being at Lv100, no EXP / calendar bonuses): | EXP to HP/BRV/EX/AST bonuses per 1000 HP damage dealt (both online players being at Lv100, no EXP / calendar bonuses <ref>https://www.youtube.com/watch?v=uy9IwKBmf64 EXP to HP bonus tested</ref>): | ||
* HP: 10% conversion (+100 HP) | * HP: 10% conversion (+100 HP) | ||
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* EX: 0.1% conversion (+1.0% EX) | * EX: 0.1% conversion (+1.0% EX) | ||
* AST: 0.3% conversion (+3.0% AST; 100% means a full gauge with two bars) | * AST: 0.3% conversion (+3.0% AST; 100% means a full gauge with two bars) | ||
Multipliers for Quick Battle CPU strength: | Multipliers for Quick Battle CPU strength: | ||
* Minimal to Low: no multipliers | * Minimal to Low: no multipliers | ||
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So for example, if you fight a CPU enemy with Maximum strength and deal 1,000 HP damage to them, you'll get 240 HP back. | So for example, if you fight a CPU enemy with Maximum strength and deal 1,000 HP damage to them, you'll get 240 HP back. | ||
= References = | |||
<references /> | |||
</tabber> | </tabber> |
Latest revision as of 10:44, 11 February 2025