Gilgamesh (Dissidia 012) and Tifa Lockhart (Dissidia 012): Difference between pages

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(→‎Tifa's mechanics (Feints): Adjusted wording on counterstrats.)
 
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{{CharacterInfo
{{CharacterInfo
|name=Gilgamesh ギルガメッシュ
|name=Tifa Lockhart (ティファ・ロックハート)
|origin=Final Fantasy V
|origin=Final Fantasy VII
|weapon=Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons
|weapon=Grappling Weapons, Parrying Weapons, Poles, Rods, Staves
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
|armor=Bangles, Chestplates, Clothing, Gauntlets, Hairpins, Hats, Light Armor
|atk=111 (High)
|atk=108 (Very Low)
|def=111 (Average)
|def=111 (Average)
|runspeed=10.5 (Very Slow)
|runspeed=4 (Fast)
|dash=77 (Average / Good)
|dash=69 (Very Fast)
|fall=67 (Fast)
|fall=77 (Above Average)
|fallr=22 (Very Fast)
|fallr=37 (Above Average)
|exclusives=Osafune, Kotetsu, Yoshiyuki
|exclusives=Godhand, Premium Heart, Seventh Heaven
}}
}}


Line 20: Line 20:
}}
}}


== Overview ==
= Overview =
Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword.
Tifa is a close range character with fast movement speed and the ability to feint attacks. Ground combat is bolstered by mid priority projectiles and an HP link, while aerial combat is supported by moves with vertical tracking. Decent EX gain and one of the highest damaging EX Bursts in the game the more EX meter she has remaining. Damage potential is high with HP attacks thanks to high base bravery and Aerith assist specifically. Low average bravery damage, limited utility on feints and below average vertical prowess while airborne limit her overall effectiveness, however.
Tifa is a low tier character.


The weapons' damage multiplier affects the '''attack's''' damage multiplier and not the final damage.
= Bravery Attacks =
== Ground ==
<tabber>
|-|Beat Rush=
{{AbilityInfo
|damage=8, 11, 16 (35)
|startup=21F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase, Feint
|cp=30 (15)
}}
''[Close~Mid] A flurry of punches. Can combo without hitting.''


{| class="wikitable"
|-|Blizzard=
|-
{{AbilityInfo
! Weapon !! Drawing probability !! Reach !! Damage multiplier !! Effect
|damage=10 (10)
|-
|startup=31F
| Excalibur || 10 % || 1.0 || x1.0 || Double damage with each hit.
|type=Magical
|-
|priority=Ranged Low
| Excalipoor || 10 % || 1.0 || x1.0 || 1 damage with each hit.
|ex=0
|-  
|effect=--
| Genji Blade || 10 % || 1.0 || x0.75, round down to nearest integer, minimum = 1. || EX gauge depletion, weaker damage *1
|cp=30 (15)
|-
}}
| Zantetsuken || 10 % || 0.7 % || x1.0 || 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage.
''[Long] Fire ice crystals. Slow speed, but long range.''
|-
 
| Naginata || 15 % || 1.5 || x1.0 || Longest reach. Normal damage.
|-|Blizzara=
|-
{{AbilityInfo
| Masamune || 15 % || 1.3 || x0.75, round down to nearest integer, minimum = 1. || Long reach. Produce more EX force on hit, weaker damage
|damage=1, 2 x 10, 3 (24)
|-
|startup=31F
| Battle Axe || 15 % || 0.7 || Random (x0.25 OR x1.75. Round down, min=1.) || Short reach, random damage on each hit.
|type=Magical
|-
|priority=Ranged Low, Ranged Mid (Explosion)
| Chicken Knife || 15 % || 0.7 || x1.0 - x2.2 (Scales with health. See table below.) || Short reach, increased damage at lower health.
|ex=0
|}
|effect=Wall rush
|cp=30 (15)
}}
''[Mid] Fire multiple ice crystals. Strike opponent down.''


{| class="wikitable"
|-|Blizzaga=
|+ Chicken Knife damage multipliers
{{AbilityInfo
! Remaining health !! Damage multiplier
|damage=1, 2 x 10, 9 (30)
|-
|startup=93F
|100 - 91 % || x1.0
|type=Magical
|-
|priority=Ranged Mid
|90 - 81 % || x1.12
|ex=0
|-
|effect=Wall rush
|80 - 71  % || x1.25
|cp=30 (15)
|-
}}
|70 - 61 % || x1.40
''[Long] Drop ice crystals on foe to surprise opponent.''
|-
|60 - 51 % || x1.57
|-
|50 - 41 % || x1.76
|-
|40 - 31 % || x1.97
|-
|30 - 21 % || x2.21
|-
|20 - 11 % || x2.48
|-
|10 % and below || x2.77
|}


== Bravery Attacks ==
|-|Waterkick=
{{AbilityInfo
|damage=8, 12 (20)
|startup=11F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall rush, Feint (both hits)
|cp=30 (15)
}}
''[Close] A low-to-high kick combo. Can combo without hitting.''


If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all attacks that take advantage of this trait.
</tabber>


=== Ground ===
== Aerial ==


<tabber>
<tabber>
|-|Dual Thrust=
|-|Elbow Smash=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=3, 3, 7, 7 (20)
|damage=8, 12 (20)
|damage075=2, 2, 5, 5 (14)
|startup=11F
|startup=11F
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee Low
|ex=90 / 162
|ex=30
|effect=Chase
|effect=Wall rush, Feint (both hits)
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close] Lunge and stab. Short reach, but quick strike.''
''[Close] Elbow smash combo. Can combo without hitting.''


|-|Wind Slash=
|-|Falcon's Dive=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=10
|damage=26
|damage075=--
|startup=23F
|startup=31F
|type=Physical
|type=Magical
|priority=Melee Low
|priority=Ranged Low
|ex=0
|ex=0
|effect=--
|effect=Wall rush, Feint
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Launch wind projectiles. Slow speed, long range.''
''[Dive] Descend quickly from above.''


|-|Cross Slash=
|-|Moonsault Kick=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=3, 3, 4, 4, 8, 8 (30)
|damage=9, 9, 2 x 3, 16 (40)
|damage075=2, 2, 3, 3, 6, 6 (22)
|startup=25F
|startup=21F
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee Low
|ex=30 / 138
|ex=90
|effect=Wall Rush
|effect=Chase, Feint (both parts)
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close] Slash foe in a cross pattern.''
''[Mid] Graceful kicks. Can combo without hitting.''


|-|Whirlwind Slash (ground)=
|-|Dolphin Blow=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=6, 6, 11, 12 (35)
|damage=1 x 5, 24 (29)
|damage075=4, 4, 8, 9 (25)
|startup=23F
|startup=28F
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee Low
|ex=90 / 162
|ex=30
|effect=Chase
|effect=Wall rush, Feint
|cp=30 (15)
}}
''[Rise] Uppercut in the form of a dolphin. Useful from below.''
 
|-|Blizzard=
{{AbilityInfo
|damage=10 (10)
|startup=31F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=--
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Fire ice crystals. Slow speed, but long range.''


</tabber>
</tabber>


=== Aerial ===
= HP Attacks =
 
== Ground ==
<tabber>
<tabber>
|-|Meteodrive=
{{AbilityInfo
|damage=15
|startup=39F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall rush, Feint
|cp=30 (15)
}}
''[Close] Kick upwards, then strike down. Vertically limited.''


|-|asd=
|-|Meteor Strike=
{{AbilityInfo
|damage=1x (2/7/13), 15 (17/22/28)
|startup=33F, 42F (half charge), 58F (full charge), hitbox 7F after release
|type=Physical
|priority=Melee High
|ex=3 per hit
|effect=Wall rush, Feint
|cp=30 (15)
}}
''[Close~Long] Charge at foe. Hold button to change distance.''


</tabber>
|-|Burning Arrow=
{{AbilityInfo
|damage=-
|startup=47F
|type=-
|priority=Melee High
|ex=0
|effect=Wall rush, Feint
|cp=30 (15)
}}
''[Mid] Ultra high-speed kick. Extremely quick.''


== HP Attacks ==
|-|Rolling Blaze=
{{AbilityInfo
|damage=1 x 7 (7)
|startup=45F
|type=Physical
|priority=Melee High
|ex=87
|effect=Wall rush, Feint
|cp=30 (15)
}}
''[Rise] Grab foe and throw to ground. Short horizontal range.''


=== Ground ===
|-|Somersault=
 
<tabber>
|-|aaa=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=-
|startup=
|startup= / +Waterkick (8)
|type=
|type=-
|priority=
|priority=Melee High
|ex=
|ex=60 / 90
|effect=
|effect=-
|cp=
|cp=30 (15)
}}
}}
''Branching from Waterkick. [Combo] Kick opponent upwards.''


</tabber>
</tabber>


=== Aerial ===
== Aerial ==
<tabber>
|-|Rolling Blaze=
{{AbilityInfo
|damage=1 x 7 (7)
|startup=45F
|type=Physical
|priority=Melee High
|ex=87
|effect=Wall rush, Feint
|cp=30 (15)
}}
''[Dive] Grab foe and throw to ground. Short horizontal range.''


<tabber>
|-|Meteor Crusher=
|-|bbb=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=1 x 8, 2 (10)
|startup=
|startup=33F, 32F (half charge), 46F (full charge), hitbox 17F after release
|type=
|type=Physical
|priority=
|priority=Melee High
|ex=
|ex=87
|effect=
|effect=Feint
|cp=
|cp=30 (15)
}}
}}
''[Close~Mid] Unleash a flurry of attacks. Increase charge speed with button hold.''


</tabber>
</tabber>


=== EX Mode: Gilgamesh Morphing Time ===
= EX Mode: Equipped Premium Heart! =
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Octo Break
* Premium Heart


==== Octo Break ====
== Premium Heart ==
''[Always active while in EX Mode]
''[Always active while in EX Mode]
Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.''
The fuller the EX Gauge, the more damage dealt.''


==== EX Burst: The Greatest Sword ====
== EX Burst: Final Heaven ==
''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...''
''A flurry of attacks ending in one ferocious tackle. Watch your timiing and stop the reels. The better the combo, the more damage dealt.''


The damage multipliers scale with remaining EX gauge. More EX left, higher damage.
Maximum EX
{{burst
{{burst
|damage1=10x4 (40)
|damage1=15, 25 (40)
|damage2=15 x4 hits (x2 due to Excalibur)
|damage2=13 x 7 (91) (131 total)
|type=Physical
|type=??
}}
}}


== Assist ==
Minimum EX
{{burst
|damage1=8, 13 (21)
|damage2=7 x 7 (49) (70 total)
|type=??
}}


Warrior of Light's assist data.
= Tifa's mechanics (Feints) =
Many of Tifa's bravery and HP attacks can be cancelled into an advancing invincible dash that can go through opponents. Press X during an attack's start-up to "feint" it. After the motion has occurred, Tifa can continue with the preceding attack or wait until the feint state ends. So for example, Beat Rush > X > Beat Rush (hits).


{| class="wikitable"
{|class=wikitable
|-
! scope="row" colspan="3" | Attacks with feints
|-
! scope="col"| Attack
! scope="col"| Feint window
! scope="col"| Post-feint action
|-
|Beat Rush || Before first hit || Beat Rush
|-
|Waterkick || Before second hit || Second bravery hit of Waterkick
|-
|Moonsault Kick || Before either hit || First part or second part depending on feint timing
|-
|Falcon's Dive || Before first hit || Falcon's Dive
|-
|-
! Attack !! Startup !! Spawns near !! Damage Multiplier !! Additional properties
|Dolphin Blow || Before first hit || Dolphin Blow
|-
|-
| Cross Slash (Ground BRV) || 21F || Opponent || 6, 6, 8, 8, 16, 16 (60) OR 1, 1, 1, 1, 1, 1 (6) || Wall Rush
|Meteodrive || Before first hit || Meteodrive
|-
|-
| Tsubamegaeshi (Midair BRV) || 21F || Opponent || 8, 8, 12, 12, 24 (60) OR 1, 1, 1, 1, 1 (5) || Wall Rush
|Meteor Strike || Before / during first hit || Meteor Strike (can be charged)
|-
|-
| Death Claw (Ground HP) || 41F || Opponent || 10, 10 (20) OR 1, 1 (2) || Wall Rush
|Burning Arrow || Before first hit || Burning Arrow
|-
|-
| Hurricane (Midair HP) || 13F || Opponent || 4 x 6 (24) OR 1 x 6 (6) || Chase
|Rolling Blaze (both) || During first part || Rolling Blaze
|-
|Meteor Crusher || Before attack connects || Meteor Crusher (cannot be charged)
|}
|}


Warrior of Light works well with most tournament viable assists.
A feint allows Tifa to delay her attack for about one (1) full second before being locked into unactionable recovery frames. This can be used to extend an attack's range and increase ambiguity on your attack timing, most notably with the Rolling Blaze HP attacks.


== Builds ==
Because Tifa is invincible when initiating a feint, it is also possible to use it as a post-dodge defensive option.
Builds here.
Tifa can be hit after the feint teleport and during the recovery period, which make her vulnerable to interruptions. One way to cover this is to have assist meter ready to respond to opponent’s interactions. Escaping damage or intercepting the opponent’s approach can work out well, but there will inevitably be a little bit of guessing involved when facing a different player.


Feints are better used sparingly early in the match to see how the opponent reacts to them. Once you get a good idea of how they respond, you can adjust your strategy accordingly.
Common counterstrategies to feints include;
* Running or jumping out of range
* Interrupting with fast attacks (e.g. Squall’s Beat Fang, Yuna’s Diamond Dust)
* Chasing with a homing attack (e.g. Cloud's Braver, Vaan's Inferno)
* Reacting with assist and using it in tandem to pincer her.
= Builds =
<tabber>
<tabber>
|-|Build #1=
|-|Side by Side=
{{Build
|hp=10904
|cp=450
|brv=1215
|atk=176
|def=184
|luk=61
|booster=x2.7
|setbonus=None
|ast=Kuja
|wpn=Seventh Heaven
|hand=Hero's Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=Dueling Mask
|armor=Maximillian ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|acc1={{accbas}} Block Ring
|acc2={{accbas}} Zephyr Cloak
|acc3={{accbas}} Dismay Shock
|acc4={{accbas}} Battle Hammer
|acc5={{accboo}} Empty EX Gauge
|acc6={{accboo}} Pre-EX Mode
|acc7={{accboo}} Pr-EX Revenge
|acc8={{accsp}} Blue Gem
|acc9={{accsp}} Miracle Shoes
|acc10={{accsp}} Side by Side
|summon=Rubicante
}}
 
 
Equip Master Guardsman extra ability.
 
|-|EX Core=
{{Build
{{Build
|hp=
|hp=
Line 242: Line 384:
|summon=
|summon=
}}
}}
hmm
asd


|-|Build #2=
|-|BRV Boost on Dodge=
{{Build
{{Build
|hp=
|hp=
Line 270: Line 415:
|summon=
|summon=
}}
}}
CP glitch?
Adamant Chains


</tabber>
</tabber>


== Builds ==
= Assist =
<tabber>
 
|-|Hybrid (EX)=
 
{{Build
== Tifa's assist data ==
|hp=10299
 
|cp=450
{{012Assist
|brv=996
|type1=BRV
|atk=179
|attack1=Beat Rush
|def=182
|startup1=21F
|luk=60
|position1=Ground
|booster=x3.5
|spawn1=Opponent
|setbonus=Seal of Lufenia
|damage1=8, 11, 16 (35)
|ast=Kuja
|effect1=Chase
|wpn=Heaven's Cloud
|type2=BRV
|hand=Lufenian Dirk
|attack2=Falcon's Dive
|head=Lufenian Headband
|startup2=23F
|armor=Lufenian Vest
|position2=Air
|acc1={{accbas}} Muscle Belt
|spawn2=Opponent
|acc2={{accbas}} Dismay Shock
|damage2=26
|acc3={{accboo}} Summon Unused
|effect2=Wall Rush
|acc4={{accboo}} Pre-EX Mode
|type3=HP
|acc5={{accboo}} Pre-EX Revenge
|attack3=Meteodrive
|acc6={{accboo}} Aerial
|startup3=39F
|acc7={{accsp}} White Gem
|position3=Ground
|acc8={{accsp}} Tenacious Attacker
|spawn3=Opponent
|acc9={{accsp}} Glutton
|damage3=15
|acc10={{accsp}} First to Victory
|effect3=Wall Rush
|summon=Rubicante
|type4=HP
|attack4=Rolling Blaze
|startup4=45F
|position4=Air
|spawn4=Opponent
|damage4=1 x 7
|effect4=Wall Rush
}}
}}
Use CP glitch with Bard's Gear.


Substitutes
== Assists ==
Basic: Muscle Belt for Large Gap in HP booster or Battle Hammer if you need assist depletion.
<tabber>
|-|Kuja=
Poke and wall rush conversions, high brv damage, high risk of being locked when used.


Substituting Muscle Belt is okay if you're not going for Gilgamesh's solo combos.
|-|Tidus=
Poke and wall rush conversions, lower damage, but faster startup and shorter animation on air BRV assist, making Tidus safer to use even if the opponent escapes it with LV1 Assist Change.


|-|Side by Side=
|-|Aerith=
add build here
If you don't need Kuja or Tidus for whiff punishments or conversions, Aerith can boost your damage near the ground with triple HP combos or reliably set up HP damage off of Moonsault Kick's chase. Recommended for Side by Side and / or high base bravery builds.
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}


</tabber>
</tabber>

Revision as of 01:13, 9 May 2024


Info
Name Tifa Lockhart (ティファ・ロックハート)
Original game Final Fantasy VII
Base ATK (LV100) 108 (Very Low)
Base DEF (LV100) 111 (Average)
Run Speed 4 (Fast)
Dash Speed 69 (Very Fast)
Fall Speed 77 (Above Average)
Fall Speed Ratio After Dodge 37 (Above Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Grappling Weapons, Parrying Weapons, Poles, Rods, Staves
Armor Bangles, Chestplates, Clothing, Gauntlets, Hairpins, Hats, Light Armor
Exclusive weapons Godhand, Premium Heart, Seventh Heaven
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Tifa is a close range character with fast movement speed and the ability to feint attacks. Ground combat is bolstered by mid priority projectiles and an HP link, while aerial combat is supported by moves with vertical tracking. Decent EX gain and one of the highest damaging EX Bursts in the game the more EX meter she has remaining. Damage potential is high with HP attacks thanks to high base bravery and Aerith assist specifically. Low average bravery damage, limited utility on feints and below average vertical prowess while airborne limit her overall effectiveness, however.

Tifa is a low tier character.

Bravery Attacks

Ground

Base Damage 8, 11, 16 (35)
Startup Frame 21F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] A flurry of punches. Can combo without hitting.

Base Damage 10 (10)
Startup Frame 31F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects --
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire ice crystals. Slow speed, but long range.

Base Damage 1, 2 x 10, 3 (24)
Startup Frame 31F
Damage Type Magical
Priority Ranged Low, Ranged Mid (Explosion)
EX Force 0
Effects Wall rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Fire multiple ice crystals. Strike opponent down.

Base Damage 1, 2 x 10, 9 (30)
Startup Frame 93F
Damage Type Magical
Priority Ranged Mid
EX Force 0
Effects Wall rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Drop ice crystals on foe to surprise opponent.

Base Damage 8, 12 (20)
Startup Frame 11F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall rush, Feint (both hits)
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] A low-to-high kick combo. Can combo without hitting.

Aerial

Base Damage 8, 12 (20)
Startup Frame 11F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall rush, Feint (both hits)
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Elbow smash combo. Can combo without hitting.

Base Damage 26
Startup Frame 23F
Damage Type Physical
Priority Melee Low
EX Force 0
Effects Wall rush, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] Descend quickly from above.

Base Damage 9, 9, 2 x 3, 16 (40)
Startup Frame 25F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase, Feint (both parts)
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Graceful kicks. Can combo without hitting.

Base Damage 1 x 5, 24 (29)
Startup Frame 23F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall rush, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Rise] Uppercut in the form of a dolphin. Useful from below.

Base Damage 10 (10)
Startup Frame 31F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects --
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire ice crystals. Slow speed, but long range.

HP Attacks

Ground

Base Damage 15
Startup Frame 39F
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall rush, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Kick upwards, then strike down. Vertically limited.

Base Damage 1x (2/7/13), 15 (17/22/28)
Startup Frame 33F, 42F (half charge), 58F (full charge), hitbox 7F after release
Damage Type Physical
Priority Melee High
EX Force 3 per hit
Effects Wall rush, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Long] Charge at foe. Hold button to change distance.

Base Damage -
Startup Frame 47F
Damage Type -
Priority Melee High
EX Force 0
Effects Wall rush, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Ultra high-speed kick. Extremely quick.

Base Damage 1 x 7 (7)
Startup Frame 45F
Damage Type Physical
Priority Melee High
EX Force 87
Effects Wall rush, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Rise] Grab foe and throw to ground. Short horizontal range.

Base Damage -
Startup Frame / +Waterkick (8)
Damage Type -
Priority Melee High
EX Force 60 / 90
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Waterkick. [Combo] Kick opponent upwards.

Aerial

Base Damage 1 x 7 (7)
Startup Frame 45F
Damage Type Physical
Priority Melee High
EX Force 87
Effects Wall rush, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] Grab foe and throw to ground. Short horizontal range.

Base Damage 1 x 8, 2 (10)
Startup Frame 33F, 32F (half charge), 46F (full charge), hitbox 17F after release
Damage Type Physical
Priority Melee High
EX Force 87
Effects Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] Unleash a flurry of attacks. Increase charge speed with button hold.

EX Mode: Equipped Premium Heart!

Effects:

  • Regen
  • Critical Boost
  • Premium Heart

Premium Heart

[Always active while in EX Mode] The fuller the EX Gauge, the more damage dealt.

EX Burst: Final Heaven

A flurry of attacks ending in one ferocious tackle. Watch your timiing and stop the reels. The better the combo, the more damage dealt.

The damage multipliers scale with remaining EX gauge. More EX left, higher damage.

Maximum EX

Damage multiplier (initial) Damage multiplier (rest) Type
15, 25 (40) 13 x 7 (91) (131 total) ??


Minimum EX

Damage multiplier (initial) Damage multiplier (rest) Type
8, 13 (21) 7 x 7 (49) (70 total) ??


Tifa's mechanics (Feints)

Many of Tifa's bravery and HP attacks can be cancelled into an advancing invincible dash that can go through opponents. Press X during an attack's start-up to "feint" it. After the motion has occurred, Tifa can continue with the preceding attack or wait until the feint state ends. So for example, Beat Rush > X > Beat Rush (hits).

Attacks with feints
Attack Feint window Post-feint action
Beat Rush Before first hit Beat Rush
Waterkick Before second hit Second bravery hit of Waterkick
Moonsault Kick Before either hit First part or second part depending on feint timing
Falcon's Dive Before first hit Falcon's Dive
Dolphin Blow Before first hit Dolphin Blow
Meteodrive Before first hit Meteodrive
Meteor Strike Before / during first hit Meteor Strike (can be charged)
Burning Arrow Before first hit Burning Arrow
Rolling Blaze (both) During first part Rolling Blaze
Meteor Crusher Before attack connects Meteor Crusher (cannot be charged)

A feint allows Tifa to delay her attack for about one (1) full second before being locked into unactionable recovery frames. This can be used to extend an attack's range and increase ambiguity on your attack timing, most notably with the Rolling Blaze HP attacks.

Because Tifa is invincible when initiating a feint, it is also possible to use it as a post-dodge defensive option.

Tifa can be hit after the feint teleport and during the recovery period, which make her vulnerable to interruptions. One way to cover this is to have assist meter ready to respond to opponent’s interactions. Escaping damage or intercepting the opponent’s approach can work out well, but there will inevitably be a little bit of guessing involved when facing a different player.

Feints are better used sparingly early in the match to see how the opponent reacts to them. Once you get a good idea of how they respond, you can adjust your strategy accordingly.

Common counterstrategies to feints include;

  • Running or jumping out of range
  • Interrupting with fast attacks (e.g. Squall’s Beat Fang, Yuna’s Diamond Dust)
  • Chasing with a homing attack (e.g. Cloud's Braver, Vaan's Inferno)
  • Reacting with assist and using it in tandem to pincer her.

Builds

Stats
HP 10904
CP 450
BRV 1215
ATK 176
DEF 184
LUK 61
Max Booster x2.7
Special Effect: None
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Seventh Heaven
Hand ddff-icon-equip-hand.png Hero's Shield (CP Glitch)
Head ddff-icon-equip-head.png Dueling Mask
Body ddff-icon-equip-body.png Maximillian (CP Glitch)
Accessory 1 accessory_basic.png Block Ring
Accessory 2 accessory_basic.png Zephyr Cloak
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Empty EX Gauge
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pr-EX Revenge
Accessory 8 accessory_special.png Blue Gem
Accessory 9 accessory_special.png Miracle Shoes
Accessory 10 accessory_special.png Side by Side
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.



Equip Master Guardsman extra ability.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


hmm

asd

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


CP glitch?

Adamant Chains

Assist

Tifa's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Beat Rush 21F Ground Opponent 8, 11, 16 (35) Chase
BRV Falcon's Dive 23F Air Opponent 26 Wall Rush
HP Meteodrive 39F Ground Opponent 15 Wall Rush
HP Rolling Blaze 45F Air Opponent 1 x 7 Wall Rush


Assists

Poke and wall rush conversions, high brv damage, high risk of being locked when used.

Poke and wall rush conversions, lower damage, but faster startup and shorter animation on air BRV assist, making Tidus safer to use even if the opponent escapes it with LV1 Assist Change.

If you don't need Kuja or Tidus for whiff punishments or conversions, Aerith can boost your damage near the ground with triple HP combos or reliably set up HP damage off of Moonsault Kick's chase. Recommended for Side by Side and / or high base bravery builds.