Tifa Lockhart (Dissidia 012)

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Info
Name Tifa Lockhart (ティファ・ロックハート)
Original game Final Fantasy VII
Weapon Grappling Weapons, Parrying Weapons, Poles, Rods, Staves
Armor Bangles, Chestplates, Clothing, Gauntlets, Hairpins, Hats, Light Armor
Base ATK (LV100) 108 (Very Low)
Base DEF (LV100) 111 (Average)
Run Speed 4 (Fast)
Dash Speed 69 (Very Fast)
Fall Speed 77 (Above Average)
Fall Speed Ratio After Dodge 37 (Above Average)
Exclusive weapons Godhand, Premium Heart, Seventh Heaven
Strengths Weaknesses

Overview

Tifa is a close range character with fast movement speed and the ability to feint attacks. Ground combat is bolstered by mid priority projectiles and an HP link, while aerial combat is supported by moves with vertical tracking. Decent EX gain and one of the highest damaging EX Bursts in the game the more EX meter she has remaining. Damage potential is high with HP attacks thanks to high base bravery and Aerith assist specifically. Low average bravery damage, limited utility on feints and below average vertical prowess while airborne limit her overall effectiveness, however.

Tifa is a low tier character.

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
8, 11, 16 (35) 21F Physical Melee Low 90 Chase, Feint 30 (15)
[Close~Mid] A flurry of punches. Can combo without hitting.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
10 (10) 31F Magical Ranged Low 0 -- 30 (15)
[Long] Fire ice crystals. Slow speed, but long range.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1, 2 x 10, 3 (24) 31F Magical Ranged Low, Ranged Mid (Explosion) 0 Wall rush 30 (15)
[Mid] Fire multiple ice crystals. Strike opponent down.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1, 2 x 10, 9 (30) 93F Magical Ranged Mid 0 Wall rush 30 (15)
[Long] Drop ice crystals on foe to surprise opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
8, 12 (20) 11F Physical Melee Low 30 Wall rush, Feint (both hits) 30 (15)
[Close] A low-to-high kick combo. Can combo without hitting.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
8, 12 (20) 11F Physical Melee Low 30 Wall rush, Feint (both hits) 30 (15)
[Close] Elbow smash combo. Can combo without hitting.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
26 23F Physical Melee Low 0 Wall rush, Feint 30 (15)
[Dive] Descend quickly from above.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
9, 9, 2 x 3, 16 (40) 25F Physical Melee Low 90 Chase, Feint (both parts) 30 (15)
[Mid] Graceful kicks. Can combo without hitting.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 5, 24 (29) 23F Physical Melee Low 30 Wall rush, Feint 30 (15)
[Rise] Uppercut in the form of a dolphin. Useful from below.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
10 (10) 31F Magical Ranged Low 0 -- 30 (15)
[Long] Fire ice crystals. Slow speed, but long range.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
15 39F Physical Melee High 30 Wall rush, Feint 30 (15)
[Close] Kick upwards, then strike down. Vertically limited.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x (2/7/13), 15 (17/22/28) 33F, 42F (half charge), 58F (full charge), hitbox 7F after release Physical Melee High 3 per hit Wall rush, Feint 30 (15)
[Close~Long] Charge at foe. Hold button to change distance.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 47F - Melee High 0 Wall rush, Feint 30 (15)
[Mid] Ultra high-speed kick. Extremely quick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 7 (7) 45F Physical Melee High 87 Wall rush, Feint 30 (15)
[Rise] Grab foe and throw to ground. Short horizontal range.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- / +Waterkick (8) - Melee High 60 / 90 - 30 (15)
Branching from Waterkick. [Combo] Kick opponent upwards.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 7 (7) 45F Physical Melee High 87 Wall rush, Feint 30 (15)
[Dive] Grab foe and throw to ground. Short horizontal range.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 8, 2 (10) 33F, 32F (half charge), 46F (full charge), hitbox 17F after release Physical Melee High 87 Feint 30 (15)
[Close~Mid] Unleash a flurry of attacks. Increase charge speed with button hold.

EX Mode: Equipped Premium Heart!

Effects:

  • Regen
  • Critical Boost
  • Premium Heart

Premium Heart

[Always active while in EX Mode] The fuller the EX Gauge, the more damage dealt.

EX Burst: Final Heaven

A flurry of attacks ending in one ferocious tackle. Watch your timiing and stop the reels. The better the combo, the more damage dealt.

The damage multipliers scale with remaining EX gauge. More EX left, higher damage.

Maximum EX

Damage multiplier (initial) Damage multiplier (rest) Type
15, 25 (40) 13 x 7 (91) (131 total) ??

Minimum EX

Damage multiplier (initial) Damage multiplier (rest) Type
8, 13 (21) 7 x 7 (49) (70 total) ??

Tifa's mechanics (Feints)

Many of Tifa's bravery and HP attacks can be cancelled into an advancing invincible dash that can go through opponents. Press X during an attack's start-up to "feint" it. After the motion has occurred, Tifa can continue with the preceding attack or wait until the feint state ends. So for example, Beat Rush > X > Beat Rush (hits).

Attacks with feints
Attack Feint window Post-feint action
Beat Rush Before first hit Beat Rush
Waterkick Before second hit Second bravery hit of Waterkick
Moonsault Kick Before either hit First part or second part depending on feint timing
Falcon's Dive Before first hit Falcon's Dive
Dolphin Blow Before first hit Dolphin Blow
Meteodrive Before first hit Meteodrive
Meteor Strike Before / during first hit Meteor Strike (can be charged)
Burning Arrow Before first hit Burning Arrow
Rolling Blaze (both) During first part Rolling Blaze
Meteor Crusher Before attack connects Meteor Crusher (cannot be charged)

A feint allows Tifa to delay her attack for about one (1) full second before being locked into unactionable recovery frames. This can be used to extend an attack's range and increase ambiguity on your attack timing, most notably with the Rolling Blaze HP attacks.

Because Tifa is invincible when initiating a feint, it is also possible to use it as a post-dodge defensive option.

Tifa can be hit after the feint teleport as well as the recovery period, which make her vulnerable to interruptions. One way to cover this is to have assist meter ready to respond to opponent’s interactions. Escaping damage or intercepting the opponent’s approach can work out well, but there will inevitably be a little bit of guessing involved when facing a different player.

Feints are better used sparingly early in the match to see how the opponent reacts to them. Once you get a good idea of how they respond, you can adjust your strategy accordingly.

Common counterstrategies to feints include;

  • Running or jumping out of range
  • Fast bravery or HP attacks (e.g. Squall’s Beat Fang, Yuna’s Diamond Dust or Cloud’s Braver)
  • Reacting with assist call or using assists in tandem with their own attack to pincer her.

Builds

Stats
HP 10904
CP 450
BRV 1215
ATK 176
DEF 184
LUK 61
Max Booster x2.7
Special Effect: None
Equipment
Assist Kuja
Weapon Seventh Heaven
Hand Hero's Shield c
Head Dueling Mask
Armor Maximillian c
Accessory 1 accessory_basic.png Block Ring
Accessory 2 accessory_basic.png Zephyr Cloak
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Empty EX Gauge
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pr-EX Revenge
Accessory 8 accessory_special.png Blue Gem
Accessory 9 accessory_special.png Miracle Shoes
Accessory 10 accessory_special.png Side by Side
Summon Rubicante
Equip Master Guardsman extra ability.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

hmm

asd

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

CP glitch?

Adamant Chains

Assist

Tifa's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Beat Rush 21F Ground Opponent 8, 11, 16 (35) Chase
BRV Falcon's Dive 23F Air Opponent 26 Wall Rush
HP Meteodrive 39F Ground Opponent 15 Wall Rush
HP Rolling Blaze 45F Air Opponent 1 x 7 Wall Rush

Assists

Poke and wall rush conversions, high brv damage, high risk of being locked when used.

Poke and wall rush conversions, lower damage, but faster startup and shorter animation on air BRV assist, making Tidus safer to use even if the opponent escapes it with LV1 Assist Change.

If you don't need Kuja or Tidus for whiff punishments or conversions, Aerith can boost your damage near the ground with triple HP combos or reliably set up HP damage off of Moonsault Kick's chase. Recommended for Side by Side and / or high base bravery builds.