Tifa Lockhart (Dissidia 012)

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Revision as of 02:28, 8 October 2023 by Muggshotter (talk | contribs) (Added bravery and HP attacks.)


Info
Name Tifa Lockhart (ティファ・ロックハート)
Original game Final Fantasy VII
Base ATK (LV100)
Base DEF (LV100)
Run Speed 4 (Fast)
Dash Speed 69 (Very Fast)
Fall Speed 77 (Above Average)
Fall Speed Ratio After Dodge 37 (Above Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Grappling Weapons, Parrying Weapons, Poles, Rods, Staves
Armor Bangles, Chestplates, Clothing, Gauntlets, Hairpins, Hats, Light Armor
Exclusive weapons Godhand, Premium Heart, Seventh Heaven
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Tifa is a close range character with fast movement speed and the ability to feint attacks. Ground combat is bolstered by mid priority projectiles and an HP link, while aerial combat is supported by moves with vertical tracking. Decent EX gain and one of the highest damaging EX Bursts in the game the more EX meter she has remaining. Damage potential is high with HP attacks thanks to high base bravery and Aerith assist specifically. Low average bravery damage, limited utility on feints and below average vertical prowess while airborne limit her overall effectiveness, however.

Tifa is a low tier character.

Bravery Attacks

Ground

Base Damage 8,11,16 (35)
Startup Frame 21F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] A flurry of punches. Can combo without hitting.

Base Damage 10 (10)
Startup Frame 31F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects --
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire ice crystals. Slow speed, but long range.

Base Damage 1, 2x10, 3 (24)
Startup Frame 31F
Damage Type Magical
Priority Ranged Low, Ranged Mid (Explosion)
EX Force 0
Effects Wall rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Fire multiple ice crystals. Strike opponent down.

Base Damage 1, 2x10, 9 (30)
Startup Frame 93F
Damage Type Magical
Priority Ranged Mid
EX Force 0
Effects Wall rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Drop ice crystals on foe to surprise opponent.

Base Damage 8,12 (20)
Startup Frame 11F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall rush, Feint (both hits)
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] A low-to-high kick combo. Can combo without hitting.

Aerial

Base Damage 8,12 (20)
Startup Frame 11F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall rush, Feint (both hits)
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Elbow smash combo. Can combo without hitting.

Base Damage 26
Startup Frame 23F
Damage Type Physical
Priority Melee Low
EX Force 0
Effects Wall rush, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] Descend quickly from above.

Base Damage 9,9, 2x3, 16 (40)
Startup Frame 25F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase, Feint (both parts)
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Graceful kicks. Can combo without hitting.

Base Damage 1x5, 24 (29)
Startup Frame 23F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall rush, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Rise] Uppercut in the form of a dolphin. Useful from below.

Base Damage 10 (10)
Startup Frame 31F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects --
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire ice crystals. Slow speed, but long range.

HP Attacks

Ground

Base Damage 15
Startup Frame 39F
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall rush, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Kick upwards, then strike down. Vertically limited.

Base Damage 1x (2/7/13), 15 (17/22/28)
Startup Frame 33F, 42F (half charge), 58F (full charge), hitbox 7F after release
Damage Type Physical
Priority Melee High
EX Force 3 per hit
Effects Wall rush, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Long] Charge at foe. Hold button to change distance.

Base Damage --
Startup Frame 47F
Damage Type --
Priority Melee High
EX Force 0
Effects Wall rush, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Ultra high-speed kick. Extremely quick.

Base Damage 1x7 (7)
Startup Frame 45F
Damage Type Physical
Priority Melee High
EX Force 87
Effects Wall rush, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Rise] Grab foe and throw to ground. Short horizontal range.

Base Damage --
Startup Frame / +Waterkick (8)
Damage Type --
Priority Melee High
EX Force 60 / 90
Effects --
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Waterkick. [Combo] Kick opponent upwards.

Aerial

Base Damage 1x7 (7)
Startup Frame 45F
Damage Type Physical
Priority Melee High
EX Force 87
Effects Wall rush, Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] Grab foe and throw to ground. Short horizontal range.

Base Damage 1x8, 2 (10)
Startup Frame 33F, 32F (half charge), 46F (full charge), hitbox 17F after release
Damage Type Physical
Priority Melee High
EX Force 87
Effects Feint
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] Unleash a flurry of attacks. Increase charge speed with button hold.

EX Mode: Equipped Premium Heart

Effects:

  • Regen
  • Critical Boost
  • Premium Heartless

Premium Heart

[Always active while in EX Mode] The fuller the EX Gauge, the more damage dealt.

EX Burst: Final Heaven

A flurry of attacks ending in one ferocious tackle. Watch your timiing and stop the reels. The better the combo, the more damage dealt.

The damage multipliers scale with remaining EX gauge. More EX left, higher damage.

Maximum EX

Damage multiplier (initial) Damage multiplier (rest) Type
15, 25 (40) 13x7 (91) (131 total) ??


Minimum EX

Damage multiplier (initial) Damage multiplier (rest) Type
8, 13 (21) 7x7 (49) (70 total) ??