Zidane Tribal (Dissidia 012): Difference between revisions

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(Fixed base def value)
Line 7: Line 7:
|armor=Bangles, Gauntlets, Hats, Hairpins, Clothing, Light Armor, Headbands, and Chestplates
|armor=Bangles, Gauntlets, Hats, Hairpins, Clothing, Light Armor, Headbands, and Chestplates
|atk=108 (Very Low)
|atk=108 (Very Low)
|def=111 (Average)
|def=110 (Low)
|runspeed=4 (Fast)
|runspeed=4 (Fast)
|dash=73 (Fast)
|dash=73 (Fast)

Revision as of 15:51, 12 February 2024


Info
Name Zidane Tribal (ジタン・トライバル)
Original game Final Fantasy IX
Base ATK (LV100) 108 (Very Low)
Base DEF (LV100) 110 (Low)
Run Speed 4 (Fast)
Dash Speed 73 (Fast)
Fall Speed 81 (Average)
Fall Speed Ratio After Dodge 18 (Very Fast)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Daggers, Thrown Weapons, Parrying Weapons, Swords, Poles
Armor Bangles, Gauntlets, Hats, Hairpins, Clothing, Light Armor, Headbands, and Chestplates
Exclusive weapons Sargatanas, The Tower, Ozma's Splinter
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Bravery Attacks

Ground

Base damage Startup frame Type Priority EX Force
2, 3, 4, 6, 2 x 3, 9 (30) 19F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Slice, then kick foe. Approach foe during attack.

Aerial

Base damage Startup frame Type Priority EX Force
4 x 3, 8, 1 x 5, 15 (40) 19F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Spinning approach. Limited height; fast approach.

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
15 49F Physical Melee High (close), Ranged High (projectile) 30 + 60
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire low-flying flame projectile that homes in on foe at high speed.

Aerial

Base damage Startup frame Type Priority EX Force
each (5) 27F (first thunder), 87F (water) Magical Ranged High (thunder), Unblockable (water) 60 + 9 x N
Effects CP (Mastered) Cancels Assist Gain (Hit)
Absorb 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Keep foe off balance with water columns and lightning.

EX Mode: Trance!

Effects:

  • Regen
  • Critical Boost
  • Aerial Jump
  • Dodge Jump

Aerial Jump

[Always active while in EX Mode] Dormant potential is unlocked, enabling nimble leaps to be performed while in midair.

Air Jump Times +10. Reset jump counts after a dodge.

Double Jump

[Always active while in EX Mode] Grants invincibility for the period between touching the ground and leaping into the air.

Gives invincibility during the "rising curve" of a jump. Does not work with "Bravery Boost on Dodge" as it is not counted as a dodge.

EX Burst: Reverse Gaia

A chain of attacks that grows faster with each blow. Repeatedly press circle to increase the number of hits.

Damage multiplier (initial) Damage multiplier (rest) Type
3 x 4, 6 (18) 3, 3, 2, 3, 2, 3, 2, 3, 2, 3 x 3, 8 x 6 (79) (97 total) Physical


Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Rumble Rush 19F Ground Opponent 2, 3, 4, 6, 2 x 3, 9 (30) Chase
BRV Vortex 23F Air Opponent 2 x 3, 9, 1 x 5, 15 (35) Wall Rush
HP Stellar Circle 43F Ground Opponent 1 x 9 (9) Chase
HP Free Energy 25F Air Opponent - Chase


Zidane does well with Aerith and Kuja.