Ability | CP (Mastered) | AP | Description | Notes |
---|---|---|---|---|
Ground Evasion | 10 (5) | 50 | On the ground, push R + X to dodge opponent's attack. | Staple. |
Midair Evasion | 10 (5) | 50 | In the air, push R + X to dodge opponent's attack. | Staple. |
Ground Block | 10 (5) | 50 | On the ground, push R to guard against foe's attack. | Staple |
Midair Block | 10 (5) | 50 | In the air, push R to guard against foe's attack. | Staple. |
Aerial Recovery | 10 (5) | 50 | When tumbling through the air, press X to break fall. | Staple. |
Recovery Attack | 20 (10) | 70 | Press circle or square to attack while flying through air. Must enable Aerial Recovery. | |
Controlled Recovoery | 10 (5) | 70 | Can move while breaking fall. Aerial Recovery must be enabled. | Staple. |
Wall Jump | 0 (5) | 50 | Press X after a Quickmove to run on a wall for a high jump. | It's free. |
Air Dash | 10 (5) | 50 | While Quickmoving, press triangle to dash toward opponent. Hold button to extend range. | Faster than most dashes. |
Reverse Air Dash | 10 (5) | 50 | While Quickmoving, press triangle to dash away from opponent. Hold button to extend range. | Like Air Dash, faster than other dashes. |
Free Air Dash | 20 (10) | 70 | Press R + triangle to dash toward opponent. Hold button to extend range. | Staple. Works with Assist Gauge Up Dash. |
Reverse Free Air Dash | 20 (10) | 70 | Press R + triangle to dash away from opponent. Hold button to extend range. | Recommended for Kefka. Works with Assist Gauge Up Dash. |
Omni Air Dash | 20 (10) | 130 | Press R + triangle to dash in any direction. Hold button to extend range. | Recommended for Ultimecia, The Emperor. |
Omni Air Dash+ | 40 (20) | 200 | Press R + triangle to dash in any direction. Turns capable during dash. | Recommended for Ultimecia, The Emperor. |
Ground Dash | 20 (10) | 70 | While on ground, press R + triangle to dash toward opponent. Hold button to extend range. | Works with Assist Gauge Up Dash. |
Reverse Ground Dash | 20 (10) | 70 | While on ground, press R + triangle to dash away from opponent. Hold button too extend range. Works with Assist Gauge Up Dash. | |
Omni Ground Dash | 20 (10) | 130 | While on ground, press R + triangle to dash in any direction. Hold button to extend range. | Okay for ground combat. |
Omni Ground Dash+ | 40 (20) | 200 | Press R + triangle to dash in any direction. Turns capable during dash. | |
Multi Air Slide | 20 (10) | 130 | Press X after jumping to dash in any direction. Hold button to extend range. | Available when no jumps remain / after an air dodge. |
Multi Air Slide+ | 30 (15) | 130 | Multi Air Slide can be performed twice. | |
Air Dash Boost | 30 (15) | 130 | Air Dash speed increases. | 4 % speed increase. Only affects the ability "Air Dash". Details here |
Free Air Dash Boost | 40 (20) | 200 | Free Air Dash and Omni Air Dash speeds increase. | 8 % speed increase. Details here |
Assist Gauge Up dash | 20 (10) | 100 | Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. | Staple. Assist gained is universal. |
Glide Boost | 20 (10) | 100 | Glide boost. Glide must be enabled. | Terra, Kefka, Sephiroth and Kuja only. |
EX Glide Boost | 20 (10) | 130 | Glide boost while in EX Mode. | Kuja only. |
Speed Boost | 20 (10) | 70 | Slight movement speed boost. | +8 % movement speed. |
Speed Boost+ | 40 (20) | 130 | Movement speed boost. | +16 % movement speed. |
Speed Boost++ | 60 (30) | 130 | Large movement speed boost. | +24 % movement speed. |
Jump Boost | 20 (10) | 70 | Slight jump strength boost. | +10 % jump height. |
Jump Boost+ | 40 (20) | 130 | Jump strength boost. | +20 % jump height. |
Jump Boost++ | 60 (30) | 130 | Large jump strength boost. | +30 % jump height. |
Jump Times Boost | 20 (10) | 70 | Jump times increase by 1. | |
Jump Times Boost | 40 (20) | 130 | Jump times increase by 2. | |
Jump Times Boost++ | 60 (30) | 130 | Jump times increase by 3. | |
Ground Evasion Boost | 20 (10) | 100 | Increase movement distance for ground evasion. Must enable Ground Evasion. | Staple, but can make grounded dodge cancel combos more difficult. |
Midair Evasion Boost | 20 (10) | 100 | Increase movement distance for midair evasion. Must enable Midair Evasion. | Staple. Stacks with Adamant Chains' set bonus. |
Evasion Boost | 20 (10) | 100 | Increase duration of invincibility after evasion. | Staple. Doubles invincibility from 20F to 40F. |
Descent Speed Boost | 10 (5) | 50 | Press X after jumping to quickly descend. | Available after jumps and Multi Air Slide. |
Zero Gravity | 10 (5) | 50 | Press X after jumping to temporarily stop in midair. Release X to descend normally. | Available after jumps and Multi Air Slide. |
Abilities (Dissidia 012): Difference between revisions
Muggshotter (talk | contribs) (Undo revision 729 by Muggshotter (talk) info was already listed at the bottom of the page...) Tag: Undo |
Muggshotter (talk | contribs) (Added line breaks to precision block and snooze and lose notes to reduce overall width of the tables.) |
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|Precision Jump || 10 (5) || 50 || Press X at high point of jump to jump higher than usual. || Peak of the jump. Recommended for [[Kain Highwind (Dissidia 012)|'''Kain''']] and [[Kefka Palazzo (Dissidia 012)|'''Kefka''']]. | |Precision Jump || 10 (5) || 50 || Press X at high point of jump to jump higher than usual. || Peak of the jump. Recommended for [[Kain Highwind (Dissidia 012)|'''Kain''']] and [[Kefka Palazzo (Dissidia 012)|'''Kefka''']]. | ||
|- | |- | ||
|Precision Block || 90 (45) || 200 || Blocks are more effective when well-timed. || Staggers against Mid & High priority if blocked at the first 4 frames. | |Precision Block || 90 (45) || 200 || Blocks are more effective when well-timed. || Staggers against Mid & High priority if <br> blocked at the first 4 frames. | ||
|- | |- | ||
|Precision Evasion || 90 (45) || 200 || Evasions are more effective when well-timed. || Extends invincibility to the end of a dodge if evaded within first 4 frames. | |Precision Evasion || 90 (45) || 200 || Evasions are more effective when well-timed. || Extends invincibility to the end of a dodge if evaded within first 4 frames. | ||
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|Concentration ++ || 100 (50) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration +. || 50 % of raw BRV every 1.67 seconds (100F) | |Concentration ++ || 100 (50) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration +. || 50 % of raw BRV every 1.67 seconds (100F) | ||
|- | |- | ||
|Snooze and Lose || 100 (50) || 200 || When foe doesn't attack for a certain length of time, foe's bravery begins to fall. || If opponent does not attack for 5 seconds, opponent loses 30% of raw BRV every 1.67 seconds (100F). Obsolete due to assist meter. | |Snooze and Lose || 100 (50) || 200 || When foe doesn't attack for a certain length of time, foe's bravery begins to fall. || If opponent does not attack for 5 seconds, <br>opponent loses 30% of raw BRV every 1.67 seconds (100F). <br>Obsolete due to assist meter. | ||
|- | |- | ||
|Achy || 30 (15) || 130 || Gain "near death" status with more HP. || Activates under 26 % of max HP instead of 21 %. | |Achy || 30 (15) || 130 || Gain "near death" status with more HP. || Activates under 26 % of max HP instead of 21 %. |
Revision as of 02:51, 13 January 2024