Laguna Loire (Dissidia 012): Difference between revisions

From Dissidia Wiki
(→‎Aerial: Added info on sticky bomb and homing bazooka from old wiki)
(→‎Aerial: added hp attack heading, info on ground hp)
Line 256: Line 256:


</tabber>
</tabber>
== HP Attacks ==
=== Ground ===
<tabber>
|-|Ragnarok Buster=
{{AbilityInfo
|damage=1 x 7 (7)
|startup=53F~172F (charge), 3F (release)
|type=Physical
|priority=Melee High
|ex=21
|effect=Wall Rush
|cp=30 (15)
}}
''Mid] Bombard with lasers. Charge to adjust timing.''
Laguna pulls out a grounded laser that unfortunately does not have infinite reach. TIME TO UNLOAD! Most of the time used to as combo ender and get a wall rush or distance, but has its uses on ground-to-ground interactions. The tracking is just enough to catch grounded side dodges and low air dodges with high fall speed e.g. Kain. At specific spacing it can also catch a grounded forward dodge.
At long range it still remains fantastic for huge whiff punishes against grounded HPs. Holding the move does not increase damage, but has a niche use in faking out against high priority blocks and against Exdeath's Maelstrom / Holy.
Less niche than Satellite Laser, but still not strong enough to be thrown out at all times.
|-|Satellite Laser=
{{AbilityInfo
|damage=2 x 6 (12)
|startup=83F
|type=Physical
|priority=Ranged High
|ex=36
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Fire laser from orbiting satellite. Stopped by terrain.''
One of the longest startup HPs, and a clutch tool for Laguna's matchups. BOMBS AWAY!
Awful to use as a raw HP as it can be dashed through by the entire cast, but it has some good properties. It has infinite vertical range with a big horizontal tracking range, making Laguna able to threaten the opponent from ground to regardless of the opponent's altitude.
Useful for a few matchups and to prevent easy stalling. When this move hits an airborne opponent, it will drag them down, and at most heights cause ground wall rush for an assist combo. Together with Sticky Bomb and other projectiles it makes for a tricky dodge-punish mixup, and sometimes even guaranteed one if they don't nail the perfect evasion.
His worst raw HP, but a staple in the areas it shines. Give it a try!


== EX Mode: Look, the faeries are here! ==
== EX Mode: Look, the faeries are here! ==

Revision as of 00:02, 8 January 2024


Info
Name Laguna Loire (ラグナ・レウァール)
Original game Final Fantasy VIII
Base ATK (LV100) 111 (High)
Base DEF (LV100) 110 (Low)
Run Speed 9 (Slow)
Dash Speed 81 (Below Average)
Fall Speed 75 (Above Average)
Fall Speed Ratio After Dodge 35 (Above Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Swords, Daggers, Greatswords, Guns
Armor Shields, Bangles, Hats, Helms, Clothing, Light Armor, Chestplates
Exclusive weapons Machine Gun, High-Power Machine Gun, Ragnarok Pistol
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Good long and mid range braveries: Excels at Long-to-Mid range zoning with Bazooka, Ricochet Shot and other tools to poke and pressure far away
  • Long range HPs: Satellite Laser, Split Laser and Ragnarok Blade together give him a wide range of space he can land and threaten HPs from
  • Electroshield: Electroshield alone limits alot of options, auto-reflects infront of you and synergizes well with the rest of his kit
  • Niche, but interesting properties: Satellite Laser's vertical range, Bazooka's "fake" mid priority, Sticky Bomb Unblockable etc. allow for unconventional gameplay.
  • Damaging pokes: Decent damage on his most common pokes and 111 ATK Stat put him above average in damage potential
  • Fairly damaging EX Revenge: EX Revenge combos can hurt quite alot, giving him a good chance to turn the match off of it
  • Committal Neutral: Long recovery on his best tools, easy assist punishable HPs and a lack of safe poke to throw out locks Laguna into his decisions, and a mistake can leave him open to punishes quickly
  • Limited combos and poke conversions: Lacks conversions off of alot of key pokes, and the ones he has are limited to specific assists / situations. On top of it, he struggles putting together extended combos without very specific scenarios or Sticky Bomb.
  • Relies on Electroshield for keepaway: With how good it is, it's the crux of his keepaway as it covers the blind spots of his other moves
  • Bad EX Mode: Cool idea, but hard for him to capitalize on'


Overview

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 32 (32) 31 Physical Ranged Low 3x32 (96) None 30 (15)

[Mid] Fire machine gun. Move with analog stick while holding button.


Run'n'Gun, literally. Laguna can't move during startup, but move while firing with his usual walk speed. Limited vertical aim and can't turn while firing, due to it's low hitstun has to close-in to keep the opponent locked..

Not the best move due to it's terrible range for a machine gun, but generates a lot of EX and allows for assist conversions although hard ones due to very low hitstun. Low Priority means they can dash through, but not contestable by alot of the cast while in its path. If used at all, don't get reckless, have a shield up for secondary cover.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 6, 1 x 6, 3 x 6 (30) 21 Physical Ranged Low 2 (36) Wall Rush 30 (15)
Charged Version 55 Physical Ranged Mid 2 (36) Wall Rush 30 (15)

[Close] Fire shotgun. Charge to change its strength.

It's a shotgun! It fires like one! (except when charged) Takes 55F to be charged and turned into a mid. Although slow and ranged low, it has good range and can be dodge cancelled fairly early. Unfortunately it can't be dodge-cancelled mid charge, making charging it very commital and easily punished by alot of the cast. It can be shot up to 3 times each delayable, making this very easy to convert into assists and combos. The last shot will wallrush close by, adding to this. It's tracking is limited as it only follows the opponent around you with limited vertical tracking. After the first shot it will also not track anymore.

Not a very well-rounded tool, but it can have it's use in some matchups. It's very niche properties and slow startup are a crux without shield up and easily punished on reaction/early shot.

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
1 x 7 (7) 53F~172F (charge), 3F (release) Physical Melee High 21
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Mid] Bombard with lasers. Charge to adjust timing.


Laguna pulls out a grounded laser that unfortunately does not have infinite reach. TIME TO UNLOAD! Most of the time used to as combo ender and get a wall rush or distance, but has its uses on ground-to-ground interactions. The tracking is just enough to catch grounded side dodges and low air dodges with high fall speed e.g. Kain. At specific spacing it can also catch a grounded forward dodge.

At long range it still remains fantastic for huge whiff punishes against grounded HPs. Holding the move does not increase damage, but has a niche use in faking out against high priority blocks and against Exdeath's Maelstrom / Holy.

Less niche than Satellite Laser, but still not strong enough to be thrown out at all times.

Assist

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Machine Gun 31F Ground Opponent 1 x 31 (31) -
BRV Shotgun 55F Air Opponent 1 x 6, 1 x 6, 3 x 6 (30) Wall Rush
HP Satellite Laser 83F Ground Player 2 x 8 (16) Wall Rush
HP Ragnarok Blade 43F Air Opponent - Wall Rush