Ability | CP (Mastered) | AP | Description | Notes |
---|---|---|---|---|
Ground Evasion | 10 (5) | 50 | On the ground, push R + X to dodge opponent's attack. | Staple. |
Midair Evasion | 10 (5) | 50 | In the air, push R + X to dodge opponent's attack. | Staple. |
Ground Block | 10 (5) | 50 | On the ground, push R to guard against foe's attack. | Staple |
Midair Block | 10 (5) | 50 | In the air, push R to guard against foe's attack. | Staple. |
Aerial Recovery | 10 (5) | 50 | When tumbling through the air, press X to break fall. | Staple. |
Recovery Attack | 20 (10) | 70 | Press circle or square to attack while flying through air. Must enable Aerial Recovery. | |
Controlled Recovoery | 10 (5) | 70 | Can move while breaking fall. Aerial Recovery must be enabled. | Staple. |
Wall Jump | 0 (5) | 50 | Press X after a Quickmove to run on a wall for a high jump. | It's free. |
Air Dash | 10 (5) | 50 | While Quickmoving, press triangle to dash toward opponent. Hold button to extend range. | Faster than most dashes. |
Reverse Air Dash | 10 (5) | 50 | While Quickmoving, press triangle to dash away from opponent. Hold button to extend range. | Like Air Dash, faster than other dashes. |
Free Air Dash | 20 (10) | 70 | Press R + triangle to dash toward opponent. Hold button to extend range. | Staple. Works with Assist Gauge Up Dash. |
Reverse Free Air Dash | 20 (10) | 70 | Press R + triangle to dash away from opponent. Hold button to extend range. | Recommended for Kefka. Works with Assist Gauge Up Dash. |
Omni Air Dash | 20 (10) | 130 | Press R + triangle to dash in any direction. Hold button to extend range. | Recommended for Ultimecia, The Emperor. |
Omni Air Dash+ | 40 (20) | 200 | Press R + triangle to dash in any direction. Turns capable during dash. | Recommended for Ultimecia, The Emperor. |
Ground Dash | 20 (10) | 70 | While on ground, press R + triangle to dash toward opponent. Hold button to extend range. | Works with Assist Gauge Up Dash. |
Reverse Ground Dash | 20 (10) | 70 | While on ground, press R + triangle to dash away from opponent. Hold button too extend range. Works with Assist Gauge Up Dash. | |
Omni Ground Dash | 20 (10) | 130 | While on ground, press R + triangle to dash in any direction. Hold button to extend range. | Okay for ground combat. |
Omni Ground Dash+ | 40 (20) | 200 | Press R + triangle to dash in any direction. Turns capable during dash. | |
Multi Air Slide | 20 (10) | 130 | Press X after jumping to dash in any direction. Hold button to extend range. | Available when no jumps remain / after an air dodge. |
Multi Air Slide+ | 30 (15) | 130 | Multi Air Slide can be performed twice. | |
Air Dash Boost | 30 (15) | 130 | Air Dash speed increases. | 4 % speed increase. Only affects the ability "Air Dash". Details here |
Free Air Dash Boost | 40 (20) | 200 | Free Air Dash and Omni Air Dash speeds increase. | 8 % speed increase. Details here |
Assist Gauge Up dash | 20 (10) | 100 | Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. | Staple. Assist gained is universal. |
Glide Boost | 20 (10) | 100 | Glide boost. Glide must be enabled. | Terra, Kefka, Sephiroth and Kuja only. |
EX Glide Boost | 20 (10) | 130 | Glide boost while in EX Mode. | Kuja only. |
Speed Boost | 20 (10) | 70 | Slight movement speed boost. | +8 % movement speed. |
Speed Boost+ | 40 (20) | 130 | Movement speed boost. | +16 % movement speed. |
Speed Boost++ | 60 (30) | 130 | Large movement speed boost. | +24 % movement speed. |
Jump Boost | 20 (10) | 70 | Slight jump strength boost. | +10 % jump height. |
Jump Boost+ | 40 (20) | 130 | Jump strength boost. | +20 % jump height. |
Jump Boost++ | 60 (30) | 130 | Large jump strength boost. | +30 % jump height. |
Jump Times Boost | 20 (10) | 70 | Jump times increase by 1. | |
Jump Times Boost | 40 (20) | 130 | Jump times increase by 2. | |
Jump Times Boost++ | 60 (30) | 130 | Jump times increase by 3. | |
Ground Evasion Boost | 20 (10) | 100 | Increase movement distance for ground evasion. Must enable Ground Evasion. | Staple, but can make grounded dodge cancel combos more difficult. |
Midair Evasion Boost | 20 (10) | 100 | Increase movement distance for midair evasion. Must enable Midair Evasion. | Staple. Stacks with Adamant Chains' set bonus. |
Evasion Boost | 20 (10) | 100 | Increase duration of invincibility after evasion. | Staple. Doubles invincibility from 20F to 40F. |
Descent Speed Boost | 10 (5) | 50 | Press X after jumping to quickly descend. | Available after jumps and Multi Air Slide. |
Zero Gravity | 10 (5) | 50 | Press X after jumping to temporarily stop in midair. Release X to descend normally. | Available after jumps and Multi Air Slide. |
Abilities (Dissidia 012): Difference between revisions
Muggshotter (talk | contribs) (Added remaining extra abilities.) |
Muggshotter (talk | contribs) (Changed AP values for extra abilities.) |
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|Reflect Boost || 20 (10) || 100 || Increases magic damage when deflecting opponent's magic attack. || | |Reflect Boost || 20 (10) || 100 || Increases magic damage when deflecting opponent's magic attack. || | ||
|- | |- | ||
|Counterattack || | |Counterattack || 40 (25) || 200 || Critical hit rate rises when opponent is attacking. || +50 % critical hit rate. | ||
|- | |- | ||
|Sneak Attack || | |Sneak Attack || 40 (25) || 200 || Critical hit rate rises when attacking from behind. || +50 % critical hit rate. | ||
|- | |- | ||
|First Strike || 30 (15) || 130 || When landing the first BRV attack, critical hit rate of the first combo rises. || 100 % critical hit rate. | |First Strike || 30 (15) || 130 || When landing the first BRV attack, critical hit rate of the first combo rises. || 100 % critical hit rate. | ||
|- | |- | ||
|EX Critical Boost || | |EX Critical Boost || 60 (45) || 200 || Further boosts critical hit rate during EX Mode. || +25 % critical hit rate. | ||
|- | |- | ||
|Cat Nip || | |Cat Nip || 40 (25) || 200 || Boosts critical hit rate when opponent has chance of a one-hit victory. || +50 % critical hit rate. | ||
|- | |- | ||
|Riposte || | |Riposte || 50 (35) || 200 || Boosts critical hit rate when attacking staggering opponent. || +25 % critical hit rate. | ||
|- | |- | ||
|Back to the Wall || | |Back to the Wall || 50 (35) || 200 || Boosts critical hit rate when near death. || +50 % critical hit rate. | ||
|- | |- | ||
|Gambler's Spirit || 10 (5) || 50 || Boosts critical hit rate after being afflicted by Break. || +100 % critical hit rate. | |Gambler's Spirit || 10 (5) || 50 || Boosts critical hit rate after being afflicted by Break. || +100 % critical hit rate. | ||
|- | |- | ||
|Anti-EX || | |Anti-EX || 60 (45) || 200 || Boosts critical hit rate when opponent is in EX Mode. || +50 % critical hit rate. | ||
|- | |- | ||
|Spite || | |Spite || 60 (45) || 200 || Critical hit rate increases when opponent's bravery exceeds 3000. || +25 % critical hit rate. | ||
|- | |- | ||
|Fragile Pride || 100 (50) || 200 || Critical hit rate increases when opponent's attacks have all been blocked or evaded. || +25 % critical hit rate. | |Fragile Pride || 100 (50) || 200 || Critical hit rate increases when opponent's attacks have all been blocked or evaded. || +25 % critical hit rate. | ||
|- | |- | ||
|Assist Critical Boost || | |Assist Critical Boost || 40 (25) || 200 || Critical hit rate of Assist character's attacks increases. || +25 % critical hit rate. | ||
|- | |- | ||
|Disable Counterattack || 20 (10) || 100 || Counterattack ability effect disabled. || | |Disable Counterattack || 20 (10) || 100 || Counterattack ability effect disabled. || | ||
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|Disable Assist Critical Boost || 40 (20) || 100 || Assist Critical Boost ability effect disabled. || | |Disable Assist Critical Boost || 40 (20) || 100 || Assist Critical Boost ability effect disabled. || | ||
|- | |- | ||
|EXP to HP || | |EXP to HP || 60 (0) || 100 || Instead of gaining EXP, recover an equivalent amount of HP. || 10 % conversion. | ||
|- | |- | ||
|EXP to Bravery || | |EXP to Bravery || 69 (0) || 130 || Instead of obtaining EXP, gain an equivalent amount of bravery. || 10 % conversion. | ||
|- | |- | ||
|EXP to EX Force || | |EXP to EX Force || 60 (0) || 130 || Instead of obtaining EXP, the EX Gauge rises by an equivalent amount. || 0.1 % conversion. | ||
|- | |- | ||
|EXP to Assist || | |EXP to Assist || 60 (0) || 130 || Instead of gaining EXP, the Assist Gauge rises by an equivalent amount. || 0.3 % conversion. | ||
|- | |- | ||
|Peltast's Gear || 20 (10) || 170 || Swords, daggers, greatswords, and katana can be equipped. || | |Peltast's Gear || 20 (10) || 170 || Swords, daggers, greatswords, and katana can be equipped. || | ||
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|Equip Machines || 20 (10) || 170 || Machines can be equipped. || | |Equip Machines || 20 (10) || 170 || Machines can be equipped. || | ||
|- | |- | ||
|Master Swordsman || | |Master Swordsman || 50 (35) || 200 || Damage +5% when equipping swords, daggers, greatswords, or katana. || | ||
|- | |- | ||
|Master Fighter || | |Master Fighter || 50 (35) || 200 || Damage +5% when equipping spears, axes, or grappling weapons. || | ||
|- | |- | ||
|Master Sorcerer || | |Master Sorcerer || 50 (35) || 200 || Damage +5% when equipping rods, staves, or poles. || | ||
|- | |- | ||
|Master Sniper || | |Master Sniper || 50 (35) || 200 || Damage +5% when equipping thrown weapons, instruments or guns. || | ||
|- | |- | ||
|Master Defender || | |Master Defender || 50 (35) || 200 || Defense +5% when equipping shields or large shields. || | ||
|- | |- | ||
|Master Attacker || | |Master Attacker || 50 (35) || 200 || Defense +5% when equipping bangles, gauntlets, or parrying weapons. || | ||
|- | |- | ||
|Master Protector || | |Master Protector || 50 (35) || 200 || BRV +100 when equipping helms or hats. || | ||
|- | |- | ||
|Best Dresser || | |Best Dresser || 50 (35) || 200 || BRV +100 when equipping hairpins or headbands. || | ||
|- | |- | ||
|Master Guardsman || | |Master Guardsman || 50 (35) || 200 || HP +1000 when equipping light armor, heavy armor, or chestplates. || | ||
|- | |- | ||
|Master Mage || | |Master Mage || 50 (35) || 200 || HP +1000 when equipping clothing or robes. || | ||
|- | |- | ||
|Master Dancer || | |Master Dancer || 50 (35) || 200 || BRV +100 when equipping ribbons. || | ||
|- | |- | ||
|Machinery || | |Machinery || 50 (35) || 200 || BRV +100 when equipping machines. || | ||
|} | |} | ||
Revision as of 12:16, 8 October 2023