Abilities (Dissidia 012): Difference between revisions

From Dissidia Wiki
(Added remaining extra abilities.)
(Changed AP values for extra abilities.)
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|Reflect Boost || 20 (10) || 100 || Increases magic damage when deflecting opponent's magic attack. ||  
|Reflect Boost || 20 (10) || 100 || Increases magic damage when deflecting opponent's magic attack. ||  
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|Counterattack || 50 (25) || 200 || Critical hit rate rises when opponent is attacking. || +50 % critical hit rate.
|Counterattack || 40 (25) || 200 || Critical hit rate rises when opponent is attacking. || +50 % critical hit rate.
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|Sneak Attack || 50 (25) || 200 || Critical hit rate rises when attacking from behind. || +50 % critical hit rate.
|Sneak Attack || 40 (25) || 200 || Critical hit rate rises when attacking from behind. || +50 % critical hit rate.
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|First Strike || 30 (15) || 130 || When landing the first BRV attack, critical hit rate of the first combo rises. || 100 % critical hit rate.
|First Strike || 30 (15) || 130 || When landing the first BRV attack, critical hit rate of the first combo rises. || 100 % critical hit rate.
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|EX Critical Boost || 90 (45) || 200 || Further boosts critical hit rate during EX Mode. || +25 % critical hit rate.
|EX Critical Boost || 60 (45) || 200 || Further boosts critical hit rate during EX Mode. || +25 % critical hit rate.
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|Cat Nip || 50 (25) || 200 || Boosts critical hit rate when opponent has chance of a one-hit victory. || +50 % critical hit rate.
|Cat Nip || 40 (25) || 200 || Boosts critical hit rate when opponent has chance of a one-hit victory. || +50 % critical hit rate.
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|Riposte || 60 (35) || 200 || Boosts critical hit rate when attacking staggering opponent. || +25 % critical hit rate.
|Riposte || 50 (35) || 200 || Boosts critical hit rate when attacking staggering opponent. || +25 % critical hit rate.
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|Back to the Wall || 60 (35) || 200 || Boosts critical hit rate when near death. || +50 % critical hit rate.
|Back to the Wall || 50 (35) || 200 || Boosts critical hit rate when near death. || +50 % critical hit rate.
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|Gambler's Spirit || 10 (5) || 50 || Boosts critical hit rate after being afflicted by Break. || +100 % critical hit rate.
|Gambler's Spirit || 10 (5) || 50 || Boosts critical hit rate after being afflicted by Break. || +100 % critical hit rate.
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|Anti-EX || 90 (45) || 200 || Boosts critical hit rate when opponent is in EX Mode. || +50 % critical hit rate.
|Anti-EX || 60 (45) || 200 || Boosts critical hit rate when opponent is in EX Mode. || +50 % critical hit rate.
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|Spite || 90 (45) || 200 || Critical hit rate increases when opponent's bravery exceeds 3000. || +25 % critical hit rate.
|Spite || 60 (45) || 200 || Critical hit rate increases when opponent's bravery exceeds 3000. || +25 % critical hit rate.
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|Fragile Pride || 100 (50) || 200 || Critical hit rate increases when opponent's attacks have all been blocked or evaded. || +25 % critical hit rate.
|Fragile Pride || 100 (50) || 200 || Critical hit rate increases when opponent's attacks have all been blocked or evaded. || +25 % critical hit rate.
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|Assist Critical Boost || 50 (25) || 200 || Critical hit rate of Assist character's attacks increases. || +25 % critical hit rate.
|Assist Critical Boost || 40 (25) || 200 || Critical hit rate of Assist character's attacks increases. || +25 % critical hit rate.
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|Disable Counterattack || 20 (10) || 100 || Counterattack ability effect disabled. ||
|Disable Counterattack || 20 (10) || 100 || Counterattack ability effect disabled. ||
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|Disable Assist Critical Boost || 40 (20) || 100 || Assist Critical Boost ability effect disabled. ||
|Disable Assist Critical Boost || 40 (20) || 100 || Assist Critical Boost ability effect disabled. ||
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|EXP to HP || ?? (0) || 100 || Instead of gaining EXP, recover an equivalent amount of HP. || 10 % conversion.
|EXP to HP || 60 (0) || 100 || Instead of gaining EXP, recover an equivalent amount of HP. || 10 % conversion.
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|EXP to Bravery || ?? (0) || 130 || Instead of obtaining EXP, gain an equivalent amount of bravery. || 10 % conversion.
|EXP to Bravery || 69 (0) || 130 || Instead of obtaining EXP, gain an equivalent amount of bravery. || 10 % conversion.
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|EXP to EX Force || ?? (0) || 130 || Instead of obtaining EXP, the EX Gauge rises by an equivalent amount. || 0.1 % conversion.
|EXP to EX Force || 60 (0) || 130 || Instead of obtaining EXP, the EX Gauge rises by an equivalent amount. || 0.1 % conversion.
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|EXP to Assist || ?? (0) || 130 || Instead of gaining EXP, the Assist Gauge rises by an equivalent amount. || 0.3 % conversion.
|EXP to Assist || 60 (0) || 130 || Instead of gaining EXP, the Assist Gauge rises by an equivalent amount. || 0.3 % conversion.
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|Peltast's Gear || 20 (10) || 170 || Swords, daggers, greatswords, and katana can be equipped. ||
|Peltast's Gear || 20 (10) || 170 || Swords, daggers, greatswords, and katana can be equipped. ||
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|Equip Machines || 20 (10) || 170 || Machines can be equipped. ||
|Equip Machines || 20 (10) || 170 || Machines can be equipped. ||
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|Master Swordsman || 70 (35) || 200 || Damage +5% when equipping swords, daggers, greatswords, or katana. ||  
|Master Swordsman || 50 (35) || 200 || Damage +5% when equipping swords, daggers, greatswords, or katana. ||  
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|Master Fighter || 70 (35) || 200 || Damage +5% when equipping spears, axes, or grappling weapons. ||
|Master Fighter || 50 (35) || 200 || Damage +5% when equipping spears, axes, or grappling weapons. ||
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|Master Sorcerer || 70 (35) || 200 || Damage +5% when equipping rods, staves, or poles. ||
|Master Sorcerer || 50 (35) || 200 || Damage +5% when equipping rods, staves, or poles. ||
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|Master Sniper || 70 (35) || 200 || Damage +5% when equipping thrown weapons, instruments or guns. ||
|Master Sniper || 50 (35) || 200 || Damage +5% when equipping thrown weapons, instruments or guns. ||
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|Master Defender || 70 (35) || 200 || Defense +5% when equipping shields or large shields. ||
|Master Defender || 50 (35) || 200 || Defense +5% when equipping shields or large shields. ||
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|Master Attacker || 70 (35) || 200 || Defense +5% when equipping bangles, gauntlets, or parrying weapons. ||
|Master Attacker || 50 (35) || 200 || Defense +5% when equipping bangles, gauntlets, or parrying weapons. ||
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|Master Protector || 70 (35) || 200 || BRV +100 when equipping helms or hats. ||
|Master Protector || 50 (35) || 200 || BRV +100 when equipping helms or hats. ||
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|Best Dresser || 70 (35) || 200 || BRV +100 when equipping hairpins or headbands. ||
|Best Dresser || 50 (35) || 200 || BRV +100 when equipping hairpins or headbands. ||
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|Master Guardsman || 70 (35) || 200 || HP +1000 when equipping light armor, heavy armor, or chestplates. ||
|Master Guardsman || 50 (35) || 200 || HP +1000 when equipping light armor, heavy armor, or chestplates. ||
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|Master Mage || 70 (35) || 200 || HP +1000 when equipping clothing or robes. ||
|Master Mage || 50 (35) || 200 || HP +1000 when equipping clothing or robes. ||
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|Master Dancer || 70 (35) || 200 || BRV +100 when equipping ribbons. ||
|Master Dancer || 50 (35) || 200 || BRV +100 when equipping ribbons. ||
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|Machinery || 70 (35) || 200 || BRV +100 when equipping machines. ||
|Machinery || 50 (35) || 200 || BRV +100 when equipping machines. ||
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Revision as of 12:16, 8 October 2023


Ability CP (Mastered) AP Description Notes
Ground Evasion 10 (5) 50 On the ground, push R + X to dodge opponent's attack. Staple.
Midair Evasion 10 (5) 50 In the air, push R + X to dodge opponent's attack. Staple.
Ground Block 10 (5) 50 On the ground, push R to guard against foe's attack. Staple
Midair Block 10 (5) 50 In the air, push R to guard against foe's attack. Staple.
Aerial Recovery 10 (5) 50 When tumbling through the air, press X to break fall. Staple.
Recovery Attack 20 (10) 70 Press circle or square to attack while flying through air. Must enable Aerial Recovery.
Controlled Recovoery 10 (5) 70 Can move while breaking fall. Aerial Recovery must be enabled. Staple.
Wall Jump 0 (5) 50 Press X after a Quickmove to run on a wall for a high jump. It's free.
Air Dash 10 (5) 50 While Quickmoving, press triangle to dash toward opponent. Hold button to extend range. Faster than most dashes.
Reverse Air Dash 10 (5) 50 While Quickmoving, press triangle to dash away from opponent. Hold button to extend range. Like Air Dash, faster than other dashes.
Free Air Dash 20 (10) 70 Press R + triangle to dash toward opponent. Hold button to extend range. Staple. Works with Assist Gauge Up Dash.
Reverse Free Air Dash 20 (10) 70 Press R + triangle to dash away from opponent. Hold button to extend range. Recommended for Kefka. Works with Assist Gauge Up Dash.
Omni Air Dash 20 (10) 130 Press R + triangle to dash in any direction. Hold button to extend range. Recommended for Ultimecia, The Emperor.
Omni Air Dash+ 40 (20) 200 Press R + triangle to dash in any direction. Turns capable during dash. Recommended for Ultimecia, The Emperor.
Ground Dash 20 (10) 70 While on ground, press R + triangle to dash toward opponent. Hold button to extend range. Works with Assist Gauge Up Dash.
Reverse Ground Dash 20 (10) 70 While on ground, press R + triangle to dash away from opponent. Hold button too extend range. Works with Assist Gauge Up Dash.
Omni Ground Dash 20 (10) 130 While on ground, press R + triangle to dash in any direction. Hold button to extend range. Okay for ground combat.
Omni Ground Dash+ 40 (20) 200 Press R + triangle to dash in any direction. Turns capable during dash.
Multi Air Slide 20 (10) 130 Press X after jumping to dash in any direction. Hold button to extend range. Available when no jumps remain / after an air dodge.
Multi Air Slide+ 30 (15) 130 Multi Air Slide can be performed twice.
Air Dash Boost 30 (15) 130 Air Dash speed increases. 4 % speed increase. Only affects the ability "Air Dash". Details here
Free Air Dash Boost 40 (20) 200 Free Air Dash and Omni Air Dash speeds increase. 8 % speed increase. Details here
Assist Gauge Up dash 20 (10) 100 Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. Staple. Assist gained is universal.
Glide Boost 20 (10) 100 Glide boost. Glide must be enabled. Terra, Kefka, Sephiroth and Kuja only.
EX Glide Boost 20 (10) 130 Glide boost while in EX Mode. Kuja only.
Speed Boost 20 (10) 70 Slight movement speed boost. +8 % movement speed.
Speed Boost+ 40 (20) 130 Movement speed boost. +16 % movement speed.
Speed Boost++ 60 (30) 130 Large movement speed boost. +24 % movement speed.
Jump Boost 20 (10) 70 Slight jump strength boost. +10 % jump height.
Jump Boost+ 40 (20) 130 Jump strength boost. +20 % jump height.
Jump Boost++ 60 (30) 130 Large jump strength boost. +30 % jump height.
Jump Times Boost 20 (10) 70 Jump times increase by 1.
Jump Times Boost 40 (20) 130 Jump times increase by 2.
Jump Times Boost++ 60 (30) 130 Jump times increase by 3.
Ground Evasion Boost 20 (10) 100 Increase movement distance for ground evasion. Must enable Ground Evasion. Staple, but can make grounded dodge cancel combos more difficult.
Midair Evasion Boost 20 (10) 100 Increase movement distance for midair evasion. Must enable Midair Evasion. Staple. Stacks with Adamant Chains' set bonus.
Evasion Boost 20 (10) 100 Increase duration of invincibility after evasion. Staple. Doubles invincibility from 20F to 40F.
Descent Speed Boost 10 (5) 50 Press X after jumping to quickly descend. Available after jumps and Multi Air Slide.
Zero Gravity 10 (5) 50 Press X after jumping to temporarily stop in midair. Release X to descend normally. Available after jumps and Multi Air Slide.