Ability | CP (Mastered) | AP | Description | Notes |
---|---|---|---|---|
Ground Evasion | 10 (5) | 50 | On the ground, push R + X to dodge opponent's attack. | Staple. |
Midair Evasion | 10 (5) | 50 | In the air, push R + X to dodge opponent's attack. | Staple. |
Ground Block | 10 (5) | 50 | On the ground, push R to guard against foe's attack. | Staple |
Midair Block | 10 (5) | 50 | In the air, push R to guard against foe's attack. | Staple. |
Aerial Recovery | 10 (5) | 50 | When tumbling through the air, press X to break fall. | Staple. |
Recovery Attack | 20 (10) | 70 | Press circle or square to attack while flying through air. Must enable Aerial Recovery. | |
Controlled Recovoery | 10 (5) | 70 | Can move while breaking fall. Aerial Recovery must be enabled. | Staple. |
Wall Jump | 0 (5) | 50 | Press X after a Quickmove to run on a wall for a high jump. | It's free. |
Air Dash | 10 (5) | 50 | While Quickmoving, press triangle to dash toward opponent. Hold button to extend range. | Faster than most dashes. |
Reverse Air Dash | 10 (5) | 50 | While Quickmoving, press triangle to dash away from opponent. Hold button to extend range. | Like Air Dash, faster than other dashes. |
Free Air Dash | 20 (10) | 70 | Press R + triangle to dash toward opponent. Hold button to extend range. | Staple. Works with Assist Gauge Up Dash. |
Reverse Free Air Dash | 20 (10) | 70 | Press R + triangle to dash away from opponent. Hold button to extend range. | Recommended for Kefka. Works with Assist Gauge Up Dash. |
Omni Air Dash | 20 (10) | 130 | Press R + triangle to dash in any direction. Hold button to extend range. | Recommended for Ultimecia, The Emperor. |
Omni Air Dash+ | 40 (20) | 200 | Press R + triangle to dash in any direction. Turns capable during dash. | Recommended for Ultimecia, The Emperor. |
Ground Dash | 20 (10) | 70 | While on ground, press R + triangle to dash toward opponent. Hold button to extend range. | Works with Assist Gauge Up Dash. |
Reverse Ground Dash | 20 (10) | 70 | While on ground, press R + triangle to dash away from opponent. Hold button too extend range. Works with Assist Gauge Up Dash. | |
Omni Ground Dash | 20 (10) | 130 | While on ground, press R + triangle to dash in any direction. Hold button to extend range. | Okay for ground combat. |
Omni Ground Dash+ | 40 (20) | 200 | Press R + triangle to dash in any direction. Turns capable during dash. | |
Multi Air Slide | 20 (10) | 130 | Press X after jumping to dash in any direction. Hold button to extend range. | Available when no jumps remain / after an air dodge. |
Multi Air Slide+ | 30 (15) | 130 | Multi Air Slide can be performed twice. | |
Air Dash Boost | 30 (15) | 130 | Air Dash speed increases. | 4 % speed increase. Only affects the ability "Air Dash". Details here |
Free Air Dash Boost | 40 (20) | 200 | Free Air Dash and Omni Air Dash speeds increase. | 8 % speed increase. Details here |
Assist Gauge Up dash | 20 (10) | 100 | Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. | Staple. Assist gained is universal. |
Glide Boost | 20 (10) | 100 | Glide boost. Glide must be enabled. | Terra, Kefka, Sephiroth and Kuja only. |
EX Glide Boost | 20 (10) | 130 | Glide boost while in EX Mode. | Kuja only. |
Speed Boost | 20 (10) | 70 | Slight movement speed boost. | +8 % movement speed. |
Speed Boost+ | 40 (20) | 130 | Movement speed boost. | +16 % movement speed. |
Speed Boost++ | 60 (30) | 130 | Large movement speed boost. | +24 % movement speed. |
Jump Boost | 20 (10) | 70 | Slight jump strength boost. | +10 % jump height. |
Jump Boost+ | 40 (20) | 130 | Jump strength boost. | +20 % jump height. |
Jump Boost++ | 60 (30) | 130 | Large jump strength boost. | +30 % jump height. |
Jump Times Boost | 20 (10) | 70 | Jump times increase by 1. | |
Jump Times Boost | 40 (20) | 130 | Jump times increase by 2. | |
Jump Times Boost++ | 60 (30) | 130 | Jump times increase by 3. | |
Ground Evasion Boost | 20 (10) | 100 | Increase movement distance for ground evasion. Must enable Ground Evasion. | Staple, but can make grounded dodge cancel combos more difficult. |
Midair Evasion Boost | 20 (10) | 100 | Increase movement distance for midair evasion. Must enable Midair Evasion. | Staple. Stacks with Adamant Chains' set bonus. |
Evasion Boost | 20 (10) | 100 | Increase duration of invincibility after evasion. | Staple. Doubles invincibility from 20F to 40F. |
Descent Speed Boost | 10 (5) | 50 | Press X after jumping to quickly descend. | Available after jumps and Multi Air Slide. |
Zero Gravity | 10 (5) | 50 | Press X after jumping to temporarily stop in midair. Release X to descend normally. | Available after jumps and Multi Air Slide. |
Abilities (Dissidia 012): Difference between revisions
Muggshotter (talk | contribs) (Added more extra abilities.) |
Muggshotter (talk | contribs) (Added remaining extra abilities.) |
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|Concentration ++ || 100 (50) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration +. || 50 % of raw BRV every 1.67 seconds (100F) | |Concentration ++ || 100 (50) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration +. || 50 % of raw BRV every 1.67 seconds (100F) | ||
|- | |- | ||
|Snooze and Lose || 100 (50) || When foe doesn't attack for a certain length of time, foe's bravery begins to fall. || If opponent does not attack for 5 seconds, opponent loses 30% of raw BRV every 1.67 seconds (100F). Obsolete due to assist meter. | |Snooze and Lose || 100 (50) || 200 || When foe doesn't attack for a certain length of time, foe's bravery begins to fall. || If opponent does not attack for 5 seconds, opponent loses 30% of raw BRV every 1.67 seconds (100F). Obsolete due to assist meter. | ||
|- | |- | ||
|Achy || 30 (15) || 130 || Gain "near death" status with more HP. || Activates under 26 % of max HP instead of 21 %. | |Achy || 30 (15) || 130 || Gain "near death" status with more HP. || Activates under 26 % of max HP instead of 21 %. | ||
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|- | |- | ||
|EXP to Assist || ?? (0) || 130 || Instead of gaining EXP, the Assist Gauge rises by an equivalent amount. || 0.3 % conversion. | |EXP to Assist || ?? (0) || 130 || Instead of gaining EXP, the Assist Gauge rises by an equivalent amount. || 0.3 % conversion. | ||
|- | |||
|Peltast's Gear || 20 (10) || 170 || Swords, daggers, greatswords, and katana can be equipped. || | |||
|- | |||
|Hoplite's Gear || 20 (10) || 170 || Spears, axes, and grappling weapons can be equipped. || | |||
|- | |||
|Mage's Gear || 20 (10) || 170 || Rods, staves, and poles can be equipped. || | |||
|- | |||
|Ranger's Gear || 20 (10) || 170 || Thrown weapons, instruments, and guns can be equipped. || | |||
|- | |||
|Knight's Gear || 20 (10) || 170 || Shields and large shields can be equipped. || | |||
|- | |||
|Thief's Gear || 20 (10) || 170 || Bangles, gauntlets, and parrying weapons can be equipped. || | |||
|- | |||
|Infantry Gear || 20 (10) || 170 || Helms and hats can be equipped. || | |||
|- | |||
|Bard's Gear || 20 (10) || 170 || Hairpins and headbands can be equipped. || | |||
|- | |||
|Cavalier's Gear || 20 (10) || 170 || Light armor, heavy armor, and chestplates can be equipped. || | |||
|- | |||
|Evoker's Gear || 20 (10) || 170 || Clothing and robes can be equipped. || | |||
|- | |||
|Dancer's Garb || 20 (10) || 170 || Ribbons can be equipped. || | |||
|- | |||
|Equip Machines || 20 (10) || 170 || Machines can be equipped. || | |||
|- | |||
|Master Swordsman || 70 (35) || 200 || Damage +5% when equipping swords, daggers, greatswords, or katana. || | |||
|- | |||
|Master Fighter || 70 (35) || 200 || Damage +5% when equipping spears, axes, or grappling weapons. || | |||
|- | |||
|Master Sorcerer || 70 (35) || 200 || Damage +5% when equipping rods, staves, or poles. || | |||
|- | |||
|Master Sniper || 70 (35) || 200 || Damage +5% when equipping thrown weapons, instruments or guns. || | |||
|- | |||
|Master Defender || 70 (35) || 200 || Defense +5% when equipping shields or large shields. || | |||
|- | |||
|Master Attacker || 70 (35) || 200 || Defense +5% when equipping bangles, gauntlets, or parrying weapons. || | |||
|- | |||
|Master Protector || 70 (35) || 200 || BRV +100 when equipping helms or hats. || | |||
|- | |||
|Best Dresser || 70 (35) || 200 || BRV +100 when equipping hairpins or headbands. || | |||
|- | |||
|Master Guardsman || 70 (35) || 200 || HP +1000 when equipping light armor, heavy armor, or chestplates. || | |||
|- | |||
|Master Mage || 70 (35) || 200 || HP +1000 when equipping clothing or robes. || | |||
|- | |||
|Master Dancer || 70 (35) || 200 || BRV +100 when equipping ribbons. || | |||
|- | |||
|Machinery || 70 (35) || 200 || BRV +100 when equipping machines. || | |||
|} | |} | ||
Revision as of 12:05, 8 October 2023