Abilities (Dissidia 012): Difference between revisions

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(Added more extra abilities.)
(Added remaining extra abilities.)
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|Concentration ++ || 100 (50) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration +. || 50 % of raw BRV every 1.67 seconds (100F)
|Concentration ++ || 100 (50) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration +. || 50 % of raw BRV every 1.67 seconds (100F)
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|Snooze and Lose || 100 (50) || When foe doesn't attack for a certain length of time, foe's bravery begins to fall. || If opponent does not attack for 5 seconds, opponent loses 30% of raw BRV every 1.67 seconds (100F). Obsolete due to assist meter.
|Snooze and Lose || 100 (50) || 200 || When foe doesn't attack for a certain length of time, foe's bravery begins to fall. || If opponent does not attack for 5 seconds, opponent loses 30% of raw BRV every 1.67 seconds (100F). Obsolete due to assist meter.
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|Achy || 30 (15) || 130 || Gain "near death" status with more HP. || Activates under 26 % of max HP instead of 21 %.
|Achy || 30 (15) || 130 || Gain "near death" status with more HP. || Activates under 26 % of max HP instead of 21 %.
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|EXP to Assist || ?? (0) || 130 || Instead of gaining EXP, the Assist Gauge rises by an equivalent amount. || 0.3 % conversion.
|EXP to Assist || ?? (0) || 130 || Instead of gaining EXP, the Assist Gauge rises by an equivalent amount. || 0.3 % conversion.
 
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|Peltast's Gear || 20 (10) || 170 || Swords, daggers, greatswords, and katana can be equipped. ||
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|Hoplite's Gear || 20 (10) || 170 || Spears, axes, and grappling weapons can be equipped. ||
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|Mage's Gear || 20 (10) || 170 || Rods, staves, and poles can be equipped. ||
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|Ranger's Gear || 20 (10) || 170 || Thrown weapons, instruments, and guns can be equipped. ||
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|Knight's Gear || 20 (10) || 170 || Shields and large shields can be equipped. ||
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|Thief's Gear || 20 (10) || 170 || Bangles, gauntlets, and parrying weapons can be equipped. ||
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|Infantry Gear || 20 (10) || 170 || Helms and hats can be equipped. ||
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|Bard's Gear || 20 (10) || 170 || Hairpins and headbands can be equipped. ||
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|Cavalier's Gear || 20 (10) || 170 || Light armor, heavy armor, and chestplates can be equipped. ||
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|Evoker's Gear || 20 (10) || 170 || Clothing and robes can be equipped. ||
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|Dancer's Garb || 20 (10) || 170 || Ribbons can be equipped. ||
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|Equip Machines || 20 (10) || 170 || Machines can be equipped. ||
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|Master Swordsman || 70 (35) || 200 || Damage +5% when equipping swords, daggers, greatswords, or katana. ||
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|Master Fighter || 70 (35) || 200 || Damage +5% when equipping spears, axes, or grappling weapons. ||
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|Master Sorcerer || 70 (35) || 200 || Damage +5% when equipping rods, staves, or poles. ||
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|Master Sniper || 70 (35) || 200 || Damage +5% when equipping thrown weapons, instruments or guns. ||
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|Master Defender || 70 (35) || 200 || Defense +5% when equipping shields or large shields. ||
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|Master Attacker || 70 (35) || 200 || Defense +5% when equipping bangles, gauntlets, or parrying weapons. ||
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|Master Protector || 70 (35) || 200 || BRV +100 when equipping helms or hats. ||
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|Best Dresser || 70 (35) || 200 || BRV +100 when equipping hairpins or headbands. ||
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|Master Guardsman || 70 (35) || 200 || HP +1000 when equipping light armor, heavy armor, or chestplates. ||
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|Master Mage || 70 (35) || 200 || HP +1000 when equipping clothing or robes. ||
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|Master Dancer || 70 (35) || 200 || BRV +100 when equipping ribbons. ||
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|Machinery || 70 (35) || 200 || BRV +100 when equipping machines. ||
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Revision as of 12:05, 8 October 2023


Ability CP (Mastered) AP Description Notes
Ground Evasion 10 (5) 50 On the ground, push R + X to dodge opponent's attack. Staple.
Midair Evasion 10 (5) 50 In the air, push R + X to dodge opponent's attack. Staple.
Ground Block 10 (5) 50 On the ground, push R to guard against foe's attack. Staple
Midair Block 10 (5) 50 In the air, push R to guard against foe's attack. Staple.
Aerial Recovery 10 (5) 50 When tumbling through the air, press X to break fall. Staple.
Recovery Attack 20 (10) 70 Press circle or square to attack while flying through air. Must enable Aerial Recovery.
Controlled Recovoery 10 (5) 70 Can move while breaking fall. Aerial Recovery must be enabled. Staple.
Wall Jump 0 (5) 50 Press X after a Quickmove to run on a wall for a high jump. It's free.
Air Dash 10 (5) 50 While Quickmoving, press triangle to dash toward opponent. Hold button to extend range. Faster than most dashes.
Reverse Air Dash 10 (5) 50 While Quickmoving, press triangle to dash away from opponent. Hold button to extend range. Like Air Dash, faster than other dashes.
Free Air Dash 20 (10) 70 Press R + triangle to dash toward opponent. Hold button to extend range. Staple. Works with Assist Gauge Up Dash.
Reverse Free Air Dash 20 (10) 70 Press R + triangle to dash away from opponent. Hold button to extend range. Recommended for Kefka. Works with Assist Gauge Up Dash.
Omni Air Dash 20 (10) 130 Press R + triangle to dash in any direction. Hold button to extend range. Recommended for Ultimecia, The Emperor.
Omni Air Dash+ 40 (20) 200 Press R + triangle to dash in any direction. Turns capable during dash. Recommended for Ultimecia, The Emperor.
Ground Dash 20 (10) 70 While on ground, press R + triangle to dash toward opponent. Hold button to extend range. Works with Assist Gauge Up Dash.
Reverse Ground Dash 20 (10) 70 While on ground, press R + triangle to dash away from opponent. Hold button too extend range. Works with Assist Gauge Up Dash.
Omni Ground Dash 20 (10) 130 While on ground, press R + triangle to dash in any direction. Hold button to extend range. Okay for ground combat.
Omni Ground Dash+ 40 (20) 200 Press R + triangle to dash in any direction. Turns capable during dash.
Multi Air Slide 20 (10) 130 Press X after jumping to dash in any direction. Hold button to extend range. Available when no jumps remain / after an air dodge.
Multi Air Slide+ 30 (15) 130 Multi Air Slide can be performed twice.
Air Dash Boost 30 (15) 130 Air Dash speed increases. 4 % speed increase. Only affects the ability "Air Dash". Details here
Free Air Dash Boost 40 (20) 200 Free Air Dash and Omni Air Dash speeds increase. 8 % speed increase. Details here
Assist Gauge Up dash 20 (10) 100 Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. Staple. Assist gained is universal.
Glide Boost 20 (10) 100 Glide boost. Glide must be enabled. Terra, Kefka, Sephiroth and Kuja only.
EX Glide Boost 20 (10) 130 Glide boost while in EX Mode. Kuja only.
Speed Boost 20 (10) 70 Slight movement speed boost. +8 % movement speed.
Speed Boost+ 40 (20) 130 Movement speed boost. +16 % movement speed.
Speed Boost++ 60 (30) 130 Large movement speed boost. +24 % movement speed.
Jump Boost 20 (10) 70 Slight jump strength boost. +10 % jump height.
Jump Boost+ 40 (20) 130 Jump strength boost. +20 % jump height.
Jump Boost++ 60 (30) 130 Large jump strength boost. +30 % jump height.
Jump Times Boost 20 (10) 70 Jump times increase by 1.
Jump Times Boost 40 (20) 130 Jump times increase by 2.
Jump Times Boost++ 60 (30) 130 Jump times increase by 3.
Ground Evasion Boost 20 (10) 100 Increase movement distance for ground evasion. Must enable Ground Evasion. Staple, but can make grounded dodge cancel combos more difficult.
Midair Evasion Boost 20 (10) 100 Increase movement distance for midair evasion. Must enable Midair Evasion. Staple. Stacks with Adamant Chains' set bonus.
Evasion Boost 20 (10) 100 Increase duration of invincibility after evasion. Staple. Doubles invincibility from 20F to 40F.
Descent Speed Boost 10 (5) 50 Press X after jumping to quickly descend. Available after jumps and Multi Air Slide.
Zero Gravity 10 (5) 50 Press X after jumping to temporarily stop in midair. Release X to descend normally. Available after jumps and Multi Air Slide.