Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
[3,3,5],9 (20) [31] | 13F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
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== Overview == | == Overview == | ||
Squall is a flexible close range character who can engage from further away and approach from a variety of angles. Above average running speed, fast multi-part bravery attacks, strong anti-air, strong combo & meter drain potential and Ranged Low block properties, Squall has a lot going for him. | |||
On the ground, he can hit people outside of their effective range to lead into combos, easily anti-air and catch their dodges as well as play the conventional close range interactions. Air combat is handled with good usage of air movement, single hit HPs and the infamous Beat Fang. Building assist meter is consistent, with fast bravery whiffs and retaliatory HPs when using Side by Side. EX generation is weak in the air, but finishing ground attacks and investing into EX Core absorption with his exclusive weapon can make up the difference. Due to his holding potential, Squall can work with a variety of assists, though HP follow-ups may suffer depending on position and assist choice. | |||
Squall is versatile and relatively easy to use, but he can struggle to punish air dodges effectively against fall fallers such as Kefka or Prishe. Similiarly, fast running speed can make most of his moves whiff effortlessly. On top of that, his primary way of protecting himself after a dodge is clashing with a bravery attack. Combined with his floaty air dodges, the reliance on dodge cancels can put Squall at great risk for any approach attempts. | |||
Squall is a high tier character. Barring a few unfavorable match-ups, his consistency, flexibility and ease of use make him a good pick for new and experienced players alike. | |||
Build styles: | |||
*Adamant Chains | |||
*Side by Side | |||
*EX Core | |||
*Hybrid | |||
*Depletion | |||
== Bravery Moves == | |||
=== Grounded Moves === | |||
During EX Mode, damage multipliers inside brackets [ ] hit twice instead of once. | |||
<tabber> | |||
|-|Upper Blues= | |||
{{AbilityInfo | |||
|damage=[3,3,5],9 (20) [31] | |||
|startup=13F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Leap into the air. Quick launch, easy wall rush.'' | |||
|-|Solid Barrel= | |||
{{AbilityInfo | |||
|damage=[5,6,8,,10,5,5,16] (55) (110) | |||
|startup=13F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=90 | |||
|effect=Chase | |||
|cp=30 (15) | |||
}} | |||
''[Close] Repeated slashes. Short range; quick and powerful.'' | |||
|-|Blizzard Barret= | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=10 (10) | ||
|startup= | |startup=33F | ||
|type= | |type=Magical | ||
|priority= | |priority=Ranged Low | ||
|ex= | |ex=0 | ||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Fire one ice bullet. Long range, strong homing.'' | |||
|-|Thunder Barret= | |||
{{AbilityInfo | |||
|damage=each (3) | |||
|startup=33F (furthest bolt appears first) | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=each 9 | |||
|effect= | |effect= | ||
|cp= | |cp=30 (15) | ||
}} | |||
''[Mid] Lightning that draws foes. Good start for combos'' | |||
|-|Fusillade= | |||
{{AbilityInfo | |||
|damage=6,6,6,6 each 6 (24+) | |||
|startup=33F | |||
|type=Magical | |||
|priority=Ranged Low, Mid (only thunder) | |||
|ex=60~90 | |||
|effect=Chase | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Magic barrage. Can combo without hitting.'' | |||
</tabber> | |||
=== Aerial Moves === | |||
<tabber> | |||
|-|Heel Crush= | |||
{{AbilityInfo | |||
|damage=20 (20) | |||
|startup=41F | |||
|type=Physical | |||
|priority=Melee Mid | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Unleash heel drop. Slow start, fast movement.'' | |||
|-|Beat Fang= | |||
{{AbilityInfo | |||
|damage=[3,5],7,[2x6,13] (40) [73] | |||
|startup=15F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Float, then strike down foe. Short reach, but fast.'' | |||
|-|Mystic Flurry= | |||
{{AbilityInfo | |||
|damage=each 1 x8,7 (15) | |||
|startup=33F | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=each 30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Magic barrage. Can combo without hitting.'' | |||
|-|Fire Barret= | |||
{{AbilityInfo | |||
|damage=each (5) | |||
|startup=33F | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=0 | |||
|effect=-- | |||
|cp=30 (15) | |||
}} | }} | ||
''[Long] Launch multiple fireballs. Normal speed, strong homing.'' | |||
''In-game description here.'' | ''In-game description here.'' |
Info | |
---|---|
Name | Squall Leonhart (スコール・レオンハート) |
Original game | Final Fantasy VIII |
Base ATK (LV100) | |
Base DEF (LV100) | |
Run Speed | 5 (Above Average) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 81 (Average) |
Fall Speed Ratio After Dodge | 38 (Average) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Swords, Daggers, Katanas, Guns |
Armor | Shields, Bangles, Hats, Helms, Clothing, Light Armor, Large Shields, and Chestplates |
Exclusive weapons | Revolver, Twin Lance, Punishment, Lionheart |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
---|---|
Squall is a flexible close range character who can engage from further away and approach from a variety of angles. Above average running speed, fast multi-part bravery attacks, strong anti-air, strong combo & meter drain potential and Ranged Low block properties, Squall has a lot going for him.
On the ground, he can hit people outside of their effective range to lead into combos, easily anti-air and catch their dodges as well as play the conventional close range interactions. Air combat is handled with good usage of air movement, single hit HPs and the infamous Beat Fang. Building assist meter is consistent, with fast bravery whiffs and retaliatory HPs when using Side by Side. EX generation is weak in the air, but finishing ground attacks and investing into EX Core absorption with his exclusive weapon can make up the difference. Due to his holding potential, Squall can work with a variety of assists, though HP follow-ups may suffer depending on position and assist choice.
Squall is versatile and relatively easy to use, but he can struggle to punish air dodges effectively against fall fallers such as Kefka or Prishe. Similiarly, fast running speed can make most of his moves whiff effortlessly. On top of that, his primary way of protecting himself after a dodge is clashing with a bravery attack. Combined with his floaty air dodges, the reliance on dodge cancels can put Squall at great risk for any approach attempts.
Squall is a high tier character. Barring a few unfavorable match-ups, his consistency, flexibility and ease of use make him a good pick for new and experienced players alike.
Build styles:
During EX Mode, damage multipliers inside brackets [ ] hit twice instead of once.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
[3,3,5],9 (20) [31] | 13F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
[5,6,8,,10,5,5,16] (55) (110) | 13F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
10 (10) | 33F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (3) | 33F (furthest bolt appears first) | Magical | Ranged Low | each 9 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
30 (15) | ||||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
6,6,6,6 each 6 (24+) | 33F | Magical | Ranged Low, Mid (only thunder) | 60~90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
<tabber> |-|Heel Crush=
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
20 (20) | 41F | Physical | Melee Mid | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Mid] Unleash heel drop. Slow start, fast movement.
|-|Beat Fang=
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
[3,5],7,[2x6,13] (40) [73] | 15F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Close] Float, then strike down foe. Short reach, but fast.
|-|Mystic Flurry=
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each 1 x8,7 (15) | 33F | Magical | Ranged Low | each 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Mid] Magic barrage. Can combo without hitting.
|-|Fire Barret=
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (5) | 33F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
-- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Long] Launch multiple fireballs. Normal speed, strong homing.
In-game description here.
Overview of the move here.
Effects:
[Always active while in EX Mode] Transfers the heart of a lion to the weapon, increasing it's range.
[Always active while in EX Mode] Pushes the weapon's specs to the limit, increasing the force of each blast.
A flurry of attacks ending in one shattering blow. Watch your timing and press R when the cursor is in the frame.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
2,2 (4) | 9x7, 13, 20 (96) (100 total) | Physical |