Squall Leonhart (Dissidia 012): Difference between revisions

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== Overview ==
== Overview ==
Squall is a flexible close range character who can engage from further away and approach from a variety of angles. Above average running speed, fast multi-part bravery attacks, strong anti-air, strong combo & meter drain potential and Ranged Low block properties, Squall has a lot going for him.


On the ground, he can hit people outside of their effective range to lead into combos, easily anti-air and catch their dodges as well as play the conventional close range interactions. Air combat is handled with good usage of air movement, single hit HPs and the infamous Beat Fang. Building assist meter is consistent, with fast bravery whiffs and retaliatory HPs when using Side by Side. EX generation is weak in the air, but finishing ground attacks and investing into EX Core absorption with his exclusive weapon can make up the difference. Due to his holding potential, Squall can work with a variety of assists, though HP follow-ups may suffer depending on position and assist choice.


=== Bravery Moves ===
Squall is versatile and relatively easy to use, but he can struggle to punish air dodges effectively against fall fallers such as Kefka or Prishe. Similiarly, fast running speed can make most of his moves whiff effortlessly. On top of that, his primary way of protecting himself after a dodge is clashing with a bravery attack. Combined with his floaty air dodges, the reliance on dodge cancels can put Squall at great risk for any approach attempts.
==== Grounded Moves ====
===== insert move here =====


Squall is a high tier character. Barring a few unfavorable match-ups, his consistency, flexibility and ease of use make him a good pick for new and experienced players alike.
Build styles:
*Adamant Chains
*Side by Side
*EX Core
*Hybrid
*Depletion
== Bravery Moves ==
=== Grounded Moves ===
During EX Mode, damage multipliers inside brackets [ ] hit twice instead of once.
<tabber>
|-|Upper Blues=
{{AbilityInfo
|damage=[3,3,5],9 (20) [31]
|startup=13F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Leap into the air. Quick launch, easy wall rush.''
|-|Solid Barrel=
{{AbilityInfo
|damage=[5,6,8,,10,5,5,16] (55) (110)
|startup=13F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=30 (15)
}}
''[Close] Repeated slashes. Short range; quick and powerful.''
|-|Blizzard Barret=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=10 (10)
|startup=
|startup=33F
|type=
|type=Magical
|priority=
|priority=Ranged Low
|ex=
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Fire one ice bullet. Long range, strong homing.''
 
|-|Thunder Barret=
{{AbilityInfo
|damage=each (3)
|startup=33F (furthest bolt appears first)
|type=Magical
|priority=Ranged Low
|ex=each 9
|effect=
|effect=
|cp=
|cp=30 (15)
}}
''[Mid] Lightning that draws foes. Good start for combos''
 
|-|Fusillade=
{{AbilityInfo
|damage=6,6,6,6 each 6 (24+)
|startup=33F
|type=Magical
|priority=Ranged Low, Mid (only thunder)
|ex=60~90
|effect=Chase
|cp=30 (15)
}}
''[Mid] Magic barrage. Can combo without hitting.''
</tabber>
 
=== Aerial Moves ===
<tabber>
|-|Heel Crush=
{{AbilityInfo
|damage=20 (20)
|startup=41F
|type=Physical
|priority=Melee Mid
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Unleash heel drop. Slow start, fast movement.''
 
|-|Beat Fang=
{{AbilityInfo
|damage=[3,5],7,[2x6,13] (40) [73]
|startup=15F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Float, then strike down foe. Short reach, but fast.''
 
|-|Mystic Flurry=
{{AbilityInfo
|damage=each 1 x8,7 (15)
|startup=33F
|type=Magical
|priority=Ranged Low
|ex=each 30
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Magic barrage. Can combo without hitting.''
 
|-|Fire Barret=
{{AbilityInfo
|damage=each (5)
|startup=33F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=--
|cp=30 (15)
}}
}}
''[Long] Launch multiple fireballs. Normal speed, strong homing.''


''In-game description here.''
''In-game description here.''

Revision as of 09:06, 7 October 2023


Info
Name Squall Leonhart (スコール・レオンハート)
Original game Final Fantasy VIII
Base ATK (LV100)
Base DEF (LV100)
Run Speed 5 (Above Average)
Dash Speed 77 (Average / Good)
Fall Speed 81 (Average)
Fall Speed Ratio After Dodge 38 (Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Swords, Daggers, Katanas, Guns
Armor Shields, Bangles, Hats, Helms, Clothing, Light Armor, Large Shields, and Chestplates
Exclusive weapons Revolver, Twin Lance, Punishment, Lionheart
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Squall is a flexible close range character who can engage from further away and approach from a variety of angles. Above average running speed, fast multi-part bravery attacks, strong anti-air, strong combo & meter drain potential and Ranged Low block properties, Squall has a lot going for him.

On the ground, he can hit people outside of their effective range to lead into combos, easily anti-air and catch their dodges as well as play the conventional close range interactions. Air combat is handled with good usage of air movement, single hit HPs and the infamous Beat Fang. Building assist meter is consistent, with fast bravery whiffs and retaliatory HPs when using Side by Side. EX generation is weak in the air, but finishing ground attacks and investing into EX Core absorption with his exclusive weapon can make up the difference. Due to his holding potential, Squall can work with a variety of assists, though HP follow-ups may suffer depending on position and assist choice.

Squall is versatile and relatively easy to use, but he can struggle to punish air dodges effectively against fall fallers such as Kefka or Prishe. Similiarly, fast running speed can make most of his moves whiff effortlessly. On top of that, his primary way of protecting himself after a dodge is clashing with a bravery attack. Combined with his floaty air dodges, the reliance on dodge cancels can put Squall at great risk for any approach attempts.

Squall is a high tier character. Barring a few unfavorable match-ups, his consistency, flexibility and ease of use make him a good pick for new and experienced players alike.

Build styles:

  • Adamant Chains
  • Side by Side
  • EX Core
  • Hybrid
  • Depletion

Bravery Moves

Grounded Moves

During EX Mode, damage multipliers inside brackets [ ] hit twice instead of once.

Base damage Startup frame Type Priority EX Force
[3,3,5],9 (20) [31] 13F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Leap into the air. Quick launch, easy wall rush.

Aerial Moves

<tabber> |-|Heel Crush=

Base damage Startup frame Type Priority EX Force
20 (20) 41F Physical Melee Mid 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Unleash heel drop. Slow start, fast movement.

|-|Beat Fang=

Base damage Startup frame Type Priority EX Force
[3,5],7,[2x6,13] (40) [73] 15F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Float, then strike down foe. Short reach, but fast.

|-|Mystic Flurry=

Base damage Startup frame Type Priority EX Force
each 1 x8,7 (15) 33F Magical Ranged Low each 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Magic barrage. Can combo without hitting.

|-|Fire Barret=

Base damage Startup frame Type Priority EX Force
each (5) 33F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
-- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Launch multiple fireballs. Normal speed, strong homing.

In-game description here.

Overview of the move here.

BRV to HP Attack (if exists)

insert move here

EX Mode: Lionheart equipped!

Effects:

  • Regen
  • Critical Boost
  • Lionheart (RANGE)
  • Lionheart (HIT)

Lionheart (RANGE)

[Always active while in EX Mode] Transfers the heart of a lion to the weapon, increasing it's range.

Lionheart (HIT)

[Always active while in EX Mode] Pushes the weapon's specs to the limit, increasing the force of each blast.

EX Burst: Renzokuken

A flurry of attacks ending in one shattering blow. Watch your timing and press R when the cursor is in the frame.

Damage multiplier (initial) Damage multiplier (rest) Type
2,2 (4) 9x7, 13, 20 (96) (100 total) Physical